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Name

 War Selection 

 

Developer

 Glyph Worlds 

 

Publisher

 Glyph Worlds 

 

Tags

 Strategy 

 

MMO 

 

Singleplayer 

 

Multiplayer 

Release

 2019-10-08 

 

Steam

 € £ $ / % 

 

News

 75 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1022450 

 
Public Linux depots

 WS linux [39.83 M] 




LINUX STREAMERS (2)
himisir21atilla




Asian Region: Connectivity Issues

We would like to inform you about a situation that may affect the quality of your gameplay if you are located in the Asian region. On April 20th, there was a break in the SEA-ME-WE 5 submarine cable in Southeast Asia, leading to significant deterioration of internet connection in the region.

This could have affected the stability and speed of your connection to our server. According to the providers, the cable repair may last until the end of May. We urge you to be patient and want to assure you that the current connectivity issues in the Asian region are not related to our server's performance.

Thank you for your understanding and patience during this difficult period.


[ 2024-04-27 09:13:38 CET ] [ Original post ]

Hotkey assignments, popular maps, new trees, balance, QoL

You can reconfigure hotkeys in the interface settings.




We have updated the appearance of all the trees. Now they are more detailed, improved animations and diversified the stumps left after cutting down a tree.





Now visualizing the attack availability for terrain attacks




When you highlight one of your units, the expected movement path is shown for that unit



[hr][/hr]

[h3]PATCH NOTES[/h3]

GENERAL:


  • Many hotkeys can now be reconfigured.
  • When creating a private match, a list of popular maps is available.
  • The appearance of all trees has been updated.
  • When you give an order to attack a terrain, a line visualizing the allowable distance from the unit to the cursor is displayed.
  • When you select one of your units, the expected path of movement is shown for it.
  • When viewing replays of matches with more than 4 players, a new victory predictor is used that takes into account the spatial location of troops and buildings.
  • Added the ability to select a main building in the interface with a single click.
  • A main building can no longer be destroyed with the "Delete" hotkey.


BALANCE:

  • All horsemen and elephants have their regeneration rate doubled.
  • The amount of meat in chunks has been increased by 5-6%


Early Europe:

  • Swordsman: movement speed reduced from 60 to 57, improvement time to landsknecht increased from 10 to 20 sec, improvement time to squad increased from 10 to 15 sec.
  • Battle boat: armor is increased from 2.4 to 3.0 on average.
  • Galley: health increased from 350 to 400, turning speed reduced by 10%


Early Asia:

  • Sampan: armor, on average, increased from 1.8 to 2.4, turning speed reduced by 25%
  • Hand ram: damage increased from 35 to 40


Late Europe:

  • Siege ship: health increased from 350 to 400, turning speed reduced by 25%
  • Galeon: health increased from 750 to 800, armor increased from 9.0 to 10.6 on average, turning speed reduced by 10%.
  • Bombardier ship: health increased from 600 to 650, armor increased from 9.0 to 9.8 on average, turn rate reduced by 22%


West Asia:

  • Attack ship: health increased from 700 to 750, average armor increased from 9.0 to 10.6, maximum attack distance of the bow gun increased from 300 to 330, bow gun projectile spread reduced from 15% to 13%, visibility increased from 230 to 270, turning speed reduced by 10%.
  • Cargo elephant: required population reduced from 3 to 2, armor increased from 6.2 to 7.0 on average.
  • Battle elephant: armor increased from 6.2 to 6.8 on average.
  • Elephant-archer: armor increased from 6.1 to 6.8 on average.
  • Elephant-rammer: armor increased from 8.9 to 9.7 on average.
  • Armored elephant: armor increased from 11.8 to 12.6 on average.
  • Elephant-bashibuzuk: armor, on average, increased from 11.8 to 12.6


East Asia:

  • Junk: health increased from 300 to 340
  • Warship: health increased from 450 to 500, armor increased from 7.2 to 8.0 on average, turning speed reduced by 10%.
  • Turtle-ship: health increased from 550 to 600, armor, on average, increased from 7.2 to 8.0, turning speed reduced by 10%


Abstract country:

  • University: worker's price increased from 250 to 300 food, engineer's training time decreased from 40 to 30 sec, medic's training time decreased from 40 to 30 sec.
  • Anti-Aircraft Car: turret rotation speed increased by 50%.
  • Trawler: armor is increased from 9.0 to 10.6 on average.
  • Machine-gun trawler: armor increased from 9.0 to 10.6 on average, time between attacks reduced from 4.5 to 4.0 sec.
  • Submarine: depth duration increased from 120 to 150 sec, depth recharge time reduced from 20 to 16 sec, armor increased from 12.6 to 13.4 on average.
  • Torpedo boat: armor, on average, increased from 12.6 to 13.4.
  • Steamship: armor, on average, increased from 18.0 to 19.6.
  • Battleship: armor, on average, increased from 18.0 to 19.6
  • Soldier: damage to aviation reduced from 9 to 8.
  • Ranger: damage to aviation reduced from 18 to 16.
  • Submachine gunner: damage to aviation reduced from 8 to 7


Great Britain:

  • Dreadnought: armor, on average, increased from 18.0 to 19.6


India:

  • Sikh: air damage reduced from 9 to 8


Turkey:

  • Steam debarquer: armor, on average, increased from 18.0 to 19.6
  • Sniper: damage to aviation reduced from 18 to 16


Germany:

  • Me.262: projectile spread reduced from 15% to 13%.
  • Cannon Kolossal: maximum attack distance increased from 1500 to 2000


Russia:

  • House: price increased from 500 to 550 materials.
  • Death's Scythe: no longer slows down with its damage, price increased from 400/300/400 to 500/300/400
  • Soldier: damage to aviation reduced from 9 to 7, time between grenade attacks increased from 8 to 9 sec.


France:

  • Aircraft carrier: armor, on average, increased from 18.0 to 19.6


China:

  • Militiaman: reserve time reduced from 90 to 75 sec.
  • Howitzer: health increased from 260 to 300, projectile spread reduced from 22% to 20%.
  • Soldier: damage to aviation reduced from 9 to 8
  • Foreign Supply Center: time to start supplying France and Germany reduced from 180 to 120 sec.
  • Mounted guardsman: price reduced from 330/50/20 to 250/50/20


Japan:

  • Sentoku: depth duration increased from 120 to 150 sec, depth recharge time reduced from 25 to 20 sec, armor average increased from 12.6 to 13.4


Hungary:

  • Nimrod: time between shots increased from 4.3 to 4.8 sec.


Persia:

  • Immortal: damage to aviation reduced from 8 to 7


[ 2024-04-01 14:28:28 CET ] [ Original post ]

Slovac language. Improved faction colors. Friends Panel. Victory prediction. QoL


We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe.


New faction coloring of units and buildings no longer hides details

GENERAL:


  • Added Slovak language
  • Improved coloring of units with faction colors
  • Friends panel has been added to the menu, which allows joining squads and private games of friends
  • Victory prediction is available when watching replays of team matches and 1x1 matches
  • When designing a wall of an unacceptable size, intermediate wall sections will not be installed and the construction project will be yellow in color
  • Maximum shoal depth has been reduced by 40%, which will reduce shallow water zones
  • Updated appearance of some units


BUG FIXES:

  • In the main building, improvements on the same button were able to be completed non sequentially
  • Eastern European siege ship did not destroy trees and other environment objects
  • Mass damage projectiles did not damage rice
  • Howitzer damage slowed only "live" units and did not slow "vehicles"
  • Bow power improvements had no effect on Guildhall of Western Europe
  • The FCM F1 tank's front turret visually had the direction of the main turret
  • Submarines, while at depth, visually appeared to be on the surface of the water



BALANCE:

  • Mammoth: damage increased from 20 to 2x20, time between attacks increased from 3 to 4.5 sec.

Early Europe:

  • Ram: attack distance reduced from 20 to 16

Western Asia:

  • Barnyard: increased number of goats created from 5 to 6

Abstract Country:

  • Howitzer: health increased from 260 to 300, projectile spread reduced from 20% to 18%
  • Squadron cannon: projectile spread reduced from 20% to 18%

France:

  • Aircraft carrier at anchor: required population reduced from 5 to 2
  • Heavy aircraft carrier at anchor: required population reduced from 5 to 2


[ 2024-03-01 10:05:14 CET ] [ Original post ]

New appearance of units, Balance, QoL

We have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.

Iron Age:



Western Europe:



[table equalcells=1 noborder=0][tr][td][/td]
[td][/td]
[/tr]
[/table]

Eastern Europe:




Western Asia:



Eastern Asia:




Abstract country:



Germany:



China and Russia:



Turkey:


[hr][/hr]
Patch Description:

GENERAL:


  • The decorations interface has been redesigned.
  • The decorations interface is not created when viewing a replay.
  • Upgraded the appearance of many units.
  • Stone Age Scout renamed to Pathfinder.
  • Renamed upgrades: Explore the area -> Mapping / Spread influence -> Land Management / Increase control -> Urban Planning.



BUG FIXES:

  • Population limit could be exceeded when upgrading units.
  • Player switching in replay did not update player name colors on the large minimap interface.
  • Fixed animations for certain units.
  • Insufficient notification about issues when mods fail to load in map editor.
  • Fixed a reconnecting issue that could cause match desynchronization in some cases.
  • Units inside transport or buildings were not displayed in the interface during replay viewing.
  • Initial map generation based on parameters was not working in map editor.
  • Camera movement and unit animations freeze at high replay speeds.



BALANCE:

  • Initial population limit increased from 12 to 13.
  • Two workers automatically queued for training at the altar at the start of a standard match.
  • Meat lying on the ground now gradually decreases in food quantity.
  • Increased starting meat amounts in pieces: 150 -> 160, 400 -> 425, 800 -> 850, 1600 -> 1700
  • Maximum wheat sowing area for farms reduced by 5 times.
  • Domestic fowl and goat: random movement distance, on average, reduced by 33%.


Stone Age:

  • Altar: armor, on average, increased from 4.0 to 4.5
  • Temple: now captures territory.
  • Bulwark: no longer captures territory, construction time on foreign territory doubled, upgrade time to European tower increased from 20 to 30 seconds, upgrade time to Asian tower increased from 15 to 25 sec.
  • Worker: movement speed reduced from 50 to 45, meat harvesting speed reduced from 1.6 to 1.5
  • Pathfinder: health reduced from 60 to 50, vision range increased from 120 to 130
  • Warrior: movement speed increased from 50 to 52


Europe:

  • Elder's house: armor, on average, increased from 4.6 to 4.8
  • Heavy Spearman: time between attacks reduced from 0.9-0.65 to 1.0-0.8 sec, attack range reduced from 12 to 11, armor, on average, reduced from 6.5 to 5.6
  • Battering ram: can now attack units.
  • Crossbowman: no longer has a minimum attack range.
  • Mounted crossbowman: no longer has a minimum attack range.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.


Asia:

  • Elder's house: armor, on average, increased from 3.4 to 4.4
  • House: population increase reduced from 5 to 4
  • Worker: repair speed reduced by 15%
  • Observing tower: upgrade time to guard tower increased from 15 to 20 sec.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
  • Heavy Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 1.7 to 1.5 sec.


Western Europe:

  • Chariot replaced with Scout.
  • Stable: added the ability to train heavy knight.
  • Royal shooting range: cost of longbow reduced from 125/50 to 100/40
  • Royal barracks: cost of pikeman reduced from 100/60/30 to 100/50/20
  • Cannon: damage increased from 130 to 160, maximum attack range reduced from 300 to 280
  • Longbow: minimum attack range reduced from 40 to 30, time between attacks reduced from 1.8 to 1.6 sec, movement speed increased from 55 to 60


Eastern Europe:

  • House: cost reduced from 400 to 350 materials.
  • Cannon: damage increased from 110 to 130, maximum attack range increased from 300 to 320


Western Asia:

  • House: added population decreased from 7 to 6
  • Battle Elephant: movement speed increased from 40 to 47, cost reduced from 320/80 to 300/80, training time reduced from 60 to 50 sec., upgrade cost to Archer Elephant reduced from 200/100 to 150/80, upgrade time to Archer Elephant reduced from 30 to 20 sec.
  • Elephant-archer: movement speed increased from 40 to 43, upgrade cost to Armored reduced from 0/100/300 to 0/50/250, upgrade time to Armored reduced from 60 to 30 sec., can no longer be upgraded to Bashi-Bazouk Elephant in one step.
  • Armored Elephant: armor, on average, increased from 9.4 to 11.8
  • Elephant Bashibuzuk: armor, on average, increased from 9.4 to 11.8, training time reduced from 80 to 70 sec.
  • Cho-Ko-Nu: no longer has a minimum attack range.
  • Cannon: movement speed reduced from 25 to 24, rotation speed reduced by 20%, firing cooldown increased from 7 to 8 sec., projectile scatter increased from 13% to 15%, damage reduced from 165 to 140, health reduced from 300 to 250
  • Sarbaz: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.7 to 1.5 sec., movement speed increased from 52 to 60


Eastern Asia:

  • House: added population decreased from 7 to 6
  • Warship: cost increased from 100/300 to 200/350
  • Archer: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.5 to 1.4 sec., movement speed increased from 50 to 60


Eastern Asia:

  • Ashigaru: building damage reduced from 8 to 7
  • Ashigaru Jari: building damage reduced from 11 to 9
  • Samurai: building damage reduced from 14 to 12


Abstract Country:

  • Machine Gun Tower: maximum attack range increased from 190 to 200
  • All Anti-Aircraft Buildings: no longer capture territory.
  • Squadron cannon: required population reduced from 8 to 7
  • University: increased size by 25%
  • Military balloon: damage against aircraft reduced from 17 to 11, radius of the area in which it takes damage reduced by 5%
  • Light Fighter: bullet spread against aircraft reduced from 15% to 11%
  • Fighter: bullet spread against aircraft reduced from 16% to 10%, damage increased from 20 to 22, required population reduced from 4 to 3
  • Steamboat: health increased from 600 to 800


India:

  • Fury of Durga: health reduced from 500 to 400
  • Elephant-machine gun: turret rotation speed reduced by 40%


Turkey:

  • Steam debarquer: health increased from 600 to 800, added regeneration.


Germany:

  • Pillbox, heavy pillbox, anti-aircraft pillbox: maximum machine gun attack range increased from 190 to 200


France:

  • Dewoitine D520: bullet spread against aircraft reduced from 25% to 20%, damage increased from 20 to 22, required population reduced from 4 to 3


Japan:

  • Jet fighter J8M1: bullet spread reduced from 16% to 12%, damage increased from 20 to 22, required population reduced from 5 to 4


Persia:

  • Thunder of Sands: must have an arsenal to train.


