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Visuals for attack range, paths for units in recruitement and QOL improvements.
[ 2020-05-21 12:19:22 CET ] [ Original post ]
General:
- Added languages: Turkish and Georgian
- Units do not automatically attack walls anymore
- The main building is now immune to friendly fire
- Units with friendly fire are prevented from automatically attacking animals
- The number of animals on the map depends on the land area, not the map size
- In private game settings for some modes you can change the amount of animals on the map
- You can now see the attack range on a selected unit.
- Selecting a building now shows the spawn point and exit route of the next unit
- The number of decorative crackers has been increased from 3 to 5
- The sound of attack notifications will now be played more sparsely
- The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
- If you open the game settings in a match, the camera will stops moving
- Added 3 building construction buttons for future use
- Not being able to train Legionnaires with a forge of Western or Eastern Europe
- The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
- After the destruction of a shipyard of any age, not being able to build a new one in its place.
- The win/loss window covering the F1 window
- Improvements to elephants not being available after the transition to India from East Asia
- Metal gadgets" improvement not being available from West Asia
- And many others.
- Increased forest size near every starting point by 20%.
- Initial number of materials increased from 150 to 250
- All units now have an Ally call-up distance of 100
- Mammoth extinction delayed from 10 to 15 minutes.
- No more allies are called upon recieving damage.
- Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
- Hut: armor increased from 2 to 3.
- Warrior: time between attacks increased from 0.9 to 1.0 seconds
- Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
- Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
- Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
- Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
- Landsknecht: armor increased from 7.8 to 12.35 on average.
- Heavy Knight: armor increased from 7.1 to 8.1 on average.
- Home: militia reservation time decreased from 150 to 120 seconds
- Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.
- Factory: health increased from 750 to 1000
- Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
- Cavalry: price reduced from 400/50/0 to 350/50/0
- House: the added population limit has been increased from 7 to 8.
- Fury of Durga: tiger's duration increased from 30 to 35 seconds
- Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
- Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
- Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
- Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
- Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
- Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
- Sniper on position: damage reduced from 30 to 26.
- Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
- Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
- Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
- Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
- Anti-tank rifle: damage increased from 160 to 210.
[ 2020-05-21 12:19:22 CET ] [ Original post ]
War Selection
Glyph Worlds
Developer
Glyph Worlds
Publisher
2019-10-08
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Very Positive
(21076 reviews)
Public Linux Depots:
- WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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