Thanks to our community members' help, we were able to pin point and fix the campaign save bug that happens after you destroy 1 enemy on the campaign that has more than 1 enemies. Thanks for your continued interest in Ground Breakers, we are still trying to improve it.
Thanks to our community members' help, we were able to pin point and fix the campaign save bug that happens after you destroy 1 enemy on the campaign that has more than 1 enemies. Thanks for your continued interest in Ground Breakers, we are still trying to improve it.
Just look at the title, this version is just some critical bug fixes. Because critical bugs are urgent, and need hot fix. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- None, this is a bug fix patch.
- Buff Minig0d, mostly heat cost reduction, skill cooldown and range tweak.
- Store battle log's open status (so you don't have to toggle it each times you play the game).
- Reduce the quality of unknown officer (right now some of them are better than re-known officers and that's not intended).
- Fixed a bug on scenario when you cleared all 8 floors, it fails to show the floors again.
- Fixed wrong chip icons in the Delegate Scenario reward.
- Fixed a bug happens when you craft a robot in the campaign and switch to unit scene, the game will fail to show the full list of robots you have.
- Fixed a bug when you can't exit the auto mine's formation setting screen if you clicked on the "Formation" button multiple times too fast.
- Fixed a minor bug when the game shows wrong officer avatars at the end of the officer list if the list is too long.
- Fixed a bug when action point doesn't get reduced after hiring a re-known officer( the one that said some blah blah blah when you hire them).
Just look at the title, this version is just some critical bug fixes. Because critical bugs are urgent, and need hot fix. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- None, this is a bug fix patch.
- Buff Minig0d, mostly heat cost reduction, skill cooldown and range tweak.
- Store battle log's open status (so you don't have to toggle it each times you play the game).
- Reduce the quality of unknown officer (right now some of them are better than re-known officers and that's not intended).
- Fixed a bug on scenario when you cleared all 8 floors, it fails to show the floors again.
- Fixed wrong chip icons in the Delegate Scenario reward.
- Fixed a bug happens when you craft a robot in the campaign and switch to unit scene, the game will fail to show the full list of robots you have.
- Fixed a bug when you can't exit the auto mine's formation setting screen if you clicked on the "Formation" button multiple times too fast.
- Fixed a minor bug when the game shows wrong officer avatars at the end of the officer list if the list is too long.
- Fixed a bug when action point doesn't get reduced after hiring a re-known officer( the one that said some blah blah blah when you hire them).
A player helped pointing out the bug with resolution changing results in disappear UI and the game didn't un-pause after the option window closed so this is our top priority to send a hot fix. Aside from that, I'll list all the change that worth being mentioned here:
- Fix the audio volume setting and some other options didn't get saved.
- Fix rollur's AI sometimes try to roll to a nonsense position.
- Balance the Hijacked game mode, you can now use another robot to stand next to the hijacked one to take the hijacker from him/her/apache. In the easier battle, the enemy in this mode will also only have 4 robots max since having the hijacked robot is already a big disadvantage.
A player helped pointing out the bug with resolution changing results in disappear UI and the game didn't un-pause after the option window closed so this is our top priority to send a hot fix. Aside from that, I'll list all the change that worth being mentioned here:
- Fix the audio volume setting and some other options didn't get saved.
- Fix rollur's AI sometimes try to roll to a nonsense position.
- Balance the Hijacked game mode, you can now use another robot to stand next to the hijacked one to take the hijacker from him/her/apache. In the easier battle, the enemy in this mode will also only have 4 robots max since having the hijacked robot is already a big disadvantage.
This version bring changes from the beta branch to the official version, you could read the feature below: Experimental Build - Version 2.0.14 Multiple Profiles Experimental Build - Version 2.1.0 Auto Tasking And more! Aside from sending a team to the infinity mine, you could also send another team to fight a scenario opponent now for chips and other stuffs. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Delegate battles.
- Delegate battles and Auto mining will now give ores.
- The game will now remember your last selected profile.
- Only unlock the auto mining feature after you cleared infinity floor 15
- Fixed a bug on multiplayer battle.
This version bring changes from the beta branch to the official version, you could read the feature below: Experimental Build - Version 2.0.14 Multiple Profiles Experimental Build - Version 2.1.0 Auto Tasking And more! Aside from sending a team to the infinity mine, you could also send another team to fight a scenario opponent now for chips and other stuffs. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Delegate battles.
- Delegate battles and Auto mining will now give ores.
- The game will now remember your last selected profile.
- Only unlock the auto mining feature after you cleared infinity floor 15
- Fixed a bug on multiplayer battle.
This is an earlier deployment of auto tasking where you can just send a team of robot to salvage the infinity mine and get the parts while you're doing something else. Or just getting low quality parts for the robots that you haven't crafted yet while mining higher quality parts.
It's a beginning part of a bigger function that will come out sooner or later.
Stay tuned!
Profile list will still stay in the experimental build for further upgrade.
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HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta).
Keep in mind that the experimental build has new features so once you switch to it your data will still be fine but you can't switch back as it's not backward compatible
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New version detail
1. New features:
- Auto Mining
- Increase Blue Arrow's Owl EXP while using it, it will give 50EXP instead of 30.
- Infinity Mine Bosses will now always carry some debuff resistant chips to prevent water leak abuse.
- Fixed a minor issue with the camera while the ground is breaking.
- Fixed a bug when the skill Extended Dagger could kill the boss in 1 hit.
