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v 1.1.0.0 Experimental

A lot of time has passed since the last update. Unfortunately, I ran into some difficulties, and there was no time left to finalize the game. But now most of the problems are over, and again it's time for patches and new bugs. In the current patch, the game has been upgraded to a newer version of the game engine. This should improve fps, get rid of some annoying limitations, and add a few new bugs. With the latter, I would need help. The new patch is available as a beta version, to switch to it you need to right-click on the game in the Steam library, select the property item, then the beta version and then the open test. I will be grateful for bug reports on any new bugs, as well as long-forgotten old ones.

I highly recommend making a backup of your save files before running this version. You can find them here: Win+R and enter %LocalAppData%\\CrossWorldsEscape\\Saved\\SaveGames


And now the actual patchnots: the game has been transferred to a newer version of the game engine Slightly changed the visual component of weather effects Changed some sounds related to weather Changed lighting at night Added new weather option - thunderstorm with lightning A new building has been introduced - pillars. So far, they can be installed on foundations, other pillars and inter-storey floors. It is possible to install inter-stage floors on the pillars. Now it is possible to build larger rooms. Added fires. Inaccurate handling of fire can lead to a VERY rapidly flaring fire. To extinguish the fire, you need to go to it and press the action button - by default, E. If you have flasks with water in your inventory, then you painlessly extinguish the nearest source of fire. If there is no water, then you will burn yourself and receive damage. At this point, you can ignite most of the wooden objects you have created. NPC buildings are an exception. They use special fireproof wood. To set something on fire, it is enough to shoot a fiery arrow. Later, other options for the emergence of fires and methods of extinguishing them will be added.


[ 2021-03-03 22:00:51 CET ] [ Original post ]


Hunt for lags

A beta version of the game has been added to the beta brunches section. To activate it, you need to right-click on the game in the Steam library -> properties -> Beta versions-> Opentest At the moment, her only purpose is to find out if I managed to fix a bug with constant freezes. , , ( https://steamcommunity.com/app/511430/discussions/3/1753520281132529207/ ), .

ATTENTION! There are several visual bugs in this branch, and maybe more significant. For the test, create a new save, otherwise you risk losing progress in your main game.



[ 2020-05-17 19:14:49 CET ] [ Original post ]


Patch notes v1.0.1.0

  • Added translation into French. For this we would like to thank Nicolas Chedru
  • Added support for the Ansel plugin from NVIDIA. Using the keyboard shortcut alt + f2, you can take advanced screenshots with various effects and filters, including pan and stereoscopic. To do this, you just need to have an NVIDIA graphics card with the latest drivers. Some systems are affected by weather on Venus and Mars, which makes this feature unavailable


  • NPCs will try to get ashore if they are in the water and will not attack from the water
  • Reduced the distance at which the NPCs will pursue their goal
  • Now waving a torch, you can with some chance scare wild animals that you did not attack
  • Now in order to activate the bed you need to hold the action button for several seconds
  • Fixed erroneous tooltips about building destruction instead of picking it up
  • Now cages for animals can be built on the second floor
  • Fixed bug with getting old high quality tools from found skeletons
  • Now you can hide the interface with the keyboard shortcut Ctrl + Z
  • Added the ability to empty flasks with dirty water. To do this, drag it over the edge of the inventory
  • The sun rises again in the east and sets in the west
  • Hit sounds added when a player attacks the boss
  • Some NPCs will viciously growl, grunt, and hiss as they attack
  • Fixed some animations
  • The optimization of the NPC navigation system has been carried out. Perhaps this will improve performance on some systems
I'm currently looking for the cause of a bug with a sharp drop in performance among some users, so a few more small patches will be released in the coming days. Unfortunately, I could not repeat this bug, so I will count on your feedback after each patch.


[ 2020-04-21 00:24:23 CET ] [ Original post ]


CrossWorlds: Escape release

Today, after three years of development, we decided to release the game. We would like to thank all those who supported us, played our full of bugs game and helped make it better. Release of the game does not mean that work on the game stops. At the moment, only the first chapter of history has been completed. Its continuation, as well as further development of the game, will be available a little later and will be released as a DLC. Everyone who bought the game during early access, will get this DL for free. The online game is still in test mode, and is not a high priority for now. We hope for your further support and assistance in creating not just a game, but a place where every traveler will find his home.


