Name | Monster Sanctuary | ||
Developer | Moi Rai Games | ||
Publisher | Team17 Digital Ltd | ||
Tags | |||
Release | 2019-08-28 | ||
GameBillet | 4.28 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | Monster Sanctuary Linux [295.39 M] |
To celebrate our last major content update and the journey we had with Monster Sanctuary, before moving our focus to our next game Aethermancer, we organized another plushie campaign with Makeship! |
Monster Keeper!
Note from the creator of Monster Sanctuary It has been a long Journey from starting Monster Sanctuary as a hobby project, working on it in my free time, to being able to work on it full time, to having a small team of developers by now. Right from the start before even releasing the first demo, this was always a very community driven project. It was natural that we give back by releasing all the free updates for the game post launch. We are two and a half years past the full release of the game by now, five years since the release of the first demo. Working on this update took a lot of my time, while the majority of the team was working on our new project. I felt like letting the Team down, not being able to focus on the new project at all times. This is going to be the last big update for Monster Sanctuary. I hope you enjoyed the Journey as much as we did! Patch Notes [h2]New Content and Features[/h2]
[h2]New Skills[/h2]
[h2]Monster Changes[/h2]
[h2]Skill Changes[/h2]
[h2]Equipment Changes[/h2]
[h2]Bug Fixes[/h2]
[h2]List of all Relics[/h2]
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We look forward to being able to share all these goodies with you next month, along with more fun which we'll tell you about at the appropriate time... Otherwise, we've been hard at work on our next game, Aethermancer! Check out our first devlog here: https://steamcommunity.com/games/2288470/announcements/detail/5283327145270219869 |
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Time for a Monster Sanctuary Spooktober Contest! |
We've been awaitingthe package with all the new Monster Journals so eagerly since weeks and we know - so did you! |
We have a limited edition campaign forMonster Sanctuary plushieshappeningright now! You can get your own Blob and Catzerker, made by Makeship. |
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Monster Keeper!
But wait - there's more! New Game Modes We added three new game modes for added replayability.
You may combine any of these modes with each other, and with the already existing NG+ mode. You're also free to play these modes on any difficulty (Casual, Normal, Master). It is not required to beat the game to use these modes - you can turn on a setting in the options to use them. We hope to bring a Roguelike feeling to the game with these game modes. Combine all three of them for the ultimate randomized Nuzlocke experience! Doing that on Master difficulty is truly a challenge for only the most experienced Monster Keepers. One tip: Be sure to watch out for those Keeper Duels! Sprite Reworks The art style of Monster Sanctuary changed quite a bit during development! We already updated the sprites of NPCs in the past. Now we chose to go back and update the sprites of some of the early Monsters in the game. We have updated 17 Monsters with completely redone sprites and animations. We also updated the sprites and animations for all Alchemist NPCs in the game. New Legendary Keeper Duels We added eleven new Legendary Keeper monuments to the game. These are based on the people who helped develop Monster Sanctuary. Each monument features a new fight - which means you may now fight the Monster teams of the developers themselves! Each also features new rewards. As with some of the other statues, you need to have the Keeper Master rank to gain the best possible rewards. Quality-of-Life enhancements We also added several quality-of-life features to the game that were commonly requested. This includes map markers, ten additional pages for more save slots, an exploration % display on save files, and more. A note from the developers We hope you will enjoy this new content, the new features, and all the changes to the game. We decided to release the DLC for free, since it was important to us that all of our playerbase gets access to the new content and also to avoid separating our PvP community into those who have the DLC and those who don't. A topic that came up a couple times during the last months was whether people could support us in any way. For that reason, we've setup a "tip jar" page for those who want to support us working on the DLC: Visit our tip jar Patch Notes [h2]New Content[/h2]
[h2]Minor Feature Updates[/h2]
[h2]Monster Changes[/h2]
[h2]Skill Changes[/h2]
[h2]Item Changes[/h2]
[h2]Bugfixes and other changes[/h2]
[h2]Known bugs[/h2]
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Animal welfare is a matter of heart for us - for you too? |
Keepers! |
Save the Date |
Dear Monster Keepers,
For more information how all of this work, you may consult the Steam Trading Cards FAQ. Forgotten World Update The next important topic is the development of the upcoming free DLC for Monster Sanctuary: Forgotten World! We have been hard at work at this update for the last months. In fact, throughout production, it seemed like we kept adding more and more to the update:
We have been releasing snapshots of the new content on our social media platforms. If you want a closer look, join us on Twitter or Instagram. We also recently did a developer stream with Gym Leader Ed. If you're interested in exploring the new area and the new game modes, give it a watch. [previewyoutube=pQlkY6EPXvI;full][/previewyoutube] We are currently aiming for a release in June for all platforms. Humble Choice Another exciting update: Humble Bundle invited us to join April 2022's Humble Choice lineup, along with the other games you can see above! Humble Choice is Humble Bundle's own game subscription model, where you get to keep the games forever. This means if you join Humble Choice this month, you get Monster Sanctuary and keep it forever too - which means you'll also get the free Forgotten World DLC soon as well. In addition to all those games, 5% of your money is also going to a good cause. Perhaps it's something worth recommending to friends who don't have Monster Sanctuary yet. Humble Choice Our team is growing We'd also like to mention that we have been expanding our team quite a bit. Monster Sanctuary started out as a free-time project by Denis Sinner. After the successful Kickstarter campaign, I (Anton Sinner) officially joined the company as well. Since then, we have grown by two pixel artists, one additional programmer, one marketing expert, one community manager, one QA tester, and one part-time book-keeper. On top of that, another pixel artist and a technical artist will join us soon as well - which means we'll soon be a company of 11 people. Stay tuned! |
Monster Keepers! |
Dear Monster Keepers,
Balancing Changes [h3]Monster skill tree changes:[/h3]
[h3]Skill changes:[/h3]
[h3]Equipment and item changes:[/h3]
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Thank you. |
With Monster designs from the community and the free DLC coming soon, we feel Monster Sanctuary is a true joint labor of love of both the devs and the fans! Thank you for voting for us! |
Hello, Monster Keepers!
We are already in the process of turning those designs into Monsters in the game. We hope you will enjoy playing with the new Monsters and skills that we will be adding to the game! As the Forgotten World DLC will be the final content update for Monster Sanctuary, this was the final community contest for the game. But who knows - we might have similar community contests for our future games! Update 1.3 - "Counter Attack" Update We also have some news on the next planned update for the game. It has received an official name: Counter Attack Update. This update will focus mostly on bug fixes and balancing changes, but it will also introduce two new passive skills and a Quality-of-Life change. This will be a smaller update overall, while we are focusing our efforts on the Forgotten World DLC (Update 2.0), which will be the next update for the game! We are planning to bring it to all platforms in Q2 2022. |
Monster Keepers! |
Hello, Monster Keepers! |
If you encounter any more issues and bugs please be sure to report them to us here! Sadly, given the longer update turnover times on consoles, we're not quite able to release this hotfix patch as easily there. We will bundle the bugfixes with the next bigger update (1.3) on those platforms. To stay up to date on Monster Sanctuary follow us on our social pages below! Follow Moi Rai Games on Twitter Like Monster Sanctuary on Facebook Follow Team17 on Twitter Like Team17 on Facebook |
Dear Monster Keepers,
The current record (pre-update) for any% is held by DixNine at around 2 hours and 6 minutes. We are excited to see everyone's attempts to break the game in record time! Direct PvP Challenges With update 1.2, you will also be able to directly challenge your friends to a PvP match. It's very simple to use: One player has to "host" the game, which will give them a four-digit code. The other player joins their match by using this four-digit code. Private matches also allow you to adjust two PvP settings: who goes first and whether duplicate Monsters are allowed or not. Please take note that PvP still only works if both players are playing on the same platform. Also, we unfortunately had to disable the PvP direct challenge feature on Xbox because of technical limitations. Other changes The Legendary Keeper Update (also called Update 1.2) also includes several highly requested changes that should increase the game's quality of life:
Hardcover Monster Journals As a small sidenote, we wanted to inform you that we printed a new batch of hardcover Monster Journals - which are available on our page: https://monster-sanctuary.com These new Monster Journals are the "second edition" print - meaning that the skill trees inside are based on the current skill trees from the new Legendary Keeper update. Balancing Changes Monster skill tree changes:
Skill changes:
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We want to sincerely thank everyone who participated in our contest! After long discussions and voting sessions, here are the winners. Congratulations! |
In case you have missed it: we currently run a special fanart contest on Twitter, Instagram and our Discord. |
Monster Sanctuary has reached 3000 reviews on Steam and we'd like to thank you from the bottom of our hearts! |
Hello, Monster Keepers!