- Fixed a minor bug when the projectiles carry a missed debuff to the next attack.
- Fixed a major bug when sometimes you can't exit the Unit Management scene.
This is an earlier deployment of auto tasking where you can just send a team of robot to salvage the infinity mine and get the parts while you're doing something else. Or just getting low quality parts for the robots that you haven't crafted yet while mining higher quality parts.
It's a beginning part of a bigger function that will come out sooner or later.
Stay tuned!
Profile list will still stay in the experimental build for further upgrade.
----------------------------------------------------------------------------------------------
HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta).
Keep in mind that the experimental build has new features so once you switch to it your data will still be fine but you can't switch back as it's not backward compatible
----------------------------------------------------------------------------------------------
New version detail
1. New features:
- Auto Mining
- Increase Blue Arrow's Owl EXP while using it, it will give 50EXP instead of 30.
- Infinity Mine Bosses will now always carry some debuff resistant chips to prevent water leak abuse.
- Fixed a minor issue with the camera while the ground is breaking.
- Fixed a bug when the skill Extended Dagger could kill the boss in 1 hit.
- Fixed a minor bug when the projectiles carry a missed debuff to the next attack.
- Fixed a major bug when sometimes you can't exit the Unit Management scene.
This version is only uploaded to the beta branch and not the default one.
We are experimenting with multiple profiles. Basically players could choose a new profile and replay from the beginning. Initially we want to backup player progress to both the steam cloud and hard disk but the way we did thing make it really hard so the steam cloud will have to be delayed further more. Losing progress is a really serious problem so we will keep improving profile save/load process.
Also Ria has changed her appearance.
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HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta)
----------------------------------------------------------------------------------------------
New version detail
1. New features:
- Multiple profiles.
- Update chip Sturdy body mechanic; the unit now can't die on the turn it is activated.
- Improved the chips graphic effect, make sure it's easier to understand.
- Fixed a bug when player could release the enemy officer whom is not in player's prison.
- Fixed a bug when player could raise the enemy officer's salary after player acquired Spy ability.
- Fixed a bug when player try to immediately combine the combined output chip, the mentioned chip won't be deleted after being used as a combine material.
- Fixed a bug when the game hang after war priest respawned.
- Fixed a bug region order get restore 2 times in 1 turn if player save right after their turn start then reload it again.
- Fixed a bug when Force Shield could be activated many times.
- Fixed a bug when the Lava map skill won't affect the enemy.
This version is only uploaded to the beta branch and not the default one.
We are experimenting with multiple profiles. Basically players could choose a new profile and replay from the beginning. Initially we want to backup player progress to both the steam cloud and hard disk but the way we did thing make it really hard so the steam cloud will have to be delayed further more. Losing progress is a really serious problem so we will keep improving profile save/load process.
Also Ria has changed her appearance.
----------------------------------------------------------------------------------------------
HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta)
----------------------------------------------------------------------------------------------
New version detail
1. New features:
- Multiple profiles.
- Update chip Sturdy body mechanic; the unit now can't die on the turn it is activated.
- Improved the chips graphic effect, make sure it's easier to understand.
- Fixed a bug when player could release the enemy officer whom is not in player's prison.
- Fixed a bug when player could raise the enemy officer's salary after player acquired Spy ability.
- Fixed a bug when player try to immediately combine the combined output chip, the mentioned chip won't be deleted after being used as a combine material.
- Fixed a bug when the game hang after war priest respawned.
- Fixed a bug region order get restore 2 times in 1 turn if player save right after their turn start then reload it again.
- Fixed a bug when Force Shield could be activated many times.
- Fixed a bug when the Lava map skill won't affect the enemy.
We have to disable cloud save until we make sure it won't affect player data. Sorry if it cause you any trouble and if it already had, lets us know and we will try to come up with some solutions. Happy gaming!
We have to disable cloud save until we make sure it won't affect player data. Sorry if it cause you any trouble and if it already had, lets us know and we will try to come up with some solutions. Happy gaming!
Steam client update may have messed up with the cloud save somehow, some players who previously using local data experienced data loss. Pls don't open ground breakers until we completely remove steam cloud support. Your data will be safe even with steam cloud enabled earlier but we will no longer support steam cloud.
We used the wrong configuration for the server and it was not reliable for live battle. We fix that now and hopefully it fix the issues some of you have due to bad server. Tell us if you still encounter live battle problems.
We used the wrong configuration for the server and it was not reliable for live battle. We fix that now and hopefully it fix the issues some of you have due to bad server. Tell us if you still encounter live battle problems.
Proudly introduce stealthy https://www.youtube.com/watch?v=GMjYg7MIN2g Stealthy is a full assault robot, he/she has the highest damage output in the game till now and also the squishiest. It's skills damage is scaled by Normal attack damage make it quite different from other damage dealers. And they can turn invisible. In their invisible form's their attack damage is double, skills damage is affected too. When getting detected by an enemy, they will ambush that enemy with really high damage attack. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Stealthy, check it out in the game.
- New chip "Resistance Coat": Increase debuff resistance by 1 - 20%/chip. You could sacrifice 5 chip slots to make your robot 100% resistance to stun, water leak and other debuff.
- Motion Blur, looks nice, tell me what you think about that.
- Update Wingenal's skill effects and some other effects.
- Fixed a bug where Blue Arrow's owl detect the invisible ally and it should not.
- Fixed a bug when AI still sometimes take invisible player's robots into consideration.
