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Monster Sanctuary - Relics of Chaos Update

Monster Keeper! We released the new Relics of Chaos update for Monster Sanctuary on Steam! This is a free update that will be downloaded automatically for anyone owning Monster Sanctuary (including anyone who already owns it as well as anyone who purchases it at any time in the future). It is also the last major content update for Monster Sanctuary and a love letter to you - our community - before we move our focus towards our new game Aethermancer. [previewyoutube=1e9QtIjPf38;full][/previewyoutube] Thank you for playing Monster Sanctuary and enjoy bringing CHAOS to the Sanctuary!

Relics of Chaos Game Mode


The new Relics of Chaos game mode is another optional game mode. You can combine the Relics of Chaos game mode with the other three game modes added with the Forgotten World DLC (Permadeath, Randomizer and Bravery) and with the NG+ mode. As with the other game modes, it is not required to beat the game to use it - you can turn on a setting in the options to use them. Relics of Chaos adds a new type of equipment called "Relics". These 39 relics are extremely powerful equipment with over the top effects. But... they come with a catch!
You will find one random Relic in one random chest in every area in the Sanctuary. The chest that gets replaced with the Relic chest as well as the Relic that it contains gets randomized with every seed, making it a treasure hunt and - especially together with the other game modes - makes Monster Sanctuary even more replayable!

Quality of Life Changes


We also added several quality-of-life features to the game, giving our best to give Monster Sanctuary that final polish and to listen to what you asked for the most:
  • You are now able to take back recently assigned skill points!
  • Savefile management allows you to finally delete or copy saves!
  • You can celebrate your team by being able to rewatch the final cutscene multiple times and with an option to take a team photo!
  • An icon shows you which of your monsters are fed and which are still hungry!
  • The maps shows how much you have already explored in %!
  • ... and more QoL features - see the patch notes below!

Note from the creator of Monster Sanctuary


It has been a long Journey from starting Monster Sanctuary as a hobby project, working on it in my free time, to being able to work on it full time, to having a small team of developers by now. Right from the start before even releasing the first demo, this was always a very community driven project. It was natural that we give back by releasing all the free updates for the game post launch. We are two and a half years past the full release of the game by now, five years since the release of the first demo. Working on this update took a lot of my time, while the majority of the team was working on our new project. I felt like letting the Team down, not being able to focus on the new project at all times. This is going to be the last big update for Monster Sanctuary. I hope you enjoyed the Journey as much as we did!

Patch Notes


New Content and Features


  • 1 new game mode: Relics of Chaos
  • 39 new equipment items "Relics" exclusive to the game mode
  • 5 new skills
  • % of explored area in the map
  • Option to take back recently assigned skill points (until you exit the game or the monster participates in a fight)
  • Added savefile management options (delete and copy)
  • Button to use Smoke Bomb directly in the skill selection menu in combat
  • Option to remove flashes added
  • Possible to inspect own monsters now incl. crit chance and crit damage
  • New NPC to the left of the PvP arena after defeating the final boss that allows you to rewatch the final cutscene multiple times and take a team photo together with your monsters
  • Increased monster gold gain formula
  • Option to name the 3 starting monsters in Bravery mode
  • Light and Dark shifts alternate for all monsters in the wild now
  • Double explore ability for Goblin Miner: Light + Crush
  • Visual indicator if a monster has been fed or not
  • Legendary Keeper encounters also grant a small amount of gold now (both on normal and re-fights)
  • If an attack is dodged, the text now says "Dodge" instead of "Miss"
  • Added a Merchant in the Infinity Arena that will sell Reward box items for coupons attainable through the arena (you earn 1 Arena Coupons every 12 levels, not counting the levels you started on).
  • Option added to open all boxes of a selected version
  • Game will no longer accept mouse input if another program is in front of it
  • Windows only: the icon in the taskbar will blink when a PvP match has been found

New Skills


  • Static Strike - First hit never misses. Its base damage is also increased by {50%} of attack/magic if it isn't critical. ({30%} for Mass Attacks)
  • Riposte - Counter Attack with 300% Defense and triples the chance to trigger on hit effects
  • Shock Support - Non damaging actions apply shock to two random enemies
  • Heavy Hitter - Monster gains 1% crit damage for every 20 Defense
  • Healing Echo - When using a single target healing action, also heal another ally with the lowest health by 40% that ability's total healing amount