[ 2020-03-20 20:41:15 CET ] [ Original post ]


Patch notes v0.4.0.3

  • Now animals can't move under water
  • The recipe for the pot has been changed, it's easier to create it early in the game.
  • Increased number of slots in kettle and stove
  • The work of the sawmill has been changed - the speed of wood processing has been significantly increased, it no longer works as a container. The changes will only affect the new sawmills, the work of the already installed has not changed.
  • Some items have been renamed
  • Added quests to create spear, backpack and sawmill
  • In abandoned houses you can now sleep on the bed.
  • Several small changes in the balance
  • Fixed some tooltips
  • Temporarily, some spiders in abandoned homes have decided that people not tasty, and won't attack the player


[ 2020-03-15 14:50:15 CET ] [ Original post ]


Patch notes v0.4.0.2

  • reduced range of attack npc
  • fixed bug with endless endurance
  • now the snakes won't kick so hard and so often
  • fixed loot from serpents and scorpions
  • the maximum number of items in the queue for production has been increased to 10
  • you can now queue for production up 5 items at once, using a combination of shift+right click
  • the resurrection statue from the quest will now be active for two hours
  • now when you fill a flask in the rain, you will receive purified water
  • now hides and fur can be stored in a stuck of up to 5 pieces


[ 2020-02-08 10:12:11 CET ] [ Original post ]


Patch notes v0.4.0.0-0.4.0.1

  • Several storyline quests have been added to complete the first chapter.
  • AI changed and improved (probably)
  • Now goblins take into account the target's speed when shooting. This will increase their accuracy, but to compensate, the speed of the arrows has been reduced
  • Added new type of bow
  • Reduced crossbow shooting rate
  • Now it's easier to build a palisade
  • The system for saving information about open areas has been changed. This will increase performance in the network game
  • Blueprints of some items have been changed
  • When the glider falls into water, the damage is reduced.
I'm sure I changed something else, but unfortunately I've already forgotten what exactly. Let it be a surprise.


[ 2020-01-16 00:27:46 CET ] [ Original post ]


A little news

I had some problems that caused such a delay in releasing the patch. The next patch will be released tomorrow or the day after tomorrow. As you may know, previously the game was developed by 2 people, but due to lack of time the second developer decided to leave the team. Since we have the same copyright for the game, but different opinions about its further development, we came to the next decision: 1. In the near future I will bring the storyline to an important transition point, where the first chapter will be completed, and the game will be released and out of the early access status. 2. Further development of the game will continue in the form of dlc. This dlc will be free for those who buy and activate the game before leaving the early access status. 3) Simultaneously with the release the price of the game will be reduced in order to compensate the cost of dlc. A little bit about further plans to develop the game. Here is a small list of what I plan to add initially: Initially, the emphasis will be on expanding the number of buildings. Most likely, some type of energy will be added to the new buildings, which will automate the primary processing of resources. The number of plants available for cultivation will be increased, in particular the addition of medicinal plants and food for pets. In addition, the number of possible animals will be increased and the housing system will be slightly modified. The production system will also change, not all recipes will be available initially. Some new recipes will have to be found in the world, some will have to be invented. Something like a cart will be added that will allow more items to be moved. At the moment there is almost no difference between wooden and stone buildings, but in time your enemies will realize that the tree burns perfectly... And last but not least, there will probably be new characters to play with. They will have their own features, skills, weaknesses and strengths. Unfortunately, they are likely to be inaccessible to the online game. Speaking of online gaming, it currently takes about 70% of development time, and most of the new features are likely to be unavailable when you play in a cooperative game. This will be corrected in time.


[ 2020-01-13 02:08:10 CET ] [ Original post ]


Patch notes v0.3.6.3

  • The network game was optimized
  • The game performance was optimized
  • The maximum number of players in the cooperative is increased to 4. Expect more bugs
  • Added the possibility to build a well
  • Added resource gathering multiplier
  • Fixed bug with slight deviation of NP location on client and server
  • Fixed bug with absence of some sounds when playing in a cooperative
  • Increased time after which the arrows disappear from the ground
  • Increased feeder range
  • Fixed bug with strange tree color in winter
  • Fixed bug with tree size

v0.3.6.3a


The bug with the damage of saves added in the last version was fixed.