- Fixed a minor bug when chip's effect is showing on invisible enemies.
Proudly introduce stealthy https://www.youtube.com/watch?v=GMjYg7MIN2g Stealthy is a full assault robot, he/she has the highest damage output in the game till now and also the squishiest. It's skills damage is scaled by Normal attack damage make it quite different from other damage dealers. And they can turn invisible. In their invisible form's their attack damage is double, skills damage is affected too. When getting detected by an enemy, they will ambush that enemy with really high damage attack. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Stealthy, check it out in the game.
- New chip "Resistance Coat": Increase debuff resistance by 1 - 20%/chip. You could sacrifice 5 chip slots to make your robot 100% resistance to stun, water leak and other debuff.
- Motion Blur, looks nice, tell me what you think about that. [*Update Wingenal's skill effects and some other effects.
- Fixed a bug where Blue Arrow's owl detect the invisible ally and it should not.
- Fixed a bug when AI still sometimes take invisible player's robots into consideration.
- Fixed a minor bug when chip's effect is showing on invisible enemies.
This version is mostly small fixes. We are preparing to push out a bigger path really soon after this. ---------------------------------------------------------------------------------------------- New version detail 1. Tweaks and Balancing:
- Increase Gumshot's powerful gum damage by 10.
- Increase Gumshot's Acid Zone damage by 5.
- Increase Angel01 attack damage by 5.
- Increase Angel01's Shield by 10.
- Reduce Combine/Compress chip price. Increase success chance.
- Ice Fist and Electrika won't stack on a missed skill anymore.
- Scenario victory by elimination will also give you the last dropped items since you don't get a chance to collect them yourself.
- Increase Force Shield activate requirement from 20% - 40% remaining HP
- Fixed a bug when Rollur's Fortress didn't halve skill damage
- Fixed a critical bug when the game hang if you clicked on the Chip shape filter whiling combining chip.
This version is mostly small fixes. We are preparing to push out a bigger path really soon after this. ---------------------------------------------------------------------------------------------- New version detail 1. Tweaks and Balancing:
- Increase Gumshot's powerful gum damage by 10.
- Increase Gumshot's Acid Zone damage by 5.
- Increase Angel01 attack damage by 5.
- Increase Angel01's Shield by 10.
- Reduce Combine/Compress chip price. Increase success chance.
- Ice Fist and Electrika won't stack on a missed skill anymore.
- Scenario victory by elimination will also give you the last dropped items since you don't get a chance to collect them yourself.
- Increase Force Shield activate requirement from 20% - 40% remaining HP
- Fixed a bug when Rollur's Fortress didn't halve skill damage
- Fixed a critical bug when the game hang if you clicked on the Chip shape filter whiling combining chip.
We decided to add another stat for the World Map's region called Order. Order is reduced after each battle and slow recover after each turn. This stat will ease the pain of losing a little as your battle still has some effects and could increase the chance of winning the following battles ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Region's Order: it's basically a region's HP. It reduce when you attack it and restore a small amount every turn.
- Double the chip types unlock speed.
- Make it easier to find the correct combination of parts for recipe.
- Make the projectile's path look smoother.
- Buff minig0d further more.
- Update Blue Arrow Attack animation so player could keep track of it better.
- Blue Arrow's Owl attack will increase by 20% after each attack.
- Increase the amount of gold reward for level up since we have many more actions that need gold now.
- Increase the amount of chips reward for level up.
- Increase the extract chip rate when the battle ends.
- Highlight the corresponding robot when mouse over its avatar on the robot queue.
- Save shift map info in the World Map (when you click the Up/Down/Left/Right button).
- Tweak the number of AI per World Map's size.
- Fixed a critical game hanging bug caused by WarPriest in the Campaign.
- Fixed a critical game hanging bug caused by AntiBot's death.
- Fixed a graphic glitch when using Snow's defend skill.
- Fixed a bug when you win when you click surrender.
Yeah, I decided to reset the numbering to 1 so we know this is the full release update instead of early access update. This is also a small update compare to previous patches. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Robot renaming: So you could build a family team.
- Add campaign reward. I know campaign still need a lot of works to do.
- Further more reduce the infinity mine first 10 levels' difficulty.
- Bonus Officer EXP when win again better officers on Campaign.
- Fixed some description bugs. E.G White Knight does 60 + 40 per revenge damage instead of 10 per revenge.
- Fixed a minor bug when player's Action Points are fully restored after the first officer recruitment.
- Fixed a minor bug when player could still click on some button on the main menu when there is a conversation going on.
As you may have already noticed, our recent patches from the past month
have all been named Release Candidates. That can only mean one thing: We
are transitioning from early access to full release.
Though we considered extending the Early Access process further, the team
agrees Ground Breakers has leveled up to a feature-complete, full game now
and is ready to serve a larger audience.
We are really proud of our overall progress and we couldn’t have done it
without the help from our Early Access players. Thanks for all your
patience and understanding when encountering bugs or portions of bad
design. The feedback and suggestions have helped make the game what it is
today -- just check the community posts and patch notes, and you’ll know
what I'm talking about.
Most importantly, this does not mean will we stop polishing and fixing the
game -- we have a lot of ideas for new features that we hope to integrate
after launch.
Please help us spread the word: Ground Breakers 1.0 arrives June 15!
The new release candidate has arrived! We are finishing the steam-trio: Trading cards, achievement, and the already included cloud save. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Achievements
- Trading cards (currently in review by steam)
- New unit war priest, who could switch between a healer or a warrior whenever you want to.
