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Thanks to our community members' help, we were able to pin point and fix the campaign save bug that happens after you destroy 1 enemy on the campaign that has more than 1 enemies. Thanks for your continued interest in Ground Breakers, we are still trying to improve it.
Thanks to our community members' help, we were able to pin point and fix the campaign save bug that happens after you destroy 1 enemy on the campaign that has more than 1 enemies. Thanks for your continued interest in Ground Breakers, we are still trying to improve it.
Just look at the title, this version is just some critical bug fixes. Because critical bugs are urgent, and need hot fix. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
Just look at the title, this version is just some critical bug fixes. Because critical bugs are urgent, and need hot fix. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
A player helped pointing out the bug with resolution changing results in disappear UI and the game didn't un-pause after the option window closed so this is our top priority to send a hot fix. Aside from that, I'll list all the change that worth being mentioned here:
A player helped pointing out the bug with resolution changing results in disappear UI and the game didn't un-pause after the option window closed so this is our top priority to send a hot fix. Aside from that, I'll list all the change that worth being mentioned here:
This version bring changes from the beta branch to the official version, you could read the feature below: Experimental Build - Version 2.0.14 Multiple Profiles Experimental Build - Version 2.1.0 Auto Tasking And more! Aside from sending a team to the infinity mine, you could also send another team to fight a scenario opponent now for chips and other stuffs. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
This version bring changes from the beta branch to the official version, you could read the feature below: Experimental Build - Version 2.0.14 Multiple Profiles Experimental Build - Version 2.1.0 Auto Tasking And more! Aside from sending a team to the infinity mine, you could also send another team to fight a scenario opponent now for chips and other stuffs. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
This is an earlier deployment of auto tasking where you can just send a team of robot to salvage the infinity mine and get the parts while you're doing something else. Or just getting low quality parts for the robots that you haven't crafted yet while mining higher quality parts.
It's a beginning part of a bigger function that will come out sooner or later.
Stay tuned!
Profile list will still stay in the experimental build for further upgrade.
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HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta).
Keep in mind that the experimental build has new features so once you switch to it your data will still be fine but you can't switch back as it's not backward compatible
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New version detail
1. New features:
This is an earlier deployment of auto tasking where you can just send a team of robot to salvage the infinity mine and get the parts while you're doing something else. Or just getting low quality parts for the robots that you haven't crafted yet while mining higher quality parts.
It's a beginning part of a bigger function that will come out sooner or later.
Stay tuned!
Profile list will still stay in the experimental build for further upgrade.
----------------------------------------------------------------------------------------------
HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta).
Keep in mind that the experimental build has new features so once you switch to it your data will still be fine but you can't switch back as it's not backward compatible
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New version detail
1. New features:
This version is only uploaded to the beta branch and not the default one.
We are experimenting with multiple profiles. Basically players could choose a new profile and replay from the beginning. Initially we want to backup player progress to both the steam cloud and hard disk but the way we did thing make it really hard so the steam cloud will have to be delayed further more. Losing progress is a really serious problem so we will keep improving profile save/load process.
Also Ria has changed her appearance.
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HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta)
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New version detail
1. New features:
This version is only uploaded to the beta branch and not the default one.
We are experimenting with multiple profiles. Basically players could choose a new profile and replay from the beginning. Initially we want to backup player progress to both the steam cloud and hard disk but the way we did thing make it really hard so the steam cloud will have to be delayed further more. Losing progress is a really serious problem so we will keep improving profile save/load process.
Also Ria has changed her appearance.
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HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta)
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New version detail
1. New features:
We have to disable cloud save until we make sure it won't affect player data. Sorry if it cause you any trouble and if it already had, lets us know and we will try to come up with some solutions. Happy gaming!
We have to disable cloud save until we make sure it won't affect player data. Sorry if it cause you any trouble and if it already had, lets us know and we will try to come up with some solutions. Happy gaming!
Steam client update may have messed up with the cloud save somehow, some players who previously using local data experienced data loss. Pls don't open ground breakers until we completely remove steam cloud support. Your data will be safe even with steam cloud enabled earlier but we will no longer support steam cloud.
We used the wrong configuration for the server and it was not reliable for live battle. We fix that now and hopefully it fix the issues some of you have due to bad server. Tell us if you still encounter live battle problems.
We used the wrong configuration for the server and it was not reliable for live battle. We fix that now and hopefully it fix the issues some of you have due to bad server. Tell us if you still encounter live battle problems.