Top 20 Monsters Our community survey is closed, and we want to thank you from the bottom of our hearts for taking your time to provide us with your thoughts on the future at Moi Rai Games! Every feedback was appreciated and will be read and considered. Today, we'd like to share with you the top 20 most-favorite Monsters of Monster Sanctuary: Again, we would like to thank you all for participating! There have been over 3.3 thousand people who filled out our survey. Just a couple interesting tidbits:
Post-Launch Update 1.2 The next free update for Monster Sanctuary is going to be released SOON and is coming with many new features! We don't want to reveal everything right away, but here is a sneak-peak into some update content. Are you ready to challenge the 14 Legendary Keeper statues to a duel? Soon you will finally be able to change the appearance of your Keeper! Check out the first three costumes. Got tired of being a well-known keeper around the stronghold and need some privacy? With the next update you'll be able to change your clothes, appearance, gender and name in the new room in the Keepers' Stronghold! Follow us on Instagram You can now follow Monster Sanctuary and Moi Rai Games on Instagram. Get to know the people behind the game, as every Monday we introduce one of our team members to you, our fellow community. Monster Journals sold out Last but not least, a quick update regarding the physical Monster Journals: We are quite surprised to see that the initial run has been sold out! If you like, you can leave your Email address at our official website so that you'll be notified once we do another print of them. Leave your Email address at our website |
Hello Monster Keepers,
Order your Hardcover Monster Journal here |
[h2]Save up to 50% on Monster Sanctuary in the Team17 Steam Publisher Sale![/h2] |
Dear Monster Keepers,
Casual & Master difficulty modes We are adding two new difficulty modes to Monster Sanctuary (with the current difficulty of the game taking the role of the "Normal" difficulty that is chosen by default). They are called "Casual" and "Master" mode. Here are the details of how these two new modes work:
The new Casual mode aims to alleviate the difficulty curve of our game. However, it's only a slight decrease in difficulty, which means that players will still need to engage with our skill systems and think about their strategy in order to succeed. The new Master mode was primarily designed with New Game Plus in mind. It is balanced towards providing veteran players, who have loads of additional options available to them thanks to NG+, a new, harder challenge. While it is technically possible to beat the game on Master mode with a regular save file, we highly recommend using this mode in conjunction with New Game Plus (preferably using an optimized team of six Shifted Monsters). New PVP Matchmaking This update also comes with a variety of changes aimed towards making the PVP mode more enjoyable! For one, it comes with a new PVP Matchmaking system. Here are the nitty-gritty details of how the new matchmaking works:
New PVP Season With this first update patch, well also start a new PVP Season in Monster Sanctuary. This means that all players are starting in Bronze league again, which will allow you to once again get rewards for ascending to the higher PVP leagues. This update features many balancing changes of Monsters, skill trees, and skills - almost all of which were made explicitly with the PVP meta in mind. We hope that these changes will shake up the current team compositions and open up new competitive options. Balancing Changes
Monster changes |
Hello Monster Keepers! |
Hello, Monster Keepers! |
Hello, Monster Keepers!