Monster Changes


  • Tengu: gains Static Strike
  • Promethean: gains Static Strike
  • Kame: gains Static Strike
  • Sizzle Knight: gains Riposte, Electrify, Kindle, Cascade, 'Heavy Hitter', loses Shield Aura, Mana Plus, Shocking Current, Burning Heat, 'Crit Damage Plus'
  • Elderjel: Light shift +1 base mana
  • Manticorb: Light shift +1 base mana
  • Glowfly: gains Shock Support, Healing Echo
  • Qillin: gains Shock Support
  • Shockhopper: gains Shock Support
  • Raduga: gains 'Critical Mass', loses 'Critical Boon'. Dark shift +1 base magic, +1 base mana, light shift -1 Health
  • Crackle Knight: gains Heavy Hitter, loses Mana Plus
  • Diavola: gains Heavy Hitter
  • Imori: gains Heavy Hitter, loses Crit Damage Plus
  • Thanatos: gains First Impact, 'Vicious,' 'Shared Glory', 'Giantsbane', loses Health Plus and 'Duality'. Both shifts gain +1 attack & magic.
  • Monk: gains Healing Echo
  • Sycophantom: gains Healing Echo
  • Molebear: gains Critical Boon, 'Tenacious Barrier'
  • Megataur: gains Combo Initiator, 'Crit Chance+', loses Situational Support, 'Protector' and -1 Base Defense. Light shift loses -1 Max Health
  • Dracozul: both shifts gain +1 attack, +1 magic & +1 Mana
  • Draconoir, Draconov, Dracomer: both shifts gain +1 attack & +1 magic
  • Lava Blob: gains 'Death Blow'
  • Ice Blob: gains 'Disarming Shielding'
  • Rainbow Blob: gains 'Phoenix Affinity', 'Strike Mastery', 'Armor Bypass' +1 Base Mana, loses 'Life Stability', 'Health Plus', 'Crit Damage+'.
  • Beetloid: gains 'Chain Reaction'
  • Mogwai: Both shifts gain +1 attack & +1 magic
  • Nautilid: gains 'Shock Support', 'Miracle', 'Spell Mastery'. Loses 'Psychokinesis'. Light shift changed to Mass Mystify.
  • Tanuki: gains 'Auto Restore', 'Buffing Heal', 'Auto Restore', 'Critical Healing', 'Improved Assault', loses 'Shield Aura', 'Meditation', 'Potion Mastery', 'Defense Focus', 'Improved Glory'
  • Bard: light shift -1 Health
  • Terradrile: gains 'Heavy Hitter', loses 'Tenacious Barrier'
  • Frosty: gains 'Jolly Spirit'
  • Spectral Toad: gains 'Tenacious Barrier', light shift +1 Max Health, dark shift +1 Max Health, +1 Attack, +1 Magic
  • Spectral Lion: gains 'Glorious Spark'
  • Glowfly: +Healing Echo (shock support position changed)
  • Krakaturtle: gains 'Static Mass'
  • Polterofen: Light Shift -1 Base Defense
  • Crystal Snail: Light Shift -1 Base Health
  • Targoat: Light Shift -1 Base Health
  • Goblin Brute: Both shifts gain +1 Base Mana
  • Vertraag: gains Sorcerous Boost. Positions of Void Flare and Healing Wave swapped in the skill tree.
  • Aurumtail: Both shifts gain +1 Base Mana and +1 Base Health