[ 2024-02-06 10:02:47 CET ] [ Original post ]

Bug fixes


  • When rewinding replay, the territory of countries was not opened/closed according to the learned technologies
  • Fixed a bug in reconnecting to an ongoing match
  • Fixed pathfinding bug that could cause both match interruption and match unsynchronization
  • Didn't display own modifications in the map editor


[ 2024-01-02 07:40:48 CET ] [ Original post ]

25% off everything! The sale has started! Time to update your arsenal.

[h3]25% off everything!

Strategists and battle masters, welcome!

A big sale has started in our game.

Now you have the opportunity to purchase any of the 11 countries, the "Special Game Modes" set, or the exclusive "Imperial Edition" with a 25% discount.

This is a great reason to update your gaming arsenal and add novelty to your strategic battles.[/h3]


[ 2023-12-20 13:50:40 CET ] [ Original post ]

Bug fixes

Bug fixes:
Main:
- When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one
- If the time zone could not be determined, the game would not start
- Fixed various network bugs that could lead to issues with reconnecting to the game

Gameplay:
- Sometimes a game state unsynchronization occurred when reconnecting to a match
- Sometimes the system of determining the harm to an ally was falsely triggered
- Small impassable areas of terrain could appear during combat
- Bashibuzuk the elephant could attack terrain

Replay viewing:
- When rewinding a replay, the fog of war status was not updated
- In replay view, when switching players, the chat always continued to show the first team's messages
- When changing the replay speed, the fog of war animation did not change its speed
- When rewinding a replay, sometimes there was an unsynchronization

Interfaces:
- In a private game on a custom map, team occupancy was not shown
- Incorrect coloring of players in chat with initially selected coloring by teams
- Factions scrolled incorrectly in the map editor
- Relationships between teams were incorrectly shown in the map editor
- When creating a private game, the name of the abstract country was missing
- Fixed some localization errors

Visual:
- The animation of the rider's left attack was not looped, causing it to look jerky
- The battle balloon was dropping from a high altitude when it appeared
- Elephant with archers did not have visually rotated turrets
- West Asia Tower had archers rotating in sync when idle
- Reduced excessive volume of some battle music
- There were very dark shadows on deep water
- The decks of some of the ships were underwater
- The eagle did not flap its wings often enough

Other errors...


[ 2023-12-17 17:44:16 CET ] [ Original post ]

New game mode "Horde" and awakening of the Cursed ground - a new signal.

[h3]Late autumn drapes the forests in a soft, impenetrable mist, enveloping everything around like a veil. Bright red-orange leaves, like flames carried by the wind, create a carpet on the ground, making every step mysterious and enigmatic.

During these days, the ancient magic of the forest awakens. Animals typically seen during the day disappear, giving way to unusual, magical creatures. The shadows of these beings silently make their way to human settlements, bringing with them memories of ancient times.

As night falls, villages are illuminated only by the pale light of the moon. The mist that has wrapped the forests also creeps to the graveyards, where ancient shadows begin their silent vigil. They remind of the past, of times when the world was full of magic and mysteries. On these days, even the bravest villagers prefer not to venture outside after dusk, for they know: the Cursed ground awakens, and it's better not to provoke its wrath.
[/h3]



Cursed ground is now available in our game store during this eerie autumn time.


A new game mode has been introduced in the game. The Horde is not affiliated with the War Selection universe and has its own backstory. The new mode can be played both in single-player mode with bots or in private games with friends.

In this new mode, the player takes command of a mighty horde. The objective is simple: achieve victory and survive amidst the raging chaos!

The Horde starts its journey with basic swordsmen. But with the acquisition of loot, these fighters, after traversing their path, ultimately reach the peak of their power and become legendary warriors. They can achieve this by destroying both peaceful villages and the units of their enemies.

The ever-decreasing game space pushes opponents to an uncompromising clash, making every game uniquely mesmerizing!

But are you ready for this madness?


[ 2023-10-27 15:30:03 CET ] [ Original post ]

New country Persia. Control of replay rewind. Balance. QoL



A new country has been introduced. It is Persia and Iran in the Second Industrial Revolution. The transition to Persia occurs from the late Middle Ages of Western Asia.

This country, enveloped in a romantic aura of rich culture, nevertheless, represents a serious opponent.



Atash is a powerful permanent artillery pillbox. It rightly bears the name of the sacred divine fire.



The Eye of Simurgh keenly observes the battlefield from the sky. A grenadier on board this balloon can easily break the backbone of the enemy's thoughtless offensive.



Sea Gardens. A floating base for storing and passively fishing.



Guardian of the Sands and Thunder of the Sands. Camels equipped with a cannon and a heavy machine gun.



Div-Destroyer. Powerful armored machinery effectively used for the destruction of buildings and trees plantations.



The three-turreted machine gun armored transport Gathra not only allows the transportation of units but can also create a landing force by itself. And the Immortal acts as a deployable combat unit. This is a legendary persian warrior, heavily armored, and with a huge machine gun at the ready.

Main:


  • Replay rewind available: when viewing replays, the played moment can be set to a previously reproduced replay moment.
  • Workers collecting lumber now change the tree being harvested to the first one detected in that direction. This behavior only works at short distances.
  • Factions now remember previously revealed fog of war. Now previously revealed fog of war is restored when entering a saved game, switching to a network match, or changing factions when viewing a replay.
  • New units moving from the building to the gathering point now automatically attack enemies.
  • Added Persian language.
  • "Zamburak" from country Turkey has changed its name to "Topchu".


Balance:

  • Prices of upgrades for many units and some buildings have been changed.
  • The amount of metal in deposits has been increased by 20%


Animals:

  • Cow: the amount of meat increased from 400 to 800, now occasionally moves randomly.
  • Mammoth: the amount of meat increased from 1200 to 1600, lifespan reduced from 15 to 12 minutes.


Stone Age:

  • Bulwark: health reduced from 100 to 90


Western Europe:

  • Cannon: shell hit radius reduced by 20%
  • Knight: damage to buildings increased from 14 to 15


Eastern Europe:

  • Cannon: shell hit radius reduced by 20%
  • Squad: damage to buildings reduced from 16 to 15


Western Asia:

  • Cannon: shell hit radius reduced by 17%


Eastern Asia:

  • Hand cannon: shell hit radius reduced by 20%


Abstract Country:

  • Machine gunner: price reduced from 250/400/100 to 200/350/80
  • Squadron cannon: maximum attack distance increased from 400 to 420
  • Military balloon: health reduced from 300 to 250


China:

  • Soldier: when giving the "suicide" command to a group, the task is now taken by only one soldier, the closest to the target.
  • Rice farm: no longer accepts fish.


Turkey:

  • "Zamburak changed its name to Topchu.


[ 2023-08-28 15:22:02 CET ] [ Original post ]

Asian server shutdown

During this month we have received many complaints about the quality of connection with our Asian server.
The complaints came from players from the Asian region as well.

Therefore, from today we are closing the Asian server and leaving only the European server.
We hope that we will be able to re-launch the Asian server after we work on the bugs and if we see a need for it


[ 2023-07-28 17:40:20 CET ] [ Original post ]

Turbo Boost Unleashed for Asia, Australia, and Oceania!

Greetings, War Selection enthusiasts!

We have great news for players from Asia, Australia, and Oceania! We've improved the organization of our network matches.

From now on, during peak activity times in Asia, all matches will be held right on the 'home ground'. This means that players from this region will no longer have to worry about lag, and they can fully concentrate on the gameplay.

Don't worry, players from other regions will be able to participate in network matches as before, regardless of location.


[ 2023-06-30 09:30:41 CET ] [ Original post ]

Heavy tanks break trees, surf on shore, Thai language, balance changes, QoL

GENERAL:


  • Thai language added.
  • The surf is now present on the shore, and the seabed is distorted by waves.
  • Shells are now invisible in the fog of war.
  • Buildings and units of defeated players gradually disintegrate.
  • New large fish deposits constantly appear in the sea.
  • During replay viewing, the load of enemy ships and towers is shown on the screen.
  • The total duration of the match is shown in replay mode.
  • The match interface shows the efficiency of extracting workers and boats. A notification about low efficiency has been added.


BALANCE:


  • All heavy tanks can drive through the forest.
  • All pikemen: slow down of riders increased from 55% to 65%.


Stone Age:

  • Altar: trained units appear next to it, they do not come out of the building.
  • Worker: repair speed reduced by 50%.
  • Warrior: duration of speed increase raised from 3 to 4 sec., additional speed increased from 40 to 45.
  • Slinger: minimum attack distance increased from 5 to 25.
  • Temple: price of transition to Bronze Age reduced from 500 to 450 materials.


Early Europe:

  • Worker: repair speed reduced by 37%.
  • Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 55.


Early Asia:

  • Worker: repair speed reduced by 33%.
  • Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
  • Heavy Archer: minimum firing distance increased from 0 to 30.


Western Europe:

  • Town Hall: 4 archers added to towers.
  • Longbow: minimum firing distance increased from 10 to 40, maximum firing distance increased from 140 to 150, health decreased from 60 to 55.
  • Musketeer: minimum firing distance increased from 0 to 30, melee attack removed, health decreased from 60 to 55.
  • Grenadier: minimum firing distance increased from 0 to 20.
  • Dragoon: minimum firing distance increased from 0 to 30.


Eastern Europe:

  • Strelets: minimum firing distance increased from 0 to 30.
  • Grenadier: minimum firing distance increased from 0 to 20.
  • Dragoon: minimum firing distance increased from 0 to 30.
  • Horse archer: minimum firing distance increased from 0 to 30.


Western Asia:

  • Sarbaz: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
  • Bashibuzuk: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
  • Oglan: minimum firing distance increased from 0 to 30.


Eastern Asia:

  • Springald: building damage decreased from 25 to 20.
  • Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
  • Arquebusier: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
  • Dragoon: minimum firing distance increased from 0 to 30.
  • Horse Archer: minimum firing distance increased from 0 to 20.


Abstract Country:

  • Light Bomber: price reduced from 150/500/300 to 150/400/150.
  • Light Fighter: price reduced from 300/400/150 to 300/250/100.
  • Fighter: price reduced from 500/900/500 to 500/700/400.
  • Bomber: price reduced from 400/1200/600 to 350/1000/500.


United Kingdom:

  • Holyfox: price reduced from 1000/3000/1500 to 1000/2600/1200.


Germany:

  • New aircraft added - Fighter He 51.


France:

  • Dewoitine D520: price reduced from 600/1200/500 to 600/1000/450.
  • Potez 633: price reduced from 500/1000/600 to 450/900/500.


[ 2023-06-20 09:45:27 CET ] [ Original post ]

Own modifications, medic, the mapeditor symmetry, new music, Japan-loc, balance

GENERAL:

Map Editor:

  • You can create your own programs (modifications) and connect them to your maps
  • You can select the symmetry mode for operations with terrain and objects on it


Bugs fixed:

  • All submarines in deep water are not controlled
  • Heavy spearmen of Europe and Asia does not slow down the attack horsemans
  • In tug-of-war mode, Germany installs Big Bertha instead of Pillbox
  • In tug-of-war mode, Big Bertha shoots 4 times faster than necessary
  • Player window does not work correctly in tug of war mode
  • Other bugs


Other:

  • In Stone Age and Early Europe, music switches to combat during combat
  • Bravado of lances: ability added to pikeman, halberdier, azap, janissary, ashigaru, ashigaru Jari
  • Added Japanese localization


Visual Changes:

Many models and textures have been updated:



We redesigned the models, animations, and textures for the bombarda




And for the medieval cannons of Asia,



Eastern and Western Europe.



Updated and detailed elephant textures for India



In the Stone Age, the temple has changed


And the textures of almost all the Stone Age buildings have been refreshed



Remastered the warehouse for the Industrial Age


We continue to improve the water rendering. You can now see scattering waves from projectiles hitting the water



All countries in the Industrial Age have the ability to train a new unit. It is a medic who can automatically treat all nearby wounded, but is absolutely peaceful and defenseless himself.

Also, we have updated the stone field, replaced many textures, decorative objects, many shell craters.

BALANCE

General:

  • Population limit increased by 10 for all stages of development
  • Changed deceleration of riders by all types of land-spearmens: reduced deceleration speed from 50% to 45%, duration of deceleration increased from 5 to 8 sec.
  • All countries have added a medic trained at university


Animals:

  • Aligator: now greatly accelerates for a short time before attacking.


Stone Age:

  • Stonecutter: price increased from 180 to 200 materials
  • Maceman: splash zone increased
  • Slinger: time between shots decreased from 2.0 to 1.9 sec


Europe:

  • Horseman: price increased from 140/20 to 150/30
  • Fishing boat: fishing speed reduced from 5.5 to 5.2
  • Spearmen: time between each hit decreased from 0.8->0.6 to 0.75->0.55
  • Heavy Spearman: time between each hit has been decreased from 1.0->0.8 to 0.9->0.65
  • Swordsman: damage not for buildings increased from 12 to 14, price decreased from 70/0/40 to 70/0/30
  • Axeman: price decreased from 70/40/20 to 50/40/20, splash damage area increased
  • Crossbowman: time between shots reduced from 2.7 to 2.4 sec.
  • Horse crossbowman: time between shots reduced from 3.2 to 2.8, attack distance changed from 100 to 10-50
  • Ram: slightly improved passability in narrow places, armor increased from 5.1 to 6.8 on average, now can be repaired by workers
  • Legionary: damage not on buildings increased from 15 to 16
  • Galley: now can be repaired


Asia:

  • Horseman: price increased from 80/40 to 90/40
  • Mounted Archer: price decreased from 110 to 100 food, time between shots decreased from 2.0 to 1.8 sec.
  • Archer: price decreased from 60 to 50 food, reserve time decreased from 22 to 20 sec.
  • Fishing boat: fishing speed reduced from 5.0 to 4.7
  • Hand ram: price reduced from 60/130 to 60/100
  • Observing tower: armor, on average, increased from 3.5 to 4.0, price reduced from 60/180 to 50/150, total price of Observing tower unchanged


Western Europe:

  • Trebuchet: time between attacks reduced from 13 to 12 seconds, projectile dispersion reduced from 14% to 13%
  • Halberdier: non-building damage increased from 13 to 14
  • Musketeer: price decreased from 120/50/20 to 100/50/20, time between shots decreased from 3.6 to 3.2 sec.
  • Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8.
  • Dragoon: time between shots reduced from 3.0 to 2.7 sec. and projectile dispersion reduced from 17% to 15%.
  • Bombard: damage increased from 100 to 120, projectile dispersion decreased from 15% to 12%
  • Cannon: projectile dispersion decreased from 16% to 15%
  • Landsknecht: damage increased from 15 to 16
  • Morgenstern: time between attacks reduced from 2.0 to 1.8 sec., duration of armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
  • Onager: time between attacks reduced from 9.0 sec. to 8.5 sec., now can be repaired by workers
  • Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
  • Galleon: health increased from 600 to 750, now can be repaired by workers
  • Bomber Ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
  • Guardian tower: damage reduced from 35 to 30, time between crossbow shots reduced from 3.1 to 2.0 sec, maximum crossbow range reduced from 90 to 50