New Game+: Youll be able to start a New Game+ using an existing save game, keeping all your Monsters, equipment, and most of the items. The monsters will be rolled back to level 1, will keep their shifts, but will not be able to use their explore abilities until you meet a Monster in the game that possesses that ability, to prevent sequence breaks. All equipment upgrades will be removed. Matchmaking Improvements: Were happy about the increased popularity of PvP and plan to add improved matchmaking - you will be matched against opponents that are in a certain average Monster level range to yours. Additionally, it will also look for both players to be in a certain ranking range. If it cant find an opponent of similar ranking in a certain time, it will extend that criteria. We also plan to have the ability to challenge your friends from the Steam Friend list, but are not sure if well be able to have it for this update already. Fixing Disconnect -> Loss issue: On consoles, when a player disconnects in multiplayer, both players receive a loss. We are working on a fix for this issue. Fixing Achievements issues: On XBox and Game Pass, some players encounter an issue that some of their achievements did not unlock. We are working on a fix for this issue. Version Parity: We plan to have this update out on all platforms at the same time. Future Updates This is a list of features we plan to add in future updates. Player Customization: A feature we promised in the Kickstarter, but could not quite have in the game in time for the full release: The player will be able to choose between a certain amount of different player sprites and different color schemes for each of those. Well add some more secret chests here and there in Monster Sanctuary where youll find those outfits. Legendary Keeper Monuments: Certain Backers of our Kickstarter will receive Legendary Keeper monuments found in the game. Minimap Improvements: Add the ability to put markers on the minimap and also have it display some additional information by itself. Speedrun Options: Add a Timer, add even faster combat animation speed options, add possibility to skip cut scenes (Those will be available for normal gameplay as well). Quality of Life features: We received a lot of suggestions for quality of life improvements and we will look into adding some of those into the game over the course of the next updates. Here is a list of the top priority ones:
That's all for now That would be all that's on our radar for the time being. However, we also really wanted to use this opportunity to wish all Monster Keepers happy holidays! |
[h3]Monster Keepers and Monster Keepers of the future, the big day is here! Monster Sanctuary has officially launched and is now available on Steam![/h3]
[h3]Balancing changes [/h3]
That just about covers everything! We hope you have a fantastic time exploring the depths of what Monster Sanctuary has to offer! Stay tuned for more updates, the show goes on! Team17 |
[h3]To celebrate the launch of Monster Sanctuary, we've invited a bunch of our content creator friends to play the game live right here on Steam![/h3] |
Monster Keepers! |
Dear Monster Keepers,
Monster Journal We've finished the digital version (PDF) of the Monster Journal! The digital version is ready to be sent out to 35+ backers on full release. Come take a look: As you can see, each Monster has two pages dedicated to it. These pages include their drawn digital artworks, in-game sprite artworks, lore texts (as they may also be found in the game), weaknesses and resistances, types, skill trees (including Ultimate skills and Shifted skills), attributes (including Shifted attributes), and the in-game locations where they may be found. For Champion Monsters, there's also a small "Tips" section included (below their lore texts) on how to beat them. In addition to all the Monster pages, the Monster Journal includes five pages with general gameplay hints and tips, eleven pages with additional lore texts, and a glossary of important combat terms that should make skill descriptions easier to understand. Unfortunately, it will still take some time to print the hardcover Monster Journals and to send them, especially given the current situation with the pandemic. They should arrive some weeks after the full release. Please make sure you filled the survey with your address for us to be able to ship the Monster Journal. If your address changed recently, just write us a private message with the updated one. Contributions We would also like to use this opportunity to give credits to all the people that worked with us to get the game to where it is now. Since the original Kickstarter campaign, we had some additional Freelance contributors join to help finish the game in time and exceed some of the initial goals:
New Monster Revealed: Changeling "For a long time, it was believed that Changelings were simply born from the earth itself - but there is evidence that Changelings originated from the stars. All Changelings were once part of a single being, called the Proto-Changeling. It traveled through the empty void like a half-sentient, slumbering comet for many years. Thousands of years ago, it landed on our world, creating a substantial crater. Being a fluid, amorphous mass, it then slowly seeped underground, becoming part of the very lands and oceans of our world. Over the millennia, it absorbed the fallen remains of countless Monsters, gaining access to their traits in the process. Eventually, small parts of the Proto-Changeling gained sentience and dug their way through the earth to the world above, emerging as Changelings. Unconscious parts of the Proto-Changeling can still be found underground in some parts of the world." Changelings are versatile all-rounder Monsters that can focus on many different skills. They have two unique traits: For one, they are always all Monster types at once, meaning that they will benefit from any Monster-type aura. Secondly, they may learn both Imitate and Counterfeit, allowing them to copy any move that was used by an ally or an enemy. That's all for now We hope we got you all excited for the release of Monster Sanctuary on December 8th! We are thrilled for the release dates ourselves, as this will be the first game released by moi rai games - hopefully, the first of many! In fact, in our free time we are already brainstorming and collecting ideas for possible games in the future. But for now, enjoy this gif of a fancy Inferno Ultimate. |
October Progress Update! Halloween Monsters! |
[h3]Uncover the encroaching mystery threatening humanity and monsters, and become the true Monster Keeper heir, as Monster Sanctuary escapes into the wild next month![/h3]
[h3]Denis Sinner, Managing Director, Moi Rai Games:[/h3] The full release of the game will bring an exciting five-year journey to an end. Monster Sanctuary originally started out as a hobby project of mine while having a normal day job, and back then I couldn't imagine that it would be released as a full-fledged game on multiple platforms with a publisher on my side. Ever since we launched the game into Early Access last year, the community feedback weve received has helped to improve the game and make it the best possible experience. Monster Sanctuary will launch digitally on PC on 8th December for 15.99/19.99/$19.99. |
Hey Monster Keepers, |
[h2]Monster Keepers![/h2]
Please visit our official forums on Steam to provide feedback on the update - and any issues you may run int, our wonderful Devs are always present :) Enjoy the update - happy monster collecting! |
As part of Monster Sanctuary's participation at this years Indie Arena Booth at Gamescom we will run an AMA on our Monster Sanctuary subreddit |
Monster Keepers! |
Monster Keepers, |
Monster Keepers!
The Mystical Workshop can be found above the Stronghold Dungeon. A Monster capable of "Improved Flight" is required to enter. [h3]New Monster Journal artworks[/h3] The Monster Journal is getting a royal makeover! We hired the talented @DanieruArt to create all-new pixel artworks for all the Monsters in the game; since they are made from scratch, they look much better than the old artworks, which were digital drawings that were converted into pixel art. Many in-game Monster artworks have already been replaced this way, and all will be replaced in this way, eventually! [h3]Hidden 6-star ratings[/h3] We've also decided to extend one of the main features of the game: the combat rating system. It will now be possible to score a hidden sixth star on every wild Monster encounter and Champion encounter in the game, which usually isn't visible in the post-combat screen. The sixth star is awarded for scoring 12,000 or more points during an encounter, and awards the player with even more rare loot than usual! This mechanic is in place specifically for our power-gamers, who are seeking an even greater challenge! We hope it will motivate players to find new, even more efficient and stronger PvE strategies. Share your six-star screens and your Monster builds with us on the Steam forums - or on our Discord server! In addition to that, the game now saves and displays the exact high score numbers for your Champion fights. [h3]Quality of Life: Inventory with categories[/h3] An often-requested and long-planned feature: Your items are now sorted into different categories in the inventory menu. This makes it much easier to find what you're looking for in your inventory! [h3] New Merchants[/h3] We've added new item merchants to the game that let you spend the money you earn from Monster encounters in new ways, giving you new options for item builds throughout the game. These are the new merchants:
[h3]Infinity Arena Update[/h3] We overhauled the Infinity Arena slightly:
[h3]Patch Notes[/h3] The new update also features a number of new, smaller features and balance changes to older Monsters. Minor Feature Updates
Balancing Changes
We hope you enjoy this huge new Monster Sanctuary update! Thank you for playing, and enjoy, Monster Keepers! :) |
[h3]Monster Keepers![/h3] |
Become a Monster keeper! |
Hello again, Monster Keepers!
We've also implemented some small balancing changes based on some feedback, which didn't make it into the original Underworld update. [h3]Balancing[/h3]
When we initially added the 'Heroic' skills, monsters were not able to generate as many buffs as quickly, also the cap of how many buffs you can apply on a single monster could not be bypassed as easily without skills like Buff Mastery. Even with the new numbers, those passives will still give a lot of value for a single skill point. Thanks for playing - keep your wits about you in the Underworld! |
Monster Keepers!