Proudly introduce stealthy https://www.youtube.com/watch?v=GMjYg7MIN2g Stealthy is a full assault robot, he/she has the highest damage output in the game till now and also the squishiest. It's skills damage is scaled by Normal attack damage make it quite different from other damage dealers. And they can turn invisible. In their invisible form's their attack damage is double, skills damage is affected too. When getting detected by an enemy, they will ambush that enemy with really high damage attack. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
Proudly introduce stealthy https://www.youtube.com/watch?v=GMjYg7MIN2g Stealthy is a full assault robot, he/she has the highest damage output in the game till now and also the squishiest. It's skills damage is scaled by Normal attack damage make it quite different from other damage dealers. And they can turn invisible. In their invisible form's their attack damage is double, skills damage is affected too. When getting detected by an enemy, they will ambush that enemy with really high damage attack. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
This version is mostly small fixes. We are preparing to push out a bigger path really soon after this. ---------------------------------------------------------------------------------------------- New version detail 1. Tweaks and Balancing:
This version is mostly small fixes. We are preparing to push out a bigger path really soon after this. ---------------------------------------------------------------------------------------------- New version detail 1. Tweaks and Balancing:
We decided to add another stat for the World Map's region called Order. Order is reduced after each battle and slow recover after each turn. This stat will ease the pain of losing a little as your battle still has some effects and could increase the chance of winning the following battles ---------------------------------------------------------------------------------------------- New version detail 1. New features:
Yeah, I decided to reset the numbering to 1 so we know this is the full release update instead of early access update. This is also a small update compare to previous patches. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
As you may have already noticed, our recent patches from the past month
have all been named Release Candidates. That can only mean one thing: We
are transitioning from early access to full release.
Though we considered extending the Early Access process further, the team
agrees Ground Breakers has leveled up to a feature-complete, full game now
and is ready to serve a larger audience.
We are really proud of our overall progress and we couldn’t have done it
without the help from our Early Access players. Thanks for all your
patience and understanding when encountering bugs or portions of bad
design. The feedback and suggestions have helped make the game what it is
today -- just check the community posts and patch notes, and you’ll know
what I'm talking about.
Most importantly, this does not mean will we stop polishing and fixing the
game -- we have a lot of ideas for new features that we hope to integrate
after launch.
Please help us spread the word: Ground Breakers 1.0 arrives June 15!
The new release candidate has arrived! We are finishing the steam-trio: Trading cards, achievement, and the already included cloud save. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
The new release candidate has arrived! We just had to keep updating sorry. And we will keep updating, not really sorry about that. What's the more notable new shiny thing? The Chip combine feature: You can now combine bad chips to better chips. The function will be unlocked if your level is greater than or equal 4, like with other chip processing features. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
It's been 3 weeks since our last update. The reason is still Parse.com. We used Parse to host our online contents but Facebook just shut down the service so we have to spend a S load of time to migrate it to another service. The time that could be use to improve player's experience. It's done now and we still managed to sneak in some improvement before transitioning to the full release. This patch is mostly contains of bug fixing and small tweaks. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
We are preparing for the full release transition. Tying up loose ends. We made the infinity mine 100th floor available, but the mine will receive further update with original bosses, like a cyborg dragon because mystic force is coming to Ground Breakers world. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
I'm on a lots of coffee, it's hard for me to sleep now :). The zombiefication has begun. Enough about me, lets talk about the game. We are still improving the campaign and the relation between organization. In the campaign, Organizations have hatred toward each other, "make war not love" kind of stuff. Hatred affect a lots of things, from your success rate to make alliance, to Buying region, and who hate you will love to attack you. Hatred raise naturally when organizations attack each other, or do some dirty stuff, like causing riot to happen on enemy land, poach enemy's officers. You could also reduce hatred by release other side's prisoners, or just wait till your hater get familiar with you. The robot repairing is also updated, repairing them will take some turns so players could try different robots. Of course you could always focus on keeping your robots from getting damaged to abuse them. and CLOUD SAVE! ---------------------------------------------------------------------------------------------- New version detail 1. New features:
The last week has been spent on tweaking, since we released a really big update so it's necessary. There are nothing new exciting but the improvement will help enhance player's experience nonetheless. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
[quote]It's been a long time since our last patch. The reason is not because the development is slowed down or something like that, we have been working on the really big update for Campaign - the Combat Officers system. And it's a really large system! http://steamcommunity.com/sharedfiles/filedetails/?id=637582119 Since the game's theme is Companies trying to take over the work, we are adding human management, employment, salary, loyalty... for campaign mode. You will have to try to find for best talents or steal it from other companies and keep them loyal to you. http://steamcommunity.com/sharedfiles/filedetails/?id=637581807 Combat Officers stats affect the whole robot team so it'll add another depth to the battle without increasing the complexity of the control system. These will only affect Campaign mode and planned to be release in the middle of March so stay tuned.[/quote] This is a huge update for the campaign mode and I feel very proud to introduce this new system to our campaign. It'll definitely help you enjoy the campaign way more than before! Aside from Combat Officer system, every other features are suggested by our community member. Thanks for keep on helping us :). Our community is tiny but we are very lucky for having though helpful people on board. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
It's been a long time since our last patch. The reason is not because the development is slowed down or something like that, we have been working on the really big update for Campaign - the Combat Officers system. And it's a really large system! http://steamcommunity.com/sharedfiles/filedetails/?id=637582119 Since the game's theme is Companies trying to take over the work, we are adding human management, employment, salary, loyalty... for campaign mode. You will have to try to find for best talents or steal it from other companies and keep them loyal to you. http://steamcommunity.com/sharedfiles/filedetails/?id=637581807 Combat Officers stats affect the whole robot team so it'll add another depth to the battle without increasing the complexity of the control system. These will only affect Campaign mode and planned to be release in the middle of March so stay tuned.