Eastern Europe:

  • Pikeman: time between hits reduced from 0.8 to 0.7
  • Squad: speed increased from 40 to 42, damage increased from 15 to 16
  • Horse archer: cost reduced from 200 to 150 food, arrow dispersion reduced from 14% to 13%
  • Halberdier: damage not directed at buildings increased from 12 to 13, time between attacks decreased from 1.2 to 1.1 sec, collision range increased
  • Dragoon: intershot duration decreased from 3.0 to 2.7 sec., projectile dispersion decreased from 17% to 15%.
  • Strelets: price reduced from 120/50/20 to 100/50/20, time between shots reduced from 3.3 to 3.0 sec., time between hits reduced from 1.5 to 1.3
  • Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8 sec.
  • Cannon: projectile dispersion reduced from 16% to 15%.
  • Cossack: price reduced from 300/100/20 to 270/100/20
  • Cuirassier: price reduced from 250/0/120 to 200/0/120
  • Hussaria: price reduced from 250/150/150 to 200/150/150
  • Pernach: time between attacks reduced from 1.8 to 1.7 sec., armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
  • Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
  • Galleon: health increased from 600 to 750, now can be repaired by workers
  • Bombard ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
  • Catapult: can now be repaired


West Asia:

  • Azap: the time between attacks has been reduced from 1.0 to 0.9 sec.
  • Janissary: time between attacks reduced from 1.4 to 1.3 sec, damage increased from 12 to 13
  • Sarbaz: reservation time decreased from 16 to 15 sec., arrow dispersion decreased from 15% to 14%
  • Sipah: time between strikes reduced from 1.2 sec. to 1.1 sec., price changed from 150/50/40 to 200/50/20
  • Mamluk: time between hits reduced from 1.3 sec. to 1.2 sec., armor on average increased from 7.5 to 9
  • Ballista: price reduced from 0/250/80 to 0/220/80
  • Cargo Elephant: can now carry up to 6 people, armor, on average, increased from 4.5 to 6.2
  • Battle Elephant: increased splash damage area, price decreased from 350/80 to 320/80
  • Elephant-Archer: increased area of splash damage by tusks
  • Armored elephant: tusk Splash Damage Area Increased
  • Elephant-rammer: increased area of splash damage
  • Elephant-Bashibuzuk: increased tusk splash damage area, reduced time between shots, on average, from 3.2 to 2.7 sec.
  • Cannon: projectile dispersion decreased from 16% to 13%, requires 2 Population units, movement speed decreased from 30 to 25, price decreased from 250 to 200 metal
  • Bashibuzuk: time between shots reduced from 2.8 to 2.5s, cost reduced from 60/40/30 to 50/30/30
  • Tower: damage increased from 14 to 15
  • Cannon tower: projectile dispersion decreased from 20% to 15%, maximal attack distance increased from 300 to 320
  • Attack ship: health increased from 500 to 700, price decreased from 300/750/200 to 250/700/200, main gun's projectile dispersion decreased from 20% to 15%, now can be repaired by workers


East Asia:

  • Ashigaru: price reduced from 80/50 to 70/50, reserve time reduced from 25 to 22 sec.
  • Archer: price reduced from 100 to 80 food, reservation time reduced from 30 to 22 sec.
  • Cho-Ko-Nu: time between shots reduced from 3.5 to 2.7 sec., damage increased from 18 to 19
  • Horse Archer: time between shots reduced from 2.0 to 1.8
  • Springald: price decreased from 0/300/50 to 0/250/50, damage increased from 75 to 95, maximal attack distance decreased from 150 to 130
  • Rocket Cannon: price reduced from 300 to 250 materials
  • Arquebusier: time between shots decreased from 3.5 to 2.8 sec.
  • Ashigaru Jari: price reduced from 80/60/20 to 70/60/20, time between shots reduced from 30 to 28 sec.
  • Dragoon: time between shots reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 17% to 15%.
  • Hand cannon: population requirement reduced from 3 to 2
  • Mounted Samurai: damage reduced from 16 to 14, damage to buildings reduced from 16 to 10
  • Junk: movement speed increased from 45 to 50
  • Battleship: time between shots, on average, reduced from 3.4 to 2.8 sec.
  • Turtle-ship: health increased from 450 to 550, cost reduced from 300/600/200 to 250/550/150


Abstract country:

  • Engineer: can now repair most IR1 and IR2 ships


Turkey:

  • Steam debarquer: required number of population reduced from 6 to 5
  • Zamburak: maximum attack distance reduced from 200 to 180


Germany:

  • Goliath: price reduced from 0/150/260 to 0/100/230
  • Big Bertha: time between shots reduced from 15 to 14 sec.
  • Flammenwerfer: price reduced from 100/250 to 80/200
  • Panther Tank: projectile dispersion reduced from 15% to 10%
  • Pillbox: time between attacks reduced from 4.0 to 2.0 sec.


Russia:

  • Death's Scythe: time between shots increased from 9 to 10 sec., no longer deals damage to buildings, minimum attack distance increased from 150 to 170
  • Flamethrower Tank: time between attacks reduced from 6 to 4 seconds, required number of population reduced from 6 to 5
  • Soldier: movement speed reduced from 55 to 52.


France:

  • 2C: time between machine gun attacks reduced from 3.5 to 2.8 sec, machine gun damage increased from 15 to 18, price reduced from 800/500/1400 to 600/400/1200, health increased from 2000 to 2200
  • FCM F1: the price decreased from 1300/1800/1900 to 1100/1700/1700, health increased from 2000 to 2200, main gun's projectile dispersion decreased from 20% to 16%.
  • APC Saint Chamond: population requirement reduced from 8 to 7, speed increased from 70 to 80


Japan:

  • It is now possible to produce an armored personnel carrier and a motorcycle


Poland:

  • Dragon Teeth: price reduced from 120 to 90 materials
  • Saboteur: time to explode bomb reduced from 10 to 9 sec.
  • Amphibious tank: damage increased from 90 to 110


[ 2023-04-20 18:33:20 CET ] [ Original post ]

Private single-player games are available. Visual improvements. Balance changes.

GENERAL:

  • Private games on custom maps can be run with one participant


VISUAL CHANGES:

  • Many models and textures have been updated:


    for the trawler and the machine gun trawler,


    for the armored car,


    for machine gunners on both land and sea,


    for the radar station and location station,

  • Textures for the dreadnought, turtle-ship, warship, sampan, palm trees, stone deposit have been updated.

  • All buildings from the Stone Age to the Late Middle Ages now have individual destruction animations.


BALANCE:

  • Horsemens stand a little tighter against other units during combat.

Stone Age:
  • Warrior: speed-increasing upgrade replaced by an upgrade that gives extra-speed during aggression.

Poland:

  • Tankette KS: sight radius is reduced by 50%
  • Tankette KD: viewing range reduced by 50%


[ 2023-02-24 18:25:16 CET ] [ Original post ]

The magnificent Mr. Rabbit The Gold is ready to reveal himself to the world!


[h3]Behold!
The Magnificent Mr. Rabbit is brilliant in his sparkling wealth and dazzling luxury.
He has everything one could dream of. He lived in an amazingly beautiful forest. And everything he owned could be called magnificent.

But Mr. Rabbit got fed up and decided to go out to the world to give it his light.
[/h3]


A new statue of this outstanding Rabbit is already available in our game store.
Dazzle the envious with his splendor.


[ 2023-01-21 19:12:41 CET ] [ Original post ]

Holyday here already. New mapsignal - Snowfall. The King is here.Balance changes

Global:


  • The map is now decorated with holiday decorations.
  • Added a new visual effect - a snowfall caused by the player, which can be used as a map signal in multiplayer.
  • The "death of the king" defeat mode now uses the king instead of the scout.
  • Firecracker and fireworks are now map signals on the map.
  • In Survival Mode, the population limit is doubled.
  • Changed lighting settings.
  • Updated Xmas tree.


Map Editor

  • Maps can be removed from your map list.
  • For maps you can set used modifications. They can customize and change the rules of the game.


BALANCE

Stone Age:

  • Slinger: Health reduced from 50 to 40
  • Stonecutter: price increased from 130 to 180 materials.
  • Maceman: training time increased from 14 to 15 seconds, price increased from 50/25 to 50/30, damage on structures decreased from 12 to 11


Early Europe:

  • Spearmen: training time decreased from 22 to 19 seconds, price decreased from 75/25 to 70/20
  • Archer: training time reduced from 25 to 21 seconds, price reduced from 100 to 90 food.
  • Horseman: training time decreased from 50 to 40 seconds, price decreased from 150/25 to 140/20, damage (except building damage) increased from 6 to 7
  • Battleboat: time between attacks reduced from 1.0 to 0.9 sec.
  • Heavy Spearmen: training time decreased from 28 to 26 seconds, armor increased from 5.5 to 6.5 on average, price decreased from 75/75/10 to 70/70/10
  • Swordsman: training time reduced from 35 to 32 seconds, price reduced from 75/0/50 to 70/0/40, armor increased from 3.0 to 4.15 on average, time between attacks reduced from 1.2 to 1.1.
  • Axeman: training time decreased from 30 to 26 seconds, cost decreased from 80/40/20 to 70/40/20, time between attacks decreased from 2.3 to 2.0 seconds, damage on structures decreased from 19 to 18


Early Asia:

  • Horseman: reservation time decreased from 65 to 55 sec., damage (except buildings damage) increased from 6 to 7
  • Mounted archer: time between attacks reduced from 2.2 to 2.0 sec., arrow dispersion reduced from 15% to 12%
  • Heavy archer: time between attacks reduced from 30 to 28 seconds, price reduced from 80/20 to 70/20, armor increased from 2.8 to 3.5 on average, arrow dispersion reduced from 10% to 9%


Western Europe:

  • Trebuchet: projectile dispersion reduced from 15% to 14%
  • Landsknecht: armor, on average, increased from 14.95 to 15.75, movement speed increased from 35 to 36
  • Morgenstern: main damage reduced from 42 to 30, damage to structures reduced from 25 to 20, Time Between Attacks reduced from 4 to 2 seconds.
  • Onager: maximal attack distance increased from 180 to 190, minimal attack distance increased from 100 to 120
  • Grenadier: time between attacks reduced from 4 to 3 seconds, no longer melee attack.
  • Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 18% to 15%.
  • Bombardier: projectile dispersion decreased from 18% to 15%
  • Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12%
  • Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%
  • Cuirassier: damage(except structural damage) increased from 19 to 20, armor, on average, increased from 3.34 to 7.65


Eastern Europe:

  • Squad: armor, on average, increased from 10.2 to 10.7
  • Pernach: base damage reduced from 36 to 28, damage to structures reduced from 25 to 20, time between attacks reduced from 3.2 to 1.8 sec.
  • Mounted Archer: damage increased from 11 to 12, arrow dispersion decreased from 16% to 14%, time between attacks decreased from 1.3 to 1.2 sec.
  • Light Knight: armor, on average, increased from 5.5 to 7.65
  • Halberdier: damage increased from 11 to 12, all hit targets take full damage (previously damage decreased to the sides of the affected area)
  • Grenadier: time between attacks reduced from 4 to 3 seconds, no more melee attacks.
  • Dragoon: time between attacks reduced from 3.5 to 3.0 sec., projectile dispersion reduced from 20% to 17%
  • Cuirassier: damage (except structural damage) increased from 18 to 19, armor on average increased from 3.34 to 7.65
  • Cossack: damage (except structural damage) increased from 10 to 11
  • Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12%
  • Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%.



West Asia:

  • Sarbaz: reservation time reduced from 18 to 16 seconds, maximum number of reserves increased from 3 to 4
  • Oglan: reservation time reduced from 30 to 25 seconds, damage increased from 12 to 13, damage to structures increased from 6 to 7, time between hits reduced from 1.5 to 1.4 seconds, price reduced from 90/20 to 90/10
  • Battle elephant: training time decreased from 70 to 60 sec., cost decreased from 400/100 to 350/80, time between attacks decreased from 3.0 to 2.8 sec.
  • Elephant-archer: time between attacks reduced from 3.0 to 2.8 sec.
  • Armored elephant: time between attacks reduced from 3.0 to 2.8 sec.
  • Ram Elephant: time between attacks reduced from 3.0 to 2.8 sec.
  • Elephant-rammer: training time decreased from 100 to 80 sec., time between attacks decreased from 3.0 to 2.8 sec., price decreased from 500/250/200 to 450/220/150
  • Janissary: reservation time decreased from 25 to 22 seconds, price decreased from 70/50/20 to 60/30/10
  • Bashibuzuk: reservation time decreased from 30 to 25 seconds, price decreased from 60/50/30 to 60/40/30
  • Cannon: price reduced from 280 to 250 metal, production time reduced from 70 to 60 sec.
  • Ballista: maximum range of attack increased from 180 to 190, projectile dispersion decreased from 10% to 9%


East Asia:

  • Cho-ko-nu: time between attacks decreased from 4.0 to 3.5 seconds, projectile dispersion decreased from 12% to 11%.
  • Ronin: damage increased from 10 to 11
  • Mounted Archer: arrow dispersion decreased from 20% to 18%, cost decreased from 300 to 250 food.
  • Springald: time between attacks reduced from 5.5 to 5.2 sec.
  • Rocket cannon: missile dispersion reduced from 20% to 18%
  • Warship: time between attacks reduced from 4.0 to 3.5 sec.
  • Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 20% to 17%.
  • Asigaru Jari: damage increased from 10 to 11
  • Harquebusier: reservation time reduced from 27 to 23 seconds, price reduced from 80/60/20 to 70/60/20
  • Mounted samurai: time to spare reduced from 70 to 50 seconds, price reduced from 250/0/100 to 250/0/80, damage increased from 15 to 16, time between attacks reduced from 1.5 to 1.4 seconds.


