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Monster Sanctuary Battle Overhaul and Balancing Update

Hey Monster Keepers, Were working hard on the next area and more new Monsters! In the mean time, we wanted to release an update with a balancing overhaul. Our main goal here, is to make normal battles and Keeper battles feel more similar. Here's some of the changes weve made to do this:

  • Weve roughly doubled the player Monsters' Health.
  • Healing and Shielding is no longer halved in Keeper Battles, damage multiplier was also adjusted.
  • Wild Monsters' health is no longer as inflated as before compared to player Monsters. Instead, they get more damage reduction.
  • Wild Monsters deal more damage.
  • All passive effects which were related to max Monster health got halved (except for poison.)
The difficulty of the game should still be very close to how it was before. Healing and shielding your monsters now takes more effort in normal encounters but wild Monsters arent dealing as much damage relative to the doubled player Monsters' health.

Other balancing changes:


  • Aquatic Predatory crit chance value increased to 5% (from 3%)
  • Stampede damage value increased to 10% (from 7.5%)
  • Rampage crit chance value increased to 6% (from 5%)
  • Polluted Water debuff effectiveness increased to 8% (from 7%)
  • Nature's Wrath damage increased to 13% (from 10%)
  • Fish Scales reflect chance increased to 30% (from 20%)
  • Insect Charge stack count increased to 6 (form 5)
  • Magic Barrier value increased to 100% (from 75%)
  • Pecking Order damage reduced to 30% (from 40%)
  • Aerial Maneuvers dodge chance reduced to 6% (from 7%)
  • Reward Box level 1 + 2 now contain more items and have higher chances to open upgrade materials
  • Blessed Strikes damage reduced to 360% (from 380%)
  • Glitter Damage increase and reduction value increased to 3% (from 2.5%)
  • Elderjel now got another Critical Consistency passive node
  • Caraglow now got Mass Protector instead of emergency channel
  • Sycophantom now has Multi-Barrier instead of buff charging
  • Mana cost and values of active healing and shielding spells slightly increased,support monsters now have to care more about mana
  • Vaero and Silvaero got Blessed Strikes replaced by Aerial Strike
  • Vaero got Phoenix Affinity replaced by Cleanse and both shifts get 1 less base attack
  • Toxic Feedback healing now increases if a monster has multiple stacks of poison (half as much for stacks beyond the first)
  • Bubble burst cost less mana and does less damage on lower levels now
  • Overheal now converts 50% of the heal amount into shield and is an unique aura now
  • Attack Powered Shield, Magic Powered Shield and Hybrid Shield values increased
  • Infinity Buff stacks are now granted a turn earlier in PvP (7th turn of the non-starting player)
  • Infinity Buff stacks for PvE Keeper Battles are granted from turn 10+ on (starting with the human player)
  • Phoenix Affinity heals now for 15% of max health
  • Fungi now has Initial Poison instead of one of the Toxin passive nodes
  • Monk now has the Concealed and Multi Glory passives
  • Asura dark shift now has 1 less defense
  • Salahammer light shift now has -1 base health
  • Light shift frosty now has -1 base health, dark shift has +1 base health and -1 magic
  • Damage reduction provided by defense slightly increased
  • Barricade chance increased to 4% (from 3%)
  • Goblin Brute now has Mass Protector instead of Barricade
  • Ice Blob now has Defensive Presence instead of Barricade
  • Imori now has Defense proc instead of barricade and Preemptive shield instead of Copy Shield
  • We reverted Blobs skill set to before he got Slime Volley and moved Bubble Burst a tier up. Also he got an additional Magic Proc passive
  • Shield Burst is doing 300% damage for both PvE and PvP
  • Health plus and Defense plus nodes now grant you slightly more Health/Defense
  • In PvP, you now see during the monster choice who will have the first turn
We've also fixed the issue where some players experienced problems when connecting with each other in PvP. Thanks for reading, we hope you all enjoy these QOL features coming to the game. The next content update will bring an entire new area to the game, so keep watch here and on or socials for more information! :)


[ 2020-04-08 10:01:25 CET ] [ Original post ]

Monster Sanctuary
Moi Rai Games Developer
Team17 Digital Ltd Publisher
2019-08-28 Release
GameBillet: 16.79 €
Game News Posts: 92
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (8864 reviews)
Public Linux Depots:
  • Monster Sanctuary Linux [295.39 M]

Choose your spectral familiar and follow in your ancestors’ footsteps to become a Monster keeper and save the Monster Sanctuary.

Embark on an epic adventure using the powers of the monsters you collect, and the team you build, to unlock an ever-expanding world. On your quest to become the ultimate Monster Keeper you’ll unravel the cause of a mystery that threatens the peace between humans and monsters.

Explore a Metroidvania inspired world.

The powers of your monsters will allow you to explore and expand the world. Cut down vines, smash down walls and glide over gaps- all with the help of your monsters.

Assemble your team.

Hatch collect and train monsters from across the world and build your team. Every monster has a unique skill tree to allow you to customize and tailor your party.

Clash in tactical 3V3 combat.

Strategically order your attacks for maximum efficiency, stacking your blows to create combos.
Grind and find the best combo to earn the rarest monster eggs!




Follow the development
Monster Sanctuary is still early in development. You can follow the progress on
Facebook
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MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
  • Storage: 1 GB available space
GAMEBILLET

[ 6109 ]

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14.67$ (51%)
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50.39$ (16%)
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4.59$ (74%)
1.0$ (90%)
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12.0$ (60%)
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