Balancing
That's all for now! We hope you will enjoy exploring the new off-limits, forbidden area - collecting the new Monsters and finding all of the hidden new items and vast array of equipment! Let us know your feedback on all things introduced with Underworld, here on the Steam forums - or on our official Discord channel. Come say hi and meet fellow monster keepers! |
Hey Monster Keepers! |
Hey Monster Keepers,
The difficulty of the game should still be very close to how it was before. Healing and shielding your monsters now takes more effort in normal encounters but wild Monsters arent dealing as much damage relative to the doubled player Monsters' health. Other balancing changes:
We've also fixed the issue where some players experienced problems when connecting with each other in PvP. Thanks for reading, we hope you all enjoy these QOL features coming to the game. The next content update will bring an entire new area to the game, so keep watch here and on or socials for more information! :) |
Hey Monster Keepers!
Bugfixing:
We hope you'll have further fun exploring the 'hot' new content and collecting all of the new monsters! If you come across any other issues with the update, be sure to report them in the 'report a problem' section. Let us know if you have any other feedback on the update in the comments below this post! We can't wait until the next content update, but we will have another QOL (quality of life) fix for you all in the meantime soon! See you in the next update post! |
Hello Monster Keepers!
Find the Magma Chamber east of the Stronghold Dungeon, below Ancient Woods and west of Horizon Beach. It can be entered from the Stronghold Dungeon and from Horizon Beach. The story arc of Magma Chamber can only be started once the player has finished Stronghold Dungeon's story arc! Level Cap raised, Tier 5 passives unlocked, Monster-types The Level Cap has been raised to Level 33 (from Level 29). This means that Monsters are now able to access the fifth and final tier of their skill trees. For a couple of the older Monsters, their existing skill trees have been slightly adjusted! For this new Level Cap, we decided to only unlock new passive skills; that means active skills can't be leveled to their maximum level yet. We will add tier 5 active skills in the next area update. There are many new passive skills to learn in this update! As you may have already noticed in the gif above, all of the Monsters in the game now have proper Monster-types. There are new passive auras for almost every Monster-type, which should open up a lot of new options for viable Monster teams. The full list of Monster-types is as follows:
New PVP Rating system This update introduces a new PVP rating system. Instead of simply having a numerical "elo" value, there are now different leagues. All players start in "Bronze" league with a single star. Winning a fight always rewards you with another star. After collecting five stars, you ascend to the next league - after Bronze comes Silver, for instance. After you have ascended to Silver league, losing a fight will subtract half of a star from your ranking. However, it's impossible to drop down from one league to another - so if you keep playing, you can only go up. Also, to incentivize PVP participation, you get a special reward for ascending to each league.
After you reach Master league, the ranking switches back to a numerical elo value, starting at 1200 (impossible to drop below 1200). So for dedicated PVP players, there's still a traditional elo system in place. We hope this new system will motivate many more players to try out PVP, that it will reduce the initial frustration for newcomers and that it will still keep PVP veterans happy! Let us know your feedback on the system! Also with this update starts a new PVP season. The previous season leaderboards are still accessible in-game. Patch Notes Minor feature updates:
Balancing:
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Monster Keepers, |
Monster Sanctuary 0.7.3 Update - QoL features
Equipment Filter Ever since the first public versions of the game, this feature has been requested by many players: a way to filter and search for specific equipment. We realize that - especially once you get to the later areas of the game - you can easily get lost on the equipment screen with all the different available equipment. This feature will make it much easier to find all the best equipment for your Monsters! The equipment filter feature allows you to filter your equipment for any one attribute. On the Monster equipment screen, theres a button prompt to access the different filters (on a keyboard, it's the "F" key). To remove the filter, you just must press the same button again. Reorganizing Combat Actions It is now possible to change the order of actions for every Monster in the combat menu by pressing "M" (or select/back on gamepad) and then selecting the other action you want to swap positions with. Balance Changes
Bug Fixes