[ 2019-07-30 16:54:47 CET ] [ Original post ]


Patch notes v0.3.6.2

The work on optimizing the game was carried out, fps was significantly increased at the minimum settings.


[ 2019-07-14 20:45:29 CET ] [ Original post ]


Patch notes v0.3.6.1/0.3.6.1a

  • Significantly increased tree drawing range v0.3.6.0: https://steamcommunity.com/sharedfiles/filedetails/?id=1797828692 v0.3.6.1: https://steamcommunity.com/sharedfiles/filedetails/?id=1797828752
  • Reduced deterioration when using a glider
  • Fixed a bug with a quest to find water source
  • Fixed a bug with fishing
  • Fixed bug with iron axe production
  • The bait making section has been changed now it's in the "tools" section
  • Again one unit of raw mushrooms is enough to fry mushrooms
  • Fixed bug with fast burning of the last unit of firewood
  • Fixed a bug with too light a night
  • Fixed bug with display of some types of herbs


[ 2019-07-09 11:43:13 CET ] [ Original post ]


Hotfix v0.3.6.0a/v0.3.6.0b

Fixed bug with wrong determination of place for crafting. Fixed bug with missing items created in previous versions of the game.


[ 2019-06-26 10:06:24 CET ] [ Original post ]


Patch Notes v0.3.6.0

  • Improved network performance
  • Added new type of resources and new tools. To mine new ore, you have to get to the depths of the volcano.
  • The instruments have been rebalanced. Now, as the quality of the tool increases, the amount of resources produced increases significantly
  • Fixed bug with incorrect display of vegetation on the client
  • The size of some animals has been changed.
  • Changed initial settings for different difficulty levels
  • Fixed spring day bug in the middle of autumn
  • Fixed bug with incorrect display of days until the end of the season
  • Now, no fuel is consumed when a bonfire is kindled.
  • Now the fuel consumption in the bonfire is slower
  • Added ability to swim underwater
  • Removed speed reduction during crafting
  • The number of mushrooms has been increased, and they have slightly increased in size
  • Fixed a bug with the construction of a doorway near the overhang
  • Added visual effects to determine the strength and direction of the wind
  • Now you can access flooded containers
  • New fauna representatives added
  • Fixed bug with the crash of the game when collecting the loot
  • Small changes to the dryer functionality
  • Mist added again as weather effects
  • Changed the maximum number of items in the pack for some items


[ 2019-06-25 14:48:54 CET ] [ Original post ]


Patch Notes v0.3.5.0a

Fixed a bug with bugged items with a question mark icon. If you have not moved these items, they will be fixed. Fixed incorrect icons. Now you can create one backup save. If necessary, you can load it from the main menu>Load>Backup


[ 2019-04-02 14:42:46 CET ] [ Original post ]


Patch Notes v0.3.5.0

  • Added the ability to fish For fishing any sufficiently deep pond is suitable. Stand as close to the water as possible, apply bait to the fish-rod and start fishing. The farther you throw the float, the faster the fish will bite. The frequency of biting depends on many different factors - time of day, weather, location, availability of bait. After the fish swallows the bait, try to pull fish out. To do this, pull it towards you (left mouse button) in those moments when it floats in your direction. If you try to pull up the fish when it swims away from you, then the likelihood of breaking the fishing line is high. In addition, the line may break if the fish swim too far or swim over the obstacle. Better fishing rod has greater strength of the fishing line and allows you to pull the fish faster. After the fish is caught, carve it (right click on the fish in the inventory). At the moment, fishing is not functioning when playing on the cooperative mode
  • Most of the icons have been replaced
  • Added a few new dishes
  • Added the ability to build a overhang
  • Now items are not created instantly, each item has its own production time.
  • Now you can add up to 5 items to the production queue. Using the right mouse button, you can cancel the production of the second and subsequent items. During production, movement speed is reduced.
  • Added the ability to build a saw bench. It produces planks with increased speed and with less wood
  • Changed the lighting of some generated light sources
  • Now on the cages with animals there is additional information about the availability of feeders with fodder
  • Fixed some minor bugs


[ 2019-03-29 19:26:04 CET ] [ Original post ]