Abstract Country:

  • Heavy tank: creation time reduced from 180 to 150 sec, price reduced from 500/600/1500 to 400/600/1300
  • Squadron cannon: creation time reduced from 100 to 80 seconds, price reduced from 500/500/500 to 400/500/400
  • Submachine gunner: time between attacks reduced from 3.0 to 2.7 sec.
  • Ranger: time between attacks reduced from 3.5 to 3.4 sec.
  • Cavalryman: training time reduced from 35 to 30 sec. and cost reduced from 200/50 to 180/50
  • Tractor: extraction speed decreased from 9.5 to 9.0
  • Motorcycle: the range of projectiles was reduced from 20% to 19%
  • APC: projectile dispersion decreased from 18% to 17%, time between attacks decreased from 3.0 to 2.8 sec.
  • Grenade launcher: damage increased from 120 to 130
  • Mine: income period increased from 5.0 to 5.5 sec.
  • Light Bomber: population requirement reduced from 3 to 2
  • Light Fighter: population requirement reduced from 3 to 2
  • Torpedo boat: torpedo damage increased from 550 to 600
  • Fighter: population requirement reduced from 5 to 4
  • Anti-Aircraft gun: damage increased from 60 to 65, projectile dispersion decreased from 18% to 17%
  • Anti-Aircraft heavy gun: damage increased from 70 to 75, shells dispersion decreased from 15% to 14%
  • Trench mortar: damage increased from 70 to 80
  • Upgrade "Strengthened Mortars": additional damage increased from 50 to 60.


Great Britain:

  • Marlboro Tank: creation time reduced from 160 to 140 seconds, price reduced from 500/1000/1500 to 400/1000/1300
  • Rhombus Tank: creation time reduced from 130 to 115 sec.
  • Anti-tank rifle: time between attacks increased from 8 to 9 sec.


India:

  • Elephant-trench mortar: damage increased from 70 to 80
  • Sikh: projectile dispersion reduced from 16% to 15%, bag size increased from 10 to 20 food.
  • Wheeled tank: production time decreased from 120 to 90 sec, price decreased from 400/700/500 to 300/700/500
  • Fury of Durga: tigers are created 5 at a time, when creating tigers you need to specify the point of attack.
  • Tiger: damage increased from 11 to 12


Turkey:

  • Improved mine: income period increased from 5.0 to 5.5 sec.
  • Zamburak: training time reduced from 80 to 65 sec, price reduced from 400/400/50 to 350/300/50
  • Mortar: missile dispersion reduced from 18% to 15%


Germany:

  • Panther Tank: creation time reduced from 180 to 140 seconds, price reduced from 800/600/1500 to 700/500/1300
  • Tank Maus: creation time reduced from 300 to 240 seconds, price reduced from 3000/2000/4000 to 2500/1800/3500
  • Goliath Operator: creation time reduced from 120 to 110 seconds, price reduced from 1200/500/800 to 1000/500/700
  • Goliath: price reduced from 0/200/300 to 0/150/260


Russia:

  • T34: creation time reduced from 130 to 110 sec.
  • IS2: creation time reduced from 180 to 140 sec, price reduced from 500/800/1500 to 500/800/1300
  • Death Scythe: damage radius is reduced by 8%.
  • Red Devil: training time decreased from 40 to 35 sec. and price decreased from 170/50 to 160/50
  • Anti-Aircraft tachanka: training time reduced from 45 to 40 seconds, price reduced from 500/400/100 to 450/350/50


France:

  • 2C: creation time reduced from 220 to 170 sec, price reduced from 800/500/1600 to 800/500/1400
  • FCM F1: creation time reduced from 250 to 200 sec, price reduced from 1500/2000/2200 to 1300/1800/1900
  • APC Saint Chamond: projectile dispersion reduced from 15% to 13%, time between attacks reduced from 2.5 to 2.3 sec.
  • Dewoitine D520: population requirement reduced from 5 to 4.


China:

  • Foreign Supply Center: health increased from 3,000 to 5,000
  • Squadron cannon: reservation time reduced from 90 to 70 seconds, price reduced from 500/250/120 to 500/200/100
  • Type R: reservation time reduced from 90 to 80 seconds.
  • Type M: reservation time reduced from 140 to 120 sec, price reduced from 500/500/375 to 500/500/320


Japan:

  • Yamato: creation time increased from 280 to 300 sec, price increased from 1200/4000/2200 to 1500/4000/2500
  • Light trench mortar: damage increased from 70 to 80


Poland:

  • Stone mine: income period increased from 5.0 to 5.5 sec.
  • Amphibious Tank: creation time reduced from 130 to 110 sec, price reduced from 500/600/800 to 500/600/700


Hungary:

  • Csaba: creation time increased from 70 to 90 sec, price increased from 300/800/500 to 400/800/500
  • Zrinyi II: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 20% to 19%
  • Zrinyi I: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 16% to 14%
  • Nimrod: time between attacks reduced from 4.5 to 4.3 sec.


[ 2022-12-16 23:49:27 CET ] [ Original post ]

Appearance update for Stone Age and siege weapons

We are constantly updating our models, textures and animations.
Now, we are pleased to inform you that we have updated the appearance of Stone Age buildings and Medieval battle machines.

The buildings are now more detailed and meaningful.




The mechanisms of the siege weapons have changed visibly.




The details for the Ballista and Springald have been improved a lot, while they retain their identifiable appearance.





Onagers and Catapults now have their own unique looks. The Ballista has grown in size.
The bulls have fattened up, grown nice folds on their side, but retain their cheerful nature.



[ 2022-11-24 15:56:20 CET ] [ Original post ]

Greet the Headless Horseman


[h3]An old forest filled with bright fall colours hides a grim mystery.
A dark figure of a fearsome rider flashes between the trunks in a swift shadow.
Everyone knows. He has come and brought the old pain that melted his soul into a deadly horror for all living creatures.
[/h3]


A new statue of the dreaded Headless Horseman is available in our game store in this fun pumpkin time.


[ 2022-10-21 18:21:06 CET ] [ Original post ]

Improvements to the map editor. Game effects for many attacks. Balance changes.

BASIC:


  • Players who drop out of the match automatically have their mines and stone mines destroyed.
  • Improved faction and team settings interface in the map editor.
  • In multiplay survival mode, you can choose the limit of an era's progress.


BALANCE:

Stone Age

  • Slinger: can no longer attack with a punch.


Early Europe

  • Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack).
  • Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.


Early Asiatic

  • Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.


Western Europe

  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Longbow: can no longer attack with stab.
  • Crossbowman: can no longer attack with stab.
  • Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).


Eastern Europe

  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Crossbowman: can no longer attack with stab.
  • Cannon: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).


West Asia

  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • "Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0
  • "Sorting supplies" upgrade: price increased from 700 to 1000 food.
  • Azap: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Sarbaz: can no longer attack with hit.
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).


East Asia

  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a hit.
  • Cho-ko-nu: can no longer attack with a hit.
  • Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).


Industrial Revolution

  • "Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500
  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).


Abstract Country

  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


Britain

  • Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack).
  • Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).


India

  • Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).


Turkey

  • Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).


Germany

  • Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack).
  • Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


Russia

  • Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack).
  • Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).


France

  • FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack).
  • Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


China

  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Soldier: damage slows target by half for 8 seconds on land target (effect does not stack).
  • Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
  • Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).


Japan

  • Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack).
  • G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack).
  • Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).


Poland

  • Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
  • Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).


Hungary

  • Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20%
  • Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack)
  • Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Csaba AT: weapon damage reduced from 100 to 70
  • Nimrod: weapon damage reduced from 100 to 70
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


[ 2022-09-25 18:28:08 CET ] [ Original post ]

New features of the map editor. New decor: Fireworks. Balance. QoL

GENERAl


  • Added croatian language.
  • A new decorative feature has been added, the launching of fireworks.
  • Only players with at least a little experience can create a squad.


MAP EDITOR

  • Map size can be set to any custom size.
  • Maps now require a description of all teams and factions present on the map.
  • There is now an option to set units on the map.
  • Implemented a new tool ruler. It can measure the distance between two points.
  • The camera can be lifted higher than twice.
  • Brush size is increased by 2.5 times.
  • Added surface point information.


VISUAL

  • All fortifications now have a factional coloring.
  • Metal deposit models have been updated.


BALANCE

Stone Age

  • Worker: timber extraction speed increased from 1.0 to 1.1
  • Warrior: price decreased from 50 to 45 food.
  • Upgrade "Fur shoe": speed increase raised from 5 to 8
  • Upgrade "Wicker Sling": extra damage increased from 1 to 2
  • Upgrade "Leather shoes": speed increase raised from 15 to 18
  • Upgrade "Berry comb": price increased from 170 to 200 materials.
  • Upgrade "Firewood ropes": price increased from 200 to 240 food.


Early Europe

  • Worker: metal gathering speed increased from 0.6 to 0.7, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.1 to 1.2
  • Pier: price increased from 250 to 300 materials.
  • Legionary: price decreased from 100/120/100 to 80/100/80
.

Early Asia

  • Worker: metal gathering speed increased from 0.5 to 0.6, berry gathering speed increased from 1.0 to 1.1, wood gathering speed increased from 1.1 to 1.2, stone gathering speed increased from 0.9 to 1.0
  • Pier: price increased from 165 to 200 materials.
  • Stables: the price has been increased from 200 to 220 materials.
  • Hand ram: health increased from 120 to 130


Western Europe

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: wood gathering speed increased from 1.4 to 1.5, stone gathering speed increased from 1.1 to 1.2
  • Horse crossbowman: training time reduced from 60/45 to 55/40 sec.
  • Heavy Knight: price reduced from 150/100/250 to 150/100/200
  • Dragoon: time between attacks reduced from 4 to 3.5 sec.
  • Pikeman: price increased from 100/50/25 to 100/60/30, structural damage reduced from 10 to 8
  • Upgrade "metal axis": price increased from 500/200/0 to 600/200/200
  • Upgrade "warehouse shelving": price increased from 500 to 700 materials.
  • Upgrade "cleavage wedges": price increased from 400/0/100 to 600/0/200
  • Upgrade "supertough pickaxe": price increased from 0/500/100 to 0/700/200
  • Upgrade "steerable sail": price increased from 600 to 800 materials.
  • Upgrade "fishing nets": price increased from 300 to 500 materials.
  • Upgrade "bulat": price increased from 600/0/400 to 900/0/400.
  • Upgrade "light abrasive sharpening": price raised from 500/0/500 to 800/0/500
  • Upgrade "weighted tip": price went from 400/0/400 to 600/0/400
  • Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200


Eastern Europe

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: wood gathering speed increased from 1.4 to 1.5, stone gathering speed increased from 1.0 to 1.1
  • Horse crossbowman: training time reduced from 80 to 70 sec.
  • Horse archer: damage increased from 10 to 11, time between attacks decreased from 1.4 to 1.3
  • Dragoon: inter-attack time decreased from 4 to 3.5 sec.
  • Pikeman: Damage to buildings reduced from 9 to 8
  • Upgrade "warehouse shelving": price increased from 500 to 700 materials.
  • Upgrade "cleavage wedges": price increased from 400/0/100 to 600/0/200
  • Upgrade "supertough pickaxe": price increased from 0/600/100 to 0/700/200
  • Upgrade "steerable sail": price increased from 600 to 800 materials.
  • Upgrade "fishing nets": price increased from 300 to 500 materials.
  • Upgrade "bulat": price increased from 600/0/400 to 900/0/400.
  • Upgrade "light abrasive sharpening": price raised from 500/0/500 to 800/0/500
  • Upgrade "weighted tip": price went from 400/0/400 to 600/0/400
  • Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200


West Asia

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: metal gathering speed increased from 0.7 to 0.8, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.0 to 1.1
  • Azap: movement speed increased from 60 to 63
  • Sarbaz: movement speed increased from 50 to 52
  • Upgrade "warehouse shelving": price increased from 400 to 600 materials.
  • Upgrade "improved harness": price increased from 200/600/0 to 300/800/0
  • Upgrade "cornac": price increased from 500/200/0 to 700/200/0
  • Upgrade "sorting supplies": price increased from 500 to 700 food.
  • Upgrade "ballistic sight": price increased from 0/500/0 to 0/600/100.
  • Upgrade "weighted tip": price increased from 400/100/0 to 600/100/0


East Asia

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: metal gathering speed increased from 0.7 to 0.8, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.0 to 1.1
  • Cho-ko-nu: time between attacks decreased from 4 to 3.5 sec.
  • Springald: damage increased from 70 to 75, time between attacks decreased from 6 to 5.5 sec.
  • Dragoon: time between attacks decreased from 4 to 3.5 sec.
  • Upgrade "warehouse shelving": price increased from 400 to 600 materials.
  • Upgrade "light abrasive sharpening": price increased from 0/150/150 to 0/300/150
  • Upgrade "weighted tip": price increased from 400/100/0 to 600/100/0


Abstract country

  • Cavalryman: damage increased from 18 to 20
  • Machine gunner: time between attacks reduced from 3.5 to 3.2 sec
  • Upgrade "tank blueprints": price increased from 1000/1000/0 to 1200/1200/0
  • Upgrade "mortar": price increased from 400/600/0 to 400/800/0
  • Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200
  • Upgrade "heavy tank blueprints": price increased from 2000/2000/0 to 2500/2500/0
  • Upgrade "enhanced equipment": price increased from 500/500/150 to 1000/500/200
  • Upgrade "reinforced equipment": price increased from 0/200/800 to 0/600/800


United Kingdom

  • Light machine gun: time between attacks reduced from 3.2 to 3.0 sec
  • Rhombus Tank: time between machine gun attacks reduced from 2.0 to 1.8 sec


India

  • Elephant-machine gun: time between attacks reduced from 3.2 to 3.0 sec
  • Sikh: time between shots reduced from 2.0 to 1.8 sec
  • Upgrade "training standards": price increased from 2000/1000/0 to 2500/1200/0


Turkey

  • Light cannon: time between attacks reduced from 10 to 9 sec.
  • Sniper: time between attacks reduced from 3.5 to 3.2 sec.
  • Sniper in position: time between attacks reduced from 3.0 to 2.8 sec.


Russian Empire/USSR

  • Red Devil: damage increased from 18 to 20
  • Upgrade "Grenade": price increased from 2000/1000/200 to 2500/1000/400
  • "Rocket launcher" renamed to "BM13"


France

  • FT17: time between shots increased from 4.2 to 4.4 sec
  • Potez 633: price increased from 400/900/500 to 500/1000/600


China

  • Mounted guardsman: price increased from 300/50/20 to 330/50/20
  • Type R: time between machine gun attacks reduced from 2.8 to 2.5 sec
  • Foreign Supply Center: price increased from 0/2000/1500 to 0/3000/1500


Japan

  • Upgrade "paper dome": price increased from 1000 to 1200 materials.
  • Sentoku: The launch price of the Sakura blossom MXY7 has been reduced from 100/450/100 to 80/400/80


Poland

  • Ulan: price increased from 250/50/0 to 300/50/0, spear damage increased from 20 to 22
  • Tankette KS: health reduced from 300 to 280
  • Tankette KD: Health reduced from 300 to 280
  • Upgrade "grenade": price increased from 2000/1000/200 to 2500/1000/400


Hungary/Austro-Hungary

  • Nimrod: time between attacks increased from 4 to 4.5 sec
  • Csaba: price of upgrade to anti-tank increased from 100/0/100 to 300/0/200, upgrade time increased from 10 to 15 sec
  • Csaba AT: time between heavy gun shots increased from 4 to 4.5 sec
  • Upgrade "New assault weapon": price increased from 0/2000/1000 to 0/3000/1200


[ 2022-08-27 14:10:01 CET ] [ Original post ]

Country - Hungary. Map Editor Improvements. Languages - Hungarian and Taiwan



GENERAL:


  • Added new country Austria-Hungary/Hungary.
  • Added Hungarian and Taiwanese languages.
  • In matches you can mark players who will not be able to play in your future private matches.
  • In private matches, host can exclude any player during the game.
  • When viewing a replay, you can see the building queue of any player.