- Add NPC miner, which is a big boss but from our side, he only appear on boss levels since the Floor 15 in the infinity mine and could only be activated/deactivated. His power is equal to the enemy bosses and he act on his own when activated.
- Enemy officer tags are now visible in the campaign while selecting robots and officers for the battle. It helps indicate the difficulty.
- Reduce the requirement for Cablenex's Long neck big mouth, it's easier to pick a bounced back position now
- Increase sell chip price
- Lower quality parts will drop along side higher quality parts in the infinity mine but the overall drop rate also increased by 60% so your chance to get highest quality parts is still the same
- Furthermore reduce difficulty
- Furthermore improve the tutorial's ease of use
- Fixed a bug caused by formation length on different game modes
- Fixed a bug when player can't create profile
- Fixed a cloud save bug when it didn't send the infinity mine info
- Fixed a rare game hanging bug while leveling up on the main menu
- Fixed Angel00's boss Judgement bug. He will lose 1 range when switch back to melee before the fix.
- Fixed a bug when player didn't get level up reward for the first 2 levels (I'm sorry)
The new release candidate has arrived! We just had to keep updating sorry. And we will keep updating, not really sorry about that. What's the more notable new shiny thing? The Chip combine feature: You can now combine bad chips to better chips. The function will be unlocked if your level is greater than or equal 4, like with other chip processing features. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Show stats for higher material when upgrading robots
- Add speed up feature that increase enemy's speed. Because who like to wait?
- Add the combine chip feature
- Add the fuse compressor feature. Compressor is use to reduce chip size as you may know it already and better chip require better compressor. Now you could create better compressors from bad compressors. Cheers
- Add inventory log, it stay at the same position and the battle log, you could switch them anytime and the Inventory log will show all the items that you have picked up in the current battle.
- Optimize robot destroy effect, it won't cause low frame rate anymore
- Robot models will now reflect their materials in the Lab and Unit scenes.
- Minig0d first skill can now be reused without cooldown if it kill an enemy
- After using the 3rd skill, Minig0d could now act agian immediately, just like Antibot 3rd skill
- Tweak chipboard slot unlock price, the total price to unlock the full board will be the same but the price to unlock early slots will be cheaper than later. The more slots you unlocked on a board, the expensive it get to unlock new slot.
- Update minig0d recipe to match his appearance.
- Show player level in the campaign.
- Reduce difficulty once more. They are still too hard.
- Increase the gold reward amount based on enemy difficulty.
- Increase success rate for hiring officers dynamically. The more you fail, the higher your success rate become.
- Fixed a bug when Rollur jump and didn't lose his fortress form.
- Fixed a bug when enemy Antibot won't use the Anti-engine skill in the infinity mine
- Fixed a bug happens when a robot get killed by reflect damage which result in all kind of weird behaviours
- Fixed a wrong model display in infinity mine. The Palaidum robot sometimes shown as an Iron robot.
- Fixed a bug when a boss's box drop at an unit's position
- Fixed a bug when the chip Strength Study give more damage than intended for the first few turns then stop giving additional damage for later turn which is wrong. The chip is awesome for long battle, use it!
- Fixed a wrong display number in the Damage row when equip Strength Study
- Fixed wrong skills' info in the Unit scene
- Fixed a climbing cost bug when it cost less than it should if your ally stand in the way. Yeah your ally won't help you climb.
- Fixed a bug when you can't sell chip if you do not match the level requirement to use it. You should be able to sell whatever you want.
- Fixed a bug when the springs won't appear due to the multiple-movements feature.
- Fixed a wrong fortress range bug after leveled up the skill; it won't increase on level up before, it will now.
- Fixed a critical bug when a region could be upgraded beyond it's max level due to a save/load error.
- Fixed a bug when Armstrong could damage his ally with the 3rd skill
It's been 3 weeks since our last update. The reason is still Parse.com. We used Parse to host our online contents but Facebook just shut down the service so we have to spend a S load of time to migrate it to another service. The time that could be use to improve player's experience. It's done now and we still managed to sneak in some improvement before transitioning to the full release. This patch is mostly contains of bug fixing and small tweaks. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Add hire officers tutorial since many players seem to not noticing it at the moment
- Add robot help entry
- Buff Minig0d, am I the only one using him? He is great for boss fight guys
- Reduce first few campaign matches' difficulty, just a few though
- Update the main quest flow to make it looser
- Add missing parts notice while trying to upgrade robots for more clue
- Allow resolution change without restarting the game
- Allow the attack, skill and movement highlights to float on the water surface
- Reduce multi-players matching time
- Fixed the zero volume bug when first start the game
- Fixed a bug when the quest icon disappear sometimes
- Fixed a bug when a cleared basement being locked after you go back and beat the shallower basements
- Fixed a bug when player could see his enemy robot's movement under invisible effect on multi-players
We are preparing for the full release transition. Tying up loose ends. We made the infinity mine 100th floor available, but the mine will receive further update with original bosses, like a cyborg dragon because mystic force is coming to Ground Breakers world. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Allow players to change graphic quality (it could looks better now, I hope)
- Unlock Infinity Mine floors from 16 to 100, test your tactical prowess now!
- Make the quest button more obvious
- Reduce skill tutorial difficulty
- Make robot reparation zone looks more obvious
- Show officers potential when gaining EXP so you could know why he get 50EXP but she get 75.