Patch Notes v0.3.4.4

  • Now some buildings and furniture can be picked up after installation.
  • Added new item - tracker. It will show the place of your death if you have it at the time of death.
  • Increased time to the disappearance of items left after death
  • Added hotkey for auto running
  • Fixed a bug in the description of hotkeys to skills
  • Now on the wind direction indicator also shown it strength.
  • Now, attack of NPC will miss you less often
  • Fixed a bug with missing arrows at goblins
  • Added sounds to some actions
  • Small changes in balance
  • Control settings were reset to default


[ 2018-12-09 20:11:36 CET ] [ Original post ]


Patch Notes v0.3.4.2

  • Now traps do full damage to the player.
  • Now the quests are saved when playing on the client in cooperative mode.
  • Fixed ax animation
  • Control has been changed to be compatible with the Linux client. Due to this, the control settings have been reset.


[ 2018-11-02 18:38:04 CET ] [ Original post ]


Patch Notes v0.3.4.0

  • The base speed of the animals was slightly increased, but now it decreases when injured.
  • Changed the algorithm for pathfinding NPC
  • Now the NPC will be less likely to pretend to be submarines and walk along the bottom of reservoirs.
  • Now, enemies which decide to escape, return to the battle only after recovering at least 80% of health
  • NPC's health regeneration was reduced
  • Changed the respawn algorithm for some resources and vegetation. Most plants will grow up again next spring. Clay is also restored annually.
  • Changed plant growth algorithm. Now plant growth occurs daily, with the exception of winter.
  • Reduced the number of extracted resources with wrong tool. Profile stone/iron tools produce 40/80% more resources than wrong tools.
  • The flight of the glider is now influenced by the wind, the number of filled cells in the inventory, the time of year, some of the objects you fly over, the time of day. For example, in flight over a reservoir, the lift force is increased during the daytime, and reduced at night.
  • Berries now quench thirst a little.
  • Fixed a bug with the disappearance of the icon remaining at the place of your death. In addition, a loot disappearance timer has been added.
  • Added the ability to turn on planar reflections near water bodies. Turn on it only if FPS is not important to you and you want to use the video card as heating equipment. Planar reflection Off
    Planar reflection On
  • Now in the menu (Main menu-settings-game) you can make the companion invisible.
  • Tutorial again changed. Added new quests, which will prepare you a little better for the new environment.
  • Now the log stores all received messages.
  • In the journal, you can now view already completed quests.
  • Fixed a bug with a candle
  • Fixed a bug with the loot icon in cooperative mode.
  • Fixed a bug with the disappearance of the arrow on the map when playing in cooperative mode.
  • Your current coordinates are now visible on the map if you have the appropriate equipment.
  • Some minor bugs fixed
We are sorry that this patch was released with such a delay. We have completed all urgent cases, and now the patches will be released at least once every 2 weeks.


[ 2018-10-29 16:26:32 CET ] [ Original post ]


Patch Notes v0.3.2.0

  • Fixed bug with closing doors
  • Now, additional fuel is not required to ignite the fire
  • Fixed bug with cauldron building
  • Now the network management window (default tab) is more noticeable
  • In the prologue the next dialog item is now activated by the key, not by the timer
  • Fixed a bug where the bosses did not drop loot
  • At minimum difficulty in clear weather, the map shows your position (similar to the action of the sextant)
  • The algorithm for determining the temperature in enclosed spaces is improved
  • The status window (by default "O") now shows how many days until next season
  • Fixed a bug with the construction of triangular wall, scaffolding and sloping roof
  • Now the tooltip shows the weapon damage taking into account the wear and the maximum possible
  • Fixed a bug with the ability to drag recipes
  • Added repair kit for repairing weapons and tools
  • Now when moving a repair / sewing kit, items that can be repaired will be highlighted
  • Now you can find several advanced tools and a couple of new weapons
  • Fixed a bug with causing double damage for some weapons
  • Fixed animation when flying on a glider
  • Fixed bug with the "loading" button
  • The point of appearance of smoke in the fireplace is transferred
  • Now the roof will not interfere with the construction of the objects with tall pipes
  • After death you will now be resurrected at the nearest statue of resurrection
  • The tooltip in the garden beds is now updated a little more often
  • Containers now open a little quieter
  • In spring, rains will be more frequent now
  • Now you can see in which direction the parquet is directed at the construction of the floors The following bugs are probably fixed, at least we can not repeat them:
  • Rocks will no longer send you on a flight
  • Fixed bug with icon in recipe view
  • Fixed a bug with incessant rain Report please if you encounter them