Thanks for reading, we hope you all enjoy these QOL features coming to the game. The next content update will bring an entire new area to the game, so keep watch here and on or socials for more information! :) |
Hello Monster Keepers,
That's all for now The next content update will feature a completely new area to explore to follow up from Horizon Beach. Until then, we hope you'll enjoy fighting each others teams of Monsters and coming up with new strategies and builds! You can share your feedback here on the Steam forums or on our Discord channel. Come say hi! We also wish you a happy holiday season! Thanks for all your support and we'll bring you the next update in the new year. |
Hey Monster Keepers! |
Hey Monster Keepers, |
Hey Monster Keepers,
Bugfixes:
Thanks for reading, that is it for now. Let us know if you have any feedback or come across any further issues. Well see you soon for the next update! |
Hey Monster Keepers,
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Hello Monster Keepers,
To enter Horizon Beach, you will need to have finished the story arc of Sun Palace (because you need the special Monster that you gain at that point). The entrance to Horizon Beach is east from the Ancient Woods, which means you also need to open the doors that are blocked by the four elemental orbs. Monster Farm Immediately at the entrance to Horizon Beach, you will find the Monster Farm - a place where you can safely let your Monsters stay and show them off in the open. Unlike the Monster army, you can pick up your Monsters again at any point you like by revisiting the Monster Farm. This will make the Monster menus much more manageable, plus who doesnt want to be able to show off their Monsters? Infinity Arena Changes We've made some slight adjustments to the Infinity Arena mode:
Patch Notes There are also many smaller changes, which we have divided into "Minor feature updates", "Balancing changes" and "Bugfixes". Minor feature updates:
Balancing:
Bugfixes:
That's all for now We hope youll enjoy exploring the new area, collecting the new Monsters and finding all the new hidden items and equipment. Oh, and finally having a home for your monsters and the ability to show them off to the world! We are eager to hear your feedback on everything thats been introduced with the new area, here on the Steam forums or on our Discord channel: Come say hi! |
Hello Monster Keepers, |
Hey Monster Keepers! |
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Attention Keepers save 25% on Monster Sanctuary in the Team17Ltd Steam Publisher Sale! |
Hello Monster Keepers,
Balancing changes
Bugfixes
That's all for now Hope you'll enjoy the new features we've added to the game. The next content update will add a new area to the game with several new Monsters and a new story arc. We are eager to hear your feedback on the new features and balance changes, here on the Steam forums or on our Discord channel: Come say hi! |
Hello Monster Keepers,
Balancing changes
Bugfixes
That's all for now Hope you'll enjoy the new features we've added to the game. The next content update will add a new area to the game with several new Monsters and a new story arc. We are eager to hear your feedback on the new features and balance changes, here on the Steam forums or on our Discord channel: Come say hi! |
Hello Monster Keepers,
After that, we will focus working on the next content update which will add a new area with even more new Monsters. We will release it later this year, so look out for future announcements! |
Hey Monster Keepers, |
One big boon of Early Access is that Monster Sanctuary can grow with community feedback at the heart of it. We look forward to hearing from you on things such as gameplay, balance and monsters! Oh and if you find any bugs, do let us know so we can squish them. Key features Explore a Metroidvania world as you seek to solve a mystery that threatens the peace between humans and monsters! Battle in 3vs3 turn-based combat as you use your team of monsters to fight rival Keepers, wild Monsters and boss creatures! Hatch and grow your monster companions from monster eggs that can drop after battle. Each monster has an individual skill tree with active and passive abilities. How they specialise is down to you: damage dealer, tank, healer, support, debuff, glass canon, status or any hybrid combination the choice is yours! Collect and discover treasure, items and equipment for your monsters! These can be secured from successful battles or by exploring the world and solving puzzles. Using your monsters unique abilities in the open world will lead to new areas opening up for you to explore Launch Stream See Monster Sanctuary in action! Weve got five Monster Keeper Streamers playing Monster Sanctuary right now for the next seven hours! To watch, ask questions and say hi, just click your way to our Steam Store page here. Join the Keeper Community! Weve got a friendly Discord group where you can meet your fellow Monster Keepers, talk all things Monster Sanctuary and get hints and tips on building the perfect team for your playstyle! Everyone is welcome, so come by and introduce yourself on the official Monster Sanctuary Discord. For even more monstery goodness you can follow us on Twitter and like our Facebook page. That wraps up our introductory post! Now go forth and become the ultimate Monster Keeper! Launch Week Discount! For the first week of Early Access launch you can get Monster Sanctuary at a 10% discount! https://store.steampowered.com/app/814370/Monster_Sanctuary/ |
