Hello Monster Keepers!
The world of Monster Sanctuary expands as we add another area to the game with this update.
Watch the trailer now:
[previewyoutube=RPjuoKw2-RM;full][/previewyoutube]
New area unlocked: Magma Chamber

Enter the hottest, steamiest, most fiery and volatile area of Monster Sanctuary: Magma Chamber. The new area features:
- A new story arc, two new Keeper duels and a Champion fight against a demonic warrior.
- Eight new Monsters to collect, who use a whole host of new fire-themed attacks. There are multiple new dragon-types - two of which belong to the Draco family of Monsters, which well expand on in later content updates. Will you be the one to master their Might & Sorcery-themed skill trees?
- There are two new unique stores to find in Magma Chamber for players to spend their hard-earned gold.
- New equipment including the Grey Pearl: it boosts several stats by a large amount, but can only be equipped by unshifted Monsters.

Find the Magma Chamber east of the Stronghold Dungeon, below Ancient Woods and west of Horizon Beach. It can be entered from the Stronghold Dungeon and from Horizon Beach. The story arc of Magma Chamber can only be started once the player has finished Stronghold Dungeon's story arc!
Level Cap raised, Tier 5 passives unlocked, Monster-types

The
Level Cap has been raised to Level 33 (from Level 29). This means that Monsters are now able to access the fifth and final tier of their skill trees. For a couple of the older Monsters, their existing skill trees have been slightly adjusted! For this new Level Cap, we decided to only unlock new
passive skills; that means active skills can't be leveled to their maximum level yet.
We will add tier 5 active skills in the next area update.
There are many new passive skills to learn in this update! As you may have already noticed in the gif above, all of the Monsters in the game now have proper
Monster-types. There are new passive auras for almost every Monster-type, which should open up a lot of new options for viable Monster teams. The full list of Monster-types is as follows:
- Beast
- Reptile
- Insect
- Bird
- Fish
- Aerial
- Aquatic
- Spirit
- Occult
- Nature
- Warrior
- Mage
- Dragon
- Goblin
- Slime
- Construct
New PVP Rating system

This update introduces a new PVP rating system. Instead of simply having a numerical "elo" value, there are now different leagues. All players start in "Bronze" league with a single star. Winning a fight always rewards you with another star. After collecting five stars, you ascend to the next league - after Bronze comes Silver, for instance. After you have ascended to Silver league, losing a fight will subtract half of a star from your ranking. However, it's impossible to drop down from one league to another - so if you keep playing, you can only go up.
Also, to incentivize PVP participation, you get a special reward for ascending to each league.
- Silver league: Skill Potion
- Gold league: Switch Stone
- Diamond league: Shift Stone
- Master league: Switch Stone & Shift Stone
After you reach Master league, the ranking switches back to a numerical elo value, starting at 1200 (impossible to drop below 1200). So for dedicated PVP players, there's still a traditional elo system in place.
We hope this new system will motivate many more players to try out PVP, that it will reduce the initial frustration for newcomers and that it will still keep PVP veterans happy! Let us know your feedback on the system!
Also with this update starts a new PVP season. The previous season leaderboards are still accessible in-game.
Patch Notes
Minor feature updates:
- All Equipment is now upgradable to +4
- You can now use the keyboard to type in the player name and Monster names
- Added an option for disabling screen shake
- When a Monster that is part of pre-saved teams learns a new skill, the game automatically updates any saved Monster teams in which the Monster has exactly the current skill tree
- You can now switch Monsters in any type of combat (switching Monsters consumes the turn for that Monster)
Balancing:
- When a Buffing action triggers Enlighten, a shared-Buff passive skill or Duality (new skill) it will also increase the combo counter
- Single Strike value reduced to 25% (from 30%)
- Blob now has Slime Volley instead of Bubble Burst
- Frosty's Light shift skill is now Buff Mastery instead of Holy Presence
- Buff Celebration changed to grant any Monster in the party 2 Charge stacks if the Monster has 4 or more buffs
- Anti Curse value reduced to 20% (from 25%)
- Debuff resistance and Weakness now also affect passive skills which add additional effects to Debuffs (like Shatter, Sensitivity and so on)
- Shield Burst damage reduced to 250% (from 350%). In PvP there is an increase in damage of additional 100% (resulting in 350% like before).
[ 2020-03-06 14:05:08 CET ] [ Original post ]