Skill Changes


  • 'Duality' cannot trigger 'shared' buff skills anymore and vise versa
  • 'Curse Resistance' is an unique aura now that gives 25% chance to resist debuff/negative stacks application
  • 'Tenacious Barrier' now reduces Debuff effects by 10% per stack (instead of resisting them)
  • 'Path to Ascension', 'Path to Knowledge' and 'Path to Valhalla' skills are unique now
  • 'Wonder Potion' has all its values reduced by 1 (was 4&4 / 2&2 for multi. Now is 3&3 / 1&1)
  • 'Burning Desire' reduced to 3% (previously 4%)
  • 'Volatile Shield' deals 150% damage now (previously 175%)
  • 'Spark' values increased to 45 def, 30 Mana Regen and 60% chance to apply burn (on highest upgrade level)
  • 'Mana Donor' increased to 30% (previously 25%)
  • 'Mana Focus' increased to 30% (previously 25%)
  • 'Occult Control' increased to 3,5% (previously 3%)
  • Support Chord the random buff can no longer trigger any additional sharing skills
  • Minnesang reduced the heal count by 1 on every level, but increase the attack scaling a bit to 30% (previously 25%)
  • Glitter Increased to 6% (previously 5%)
  • Worm Troop Increased heal and mana regen value to 20% (previously 10%)
  • Mass Mystify Increased chance to 70% (previously 60%) and make it apply a random buff to a random ally
  • Icy Fists Increased chance to 50% (previously 25%)
  • Spirit Strength Increased to 20% (previously 15%)
  • Trickster Increased shielding to 4% (previously 3%)
  • 'Smoke Screen' applies to all enemies now
  • 'Jolly Spirit' additionally grants a random buff
  • 'Channeling Balance' increased to 7.5% (from 6%)
  • 'Curse Transfusion' increased to 5% (from 4%)
  • 'Backstab' Increased damage to 35% (from 30%) and reduce threshold to 70% (from 75%)
  • 'Spectral Cannon' lvl 2: Damage increased to 475%
  • 'Snowball Toss' damage increased on all levels (570% on highest level instead of 540%)
  • 'Magic Penetration' increased to 20% (from 15%)
  • 'Shield Crush' reduced to 20% (from 25%)
  • 'Necromancy' increased heal value to 25% (from 20%)
  • 'Debuff Variety' increased to 3% (from 2.5%)
  • 'Piercing Lightning' reduced Armor Penetration down to 20%, base damage increased to 450% (on highest level)
  • 'Frostbite' chance increased to 50% (from 40%)
  • 'Blood Magic' chance and bleed damage changed to 40% (from 35%)
  • 'Combo Initiator' damage increase and hit changed to 30% (from 25%)
  • 'Blood Drive' chance reduced to 70% (from 75%)
  • When reviving a monster in PvP, that monster cannot use revive or ultimates for that turn
  • Slow Burn now triggers passives as if all charges were consumed

Equipment Changes


  • 'Grey Pearl' Attack, Magic & Defense increased to 100 (from 90), Max Health increased to 1000 (from 900)
  • 'Abyssal Sword' Increased Attack & Magic values to 250 (from 240) and trigger chance to 100% (from 80%) on max level.
  • 'Bandana', 'Needle' and 'Ribbon' have +5 Max Mana (on highest upgrade level)
  • 'Brooch' +1% Crit Chance
  • 'Sun Pendant' Shielding increased to 175 (previously 150)
  • 'Hexing Rod' All tiers now apply only 1 Debuff, but Attack & Magic increased slightly (160 + 245 at +5)

Bug Fixes


  • Will(NPC) no longer suggests monsters don't die in permadeath mode
  • Maneki, 'Breaking Support', 'Icy Fists Debuffs', Venomous Fangs, Acid Spit and Toxic Support now stacks with themselves itself (when multiple monsters have it)
  • Terradrile can't use ancient conjunction regardless of level in the randomizer anymore
  • You can't skip Double jump boots if you have "large rock" in the Blue cave anymore
  • Updated Skin Colors on the Explorer outfit
  • Fixed Catzerker being seen as a "champion monster" at the donation army
  • Removed the ability to be able to teleport on top of Goblin fort when jumping in blob form into small spaces of the ceiling
  • Healing Shield no longer has a shield preview when previewing a potion
  • Sorcerous boost shielding now properly scales with Magic rather than Attack
  • Fixed Amberlgna spore ability not disappearing when triggering a cutscene while affected
  • You now teleport to Mountain Path instead of Stronghold when using a crystal shard before fighting Steam Golem
  • Bex won't call the Skorch replacement monster wrongly in the randomizer anymore when bravery mode is activated
  • Zosimos in the Sun temple now has a shifted monster in randomizer again
  • Imitate and counterfeit dont bypass protect anymore if you imitate a skill that ko'ed a monster
  • You cant get a swimming monster through rewards boxes pre sun palace anymore
  • You cant fight the Steam Golem Champion fight from the wrong side anymore
  • Infernal roar now works with critical healing
  • Removed the ability to move the camera with your mouse when placing markers on the map
  • Monster Tamer outfit now specifies 111 monster rather than 101 when its not unlocked
  • The room you find Mozzy in can not be clipped inside anymore
  • Warhorn no longer heals the highest health monster rather than the lowest health
  • Shockhopper can now be donated in NG+ after talking to the Cryomancer
  • Cryomancer will no longer ask for unattainable monster eggs
  • You can now use Dual Mobility regardless if you were swimming or standing on the ground (improved flight outside of the water after swimming)
  • Fixed some seed not able to generate (examples: 72790 and 85512)
  • Fixed certain fights softlocking in Randomizer mode
  • Extra hits from equipments now show properly in the preview
  • Shock now properly interacts with Supercharged
  • hourglass and cauldron Now work again
  • Combo Initiator Fixed to only work if youre going first
  • Using Poison Eater alongside Bolster now grants two buffs to the user rather than allies
  • Imitating or Counterfeiting Cataclysm on an Elemental shift monster will no longer mess up its Resistance and Weakness view
  • Infinity Arena Monsters no longer use Revive Ultimates
  • Fixed the bug that on some seeds you start with different monsters sometimes
  • When using a savegame with permadead monsters for NG+, those monsters are revived now
  • Trading a monster in Bravery to the Cryomancer no longer lets you still use its follower ability
  • Ballistics now preview their miss chance
  • After hatching your first monster, the dialogue with the familiar is back
  • Fixed a potential out of sync in PvP caused by 'Phoenix Affinity'
  • Buff info view no longer stays on screen permanently when open while PvP timer runs out
  • Monsters fall down cliffs in randomizer only very rarely now

