A lot of time has passed since the last update. Unfortunately, I ran into some difficulties, and there was no time left to finalize the game. But now most of the problems are over, and again it's time for patches and new bugs.
In the current patch, the game has been upgraded to a newer version of the game engine. This should improve fps, get rid of some annoying limitations, and add a few new bugs. With the latter, I would need help. The new patch is available as a beta version, to switch to it you need to right-click on the game in the Steam library, select the property item, then the beta version and then the open test. I will be grateful for bug reports on any new bugs, as well as long-forgotten old ones.
I highly recommend making a backup of your save files before running this version. You can find them here:
Win+R and enter %LocalAppData%\\CrossWorldsEscape\\Saved\\SaveGames
And now the actual patchnots:
the game has been transferred to a newer version of the game engine
Slightly changed the visual component of weather effects
Changed some sounds related to weather
Changed lighting at night
Added new weather option - thunderstorm with lightning
A new building has been introduced - pillars. So far, they can be installed on foundations, other pillars and inter-storey floors. It is possible to install inter-stage floors on the pillars. Now it is possible to build larger rooms.
Added fires.
Inaccurate handling of fire can lead to a VERY rapidly flaring fire.
To extinguish the fire, you need to go to it and press the action button - by default, E. If you have flasks with water in your inventory, then you painlessly extinguish the nearest source of fire. If there is no water, then you will burn yourself and receive damage.
At this point, you can ignite most of the wooden objects you have created. NPC buildings are an exception. They use special fireproof wood. To set something on fire, it is enough to shoot a fiery arrow. Later, other options for the emergence of fires and methods of extinguishing them will be added.
[ 2021-03-03 22:00:51 CET ] [ Original post ]