GRAPHICS:

  • There are now birds flying on the stage, which cannot be interacted with.
  • The camera can now zoom in a little closer to the ground.


MAP EDITOR:

  • Added ability to texture the map with map generator style.
  • You can turn on unit passability to be shown on the map.
  • Added ability to disable terrain rendering.


BALANCE

Western Europe:

  • Guardian tower: armor, on average, increased from 12.2 to 14.7

Eastern Europe:

  • Guardian tower: armor, on average, increased from 9.0 to 10.8

West Asia:

  • Tower: armor, on average, increased from 8.9 to 10.9
  • Cannon turret: armor, on average, increased from 8.9 to 10.9

East Asia:

  • Guardian tower: armor, on average, increased from 10.7 to 13.0

Industrial Revolution:

  • Antitank Hedgehog: cannot be placed close to each other or to other objects, no longer a target of automatic attack.

Britain:

  • Anti-tank rifle: damage to ships reduced from 210 to 120

Germany:

  • House: Price reduced from 1000 to 950 materials.
  • Transition to Germany is now only possible from Western Europe.
  • Goliath: damage radius increased by 12%, damage increased from 800 to 900

Japan:

  • J8M1 jet: flight time increased from 45 to 55 seconds.

Poland:

  • Dragon's teeth: cannot be placed close to each other or other objects, no longer a target of automatic attack.


[ 2022-06-29 17:26:10 CET ] [ Original post ]

New Game Announcement

A new team has joined to Glyph Worlds and is developing their game using all the current and new features of our game engine!
Right now you can be the first to evaluate the demo version of the new project - Barkhan!
[previewyoutube=hc4zt1-mM6s;full][/previewyoutube]


Play, send ideas and feedback, and add to Wishlist.

https://store.steampowered.com/app/2011280/Barkhan_Demo?snr=1_7_15__13


Join the discord community


[ 2022-06-13 23:25:31 CET ] [ Original post ]

Austria-Hungary is getting ready to release.

Austria-Hungary is almost done. We are planning to release it in the second half of June. With every new country we try to bring into the game some interesting mechanics. With Austria-Hungary the poisoning technology will appear. But its not ready yet.

And now wed like to introduce you some future units.

Austro-Hungarian war engineers raised military artillery to a whole new level.
So lets start with the wonderful and terrifying by its power "Wonder Emma".
This heavy weapon is self-propelled and also it can transform into a light artillery and back again. But the player can make the decision to transform Emma into a regular firing position and back again or into a heavy firing position permanently.




The armoured car "Csaba" will be available in the First Industrial Revolution and modified in the Second Industrial Revolution.




The light anti-aircraft combat vehicle "Nimrod" can fight back against light vehicles and also protect from air attacks.




Hungarian mobile artillery is presented by the legendary self-propelled gun "Zrnyi". The assault carrier is dangerous both for vehicles and enemy buildings.




These are not all units that you can expect in Austria-Hungary. Very s00n youll have an opportunity to appreciate this interesting country in the game.


[ 2022-05-29 18:39:05 CET ] [ Original post ]

Tug of war is the new game mode. Ability to add troops to the map. Balance & QoL

GENERAL


  • New game mode added: Tug of War. Only available in private matches.
  • A list of previous online matches is available.
  • Owners of "special modes" can now add units and buildings to the map in the sandbox.
  • Added choice of cause of defeat in private match.
  • In private match, you can set the amount of starting resources.


BALANCE

Stone Age

  • Bulwark: visibility significantly reduced, time between attacks reduced from 1.5 to 1.2 seconds.
  • Warehouse: price increased from 100 to 120 materials.
  • Warrior: training time decreased from 12 to 11 seconds.
  • Maceman: training time decreased from 15 to 14 seconds.
  • Slinger: training time decreased from 12 to 11 seconds.
  • "Fur shoe" upgrade: research time reduced from 30 to 20 seconds.
  • "Berry comb" upgrade: price increased from 150 to 170 materials.
  • "Firewood ropes" upgrade: price increased from 175 to 200 food.
  • "Wicker Sling" upgrade: price decreased from 200 to 150 food.


Early Europe:

  • Warehouse: price increased from 200 to 220 materials.
  • Pier: builds 2 times slower.
  • Archer: damage increased from 10 to 11
  • Legionary: cost reduced from 100/125/125 to 100/120/100


Early Asia:

  • House: price reduced from 135 to 120 materials.
  • Pier: builds 2 times slower.
  • Observation tower: visibility increased by 20%
  • Spearman: reserve time decreased from 29 to 22 seconds.
  • Archer: eeserve time reduced from 28 to 22 seconds.
  • Heavy spearman: reserve time decreased from 35 to 30 seconds.
  • Heavy archer: reserve time reduced from 35 to 30 seconds.
  • Mounted archer: cost reduced from 120 to 110 food, reservation time reduced from 65 to 45 seconds.
  • Hand ram: cost reduced from 70/150 to 60/130, reservation time reduced from 50 to 45 seconds.


Western Europe:

  • Guardian Tower: price reduced from 200/650 to 150/600
  • Trebuchet: price decreased from 0/750/200 to 0/700/150
  • Longbow: time between attacks has been reduced from 2.0 to 1.8 seconds.
  • Heavy Knight: armor, on average, increased from 12.4 to 14.1
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Cuirassier: damage increased from 17 to 19
  • Musketeer: time between shots decreased from 4.5 to 3.6 seconds.
  • Grenadier: time between shots reduced from 4.5 to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Bombard: ammunition dispersion reduced from 20% to 18%
  • Cannon: damage increased from 120 to 130


Eastern Europe:

  • Guardian Tower: price reduced from 200/600 to 150/550
  • Squad: price reduced from 100/50/70 to 100/50/50, training time reduced from 50 to 45 seconds.
  • Pernach: time between attacks has been reduced from 3.5 to 3.2 seconds.
  • Mounted archer: cost reduced from 220 to 200 food, time between shots reduced from 1.5 to 1.4 seconds.
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Halberdier: damage increased from 10 to 11
  • Cuirassier: damage increased from 17 to 18
  • Strelets: time between shots decreased from 4.2 to 3.3 seconds, time between melee attacks decreased from 2.0 to 1.5 seconds.
  • Grenadier: time between shots reduced from 4.5 seconds to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Cannon: damage increased from 100 to 110


West Asia:

  • Tower: price reduced from 160/350 to 140/300
  • Azap: reservation time reduced from 25 to 18 seconds.
  • Sarbaz: reservation time reduced from 25 to 18 seconds.
  • Oglan: reserve time reduced from 42 to 30 seconds, price reduced from 100/20 to 90/20, reservation limit increased from 2 to 3
  • Ballista: missile dispersion reduced from 12% to 10%
  • Janissary: backup time reduced from 42 to 25 seconds, price reduced from 75/50/25 to 70/50/20
  • Bashibuzuk: time between shots decreased from 3.5 to 2.8 seconds.
  • Elephant-Bashibuzuk: time between shots, on average, reduced from 4.0 to 3.2 seconds.
  • Cannon: damage increased from 150 to 165


East Asia:

  • Guard Tower: price decreased from 150/450 to 150/400
  • Ashigaru: reserve time reduced from 35 to 25 seconds.
  • Archer: time between shots reduced from 2.0 to 1.5 seconds.
  • Cho-ko-nu: reservation time reduced from 45 to 35 seconds, price reduced from 50/100/50 to 50/80/40, time between attacks reduced from 4.5 to 4.0 seconds.
  • Samurai: damage increased from 13 to 14, time between attacks reduced from 1.5 to 1.3 seconds.
  • Springald: time between attacks decreased from 7 to 6 seconds, maximal attack distance increased from 140 to 150, price decreased from 0/400/50 to 0/300/50.
  • Rocket Cannon: price reduced from 400 to 300 materials, required population reduced from 3 to 2.
  • Harquebusier: time between shots reduced from 4.2 to 3.5 seconds.
  • Asigaru Jari: reserve time reduced from 40 to 30 seconds, price reduced from 80/70/25 to 80/60/20, damage increased from 9 to 10
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Hand cannon: reserve time decreased from 110 to 80 seconds, price decreased from 200/300/100 to 120/250/100.
  • Mounted Samurai: reserve time decreased from 100 to 70 seconds, damage increased from 14 to 15


Industrial Revolution:

  • Machine gun tower: price reduced from 400/1000 to 300/800
  • Antitank Hedgehog: price reduced from 100/40 to 80/30
  • Soldier: price reduced from 100/80/20 to 100/60/20, training time reduced from 25 to 20 seconds.
  • Ranger: price reduced from 100/0/100 to 100/0/80, training time reduced from 40 to 35 seconds.
  • Cavalryman: price reduced from 250/50 to 200/50
  • Machine gunner: time between attacks reduced from 4.0 to 3.5 seconds.
  • Howitzer: time between attacks reduced from 11 to 10.5 seconds.
  • Squadron cannon: time between attacks reduced from 12 to 11.5 seconds.
  • Submachine gunner: price reduced from 200/200 to 180/180, training time reduced from 40 to 32 seconds.
  • Tractor: extraction speed decreased from 10.0 to 9.5
  • Grenade Launcher: price reduced from 200/500/50 to 150/400/50, training time reduced from 60 to 40 seconds.
  • Machine-gun trawler: time between attacks reduced from 5.0 to 4.5 seconds.
  • Battleship: price reduced from 500/2000/800 to 500/1800/800, production time reduced from 200 to 180 seconds.
  • Torpedo boat: movement speed increased from 70 to 75, torpedo damage increased from 420 to 550
  • Military balloon: time between attacks reduced from 5.0 to 4.5 seconds, production time reduced from 55 to 50 seconds.
  • Military aerostat: time between attacks reduced from 7.0 to 6.5 seconds, production time reduced from 90 to 80 seconds.
  • Light Bomber: damage increased from 170 to 180


Great Britain:

  • Tank Rhombus: production time decreased from 130 to 120 seconds, time between primary gun attacks decreased from 6 to 5 seconds, time between machine gun attacks decreased from 2.5 to 2.0 seconds, machine gun damage increased from 15 to 16
  • Marlboro Tank: time between attacks reduced from 7.5 to 7.0 seconds, production time reduced from 180 to 160 seconds.
  • Tank destroyer: time between attacks reduced from 13 to 12 seconds, production time reduced from 180 to 160 seconds.
  • Dreadnought: price reduced from 700/2500/1000 to 700/2000/1000, production time reduced from 220 to 200 seconds.
  • Sea Fort: price reduced from 500/1500/400 to 0/1200/400
  • Light machine gun: price reduced from 200/200/70 to 180/180/50, time between attacks reduced from 3.8 to 3.2 seconds.
  • Anti-tank rifle: price reduced from 300/500/100 to 200/400/100, training time reduced from 60 to 40 seconds.


India:

  • Elephant-Machine gun: time between attacks reduced from 3.5 to 3.2 seconds.
  • Sikh: price reduced from 70/80/20 to 50/60/20, reservation time reduced from 25 to 20 seconds.


Turkey:

  • Sniper: price reduced from 150/120/100 to 100/100/80, training time reduced from 40 to 35 seconds.
  • Artillery tower: ammunition dispersion reduced from 20% to 18%.
  • Mortar: ammo dispersion reduced from 20% to 18%


Germany:

  • Big Bertha: projectile dispersion reduced from 20% to 19%
  • Flammenwerfer: training time reduced from 50 to 40 seconds.
  • Pillbox: price reduced from 400/1800 to 300/1600


Russian Empire / USSR:

  • Soldier: price reduced from 90/80 to 90/70, Reserve time reduced from 20 to 18 seconds.
  • Red Devil: price reduced from 200/50 to 170/50
  • Rocket launcher: time between attacks reduced from 40 to 45 seconds.


France:

  • FT17: time between attacks increased from 4.0 to 4.2 seconds.
  • Farman Goliath: required population reduced from 4 to 3.


China:

  • Soldier: price reduced from 90/50/10 to 80/50/10, reservation time reduced from 18 to 16 seconds.
  • Type FT: time between attacks increased from 5.0 to 5.3 seconds.
  • Howitzer: time between attacks reduced from 13 to 12 seconds.
  • Type R: production time decreased from 130 to 120 seconds, time between attacks of main gun decreased from 8 to 6.5 seconds, time between machine-gun attacks decreased from 3.2 to 2.8 seconds, machine-gun damage increased from 15 to 16
  • Type M: time between attacks reduced from 10 to 9 seconds.


Japan:

  • Fu-go: movement speed increased from 20 to 21
  • Sentoku: the cost of the MXY7 Cherry Blossom has been reduced from 100/600/100 to 100/450/100


Poland:

  • Ulan: time between grenade throws increased from 8 to 10 seconds, damage to main building decreased from 40 to 35


[ 2022-04-19 10:45:58 CET ] [ Original post ]

Nitty-gritty updates

If you see a game update on Steam, but no accompanying news, it means that we have made some internal engine improvements or tiny content fixes that do not affect the gameplay in any way.

We will always notify you when there are significant changes.


[ 2022-03-11 19:16:06 CET ] [ Original post ]

We fixed private games

During the last day, private matches were unavailable for many people.
This is due to a failure on our server. Now the problem has been fixed.

In addition, by your requests we turned off the automatic draw in private games.


[ 2022-02-06 02:16:31 CET ] [ Original post ]

Serbian language. New statue. Balance changes. QoL



GENERAl


  • Added Serbian language.
  • If in a match no enemy units are killed for a long time, a draw is declared.
  • Added new decorative statue - Water Tiger.
  • The time between disconnecting a player and automatically destroying his main building is increased from 2 to 3 minutes.