- Fixed a duplicate chips bug, sorry we won't tell you how to do it
- Fixed a bug when the option window is open but player could still enter tutorials.
- Fixed wrong chip filter icons
I'm on a lots of coffee, it's hard for me to sleep now :). The zombiefication has begun. Enough about me, lets talk about the game. We are still improving the campaign and the relation between organization. In the campaign, Organizations have hatred toward each other, "make war not love" kind of stuff. Hatred affect a lots of things, from your success rate to make alliance, to Buying region, and who hate you will love to attack you. Hatred raise naturally when organizations attack each other, or do some dirty stuff, like causing riot to happen on enemy land, poach enemy's officers. You could also reduce hatred by release other side's prisoners, or just wait till your hater get familiar with you. The robot repairing is also updated, repairing them will take some turns so players could try different robots. Of course you could always focus on keeping your robots from getting damaged to abuse them. and CLOUD SAVE! ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Apply Hatred for campaign
- Release officer will reduce hatred
- Add campaign log, it's similar to the battle log so it'll help player keep track of what's going on better.
- Add Telescope Power Card, it help you detect the type of adjacent regions so you could choose where to attack next to suit your goal.
- Add Media Hijack Power Card, after you acquired this Power Card, you could use money to manipulate an enemy's region media causing it to riot if you success and spend enough money. Money is power.
- Add Steam Cloud Save.
- Repairing robots take turns
The last week has been spent on tweaking, since we released a really big update so it's necessary. There are nothing new exciting but the improvement will help enhance player's experience nonetheless. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Add campaign tutorial.
- Officers quit when their loyalty is low.
- AI will not fire officer right after hiring
- Tweak campaign's difficulty so it's more forgiving toward new players but still challenging after a while
- AI won't sell a region if there are only you and them on the map
- Double max action point but also double the action point required to attack a region. Other command will cost 1 action point.
- Fixed a bug when player undo after the map skill "Shuffle" will return robots to the wrong position.
- Fixed a bug when an enemy robot doing multiple moves under "lost control" debuff
- Fixed a bug when players can't enter multiplayer
- Fixed a minor bug caused by enemy's extended claw
- Fixed a bug when enemy's robots didn't get tag benefit from their officers if players don't assign officer for that match
- Fixed a bug when player didn't love action point while trying to poach enemy's officer
- Fixed a bug happen after an organization slides their capital region to another continent.
- Fixed a critical bug when Armstrong use his first skill on a robot and that robot die by the skill will cause the game to hang.
- Fixed a critical bug cause by buying a region
- Fixed a bug when open the robot list, the durability stat displays the wrong number after some actions
[quote]It's been a long time since our last patch. The reason is not because the development is slowed down or something like that, we have been working on the really big update for Campaign - the Combat Officers system. And it's a really large system! http://steamcommunity.com/sharedfiles/filedetails/?id=637582119 Since the game's theme is Companies trying to take over the work, we are adding human management, employment, salary, loyalty... for campaign mode. You will have to try to find for best talents or steal it from other companies and keep them loyal to you. http://steamcommunity.com/sharedfiles/filedetails/?id=637581807 Combat Officers stats affect the whole robot team so it'll add another depth to the battle without increasing the complexity of the control system. These will only affect Campaign mode and planned to be release in the middle of March so stay tuned.[/quote] This is a huge update for the campaign mode and I feel very proud to introduce this new system to our campaign. It'll definitely help you enjoy the campaign way more than before! Aside from Combat Officer system, every other features are suggested by our community member. Thanks for keep on helping us :). Our community is tiny but we are very lucky for having though helpful people on board. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
- Combat Officer system goes with specific tags for robot, this is a very big system. Long story short, each combat officer will help specific set of robots based on their "tags"
- Add autosave feature for campaign and ask for save when users quit
- You can now Sell chip
- You can now clear a chip board
- Storage can now only store 150 chips, you will have to sell the bad chips to make slots for good chips as you progress.
- Robots destroyed on a specific campaign will have to be repaired before you could use them again. This won't affect other mode and other campaign.
- Add more game options for user, we will keep adding options based on your suggestion to bring the best experience.
- Add shortcut on the keyboard, for now End Turn is space for both ingame battle and campaign and you could use arrows to move camera around for both modes too, We will add it to our help entry and add more short cut where we see fit.
- Allow user to quickly skip the announcement at the battle start.
- Robot could break down their move path now to avoid certain trap and acids (if their Movement stat is 6 they could move 3 then 2 then 1).
- Tactic point will only be revealed after your robot end turn to remove the search -> undo -> search again behaviour (we're sorry but it has to go).
- Add some effect and indicator in the campaign so you won't wondering what did the AI do in the last turn.
- You can now collect resource from 1 region for many turn, but each time you collect, the amount will be decreased. The amount will be restored back to its maximum in the next turn.
- Change the attack restriction on height to based on the unit range. Unit with higher rang will be able to attack higher height.
- Add border based on robot material when you select robots for the match so you don't have to remember their materials.
- Add effect to indicate robot's material in the battle.
- Armstrong get new animations
- Increase Cablenex 3rd skill affect range to 5 so he could bind more enemies.
- Fixed a critical bug when WP00 can't find target for it's 3rd skill
- Fixed a critical bug when Angel00 use the 3rd skill and cause the game hang.
