We made some change to defend skills - The skill that associated to specific maps and place under the right bar instead of left bar like unit's skills. While most of them remain unchanged, we made some of them become a roulette skills, where you spin the roulette and stop it then hope for the best, you could try to timing it to some extend but it's still mostly random. We also adding Chip Compressor items which will be used to reduce chip's size. Less chip size = more chips on board. If you managed to get a good result with defend skills, your chance of getting chip compressor will be improved. http://steamcommunity.com/sharedfiles/filedetails/?id=608489928 We also transferred these fixes/features to the default branch: [quote=Update 6] 1. Fix bugs:
- Fixed a bug with the white knight boss didn't protect his allies when he use the skill Guardian Knight.
- Fixed the missing name bug on dialogs.
- Fixed a bug when an unit gain EXP when other unit is killed by a Battle ground defend skill or battleground event.
- Fixed a bug when an unit attack another unit directly behind him, he won't turn back.
- Give each opponent in scenario a different set of chips reward so you could hunt for the chips you want.
- Add specific play-style for Clara, she is specialized in capturing tactic point
- Add specific play-style for Dante, he will rush thing up.
- Improve AI
- You now can also how Q and E to rotate camera.
- Battleground's Defend Skill will cooldown faster every time an unit on your side die.
- Harder AI will use better materials for your robots.
- Improve AI's retreat path finding
- AI will try to avoid springed positions most of the time.
- AI will use skill wormhole less.
- Player automatically lose in the Mine if the Timepoint run out.
- Increase the timepoint it take to capture the tactic point.
- Don't allow spring to knock an unit into the fortress inner area.
- AI will choose less chip types to put in their robot to form style.
- Add Dante and Clara to the scenario opponents list
- AI could now also use Battleground Defend Skill, But he/she won't use it at easy difficulty.
- Add battleground's description, watch out for question marks everywhere.
- Fixed a critical bug when you activate gumshot's 3rd skill and kill an enemy within normal attack range, the attack mark will still remain and click there will stop the game.
- Fixed a bug when you can upgrade a robot without losing parts
- Fixed a minor bug when after player craft a robot and switch to Upgrade the mode, the new robot model will be intertwined with the old model.
- Campaign Save/Load will allow you to choose the name and have multiple saves for 1 campaign now
- Upgrade WP00, Antibot, Dualklaw models
- Enable Option menu in the main menu
- Update resolution options and allow switching between fullscreen/window in game.
- Improve camera follow mechanic, it'll only follow if necessary
- Change jittering effect for spring activated position in the spring battleground to mechanical spring model, should be eyes pleasing now.
- Improve Gumshot's 3rd skill, now he will only drag you after he end his turn to prevent players from abuse the toxic positions by using undo button
- Add some minor changes for Spring battleground logic
- Scale GUI for bigger screen, if you feel content with some UI, pls lets us know in the discussion board.
- Change water leak chip's effect to deals damage by HP% instead of flat HP amount to counter high HP units.
- Add targeting action for some of the defend skills as described above
- Add a box for players to fill their profile name, no one want to be called "Default" forever
- Add army leader's name tag in the campaign world map.
[ 2016-01-25 18:24:09 CET ] [ Original post ]
- Ground Breakers Linux Depot [777.67 M]
- The game features both a single player campaign and multiplayer matches.
- Test your wits in traditional tactical matches featuring over 15 types of different robots and a wide selection of skills to play with. More to come!
- Wreak havoc while flexibly adapting to the 5+ types of ever-changing battlegrounds.
- Position your robots, capture important points, exploit high ground, protect the fortress, make sure the key robot survives, and so on...
- Tweak and customize your robots using chips. Collect chips of different shapes, and arrange them in the best way possible to maximize your robot's abilities.
- Expand your robot army by destroying the enemy's robots, and win parts to craft new robots with. Each robot is the result of a different recipe, and what parts you will actually get is a matter of pure luck.
- Compete against other players in online battles and climb the leaderboards.
- Expand your army, mostly through sheer force, but also via diplomacy and the accumulation of riches.
- Fight your way though the non-linear world domination campaign; face opponents with far superior equipment.
Win the match, craft a new robot, upgrade it, and dominate the world one region at a time. Good luck on your mission!
- OS: Supported by SteamMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Supported by SteamMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
- Storage: 2 GB available space
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