BALANCE

Europe

  • Crossbow: shot damage reduced from 35 to 30, time between attacks reduced from 4.5 to 3.2 sec, maximum attack distance reduced from 70 to 50, melee damage increased from 6 to 12


Western Europe

  • Pikeman: damage increased from 8 to 10
  • Halberdier: damage increased from 11 to 13
  • Onager: damage to buildings reduced from 40 to 30, turn speed is reduced by 30%, maximal attack distance decreased from 190 to 180
  • Trebuchet: damage radius is enlarged by 50%, cost reduced from 0/800/250 to 0/750/200
  • Musketeer: time between attacks reduced from 5 to 4.5 seconds, projectile dispersion reduced from 15% to 13%


Eastern Europe

  • Pikeman: damage increased from 7 to 9
  • Halberdier: damage range increased by 50%
  • Catapult: speed of turn decreased by 30%, projectile dispersion decreased from 15% to 13%
  • Strelets: time between attacks reduced from 4.5 to 4.2 sec.
  • Squad: price reduced from 100/50/100 to 100/50/70
  • Archer: cost reduced from 75 to 60 food.
  • Cossack: price increased from 300/100/0 to 300/100/20, speed reduced from 130 to 125.

    West Asia

    • Azap: price reduced from 50/25 to 40/20, reservation time reduced from 35 to 25 sec.
    • Sarbaz: price reduced from 75 to 60 food, reservation time reduced from 35 to 25 sec.
    • Oglan: price reduced from 110/25 to 100/20, reservation time reduced from 50 to 42 sec.
    • Bashibuzuk: price reduced from 75/50/40 to 60/50/30


    East Asia

    • Harquebusier: price reduced from 100/70/20 to 80/60/20
    • Samurai: price decreased from 100/0/100 to 100/0/80, time to reserve reduced from 45 to 40 sec.
    • Archer: price reduced from 120 to 100 food, reserve time reduced from 35 to 30 sec.
    • Cho-ko-nu: time between attacks decreased from 5 to 4.5 sec., maximum attack distance decreased from 70 to 50, melee damage increased from 6 to 11
    • Rocket cannon: price decreased from 0/400/100 to 0/400
    • Springald: damage increased from 60 to 70, slew rate reduced by 20%, projectile dispersion reduced from 20% to 18%


    Industrial Revolution

    • Ranger: price reduced from 150/0/100 to 100/0/100
    • Cavalryman: price reduced from 300/50 to 250/50
    • Soldier: price reduced from 150/100/20 to 100/80/20
    • Machine gunner: price reduced from 300/500/100 to 250/400/100
    • Motorcycle: speed reduced from 110 to 100
    • Battleship: time between attacks reduced from 14 to 12 sec.
    • Torpedo boat: no longer able to transport units, training time reduced from 100 to 70 sec.
    • Squadron cannon: price reduced from 500/500/800 to 500/500/500, training time reduced from 140 to 100 sec.
    • Submarine: price reduced from 400/1000/500 to 400/800/500, training time reduced from 120 to 100 sec.
    • Howitzer: training time reduced from 80 to 70 sec, number of required population reduced from 5 to 4
    • Light bomber: required population reduced from 4 to 3
    • Fighter: required population reduced from 6 to 5
    • APC: training time reduced from 140 to 120 sec.

      Britain

      • Light machine gun: price reduced from 300/200/80 to 250/200/70, training time reduced from 40 to 35 sec.
      • Tank Rhombus: time between machine gun attacks reduced from 3 to 2.5 sec.


      India

      • Sikh: price reduced from 100/100/20 to 70/80/20
      • Wheeled tank: the upgrade time of the "Lightweight structure" has been increased from 140 sec. to 200 sec.


      Turkey

      • Sniper: price reduced from 200/150/100 to 150/120/100
      • Light Cannon: training time reduced from 100 to 90 sec.

        Germany

        • Flammenwerfer: price reduced from 150/300 to 100/250, upgrade price to Armored Flammenwerfer reduced from 200 to 120 metal.
        • Big Bertha: projectile damage radius increased by 20%


        Russia

        • Soldier: the price has been reduced from 100/100/0 to 90/80/0
        • Death's Scythe: training time reduced from 100 to 90 sec.
        • Red Devil: price reduced from 250/50 to 200/50


        France

        • Dewoitine D520: number of required population reduced from 6 to 5
        • Farman Goliath: training time reduced from 80 to 60 sec.
        • APC Saint Chamond: training time reduced from 160 to 130 sec.


        China

        • Soldier: price reduced from 150/50/10 to 90/50/10
        • Howitzer: reserve time reduced from 75 to 60 sec, number of required population reduced from 5 to 4
        • Squadron cannon: price reduced from 500/250/200 to 500/250/120, reserve time reduced from 110 to 90 sec.
        • Type R: time between machine gun attacks reduced 4 to 3.2 sec.


        Japan

        • Bomber G4M: price reduced from 400/1800/800 to 400/1500/600
        • Jet fighter J8M1: number of required population reduced from 6 to 5
        • Sakura blossom MXY7: training cost decreased from 100/400/100 to 100/400/0, damage increased from 600 to 700
        • Sentoku: price reduced from 800/1000/900 to 600/1000/800, training time reduced from 140 to 120 sec.
        • Fu-go: an upgrade has been added to the university, reducing the price and reservation time of the Fu-go.


        Poland

        • Stone mine: income reduced from 55 to 50 materials.
        • Tankette KD: damage reduced from 70 to 65
        • Ulan: grenade damage reduced from 100 to 90


[ 2022-02-01 01:03:34 CET ] [ Original post ]

Mini patch. Balance changes.

GENERAL


  • All decorative goods except mr.Gingerbread are withdrawn from sale.


BALANCE

Stone Age:

  • Worker: damage to buildings increased from 6 to 7.
  • Bulwark: health reduced from 200 to 100, armor increased from 3 to 4.


Early Europe:

  • Worker: melee damage to structures increased from 5 to 8.


Early Asia:

  • Worker: melee damage to structures increased from 4 to 7.


Industrial Revolution:

  • Howitzer: slightly reduced in size.


Germany:

  • Tank Panther: damage increased from 130 to 150.


Turkey:

  • Mortar: slightly reduced size.


China:

  • Howitzer: slightly reduced in size.


Poland:

  • Tankette KD: maximum attack distance reduced from 180 to 120.


[ 2022-01-19 12:10:44 CET ] [ Original post ]

Bonus matches, mr.Gingerbread statue, balance changes, QoL

GENERAl:


  • Receiving 50 daily Tech Points has been replaced by doubling Tech Points each day in the first match in the FFA, Ranked and Team Matches.
  • You can buy Fortune Chests with random items for Technology Points.
  • 1x1 and 2x2 modes are now available every day.
  • A new decorative item, mr.Gingerman, has been added to the game store.
  • The map editor has increased the speed of adding/removing environment objects.


BALANCE:


  • It is no longer necessary to improve a bulwark to go to the Iron Age.


Stone Age:

  • Stone Age: the price of improvement to the forge has been changed from 0/255/0 to 0/185/150


Western Europe:

  • Onager: time between attacks increased from 7 to 9 sec., turn speed reduced by 30%


Eastern Europe:

  • Catapult: turn speed reduced by 30%


Industrial Revolution:

  • Mortar: price reduced from 400/300/50 to 350/250/50
  • Light bomber: damage increased from 150 to 170
  • Light fighter: price decreased from 350/400/250 to 300/400/150
  • Torpedo boat: population requirement reduced from 5 to 4
  • Military balloon: production time reduced from 60 to 55 sec.
  • Military aerostat: price reduced from 200/700/150 to 200/700/100
  • Tractor: price increased from 400/600/300 to 400/800/400
  • Howitzer: time between attacks reduced from 12 to 11 sec.
  • Machine gunner: price reduced from 400/500/100 to 300/500/100
  • Cavalryman: training time decreased from 40 to 35 sec., damage increased from 162 to 182
  • Ranger: price reduced from 200/0/100 to 150/0/100


Britain:

  • Light machine gun: time between attacks reduced from 4 to 3.8 sec.
  • Tank Destroyer: time between attacks increased from 12 to 13 sec.
  • Tank Rhombus: time between machine gun attacks reduced from 5 to 3 sec.
  • Holyfox: movement speed reduced from 90 to 85


India:

  • Sikh: projectile dispersion reduced from 17% to 16%.
  • Wheeled tank: price increased from 400/500/500 to 400/700/500


Turkey:

  • Mortar: time between attacks reduced from 11 to 10 sec.


Germany:

  • Pillbox: price reduced from 400/2000 to 400/1800, upgrade price reduced from 0/500/500 to 0/400/400 for Heavy pillbox and anti-Aircraft pillbox.
  • Flammenwerfer: price reduced from 200/400 to 150/300
  • Armored Flammenwerfer: armor, on average, increased from 23.1 to 23.6
  • Goliath: damage increased from 600 to 800
  • Me.262: damage reduced from 180 to 170


Russia:

  • Anti-Aircraft tachanka: time between attacks reduced from 5 to 4.5 sec.
  • Death's Scythe: time between attacks reduced from 10 to 9 sec.
  • Red Devil: damage increased from 16x2 to 18x2


France:

  • APC Saint Chamond: increased the number of required population from 7 to 8
  • Farman Goliath: damage increased from 800 to 900
  • Potez 633: increased number of required population from 7 to 8


China:

  • Howitzer: the time between attacks is reduced from 14 to 13 sec.
  • Type T: time between attacks increased from 7 to 8 sec.
  • Type R: time between attacks of the main gun increased from 7 to 8 sec., time between machine gun attacks reduced from 6 to 4 sec.
  • Type M: time between attacks increased from 9 to 10 sec.


Japan:

  • Light trench mortarr: price reduced from 200/300/50 to 150/250/50
  • Fugo: damage increased from 800 to 900


Poland:

  • Amphibious tank: health increased from 850 to 900
  • Stone mine: income decreased from 60 to 55
  • Tankette KD: damage reduced from 75 to 70, improvement price from KC Tank increased from 0/300/100 to 0/300/200



[ 2021-12-22 12:43:50 CET ] [ Original post ]

~25% off in-store goods. The Black Friday sale has begun!

[h3]We have started a global sale.

You can buy all items from our store (except Poland) with ~25% discount.

This opportunity will last until November 29.

Hurry to buy something you've been dreaming of for a long time at a great discount![/h3]


[ 2021-11-26 18:22:58 CET ] [ Original post ]

Balance changes and bug fixes.

MAIN:


  • Replay of a multiplayer match can now only be viewed by code after the battle.


ERRORS REMOVED:

  • After a player is defeated, he can transfer resources to other players.
  • Deleting and adding some environment objects in the map editor is displayed only after the camera moves.
  • When viewing the replay, signals from all teams are displayed.
  • Other bugs.


BALANCE:

Stone Age:

  • Slinger: damage increased from 8 to 9


Early Asia:

  • Archer: reserve time reduced from 32 to 28 sec.
  • Heavy archer: reserve time reduced from 40 to 35 sec, price reduced from 100/25 to 80/20, arrow spread reduced from 12% to 10%


Medieval Europe:

  • Mounted crossbow: time between attacks reduced from 5 to 4.5 sec, projectile dispersion reduced from 20% to 18%


Eastern Europe:

  • Pernach: damage to buildings increased from 22 to 25


East Asia:

  • Dragoon: time between attacks reduced from 6 to 5 seconds.


Industrial Revolution:

  • Trench mortar: time between attacks reduced from 7.5 to 6.5 sec., projectile dispersion reduced from 25% to 23%
  • Military balloon: damage increased from 12 to 15, aircraft damage increased from 15 to 17
  • Military aerostat: time between attacks decreased from 8 to 7 seconds.
  • Wonder of the World: added "spread influence", "increase control", "propaganda" upgrades


India:

  • Wheeled tank: time between attacks increased from 7 to 8 sec.


Turkey:

  • Mortar: time between attacks reduced from 12 to 11 sec.


Germany:

  • Pillbox: health increased from 800 to 1000
  • Heavy pillbox: time between tower attacks reduced from 10 to 7 sec.
  • Flammenwerfer: does not take fire damage.
  • Armored Flammenwerfer: takes no fire damage, armor on average is reduced from 23.7 to 23.1.


France:

  • FT17: damage reduced from 70 to 65
  • Farman Goliath: price reduced from 300/900 to 300/700
  • 2C: number of required population reduced from 16 to 14


Russia:

  • Anti-Aircraft Tachanka: price reduced from 600/500/100 to 500/400/100, training time reduced from 60 to 45 sec.


China:

  • Soldier: shot damage increased from 20 to 22
  • Type FT: damage reduced from 70 to 65.


Japan:

  • Light trench mortar: time between attacks reduced from 7 to 6.5 seconds, projectile dispersion reduced from 30% to 28%
  • Fu-go: health increased from 200 to 220
  • Sentoku: time between attacks reduced from 16 to 14 seconds.


Poland:

  • Tankette KD: damage reduced from 100 to 75, time between attacks reduced from 5 to 4 sec.
  • Dragon's teeth: health increased from 300 to 400
  • Stone mine: income decreased from 70 to 60.


[ 2021-11-26 16:04:07 CET ] [ Original post ]

Poland. Improving graphics. Player signals on the map. Render optimization, QoL

GENERAL:


  • A new country, Poland, has been added.
  • Introduced a system of signaling players to each other.
  • Game camera now has inertia - it accelerates and stops not instantly.


GRAPHICS:

  • Improved graphic.
  • Optimized rendering algorithms. This has resulted in a significant increase in FPS when the camera is not moving.
  • Animation switching for most units is now smooth.


BALANCE:

Stone Age:

  • Warrior: health reduced from 70 to 65.
  • Bulwark: building speed increased by 25%.


Early Europe:

  • Worker: wood gathering speed increased from 1.2 to 1.3, stone mining speed increased from 1.0 to 1.1
  • Farm: construction speed reduced by 30%.
  • Battleboat: movement speed increased from 40 to 45.


Early Asia:

  • Poultry yard: construction speed reduced by 40%.
  • Sampan: movement speed increased from 40 to 45.


Western Europe:

  • Mill: construction speed decreased by 30%.
  • Trebuchet: the price has been reduced from 0/1000/300 to 0/800/250.
  • Onager: maximum attack range reduced from 200 to 190, price increased from 0/300 to 100/350.


Eastern Europe:

  • Mill: construction speed reduced by 25%.


West Asia:

  • Barnyard: construction speed reduced by 40%.
  • Mamluk: armor, on average, increased from 5.2 to 7.5.

    East Asia:

    • Poultry yard: construction speed decreased by 40%.
    • Hand cannon: attack distance changed from 20-250 to 40-230.
    • Springald: price reduced from 0/400/100 to 0/400/50, Minimal attack distance reduced from 50 to 40, construction speed increased by 50%.
    • Rocket cannon: projectile damage radius increased by 36%, building speed increased by 50%
    • Battleship: the number of required population is increased from 4 to 5.

      Abstract country:

      • Armored car: production time reduced from 100 to 70 seconds, damage increased from 18 to 20.
      • Howitzer: production time decreased from 100 to 80 sec.
      • Motorcycle: attack distance decreased from 150 to 130, damage on buildings decreased from 8 to 6, projectile dispersion increased from 18% to 20%, movement speed decreased from 120 to 110.
      • Wonder: health increased from 3000 to 5000.
      • Torpedo boat: movement speed increased from 60 to 70.