It's been a long time since our last patch. The reason is not because the development is slowed down or something like that, we have been working on the really big update for Campaign - the Combat Officers system. And it's a really large system! http://steamcommunity.com/sharedfiles/filedetails/?id=637582119 Since the game's theme is Companies trying to take over the work, we are adding human management, employment, salary, loyalty... for campaign mode. You will have to try to find for best talents or steal it from other companies and keep them loyal to you. http://steamcommunity.com/sharedfiles/filedetails/?id=637581807 Combat Officers stats affect the whole robot team so it'll add another depth to the battle without increasing the complexity of the control system. These will only affect Campaign mode and planned to be release in the middle of March so stay tuned.
[quote]Chip Compressor items which will be used to reduce chip's size. Less chip size = more chips on board. [/quote] You have the chip compression item called Compressor Tokens, now it can be used by the Compress feature in the Unit management screen. Note that you can only use it once you reached a certain level. Give it a try! http://steamcommunity.com/sharedfiles/filedetails/?id=623857912 ---------------------------------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a critical bug when Jammick try to use Friendly fire causing the game to hang
- Improve mine basement scrolling, just a minor tweak
- Change Unit management scene a little to suit our new chip management system
- Reduce reward when lose too soon
- Reduce Cablenex 3rd skill cooldown so he could use it more
- Reduce Cannonneer and Antibot max HP and HP growth/level. They are still strong on offense but even more fragile so you could assassinate them if you hate them too much
- Reduce Minig0d's skills heat, right now he is overheated pretty easily
- Chip compression feature to reduce chip size
- Add option to only show Chip that match player's level requirement
- Add Camera sensitive options
While waiting for additional arts, we made more mine floors for better challenges. ---------------------------------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a critical bug when you activate gumshot's 3rd skill and kill an enemy within normal attack range, the attack mark will still remain and click there will stop the game.
- Fixed a bug when threaten squares still display for destroyed units causing confusion.
- Fixed a bug when our units chips effect didn't apply on easy mode
- Fixed a harmless bug when an unit being stunned but didn't skip turn automatically
- Fixed a critical bug at mine B10 when 2 blue arrows attack consecutively
- Changed Scenario layout and gameplay flow.
- Made each scenario opponent give specific chip types so you could quickly farm for the chip type you want.
- Sort chips by rarity.
- Boss drop more boxes because... loots!
- Mine B11 - 15 - high damage floors. Electric Charge and Electric Spike will come in handy.
- Add new chip type called Electric Spike, which reflect damage percent. The reflect damage will be true damage and can't be reduced, also it will based on incoming damage before armor calculation. It's good against damage dealer. Electric Spike will require player level 1.
We made some change to defend skills - The skill that associated to specific maps and place under the right bar instead of left bar like unit's skills. While most of them remain unchanged, we made some of them become a roulette skills, where you spin the roulette and stop it then hope for the best, you could try to timing it to some extend but it's still mostly random. We also adding Chip Compressor items which will be used to reduce chip's size. Less chip size = more chips on board. If you managed to get a good result with defend skills, your chance of getting chip compressor will be improved. http://steamcommunity.com/sharedfiles/filedetails/?id=608489928 We also transferred these fixes/features to the default branch: [quote=Update 6] 1. Fix bugs:
- Fixed a bug with the white knight boss didn't protect his allies when he use the skill Guardian Knight.
- Fixed the missing name bug on dialogs.
- Fixed a bug when an unit gain EXP when other unit is killed by a Battle ground defend skill or battleground event.
- Fixed a bug when an unit attack another unit directly behind him, he won't turn back.
- Give each opponent in scenario a different set of chips reward so you could hunt for the chips you want.
- Add specific play-style for Clara, she is specialized in capturing tactic point
- Add specific play-style for Dante, he will rush thing up.
- Improve AI
- You now can also how Q and E to rotate camera.
- Battleground's Defend Skill will cooldown faster every time an unit on your side die.
- Harder AI will use better materials for your robots.
- Improve AI's retreat path finding
- AI will try to avoid springed positions most of the time.
- AI will use skill wormhole less.
- Player automatically lose in the Mine if the Timepoint run out.
- Increase the timepoint it take to capture the tactic point.
- Don't allow spring to knock an unit into the fortress inner area.
- AI will choose less chip types to put in their robot to form style.
- Add Dante and Clara to the scenario opponents list
- AI could now also use Battleground Defend Skill, But he/she won't use it at easy difficulty.
- Add battleground's description, watch out for question marks everywhere.
- Fixed a critical bug when you activate gumshot's 3rd skill and kill an enemy within normal attack range, the attack mark will still remain and click there will stop the game.
- Fixed a bug when you can upgrade a robot without losing parts
- Fixed a minor bug when after player craft a robot and switch to Upgrade the mode, the new robot model will be intertwined with the old model.
- Campaign Save/Load will allow you to choose the name and have multiple saves for 1 campaign now
- Upgrade WP00, Antibot, Dualklaw models
- Enable Option menu in the main menu
- Update resolution options and allow switching between fullscreen/window in game.
- Improve camera follow mechanic, it'll only follow if necessary
- Change jittering effect for spring activated position in the spring battleground to mechanical spring model, should be eyes pleasing now.
- Improve Gumshot's 3rd skill, now he will only drag you after he end his turn to prevent players from abuse the toxic positions by using undo button
- Add some minor changes for Spring battleground logic
- Scale GUI for bigger screen, if you feel content with some UI, pls lets us know in the discussion board.