[ 2018-08-15 23:58:49 CET ] [ Original post ]


Patch Notes v0.3.1.0

  • The initial part of the plot is added. Currently available prologue and a little more information
  • Redesigned map: - Now using the mouse wheel you can use a smooth zooming of the map - Number of labels unlimited - You can find maps in some houses and settlements that will show you the neighborhoods - Added 2 types of sextant. When they are equipped, the map shows your current location, but one of them functions only in clear weather
  • Now to summon the bosses you need to build a special building
  • Fires, smelters and other similar buildings are now smoke
  • Added chimneys, which can be attached to the smelter, furnace, fireplace and stove
  • The stove is added. Its functionality is similar to a cauldron, but in addition to it you can attach a pipe that removes smoke
  • The tutorial is reactivated
  • Fixed bugs with the construction of sloping walls and roofs
  • The efficiency of the thermal insulation of winter clothing is increased by 50%


[ 2018-07-08 00:28:29 CET ] [ Original post ]


Patch Notes v0.3.0.0

  • Added a map. It was originally not explored and opens automatically when traveling around the world. You can open it from the log or by pressing the M key by default
  • Added sloping roof and triangular wall for them
  • Added scaffolding. You can replace already built walls with them
  • Fixed bug with definition of protection against a wind
  • Fixed a bug with the destruction of the door
  • Some starting points have been changed. Now you have less chance to meet the enemies immediately after the start of the game
  • Old quests are disabled
  • The work of the compass is slightly changed
  • Added a slot for accessories
  • A number of small changes in the number of materials for construction
  • A phone is added to the starting equipment. While his battery is not discharged, it will serve as a compass and clock
The release of the first part of the plot is again postponed, it will be added at next week. We are very ashamed that we again delayed his exit. Also, a change in the boss summon system is postponed for a week.


[ 2018-05-01 21:20:25 CET ] [ Original post ]


Hotfix v0.2.2.1a

  • Increased the difference in illumination between the full moon and the new moon
  • The effect of the maximum gamma setting is increased
  • At the respawn point, you can now find several logs
  • Added another check to fix a sudden death. Please let us know if your character suddenly dies for no apparent reason
  • Reduced the speed of the clouds


[ 2018-03-31 13:21:34 CET ] [ Original post ]


v0.2.2.1

In this patch, we planned to remake the tutorial and add map and the first part of the storyline, but unfortunately we will have to postpone it for the next month.

  • Some render settings have been changed, anti-aliasing has been improved
  • Video settings reset to default
  • Improved landscape vegetation
  • Modified some models
  • Icons for resource gathering are now more informative
  • Fixed the crash of the game when the initial statue of resurrection was destroyed
  • Now the volume settings work for the sound in the main menu
  • In a networked game, the client will no longer be able to move recipes
  • To many arrows added visual effects for better visibility of the flight path
  • Added the ability to disable the autocomplete hotbar (Menu-Settings-Game)
  • Fixed a bug with a button for ignite torch/campfire
  • Now you can close the containers and the journal with the Esc key
  • Now you can not crouch with open inventory
  • Now near the place of appearance with the new game you can find a little clay
  • The sort button now sorts items by type
  • Added commands for chat: Suicide and Unstuck. The first immediately kills your character, the second one tries to free you if you get stuck. The second command can not be used more often than once a minute
  • A few more changes, of which we have already forgotten
Unfortunately, so far, we have not been able to find out the reason for the crash when the third player joins, we continue to investigate this bug


[ 2018-03-29 12:26:25 CET ] [ Original post ]


v0.2.2.0a

  • Fixed a bug with game freezing in the later stages
  • Now the new laid eggs are automatically transferred to the feeder
  • A little altered the logic of the feeder
  • Finally the moon again began change its phase
  • Fixed bug with peace mode. Now, in this mode, mobs will not attack you if you do not approach them closer than 5 meters
  • Now the seeds are transferred to the garden beds for one item
  • Now the eggs are transferred to the cages for one item
  • Now after transferring the seeds to garden beds or eggs into cages, they will cease to stack