Hey Monster Keepers,
Let us know in the comments! |
Dear Project Backers,
That's all for this month's update! If all goes well, expect the test version for Early Access by the end of August or early September. |
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Dear Steam Monster Keepers,
A new active Tier 4 heal. Monsters with this skill: Caraglow, Mogwai (maybe more) A new passive that allows for "Critical Heals" which trigger Critical-passives like Critical Mass. Monsters with this skill: Caraglow, Monk (maybe more) Charge stacks increase damage of the next attack by 3%. Monsters with this skill: Spectral Toad, Magmapillar, Magmamoth, Rocky (and more) A new passive to slay tanky enemies with a high Health rating. Monsters with this skill: Vaero, Nightwing, Goblin Hood (and maybe more) Gives your Monster's attacks quite a bonus against enemies with high Defense. Monsters with this skill: Specter, Nightwing (and maybe more) A new type of stack which can stack indefinitely and doesn't vanish. Monsters with this skill: Grummy, G'rulu, Goblin Warlock, Rocky (and more) Each Age stack grants the Monster these bonuses. There will be different version of this skill for Defense, Mana, etc. Monsters with Health Focus: Blob (2 instances of it), Druid Oak, Spectral Wolf, Megataur (and more) That's all for this month's update. Of course, there are even more new skills we've already implemented and that we're planning to implement still - this is just a small selection of them. We hope we'll be able to show you our next area for Monster Sanctuary soon! |
Dear Project Backers, |
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Dear Steam Monster Keepers,
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Dear Monster Keepers,
Bugfixes
This is the last patch planned for the beta and we will focus on the new content for the planned Early Access launch in august. People still wanting to get onto the beta train can do so in our Paypal shop. |
Balancing changes: |
Dear Monster Keepers,
Patch Notes
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Dear Steam Monster Keepers,
To all other Monster Designers, we hope that you don't feel discouraged! Keep in mind that this is the first of five contests, so if your design hasn't made it in yet, we encourage you to keep trying. And the next contest is just on the horizon: We plan to start the second submission period shortly after our beta launch! Remember that this is only the first of five contests with 3 winners each. February Progress Update Onto the regular part of our Progress Update:
That's it for this month's Progress Update! As we're closing in on our planned release schedule for the backer beta (late March), we hope that our backers will be enjoying all the new content we have in store for them. Also, we've got another big announcement coming end of march, stay tuned! If you would like to back our project, you can still do so (even though the Kickstarter is over). Back with Paypal here: Paypal Shop. Please note that the upcoming beta for Monster Sanctuary will only be available to people who have backed the game at the 25 tier or higher. The first "public" version will be the Early Access version which is planned to be released in late summer. Also, feel free to join our Discord server if you haven't done that already. That's where we share all of our updates first usually, and you can give us feedback and suggestions there. |
Dear Steam Monster Keepers,
January Progress Update This is what we've been working on for January:
Backer Beta draws closer Also, we'd like to give you an overall update on the status of the upcoming Backer Beta for 25+ backers. We plan to include two new areas for this beta: Ancients Woods and Stronghold Dungeon. A large portion of Ancient Woods (as well as new game features) has been finished so far; still, it will take until the second half of March for us to finish work on both areas. Expect to see the Backer Beta released during that time. We look forward to being able to give you our next big game update then! If you would like to back our project, you can still do so (even though the Kickstarter is over). Back with Paypal here: Paypal Shop The next big version after Backer Beta will be the Early Access version on Steam, which is planned to cost 15 (same as on full game release). Early Access is planned to release in August this year. For more updates on the game, follow our Twitter account: @moi_rai_ |
Hey all, |
We reached the 100.000 on Kickstarter - the game will have multiplayer PvP batlles and still 10 hours to go! We added another stretch goal for something that got requested A LOT - Character customization! |
Small update with a couple of bugfixes: |
Hey all, |
Hey all, |
Hello Community, |