- Change water leak chip's effect to deals damage by HP% instead of flat HP amount to counter high HP units.
- Add targeting action for some of the defend skills as described above
- Add a box for players to fill their profile name, no one want to be called "Default" forever
- Add army leader's name tag in the campaign world map.
The last week is dedicated to enemy improvement to increase player's enjoyment, you can't feel good after beating a dumb and weak enemy after all. http://steamcommunity.com/sharedfiles/filedetails/?id=603377540 ----------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a bug with the white knight boss didn't protect his allies when he use the skill Guardian Knight.
- Fixed the missing name bug on dialogs.
- Fixed a bug when an unit gain EXP when other unit is killed by a Battle ground defend skill or battleground event.
- Fixed a bug when an unit attack another unit directly behind him, he won't turn back.
- Give each opponent in scenario a different set of chips reward so you could hunt for the chips you want.
- Add specific play-style for Clara, she is specialized in capturing tactic point
- Add specific play-style for Dante, he will rush thing up.
- Improve AI
- You now can also how Q and E to rotate camera.
- Battleground's Defend Skill will cooldown faster every time an unit on your side die.
- Harder AI will use better materials for your robots.
- Improve AI's retreat path finding
- AI will try to avoid springed positions most of the time.
- AI will use skill wormhole less.
- Player automatically lose in the Mine if the Timepoint run out.
- Increase the timepoint it take to capture the tactic point.
- Don't allow spring to knock an unit into the fortress inner area.
- AI will choose less chip types to put in their robot to form style.
- Add Dante and Clara to the scenario opponents list
- AI could now also use Battleground Defend Skill, But he/she won't use it at easy difficulty.
- Add battleground's description, watchout for question marks everywhere.
Our focus in the previous week was to fine tune the Infinity Mine and the new "Robot Upgrade" feature. https://www.youtube.com/watch?v=D-pJDKD8Z7c Here is the Infinity Mine's feature that has been introduced since last week on the beta branch [quote=Update 4] We feel like the game lack goal, objectives and progress so we are adding Infinity mine mode and Player's level. Those 2 mentioned above will be featured in the beta version, you could change the game property to beta to use it any time you want. Note that the beta version will likely have more bugs than default version. Infinity Mine Well not infinity yet! We are only testing 10 levels at the moment. The mine is a great place to farm for robot parts, and higher material parts like Silver, Gold... instead of just Iron parts like at other places. The format is changed from balance to us vs a lots of them, smaller robots and big bosses. It's extremely hard! [/quote] Now the boss is smarter but we reduce the minions spawn rate to balance it. Previously the higher material parts can't be used yet. We added it to the robot upgrade function now, just go to the Lab and click on tab upgrade to use it. Pls tell us what you think so we could make it better. Aside form these new features we still continue with bug fixing and balancing. ----------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a bug when a side from campaign has been destroyed but still trying to act
- Fixed a bug when a unit can't pickup 2 treasure boxes in one turn and can't pickup a treasure box after jump to it's position instead of moving.
- Fixed a bug when AI's wingenal try to use his gatling gun to outside of the boss
- Fixed a bug when Whirlwind keep the units on the air for too long
- Fixed a bug on campaign when an event start by one side then that side die before event end causing all kind of bugs.
- Fixed a game hanging bug in the tutorial when AI failed to respawn its unit.
- Reduce difficulty for new players
- Reduce learning curve steep by only giving 2 units for player at the start and give them more later.
- Remove texts from tutorial explain about timepoint. It's confusing for most people
- Give the 2nd tutorial's match a proper end game like others
- Update camera zoom, now it has 2 more zoom levels, really close and really far. Also change default camera angle to 45 degree for wider view. You could still change it using your mouse as usual!
- Infinity Mine - transfer it from beta branch and add proper graphics
- Robot Upgrade - Silver grade robot has more health and max heat so they could use more skills
We fixed more bugs on the default branch and uploaded the version 1.0.28. We feel like the game lack goal, objectives and progress so we are adding Infinity mine mode and Player's level. Those 2 mentioned above will be featured in the beta version, you could change the game property to beta to use it any time you want. Note that the beta version will likely have more bugs than default version. Infinity Mine Well not infinity yet! We are only testing 10 levels at the moment. The mine is a great place to farm for robot parts, and higher material parts like Silver, Gold... instead of just Iron parts like at other places. The format is changed from balance to us vs a lots of them, smaller robots and big bosses. It's extremely hard! Player Leveling Player leveling help reduce the learning curve's steep for new player and give you some sense of progression (you will get stronger chips and more robot's blueprints as you leveling). ----------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a bug when tactic point recognize a robot outside of it as capturing robot.
- Fixed private match flow.
- Fixed a bug when a multiplayer's private match become player vs AI.
- Fixed a bug when Blue Arrow's Owl target moved to the owl's position.
- Fixed a game hanging bug when Cablenex try to use long neck big mouth.
- Fixed a bug when AI die but still trying to do stuff in world map.
- Fixed a bug when a whirlwind perform for too long in the desert map will mess up the game flow.
- Increase difficulty for higher difficulty level in campaign.
- Added player level.
- Added Infinity Mine.
- Added higher value part materials.
- Added some more basic tutorial regarding chips and crafting.
- Added player level's requirement for chips
- Reduce player's starting robot to 2, will give them more as they are leveling and finishing objective.
- Reduce Dualklaw skill's heat and cooldown duration, now he is less likely to overheat and could use skill more frequently
- AI will end turn without doing anything less often.