[ 2018-03-08 18:03:46 CET ] [ Original post ]


Patch notes v0.2.2.0

  • The possibility of catching and breeding small animals is added
  • Rabbits are added. They can be found in some forests and fields. To catch, you can use a cage with any food inside
  • Added ducks and hens. So far, they can not be found anywhere else, except in the villages of goblins. In addition, ducks can be grown from found eggs
  • Several buildings for keeping and breeding animals have been added. Each building is designed for a certain type of animal. Animals can only eat in one of these buildings
  • Added feeder. It is necessary for feeding caught animals. Without it, they will die of hunger
  • Added specialized food for animals. So far, they only eat this food
  • Hungry animals will not breeding. Similarly, animals will not breeding if they are not in cage their own type
  • Active cell in hotbar has become more visible
  • Modified some textures and models
  • Ibex have been added, they can be found in mountainous areas
  • Non-aggressive animals are now frightened if the player approaches them too close
  • You can no longer to cut down a tree with a knife
  • Changed the amount of extraction of resources by non-profile and profile tools
  • The recipe for processing skin and fur again is changed. For this purpose, the special tanning compound added
  • Raid by the NPC now only occur when playing at the maximum difficulty
  • A few small changes in the balance were made
  • Fixed a bug with building of the altar


[ 2018-03-05 01:08:08 CET ] [ Original post ]


Patch notes v0.2.1.2

  • Fixed bug with destruction of buildings
  • Added the possibility to view the last 20 reasons for getting damage - F1 key
  • Temporarily, a button is added to the menu to load a backup save. If as a result of a technical error something irreparable happened, you have 2 minutes to use this save. Use only as a last resort, repeated use in a short period of time will be decreases the internal parameter of luck


[ 2018-02-08 00:57:15 CET ] [ Original post ]


Patch notes v0.2.1.1

  • Fixed bug with wrong size of green bad during building
  • Fixed bug with dropping of torch during interact with containers
  • Fixed bug with wrong navigation data
  • Now you can create and set signs with text to many object


[ 2018-02-06 23:37:34 CET ] [ Original post ]


Patch notes v0.2.1.0

  • Now garden bed need water for full-grown crops. Without it, the growth rate is reduced by 3 times. You can pour them manually (F button by default), if you have a flask with water
  • Added sprinkler. It automatically water all plants within a radius of 2 meters, but only if within a radius of 10 meters from it there is a barrel with water
  • Greenhouses have been added to the game. In a fully constructed greenhouse, plants grow at maximum speed during all seasons, except in winter. In addition, the number of harvest in greenhouses is greater than in the usual garden bed
  • Now when the building is destroyed by you, up to half of the resources spent on building it are returned
  • It is now possible to attach a wall-mounted torch to the window frame
  • The stars now move across the sky in the same direction as the sun
  • Now, when the buildings are destroyed, the objects that were located on these buildings will also be destroyed (for example, the chest that is on the foundation will be destroyed when the foundation is destroyed). Resources will be refunded only for the main building!
  • Some models have been updated
  • Now you can split the stack into 2 equal parts - for this you need to hold the control while moving the stack
  • Fixed a bug with blinking of the recipes window in the cooperative mode
  • Fixed bug with splitting stack with pressed shift key
  • Fixed some descriptions and tooltips for building
  • Fixed a bug where it was sometimes impossible to attach a wall-mounted torch to the wall
  • Fixed a bug with excess starvation while sprinting
  • Fixed description of some elements of tutorial
  • Reduced the size of arrows


[ 2018-02-05 15:18:00 CET ] [ Original post ]


Patch notes v0.2.0.3

  • Added glider for faster movement. Now you can conquer the sky and even more often break your bones
  • Changed recipes for crafting plank and coal
  • Now for the treatment of skin, fur and veins requires fat
  • The visual effects of the weather were again changed
  • Fixed a bug with no heat from heat sources
  • Fixed a bug with the generation of the world
  • Removed the gap between the roof and the wall
  • The door opened in the house again affects the temperature
  • The occurrence frequency of fog is significantly reduced
Preparatory works were carried out for the addition of greenhouses, improved beds and watering poles [spoiler]Okay, we just did not have time to add them to this patch, as originally planned[/spoiler]