[quote]Chip Compressor items which will be used to reduce chip's size. Less chip size = more chips on board. [/quote] You have the chip compression item called Compressor Tokens, now it can be used by the Compress feature in the Unit management screen. Note that you can only use it once you reached a certain level. Give it a try! http://steamcommunity.com/sharedfiles/filedetails/?id=623857912 ---------------------------------------------------------------------------------------------- New version detail 1. Fix bugs:
While waiting for additional arts, we made more mine floors for better challenges. ---------------------------------------------------------------------------------------------- New version detail 1. Fix bugs:
We made some change to defend skills - The skill that associated to specific maps and place under the right bar instead of left bar like unit's skills. While most of them remain unchanged, we made some of them become a roulette skills, where you spin the roulette and stop it then hope for the best, you could try to timing it to some extend but it's still mostly random. We also adding Chip Compressor items which will be used to reduce chip's size. Less chip size = more chips on board. If you managed to get a good result with defend skills, your chance of getting chip compressor will be improved. http://steamcommunity.com/sharedfiles/filedetails/?id=608489928 We also transferred these fixes/features to the default branch: [quote=Update 6] 1. Fix bugs:
The last week is dedicated to enemy improvement to increase player's enjoyment, you can't feel good after beating a dumb and weak enemy after all. http://steamcommunity.com/sharedfiles/filedetails/?id=603377540 ----------------------------------------------------------------------- New version detail 1. Fix bugs:
Our focus in the previous week was to fine tune the Infinity Mine and the new "Robot Upgrade" feature. https://www.youtube.com/watch?v=D-pJDKD8Z7c Here is the Infinity Mine's feature that has been introduced since last week on the beta branch [quote=Update 4] We feel like the game lack goal, objectives and progress so we are adding Infinity mine mode and Player's level. Those 2 mentioned above will be featured in the beta version, you could change the game property to beta to use it any time you want. Note that the beta version will likely have more bugs than default version. Infinity Mine Well not infinity yet! We are only testing 10 levels at the moment. The mine is a great place to farm for robot parts, and higher material parts like Silver, Gold... instead of just Iron parts like at other places. The format is changed from balance to us vs a lots of them, smaller robots and big bosses. It's extremely hard! [/quote] Now the boss is smarter but we reduce the minions spawn rate to balance it. Previously the higher material parts can't be used yet. We added it to the robot upgrade function now, just go to the Lab and click on tab upgrade to use it. Pls tell us what you think so we could make it better. Aside form these new features we still continue with bug fixing and balancing. ----------------------------------------------------------------------- New version detail 1. Fix bugs:
We fixed more bugs on the default branch and uploaded the version 1.0.28. We feel like the game lack goal, objectives and progress so we are adding Infinity mine mode and Player's level. Those 2 mentioned above will be featured in the beta version, you could change the game property to beta to use it any time you want. Note that the beta version will likely have more bugs than default version. Infinity Mine Well not infinity yet! We are only testing 10 levels at the moment. The mine is a great place to farm for robot parts, and higher material parts like Silver, Gold... instead of just Iron parts like at other places. The format is changed from balance to us vs a lots of them, smaller robots and big bosses. It's extremely hard! Player Leveling Player leveling help reduce the learning curve's steep for new player and give you some sense of progression (you will get stronger chips and more robot's blueprints as you leveling). ----------------------------------------------------------------------- New version detail 1. Fix bugs:
The previous week we have been focusing on balance and bug fix for the default branch. And Adding player level, Mining dungeon for beta branch. When it's done you will be able to play it on beta branch, anyone is welcome to try it. ----------------------------------------------------------------------- New version detail 1. Fix bugs:
With the help of a dedicated community member, we have been able to revised and fixed almost all grammatical errors and spelling mistakes in Robot's descriptions, skills descriptions and chips descriptions as well as all dialogs in game. I think that will boost player's enjoyment greatly, no more eating on a dirty plate! ----------------------------------------------------------------------- New version detail 1. Fix bugs:
We introduce to you the new god in town - Minig0d, the master of space and time. Minig0d could create a Private Dimension on the battlefield and manipulate the reality within it. It possess physical shape reflects its creator's desire to be closed to their deity.
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