        Russia:

        • Soldier: improvement from Musketeer or Grenadier now requires a barracks.


        Turkey:

        • Mortar: damage increased from 130 to 160, projectile dispersion reduced from 20% to 18%.


        China:

        • Type FT: time between shots reduced from 6 to 5 seconds.


        Germany:

        • Panther tank: damage increased from 100 to 130, health increased from 1000 to 1100, projectile dispersion reduced from 20% to 15%.
        • Me.262: price reduced from 400/800/1200 to 400/700/1000, production time reduced from 150 to 120 sec.
        • Goliath operator: price reduced from 1500/500/1000 to 1200/500/800, production time reduced from 180 to 120 sec.
        • Flammenwerfer: time between attacks reduced from 5 to 3 sec., movement speed increased from 45 to 50.
        • Armored flammenwerfer: time between attacks reduced from 5 to 3 seconds, movement speed increased from 40 to 45.
        • Cannon Kolossal: time between attacks reduced from 8 to 5 seconds.

          Japan:

          • Light Mortar: time between attacks reduced from 8 to 7 sec.
          • Fugo: price reduced from 400/100 to 350/100.
          • G4M Bomber: health increased from 350 to 400, range increased from 100 to 120 seconds, torpedo damage increased from 420 to 500.
          • Sakura blossom MXY7: airfield price reduced from 100/600/100 to 100/400/100.


[ 2021-10-27 18:34:58 CET ] [ Original post ]

Symmetric maps. 2x2 Ranking. Balance and QoL

BASIC:


  • Maps may be symmetrical. Now in ranked and team matches the maps are always symmetrical.
  • A new type of match has been introduced - ranking matches 2 on 2. Ranking matches 1x1 and 2x2 are available every second day alternately.
  • Ranking matches have a limited maximum difference between the levels of opponents.
  • In the Map editor, you can set which team owns the starting point.


BALANCE

Stone Age:

  • Scout: creation time reduced from 8 to 5 seconds, price reduced from 50 to 40 food.
  • Bulwark: projectile dispersion decreased from 10% to 9%.
  • Slinger: projectile dispersion decreased from 15% to 11%
  • Maceman: the time between attacks has been reduced from 2.5 to 2.3 sec.


Early Europe:

  • Fishing boat: fishing speed reduced from 6.0 to 5.5
  • Battleboat: time between attacks reduced from 1.2 to 1.0 sec, projectile dispersion reduced from 15% to 12%, damage increased from 10 to 11
  • Heavy Spearman: armor, on average, increased from 4.5 to 5.5
  • Axeman: time between attacks reduced from 2.5 to 2.3 sec.
  • Legionary: damage increased from 14 to 15, speed increased from 50 to 55.


Early Asia:

  • Fishing boat: fishing speed reduced from 6.0 to 5.0
  • Hand ram: price reduced from 80/200 to 70/150, reserve increased from 1 to 2
  • Archer: time between shots decreased from 2.2 to 2.0 sec, arrow dispersion decreased from 12% to 10%.
  • Heavy Archer: armor, on average, increased from 1.4 to 2.8, damage increased from 10 to 11, time between attacks decreased from 1.8 to 1.7
  • Horseman: movement speed decreased from 90 to 80, time between attacks decreased from 1.1 to 1.2 sec.


Western Europe:

  • Onager: damage to buildings reduced from 50 to 40
  • Cannon: time between attacks reduced from 8 to 7 sec., projectile dispersion reduced from 20% to 16%, damage increased from 100 to 120
  • Trebuchet: time between attacks reduced from 15 to 13 seconds.
  • Pikeman: damage increased from 7 to 8


Eastern Europe:

  • Cannon: time between attacks reduced from 7 to 6 seconds, projectile dispersion reduced from 20% to 16%


West Asia:

  • Ballista: projectile dispersion reduced from 15% to 12%, time between attacks reduced from 6 to 5 seconds.
  • Cannon: time between attacks reduced from 8 to 7 seconds, projectile dispersion reduced from 20% to 16%
  • Bashibuzuk: Projectile dispersion reduced from 18% to 15%


East Asia:

  • Hand cannon: time between attacks reduced from 6 to 5 seconds.
  • Cho-ko-nu: projectile dispersion reduced from 15% to 12%.
  • Arquebusier: time between attacks reduced from 4.5 to 4.2 seconds, projectile dispersion reduced from 15% to 14%


Industrial Revolution:

  • Mortar: time between attacks reduced from 8 to 7.5 sec.
  • Light Bomber: Health increased from 200 to 220
  • Light Fighter: damage increased from 18 to 20, bullet dispersion on the air targets decreased from 20% to 15%
  • Air Defense Gun: the time between attacks has been reduced from 3.0 to 2.5 sec.


Germany:

  • Goliath Operator: Goliath creation cost reduced from 0/300/500 to 0/200/300
  • Goliath: movement speed reduced from 70 to 65, life time increased from 25 to 30 sec.


UK:

  • Light machine gun: time between attacks reduced from 4.5 to 4.0 sec., bullet dispersion reduced from 20% to 18%


Russia:

  • Soldier: time between attacks reduced from 2.5 to 2.2 sec.
  • Anti-Aircraft Tachanka: number of occupied population reduced from 4 to 3


[ 2021-10-02 05:34:20 CET ] [ Original post ]

The team balancing algorithm has been improved

We have increased the quality of team balancing in team matches.
HF.


[ 2021-09-03 09:55:31 CET ] [ Original post ]

Map Editor. Tutorial missions. Visual changes, bug fixes, balance changes & QoL

GENERAL:


  • Added a tutorial level, mandatory to run the first time you start the game.
  • Added map editor. You can play private matches on the created maps.



VISUAL AND SOUND:

  • Resource deposits are now shown on the minimap.
  • Some forests now consist of palm trees.
  • Various cursors have been added for actions that require specifying a position on the landscape.
  • Zamburak now sits on a horse.
  • Soldier and Industrial Revolution Ranger now look different for different countries.
  • Berry bushes may be a little snowy.
  • Cut down trees lie for considerably less time.
  • Many units signal with a voice to start their attack.
  • The upgrade"Taming the Horse" is now called "Stirrups".
  • The upgrade of "Quiver" is now called "Mounted archery"


BUGS FIXED:

  • Private match does not start by map code.
  • Enemy unit is not de-selected when it is in fog of war.
  • Minimap scale does not change following the other interfaces.
  • Some units have a dance button that doesn't work.
  • The battle formation tooltip overlaps the minicard.
  • Other bugs.


BALANCE

Stone Age:

  • Warrior: time between hits increased from 1.0 to 1.1 sec.
  • Slinger: damage to buildings reduced from 5/8 to 4.


Early Europe:

  • Elder House: health increased from 1000 to 1500.
  • Worker: wheat extraction speed increased from 1.3 to 1.4
  • Ram: number of required population reduced from 4 to 3.


Early Asia:

  • Elder House: health increased from 850 to 1200.
  • Manual ram: time between attacks reduced from 2 to 1.8 sec.
  • Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.


Western Europe:

  • Town Hall: health increased from 2000 to 4000.
  • Fort: improvement time to Barracks/Rifle Range/Stable reduced from 50 to 40 seconds.
  • Barracks: improvement time to King's Barracks reduced from 90 to 60 seconds.
  • Shooting range: improvement time to the Royal shooting range reduced from 90 to 60 seconds.
  • Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
  • Worker: wheat extraction speed increased from 1.4 to 1.5
  • Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
  • Wall: price reduced from 80 to 60 materials.
  • Cannon: time between attacks reduced from 10 to 8 seconds.
  • Bombard: time between attacks reduced from 10 to 8 seconds.
  • Landsknecht: armor, on average, increased from 12.2 to 14.9
  • Heavy Knight: armor, on average, increased from 10.0 to 12.4.


Eastern Europe:

  • Chambers: health increased from 1500 to 3000.
  • Worker: wheat extraction speed increased from 1.5 to 1.6
  • Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
  • Wall: cost reduced from 70 to 50 materials.
  • Cannon: time between attacks reduced from 9 to 7 seconds.
  • Squad: armor, on average, increased from 8.4 to 10.2
  • Light Knight: armor, on average, increased from 4.6 to 5.5


West Asia:

  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Ballista: time between attacks reduced from 7 to 6 seconds.
  • Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
  • Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
  • Mamluk: speed reduced from 70 to 65.
  • "Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.


East Asia:

  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Samurai: damage increased from 12 to 13.
  • Ronin: time between attacks increased from 1.0 to 1.1.
  • Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
  • Springald: time between attacks reduced from 8 to 7 seconds.
  • Rocket cannon: time between attacks reduced from 9 to 8 sec.
  • Hand cannon: time between attacks reduced from 6.5 to 6 sec.


Industrial Revolution:

  • City Hall: health increased from 3000 to 5000.
  • Airfield: price reduced from 500/1000 to 300/800.
  • Antitank hedgehog: deployment frequency increased by 15%, price reduced from 0/120/50 to 0/100/40.
  • Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
  • Mine: price increased from 700/2000 to 1000/2600.
  • Soldier: time between attacks reduced from 2.0 to 1.8 sec.
  • Motorcycle: damage to buildings reduced from 10 to 8.


Turkey:

  • Zamburak: damage range reduced by 20%, health reduced from 200 to 180.


China:

  • Mounted Guardsman: damage reduced from 25 to 24.


India:

  • Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1


France:

  • FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
  • Aircraft Carrier: speed increased from 20 to 30.


Germany

  • Pillbox: price reduced from 400/2500 to 400/2000.
  • Arsenal: price reduced from 3000/1600 to 2500/1300.
  • Me.262: now deals damage also to allies.
  • Tank Maus: damage to antitank hedgehogs increased from 230 to 280.


[ 2021-08-23 13:55:03 CET ] [ Original post ]

New units: Hand ram & Anti-Aircraft Car. Balance, bug fixes, QoL

GENERAL:


  • Early Asia got a new unit: Hand ram.
  • Second Industrial Revolution got a new unit: Anti-Aircraft Car.
  • Resources of the losing player are automatically sent to members of the team with the highest transfer percentage.
  • Any player can be removed during private match preparation phase.


INTERFACE:

  • Added original camera direction restore button.
  • Added underwater enemy sighting indicator in the unit properties window.
  • Added a notification on getting resources from another player.
  • If a unit cannot be train because the required buildings are missing, it will still be shown in the creation interface.


BUG FIXED:

  • Cannot train a worker in Wonder of Japan.
  • Clicking on a player in chat often opens another player's window.
  • The ship's turrets keep firing at the submarine when it has submerged.
  • Other errors.


VISUAL CHANGES:

  • New appearance for the Bronze Age, Medieval, Industrial Revolution Age Wonders of the World.
  • Many of the countries' houses have received a variety of looks.
  • The time on the clock of the City Hall of the Russian Empire / USSR shows the correct time.



BALANCE

"Extra beds in homes" upgrade:

  • Medieval Europe: price increased from 1000/0/0 to 2000/0/0, research time increased from 80 sec to 120 sec.
  • Asian Middle Ages: price increased from 750/0/0 to 1800/0/0, research time increased from 80 sec to 120 sec.
  • Industrial Revolution: price increased from 1000/0/0 to 3000/0/0, research time increased from 100 sec to 200 sec.


"Spacious Houses" upgrade:

  • Industrial Revolution: price increased from 3000/0/0 to 5000/0/0, research time increased from 110 sec to 200 sec.


"Granular gunpowder" upgrade:

  • Added damage increased from 3 to 5.


Early Europe:

  • Spearman: training time reduced from 25 to 22 sec.
  • Heavy Spearman: training time reduced from 32 to 28 sec, no longer required to train. "Quilted skin", but requires Iron Age.
  • Axeman: training time reduced from 35 to 30 sec., price changed from 75/25/35 to 80/40/20.
  • Barracks: "quilted skin" removed.


Early Asia:

  • Spearman: reserve time reduced from 32 to 29 sec.
  • Heavy Spearman: reserve time reduced from 40 to 35 sec., no longer requires "quilted skin" to train, but requires Iron Age.
  • Barracks: "quilted skin" removed.


Western Europe:

  • Musketeers, grenadiers, and dragoons no longer require "smoothbore weapon", but do require Late Medieval and a forge.
  • Forge: "smoothbore weapon" removed.
  • Cannon: now upgraded to Howitzer.


Eastern Europe:

  • Musketeers, grenadiers and dragoons no longer require "smoothbore weapon", but require Late Medieval and a forge.
  • Forge: "smoothbore weapon" removed.
  • Cossack: damage increased from 9 to 10.
  • Halberdier: damage increased from 7 to 10, time between attacks increased from 0.8 to 1.2, maximal attack distance increased from 10 to 12, minimal attack distance increased from 0 to 8, deals area damage.
  • Cannon: now upgraded to howitzer.


West Asia:

  • Bashibuzuk and elephant bashibuzuk training no longer requires "smoothbore weapon", but requires Late Medieval and having 3 firing ranges.
  • Shooting range: "smoothbore weapon" has been removed.
  • Tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 5.
  • Oglan: can be upgraded to cavalryman.
  • Sipah: price of upgrade to cavalryman reduced from 325/25/0 to 225/25/0.
  • Mamluk: upgrade price to cavalryman reduced from 250/0/0 to 150/0/0.
  • Cannon: now upgrades to howitzer.


East Asia:

  • Arckebusiers and dragoons no longer require "smoothbore weapon", but do require Late Medieval and the presence of 3 firing ranges.
  • Shooting range: "smoothbore weapon" removed.
  • Horse archer: may be upgraded to cavalryman.
  • Ronin: Upgrade price to cavalryman reduced from 300/25/0 to 200/25/0.
  • Mounted samurai: Upgrade price to cavalryman reduced from 150/0/0/0 to 50/0/0.


Industrial Revolution:

  • Anti-Aircraft gun: damage increased from 50 to 60.
  • Anti-Aircraft heavy gun: damage increased from 50 to 70.
  • Howitzer: damage increased from 220 to 240, movement speed decreased from 40 to 35, minimum attack distance increased from 50 to 70, health decreased from 300 to 260.
  • Armored Car: armor, on average, increased from 22.2 to 27.0
  • Light Tank: armor, on average, increased from 30.0 to 35.5
  • Soldier: price reduced from 200/100/25 to 150/100/20.
  • Light Bomber: range increased from 60 to 70 sec.
  • Light Fighter: range increased from 75 to 90 seconds.
  • Ranger: inter-attack time by aircraft increased from 3.8 to 4.0 seconds, damage by aircraft decreased from 19 to 18.


