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Monster Sanctuary June Update
It's time for a new update! We're bringing new visuals for all NPCs to the game, and some new Monsters in the Snowy Peaks area -- NOW LIVE!
This update introduces three new Monsters to the game; all located in the Snowy Peaks area. The first two are Monsters designed by members of our community, who won our Community Monster Contests, while the third is a new evolution Monster we created! Shockhoppers - which use a debilitating combination of ice and lightning. Shockhoppers are an extinct species - you need to talk to the new Cryomancer NPC to reintroduce them to the world of Monster Sanctuary. The Cryomancer can be found close to the Snowy Peaks teleporter crystal. Targoats - sturdy hyper-defenders of the mountains. Targoats can be found in a hidden area close to the Snowy Peaks teleporter crystal. You need the exploration ability of a Goblin Miner or a Salahammer to reach this area. Dracozuls - a ferocious dragon-type Champion Monster. Watch out for its deadly ice and wind attacks! Dracozul is the first in a series of optional end-game Champions we plan to introduce to the game. As such, Dracozul is harder to defeat than other Champion Monsters in the game so far. Dracozuls can be found in the same area as Targoats.
In a much earlier update, we updated the player character's visuals. Many players noticed since, that the player characters differed in style to most other, older characters. Now, we updated the player character visuals again, making the animations even more fluid and detailed, and we applied the same visual overhaul to all other character sprites in the game. The characters of Monster Sanctuary should look more vibrant and life-like now!
Snowy Peaks now features a new music theme - while the old was already great, we felt this one sounds more in line with the majority of our other tracks and also better transfers the mood we want this area to have. Keepers Stronghold now has new music as well - we felt the quality of the old one was not up there. Also, Keepers Tower now has its own theme, different from the rest of the Keepers Stronghold. Lastly, we added an alternative battle theme which can be enabled in options. This battle theme is now also played in the Infinity Arena.
- Displaying enemy dodge chance is now an option setting which is disabled by default - There is a new unique Equipment 'Frozen Tear' - Protect shows a buff icon on the protected monster for as long as the target redirect is active - Balancing Changes - Flurry of Blows 4 now does 3 hits - Gale 3 now does 3 hits - Ucan now has 'Critical Break', 'Armor Crush' and 'Defense Healing' passives - 'Water Allegiance' now also make attacks ignores water resistance - Replaced Nightwing's Combo Buffing by Critical Mass - Molebear has an additional 'Critical Defense' passive, Dark shift gets +1 base mana - Akhlut now has the 'Flash Freeze' and 'Cooling' passives - Blade Widow, Spectral Eagle and Promethean now have a new Light shift: 'Charged Up' - Blade Widow Dark Shift has +1 base mana now - Monk now has the 'Meditate' passive, also his healing passives got slightly relocated - Crackle and Sizzle Knight now have the 'Chain Reaction' passive - Moon Sword values slightly increased - Druid Oak both Shifts +1 base attack and base magic - Pirate Hook healing on higher upgrades slightly increased - Rocky now got 'Defense Healing' passive - 'Relentless' value increased to 25% (from 20%) - 'Rampage' value increased to 7% (from 6%) - Lifelink now heals the whole party by 15% of the damage dealt on critical hits - is no longer an Aura - Heroic Party damage value reduced to 1% (from 1.5%) - Reworked Spectral Lions skill tree and shift passives to be revolved more around applying buffs - 'Sheltered Nature' value increased to 20% (from 15%) - Tanuki now got a new action called 'Imitate' and a 'Mana Proc' passive - Catzerker's Heal got replaced with Fireclaws and the according skill tree slightly reworked That's everything for June's small update. Keep en eye out for more updates to come! Happy hunting, Monster Keepers!
[ 2020-06-17 14:11:14 CET ] [ Original post ]
Monster Keepers!
It's time for a new update! We're bringing new visuals for all NPCs to the game, and some new Monsters in the Snowy Peaks area -- NOW LIVE!