List of all Relics


  • Ancient Clock (accessory, Ancients only)
  • Arch Bow (weapon)
  • Assisting Bow (weapon)
  • Cursed Drum (accessory), Instrument)
  • Devonian Medal (accessory, Insects only)
  • Dragon Saddle (accessory, Dragons only)
  • Droid Sphere (weapon, Constructs only)
  • Dwarven Crown (accessory)
  • Earth Symbol (accessory)
  • Eclipse Sword (weapon)
  • Fire Symbol (accessory)
  • Fishing Pole (weapon)
  • Goblin Garment (accessory, Goblins only)
  • Gold Feather (accessory, Birds only)
  • Grey Stone (accessory)
  • Grim Ripper (weapon)
  • Heavy Greaves (accessory)
  • Holy Necklace (accessory)
  • Infinity Blaze (accessory, Spectral Familiars only)
  • Lion Fang (accessory, Beasts only)
  • Moon Ring (accessory)
  • Nimble Wings (accessory, Aerial only)
  • Omni Sword (weapon)
  • One Punch Fist (weapon)
  • Pandora's Chest (accessory)
  • Projectile Sphere (weapon)
  • Pure Leaf (accessory, Nature only)
  • Reptilian Idol (accessory)
  • Sharp Fin (accessory, Aquatic only)
  • Slimy Ball (accessory)
  • Spirit Blaze (accessory, Spirits only)
  • Staff of Doom (weapon, Occult only)
  • Static Loop (accessory)
  • Sun Ring (accessory)
  • Tiny Pin (weapon)
  • Toxic Pot (accessory)
  • Warlock Hat (accessory, Mages only)
  • Water Symbol (accessory)
  • Wind Symbol (accessory)


[ 2023-05-09 10:35:09 CET ] [ Original post ]

Monster Sanctuary
Moi Rai Games Developer
Team17 Digital Ltd Publisher
2019-08-28 Release
GameBillet: 16.79 €
Game News Posts: 92
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (8864 reviews)
Public Linux Depots:
  • Monster Sanctuary Linux [295.39 M]

Choose your spectral familiar and follow in your ancestors’ footsteps to become a Monster keeper and save the Monster Sanctuary.

Embark on an epic adventure using the powers of the monsters you collect, and the team you build, to unlock an ever-expanding world. On your quest to become the ultimate Monster Keeper you’ll unravel the cause of a mystery that threatens the peace between humans and monsters.

Explore a Metroidvania inspired world.

The powers of your monsters will allow you to explore and expand the world. Cut down vines, smash down walls and glide over gaps- all with the help of your monsters.

Assemble your team.

Hatch collect and train monsters from across the world and build your team. Every monster has a unique skill tree to allow you to customize and tailor your party.

Clash in tactical 3V3 combat.

Strategically order your attacks for maximum efficiency, stacking your blows to create combos.
Grind and find the best combo to earn the rarest monster eggs!




Follow the development
Monster Sanctuary is still early in development. You can follow the progress on
Facebook
Twitter
Discord

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
  • Storage: 1 GB available space
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