[ 2018-01-15 11:31:05 CET ] [ Original post ]


Patch notes v0.2.0.1

[

  • Redesigned the choice of difficulty when starting a new game
  • Added the setting to turn on a peaceful mode, in which enemies will not attack you first
  • Now, at the easy level of difficulty, you start game with a resurrecting statue, which additionally serves as a beacon for you and your friends
  • Added the ability to disable tutorial when starting a new game
  • Fixed a bug with the disappearance of the torch and lantern from the ground after reloading
  • Fixed several descriptions
  • Increased the accuracy of determining whether you are under the roof
  • Now, the crystal lanterns correctly retain their state after reloading
  • Significantly increased the efficiency of the fireplace
  • Reduced the heating distance from torches
  • The maximum number of empty flasks in a stack has been increased


[ 2017-12-21 23:05:16 CET ] [ Original post ]


Patch notes v0.2.0.0

Added possibility to get a magical companion, which can help you survive in difficult situations. But be careful - you will have to pay for this help with your own vital energy.


At the moment, for testing purposes, companion is available initially. For his summoning, you will need to build a magical altar, from which you can select the necessary skills and resurrect a companion, if you lost him.
  • Updated model and animation of the wolf
  • The calculation of temperature from campfires, furnace and other similar objects has been changed. Now the radius of their impact is increased, but the efficiency decreases with distance
  • The calculation of the probability of activation of rain and fog has been changed
  • Improved work of inventory and journal in cooperative mode
  • Swans now make less oddities in cooperative mode
  • Changed the influence of wind force and direction on the speed of the character
  • Added wind direction indicator
  • Fixed a description of the seeds on the garden bed
  • Fixed a bug with an increase in the number of germinating seeds Several other small changes and fixes


[ 2017-12-13 13:48:02 CET ] [ Original post ]


Patch notes v0.1.2.5

  • Fixed bug with wrong placing of doors. Now under several objects (trees, rocks, bridges, etc.) wetness does not increase
  • Fixed visual bug when rain.
  • Fixed a bug that occurs when removing the last saves
  • In the fire and smelter interface, the on / off button is added again
  • Now, with the passage of time, the phases of the moon change, and depending on them, the brightness of the night
  • Fixed a rare bug with incorrect display of contents of boxes and mob's corpses
Several other small changes and fixes


[ 2017-11-19 18:18:41 CET ] [ Original post ]


Patch notes v0.1.2.4

  • The engine of the game has been updated. In some cases, the optimization and graphical part was improved
  • Completely redesigned fog
  • The clouds began to look more realistic
  • Changed the logic of day and night change (improved FPS in the evening and in the morning)
  • Until the next update, change phase of the moon is disabled (there will always be a full moon at night), resulting in moonlight becoming brighter and at night will not be as dark as usual
  • Again were enabled fireflies, falling leaves, and a number of other small visual objects
  • Improved network optimization - significantly reduces the number of jerks when moving and jumping the character
  • The interface of the journal is adapted to different screen resolutions
  • Fixed bug with disappearing ferns
  • Fixed some bugs on the map
  • The shadows from the moon and the sun will move much more smoothly
  • Fixed wrong moonlight direction
  • In the fences of the village there will be fewer holes
  • Now during building you can see and change the direction of opening the doors Many other small changes and fixes
We are sorry that the current patch came out with such a delay, we experienced some technical difficulties. The following patches will be issued again every 1-2 weeks


[ 2017-11-06 18:28:02 CET ] [ Original post ]


Patch notes v0.1.2.2

  • World's generation has been reworked. Repeated chunks will occur much less often
  • Significantly increased the distance of loading the world
  • Added a new deciduous biome
  • In some places, creeks appeared. They do not dry out in summer and even in winter they can serve as a source of water
  • Ability to build beacons is added. They are visible through any objects and at any distance. In addition, items that was lost by the player at the time of death, has a similar feature, although the distance of their visibility is much less
  • Added opening and closing sounds for some containers
  • Now during construction, you can see the direction of opening the gate
  • Once again, stray water reservoirs were found and returned to their proper place


[ 2017-10-05 16:51:30 CET ] [ Original post ]



CrossWorlds: Escape
Another Reality
  • Developer

  • Another Reality
  • Publisher

  • 2016-10-12
  • Release

  • Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (120 reviews)


  • Review Score

  • https://store.steampowered.com/app/511430 
  • Steam Store



  • CrossWorlds: Escape Lin [9.33 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    CrossWorlds: Escape is a hardcore game in which you will have to deploy all your skills to survive in a huge open world that is susceptible to changes in weather, seasons and various natural phenomena. You have to start from scratch, supplying yourself with food, tools, clothing and shelter. You need to protect yourself against enemies who may turn out to be stronger than you, and you have to prepare for winter and summer. As you do all these, it would be quite good to at the same time look for a way to get out of this strange world where you happened to be against your will.