New Monsters
This update introduces three new Monsters to the game; all located in the Snowy Peaks area. The first two are Monsters designed by members of our community, who won our Community Monster Contests, while the third is a new evolution Monster we created! Shockhoppers - which use a debilitating combination of ice and lightning. Shockhoppers are an extinct species - you need to talk to the new Cryomancer NPC to reintroduce them to the world of Monster Sanctuary. The Cryomancer can be found close to the Snowy Peaks teleporter crystal. Targoats - sturdy hyper-defenders of the mountains. Targoats can be found in a hidden area close to the Snowy Peaks teleporter crystal. You need the exploration ability of a Goblin Miner or a Salahammer to reach this area. Dracozuls - a ferocious dragon-type Champion Monster. Watch out for its deadly ice and wind attacks! Dracozul is the first in a series of optional end-game Champions we plan to introduce to the game. As such, Dracozul is harder to defeat than other Champion Monsters in the game so far. Dracozuls can be found in the same area as Targoats.
NPC Overhaul
In a much earlier update, we updated the player character's visuals. Many players noticed since, that the player characters differed in style to most other, older characters. Now, we updated the player character visuals again, making the animations even more fluid and detailed, and we applied the same visual overhaul to all other character sprites in the game. The characters of Monster Sanctuary should look more vibrant and life-like now!
New Music
Snowy Peaks now features a new music theme - while the old was already great, we felt this one sounds more in line with the majority of our other tracks and also better transfers the mood we want this area to have. Keepers Stronghold now has new music as well - we felt the quality of the old one was not up there. Also, Keepers Tower now has its own theme, different from the rest of the Keepers Stronghold. Lastly, we added an alternative battle theme which can be enabled in options. This battle theme is now also played in the Infinity Arena.
Patch Notes
- Displaying enemy dodge chance is now an option setting which is disabled by default - There is a new unique Equipment 'Frozen Tear' - Protect shows a buff icon on the protected monster for as long as the target redirect is active - Balancing Changes - Flurry of Blows 4 now does 3 hits - Gale 3 now does 3 hits - Ucan now has 'Critical Break', 'Armor Crush' and 'Defense Healing' passives - 'Water Allegiance' now also make attacks ignores water resistance - Replaced Nightwing's Combo Buffing by Critical Mass - Molebear has an additional 'Critical Defense' passive, Dark shift gets +1 base mana - Akhlut now has the 'Flash Freeze' and 'Cooling' passives - Blade Widow, Spectral Eagle and Promethean now have a new Light shift: 'Charged Up' - Blade Widow Dark Shift has +1 base mana now - Monk now has the 'Meditate' passive, also his healing passives got slightly relocated - Crackle and Sizzle Knight now have the 'Chain Reaction' passive - Moon Sword values slightly increased - Druid Oak both Shifts +1 base attack and base magic - Pirate Hook healing on higher upgrades slightly increased - Rocky now got 'Defense Healing' passive - 'Relentless' value increased to 25% (from 20%) - 'Rampage' value increased to 7% (from 6%) - Lifelink now heals the whole party by 15% of the damage dealt on critical hits - is no longer an Aura - Heroic Party damage value reduced to 1% (from 1.5%) - Reworked Spectral Lions skill tree and shift passives to be revolved more around applying buffs - 'Sheltered Nature' value increased to 20% (from 15%) - Tanuki now got a new action called 'Imitate' and a 'Mana Proc' passive - Catzerker's Heal got replaced with Fireclaws and the according skill tree slightly reworked That's everything for June's small update. Keep en eye out for more updates to come! Happy hunting, Monster Keepers!
[ 2020-06-17 14:11:14 CET ] [ Original post ]
Monster Sanctuary
Moi Rai Games
Developer
Team17 Digital Ltd
Publisher
2019-08-28
Release
GameBillet:
16.79 €
Game News Posts:
92
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(8864 reviews)
Public Linux Depots:
- Monster Sanctuary Linux [295.39 M]
Choose your spectral familiar and follow in your ancestors’ footsteps to become a Monster keeper and save the Monster Sanctuary.
Embark on an epic adventure using the powers of the monsters you collect, and the team you build, to unlock an ever-expanding world. On your quest to become the ultimate Monster Keeper you’ll unravel the cause of a mystery that threatens the peace between humans and monsters.Explore a Metroidvania inspired world.
The powers of your monsters will allow you to explore and expand the world. Cut down vines, smash down walls and glide over gaps- all with the help of your monsters.Assemble your team.
Hatch collect and train monsters from across the world and build your team. Every monster has a unique skill tree to allow you to customize and tailor your party.Clash in tactical 3V3 combat.
Strategically order your attacks for maximum efficiency, stacking your blows to create combos.Grind and find the best combo to earn the rarest monster eggs!
Follow the development
Monster Sanctuary is still early in development. You can follow the progress on
Discord
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
- Storage: 1 GB available space
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