- Increase Rollur fortress's range.
- Reduce White Knight's armored knight skill cooldown.
- Improve performance when White Knight die.
- Reduce Antibot's base HP by 5 and its skills heat by 10 except for worm hole.
- Update Lab's UI to reflect recent change and prepare for robot's upgrading system.
The previous week we have been focusing on balance and bug fix for the default branch. And Adding player level, Mining dungeon for beta branch. When it's done you will be able to play it on beta branch, anyone is welcome to try it. ----------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a bug when tactic point recognize a robot outside of it as capturing robot.
- Fixed a multiplayers bug when a player use Owl blue arrow, it'll take different paths on each client.
- Fixed a bug when 2 units being destroyed will leave 1 corpse behind.
- Fixed a bug when Blue Arrow's Owl also has chip when used by AI.
- Reduced Wingenal damage and 3rd skill damage
- Reduced Cannoneer's Range from 6 to 5, it's still the longest range in the game
- Reduced Blue Arrow's Range from 5 to 4, Blue Arrow has great speed and movement so it could always get to strategic point anyway.
- Reduced Gumshot's Range and movement. Skill's Range will still be the same. Now typical range for a ranged unit is 4 instead of 5,
- Reduced EXP amount a robot gain when destroyed an enemy, right now they level up too fast compare to support units.
- AI will now try to focus fire harder if 1 of your unit has low health
- AI will now focus more at avoiding toxic positions
- Update Spring's model to make it look less similar to a graphic glitch.
- Add save audio volume feature as it should have from the very beginning
- Add private match feature, also a public lobby.
With the help of a dedicated community member, we have been able to revised and fixed almost all grammatical errors and spelling mistakes in Robot's descriptions, skills descriptions and chips descriptions as well as all dialogs in game. I think that will boost player's enjoyment greatly, no more eating on a dirty plate! ----------------------------------------------------------------------- New version detail 1. Fix bugs:
- Fixed a bug when a unit ends turn twice which results in the next unit could move twice
- Fixed a bug when you could still undo after stepped on immobilize trap
- Fixed a bug when some units could use skill to target invisible unit
- Fixed some bugs caused by spring
- Fixed a bug when ammunition disappear before hitting target results in no damage
- Fixed a bug when Rollur uses skill 1 and rolls but doesn't change position
- Fixed a bug when enemy in world map can't find a suitable target and do nothing
- Fixed Minig0d's idle animation
- Fixed a bug when a player is fast enough they could attack then use skill at the same turn
- Fixed a bug when a unit's move sound loops forever
- Fixed a bug when Blue Arrow's Owl prevents spring from activating
- Reduced Jammick's third skill effect range, it's too wide at the moment
We introduce to you the new god in town - Minig0d, the master of space and time. Minig0d could create a Private Dimension on the battlefield and manipulate the reality within it. It possess physical shape reflects its creator's desire to be closed to their deity.
- Skill1 - Placement: Deals damage to an enemy and push them back by 3 squares. In Private Dimension, Minig0d could use this skill to places any unit in the same dimension anywhere.
- Skill2 - Time: Slow an enemy's speed. In Private Dimension, Minig0d could use this skill to stop a unit inside the same dimension for a few turns, stop their skill cooldown, heat reduction, HP Regeneration.
- Skill3 - Private Dimension: Creates a Private Dimension. In this dimension, Minig0d could move to any location and use skills in their advanced form.
- Fix a bug when the ground breaks and Tactic point spawn at a unit's position
- Fix a bug when AI counted the wrong number of living unit
- Fix a bug when a unit dead while still performing a skill
- Fix a bug when Antibot's trap still stays on the battlefield even after being fully destroyed without durability left
- Update Yeti NPC Model - Yeti is an NPC which could be summoned by player on Singleplayer mode. Yeti devote his life to the eradication of Skills and Magic trick. He will throw snow balls to any unit's face if that unit try to use skill.
- Update Fortress Model - Now could be destroyed with style
- Sensei will always use Wrenchy in Scenario mode
- Added Minig0d unit
Ground Breakers
UnitedIndie
UnitedIndie
2016-06-15
Strategy Singleplayer Multiplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Mixed
(30 reviews)
http://www.groundbreakersgame.com/
https://store.steampowered.com/app/376250 
The Game includes VR Support
Ground Breakers Linux Depot [777.67 M]
- The game features both a single player campaign and multiplayer matches.
- Test your wits in traditional tactical matches featuring over 15 types of different robots and a wide selection of skills to play with. More to come!
- Wreak havoc while flexibly adapting to the 5+ types of ever-changing battlegrounds.
- Position your robots, capture important points, exploit high ground, protect the fortress, make sure the key robot survives, and so on...
- Tweak and customize your robots using chips. Collect chips of different shapes, and arrange them in the best way possible to maximize your robot's abilities.
- Expand your robot army by destroying the enemy's robots, and win parts to craft new robots with. Each robot is the result of a different recipe, and what parts you will actually get is a matter of pure luck.
- Compete against other players in online battles and climb the leaderboards.
- Expand your army, mostly through sheer force, but also via diplomacy and the accumulation of riches.
- Fight your way though the non-linear world domination campaign; face opponents with far superior equipment.
Win the match, craft a new robot, upgrade it, and dominate the world one region at a time. Good luck on your mission!
- OS: Supported by SteamMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Supported by SteamMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
- Storage: 2 GB available space
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