    Key features:


    • A 64 km2 game world, which you can explore without any restrictions
    • Change in seasons:
      Hot summer – time when you would want to be closer to the snowy peaks or at least to the cool creek

      Fertile fall – the period of big travels and discoveries, a time you shouldn't forget about the coming winter

      Severe winter – the time when a warm shelter with a hot fireplace and pre-readied stocks will be useful

      Refurbishing spring – ready to sweep away your shelter from places perfectly coping without it for centuries
    • Weather phenomena:
      Gentle breeze that helps you to cope with the summer heat or that turns you into an icicle in winter playfully

      Long-awaited rain, which will prevent you from dying of thirst, but at the same time, will flood your shelter

      Mysterious fog, which will help you to escape from the crowds of enemies, but thanks to which you will pass the desired location without finding it you have missed your destination

      Soft snow that decorates everything around. The snowdrift, which you will turn into, will be quite beautiful

    • Various biomes willing to share their wealth ... if you can cope with their inhabitants

    • Enemies – both those that got trapped in this world against their will and the indigenous inhabitants with advanced intelligence, ready to call their friends to gladly kill you if they can’t do so alone. But if they can’t kill you with friends, they will play dirty tricks on you and crush your temporary shelter

    • A construction and crafting system you can use to acquire strength, new clothes, armor and weapons. This system will force you to visit the most remote corners of the world, destroy already endangered species, explore the dark and inhospitable caves, where you will be seen as enemy number one

    • Deadly creatures with immeasurable levels of strength. You will have to find or summon them, and then win them, to get out of this world. But if you don't hurry up, they may get bored and will come to you by themselves at the wrong time

    • Severe and deadly magic that changes the laws of nature, gives enormous power, but demands long and difficult preparation and unreasonably huge cost in exchange

    • A cooperative of 2 people will increase your chances of survival and successful search for a way out of the CrossWorlds
    GAMEBILLET

    [ 5852 ]

    26.09$ (13%)
    16.39$ (18%)
    12.44$ (17%)
    19.79$ (34%)
    13.14$ (12%)
    18.39$ (8%)
    20.99$ (16%)
    9.23$ (16%)
    12.42$ (17%)
    49.87$ (17%)
    20.74$ (17%)
    8.47$ (15%)
    8.59$ (14%)
    25.49$ (15%)
    12.59$ (16%)
    34.40$ (15%)
    18.47$ (16%)
    16.99$ (15%)
    13.19$ (12%)
    16.99$ (15%)
    4.59$ (8%)
    5.80$ (17%)
    20.74$ (17%)
    20.99$ (16%)
    4.59$ (8%)
    33.99$ (-127%)
    20.99$ (16%)
    25.49$ (-70%)
    12.72$ (15%)
    11.43$ (12%)
    GAMERSGATE

    [ 492 ]

    9.9$ (67%)
    2.25$ (85%)
    10.58$ (47%)
    1.13$ (92%)
    0.66$ (92%)
    4.35$ (83%)
    5.22$ (83%)
    1.74$ (83%)
    0.94$ (81%)
    1.0$ (80%)
    2.25$ (91%)
    8.5$ (79%)
    1.35$ (92%)
    5.07$ (61%)
    1.88$ (92%)
    2.1$ (70%)
    5.0$ (90%)
    0.75$ (92%)
    3.48$ (83%)
    7.58$ (49%)
    0.98$ (90%)
    0.66$ (87%)
    1.13$ (92%)
    0.92$ (82%)
    11.24$ (44%)
    5.0$ (90%)
    30.0$ (50%)
    0.75$ (92%)
    1.13$ (92%)
    0.9$ (70%)

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