Turkey:

  • Sniper: increase of aviation damage percentage from 2% to 5%, increase of time between attacks increased from 3.5 to 4.0 seconds, decrease of aviation damage from 19 to 18.
  • Light Cannon: damage increased from 150 to 160, movement speed decreased from 45 to 40, minimum attack distance increased from 50 to 70, health decreased from 300 to 240.
  • Zamburak: damage increased from 100 to 120, time between attacks increased from 8 to 10 seconds, maximum attack distance decreased from 220 to 200.


Russia:

  • City Hall: added improvement to increase territory in the second industrial revolution.
  • Scythe of Death: movement speed reduced from 45 to 40, health reduced from 300 to 240.
  • Rocket launcher: time between attacks reduced from 50 to 40 seconds, health increased from 300 to 500.


France:

  • FT17: armor, on average, increased from 28.2 to 30.5, time between attacks reduced from 5.2 to 5.0 sec.
  • Anchor aircraft carrier: reserves one Farman Goliath.
  • Heavy anchor aircraft carrier: reserves one Dewoitine D520 and one Potez 633.


India:

  • Wheeled tank: armor, on average, increased from 30.5 to 33.4, speed increased from 55 to 65.
  • Sikh: can build a warehouse.
  • Tiger: added damage from "training" improvement increased from 3 to 5.


Britain:

  • Dock: added improvement that significantly increases the speed of fish and the size of the hold of the barge.
  • Tank Rhombus : armor, on average, increased from 37.2 to 39.6
  • Holifox: health reduced from 1000 to 900, time between air defense machine gun attacks increased from 2.5 to 3.0 sec, air defense weapon damage reduced from 20 to 18.


Germany:

  • Cannon Kolossal: time between attacks reduced from 10 to 8 seconds, projectile dispersion reduced from 11% to 8%, damage increased from 300 to 400.
  • Tank Maus: damage increased from 200 to 300, time between attacks increased from 12 to 16 seconds, minimal attack distance increased from 50 to 70.
  • Me.262: damage increased from 160 to 180, price decreased from 400/1000/1400 to 400/800/1200.


Japan:

  • Dock: an improvement has been added, greatly increasing the speed of fish and the size of the hold of the longboat.
  • Jet fighter J8M1: reduced projectile area size, range increased from 40 to 45 seconds, price reduced from 400/1000/1200 to 400/800/900


China:

  • Howitzer: damage increased from 220 to 240, movement speed reduced from 40 to 35, minimum attack distance increased from 50 to 70, health reduced from 300 to 260.
  • Armored Car: armor, on average, increased from 22.2 to 27.0
  • Light Tank: armor, on average, increased from 30.0 to 35.5
  • Type R: armor, on average, increased from 37.2 to 39.6
  • Type FT: armor, on average, increased from 28.2 to 30.5.


[ 2021-05-27 10:11:30 CET ] [ Original post ]

QOL improvements and bugfixes.

GENERAL:


  • A replay code is provided after every online match played. It is possible to give this code to someone to watch a replay of that match.
  • Units have a killing counter.
  • Some amount of forest near players' starting points is now guaranteed.
  • It is required to set a movement target when creating a Goliath. The target can be changed later.


BUG FIXES:

  • Gate construction sometimes fails, but two adjacent wall sections are missing.
  • Game regularly freezes for 50-100 ms.
  • In the cinematic camera, the Cinema mode does not work.
  • When disabled interfaces, image aspect ratio is disturbed.
  • Goliath and Mammoth have no left life time to display.
  • Cuirassier, Hussaria, Light Knight, Heavy Knight, Mamluk need a barracks instead of stables to upgrade to Cavalryman.
  • Cirsassier, Hussaria, Light Knight do not need stables to upgrade to Red Devil.
  • USSR has a "Strengthened Mortars" upgrade, but no Trench mortar.
  • Other errors.


[ 2021-04-21 11:18:38 CET ] [ Original post ]

The new country is Japan. Balance, bug fixes, improvements

GENERAL:


  • A new country, Japan, has been added.
  • Aircraft fall to the ground when destroyed.



BUGS FIXED:

  • In some situations the unit does not attack an enemy unit that is in the attack zone.
  • The unit reacts even if it takes zero damage.
  • When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
  • A heavy aircraft carrier at anchor does not use population.
  • China's fishing boats are not counted in worker statistics.
  • Sometimes a selected unit is not controlled until re-selected.



VISUAL CONTENT CHANGES:

  • New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
  • A variety of houses from different ages have been given a varied appearance.
  • The spearman and archer of Bronze Age Europe have received a new look and animations.
  • Automatic weapons have been given tracer bullets.



BALANCE:

Stone Age:

  • Scout: training time reduced from 15 to 8 seconds.


Europe:

  • Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.


Western Europe:

  • Workshop: price reduced from 0/500/250 to 0/500/100.
  • Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Bombard: price reduced from 0/250/180 to 0/250/150.
  • Cannon: price reduced from 0/100/270 to 0/100/230.
  • Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
  • Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
  • Heavy Knight: armor, on average, increased from 9.8 to 10.0.


Eastern Europe:

  • Workshop: price decreased from 0/500/150 to 0/400/50.
  • Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Cannon: price decreased from 0/100/300 to 0/100/250.
  • Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.


West Asia:

  • Melting house: price reduced from 0/600/500 to 0/600/250.
  • Cannon: price reduced from 0/0/330 to 0/0/280.


East Asia:

  • Samurai: damage increased from 10 to 12.
  • Horse Samurai: price decreased from 300/0/130 to 250/0/100.
  • Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
  • Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
  • Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
  • Hand cannon: price reduced from 200/350/100 to 200/300/100.


Industrial Revolution:

  • Arsenal: added mortar upgrade - strengthened mortars.
  • Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
  • Trench Mortar: required population reduced from 3 to 2.
  • Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
  • Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
  • Armored Carrier: required population reduced from 8 to 7.


France:

  • Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
  • APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.


China:

  • Mounted Guardsman: damage on structures reduced from 10 to 8.
  • Armored Car: reserve time reduced from 100 to 60 seconds.
  • Light Tank: reserve time reduced from 120 to 85 seconds.
  • Howitzer: reserve time reduced from 100 to 75 sec.
  • Type FT: reserve time reduced from 120 to 85 seconds.
  • Type T: reserve time reduced from 130 to 100 seconds.
  • Squadron cannon: reserve time reduced from 140 to 110 sec.
  • Type R: reserve time reduced from 130 to 90 sec.
  • Type M: reserve time reduced from 180 to 140 seconds.




[ 2021-03-31 06:44:30 CET ] [ Original post ]

Balance changes, bug fixes and QoL

GENERAL


  • In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
  • Added possibility to cancel current attack task for buildings.



BUG FIXES


  • Waiting for the start of the match can be very long in squad mode.
  • The building will not attack the target if it is on the close edge of the attack distance.
  • In some cases, a unit is aiming beyond the allowed attack distance.
  • Some units do not perform the task of attacking terrain if there is an enemy nearby.
  • Slinger deals melee damage later than the visual attack
  • A projectile does not go exactly to the target point visually.
  • Some aircraft may be added to the production queue following the production of another aircraft.
  • Entering into the chat window long non-breakable text will cause malfunction of the chat window.
  • When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
  • With some manipulations it is possible to run a private game in survival mode on a preset map.
  • The underwater damage value for all units is displayed, even if it is 0.
  • If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
  • After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
  • After 27-28 hours of a unit's life, it dies.



BALANCE

Western Europe:

  • Trebuchet: can attack terrain.


Eastern Europe:

  • Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.


West Asia:

  • Cannon turret: can attack terrain.
  • Battle Elephant: armor, on average, increased from 5.3 to 6.2.
  • Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
  • Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
  • Elephant ram: armor, on average, increased from 8.0 to 8.9.
  • Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.


Industrial revolution:

  • Machine Gunner: time between attacks reduced from 5 to 4 sec.


Turkey:

  • Artillery Tower: can attack terrain.


Russia:

  • Partisan: price increased from 0/0/0 to 10/0/0.


Germany:

  • Cannon Kolossal: can attack terrain.


India:

  • Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
  • Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.


China:

  • Worker: damage to buildings reduced from 15 to 13.
  • Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.
  • Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.
  • Dock: here it is possible to train steamship.
  • Foreign Supply Center:
  • Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
  • Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
  • Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
  • Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.


[ 2021-03-13 01:33:30 CET ] [ Original post ]

Submarines, Resources transfer. QoL

General:


  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer


Visualization:

  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views


Bug fixes:

  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors


BALANCE:

Improvement "Extra beds in homes":

  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.


Improvement "Spacious Houses":

  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.


Improvement "Explore the area"

  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.


Improvement "Spread Influence":

  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.


Improvement "increase control":

  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50


Improvement "Intelligence agency":

  • Exploration time reduced from 120 to 60 sec.


Western Europe:

  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.


Eastern Europe:

  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements


West Asia:

  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.


East Asia:

  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9


Industrial Revolution:

  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0


Russia:

  • IS2: armor, on average, increased from 45.5 to 50.2


France:

  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%


Great Britain:[list
  • Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
  • Tank Marlboro: armor, on average, increased from 58.6 to 63.2

    Germany:

    • Me.262: sight radius increased by 36%
    • Panther Tank: armor, on average, increased from 45.3 to 50.0
    • Tank Mouse: armor, on average, increased from 100.6 to 107.6


    France:

    • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
    • FCM F1: armor, on average, increased from 80.2 to 87.9


    China:

    • Type M: armor, on average, increased from 58.6 to 63.2


  • [ 2021-03-01 14:34:14 CET ] [ Original post ]

    DevBlog. The Rise of the Japanese Empire

    We are actively preparing a new country, Japan, for release.
    Now we want to show you some units of this country.


    The first of these is a battleship of the Japanese Imperial Navy. It is armed with deck artillery and air defense systems.


    A light grenade launcher is being trained in the barracks.


    Bomber with the ability to use different ammo for bombing depending on the situation.



    A dangerous and lightning fast jet fighter. Reliable protection for your strategic targets.


    Japan is a bright and distinctive country with unexpected new possibilities.

    It will be available for transition from East Asia of the Late Middle Ages.

    Wait for new announcements of the rest of the units and capabilities of Japan ...


    [ 2021-02-22 14:44:32 CET ] [ Original post ]

    Iron Bull Statue. Balance, QOL and bug fixes

    Basic:

    • You can buy a new decorative statue of the Iron Bull
    • If nearby allies are attacked, units are better able to find the target of the attack




    Bug fixes:
    • Sometimes a player is positioned behind the water reservoir from the rest of the team
    • When re-entering a match, the state of the game does not always match the actual state


    BALANCE:

    Animals:
    • Mammoth: health reduced from 500 to 400


    Stone Age:
    • Temple: can only have one at a time


    Early Europe:
    • Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
    • Horseman: attack distance increased from 10 to 13
    • Spearmen: attack distance decreased from 13 to 11
    • Heavy Spearmen: attack distance decreased from 14 to 12
    • Palisade: armor, on average, increased from 6.2 to 7.3


    Early Asia:
    • Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
    • Horseman: Attack distance increased from 10 to 13
    • Spearmen: Attack distance decreased from 13 to 11
    • Heavy Spearmen: attack distance decreased from 13 to 11
    • Wall: armor, on average, increased from 5.3 to 6.3


    Europe:
    • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
    • Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
    • Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
    • Bombardier Ship: training time reduced from 160 to 130 sec.
    • Pikeman: attack distance increased from 10 to 17


    Western Europe:
    • Morgenstern: damage increased from 40 to 45
    • Landsknecht: armor, on average, increased from 10.3 to 12.2
    • Wall: armor, on average, increased from 18.7 to 21.3


    Eastern Europe:
    • Pernach: Damage increased from 35 to 38
    • Squad: armor, on average, increased from 6.7 to 8.4
    • Cossack: stall is required for improvement
    • Wall: armor, on average, increased from 14.1 to 14.5


    West Asia:
    • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
    • Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
    • Wall: Armor, on average, increased from 14.1 to 16.5


    East Asia:
    • Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
    • Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
    • Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
    • Mounted Samurai: Health increased from 150 to 180
    • Sharpened tip upgrade now increases damage for Guardian Tower as well
    • Wall: Armor, on average, increased from 14.1 to 16.5


    Industrial Revolution:
    • Cavalryman: reduced price from 350/50/0 to 300/50/0
    • Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
    • Armored Car: size radius reduced by 10%


    Russia:
    • Engineer: can repair vehicles


    Turkey:
    • Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.


    China:
    • Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
    • Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds


    [ 2021-02-03 00:55:11 CET ] [ Original post ]

    Game optimization

    Basic:
    At the request of players, we have optimized the game.
    We have been very successful in this.
    The game has become faster. This optimization is mostly felt in the later stages of the match.

    Bug fixed:


    • Sometimes replays from a certain point stop reproducing the real game progress



    [ 2021-01-28 00:20:28 CET ] [ Original post ]

    New Aircraft units. Balance and QOL.

    New Aircraft. Balance and QOL.

    Basic:

    • New planes added: Holyfox (UK), Me.262 (Germany)
    • Improved target search for automatic attack
    • Aircraft automatically select targets for attack when moving in attack mode
    • An occupied airfield is marked with red lights, a free airfield is marked with green lights.


    Bug fixes:
    • Potez 633 does not automatically shoot at air targets


    BALANCE:

    General:
    • Industrial Revolution transition duration increased from 4 to 5 minutes


    Western Europe:
    • Onager: price reduced from 400 to 350 materials
    • Bombard: training time reduced from 110 to 100 seconds, price reduced from 0/300/200 to 0/250/180
    • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/300 to 0/100/270
    • Pikeman: Training time decreased from 35/25/20 to 32/25/20 seconds, cost reduced from 125/50/25 to 100/50/25
    • Halberdier: Training time reduced from 40/30/25 to 36/28/24 seconds, price reduced from 150/75/25 to 125/75/25
    • Barracks: improvement time to royal barracks increased from 60 to 90 seconds
    • Shooting Range: Upgrade time to the royal shooting range increased from 60 to 90 seconds
    • Stables: Upgrade time to the royal stables increased from 60 to 90 seconds
    • Musketeer: Training time reduced from 30/20 to 25/18 seconds, price reduced from 150/60/40 to 125/60/25
    • Grenadier: Class time reduced from 40 to 35 seconds, price reduced from 150/100/120 to 125/100/80
    • Longbow: Training time reduced from 45/30 to 40/30 seconds
    • Dragoon: training time reduced from 50 to 48 seconds, price reduced from 250/100/70 to 220/100/30


    Eastern Europe:
    • Catapult: Price reduced from 400 to 350 materials
    • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/350 to 0/100/300
    • Pikeman: Training time reduced from 30 to 28 seconds, price reduced from 125/50/25 to 100/50/25
    • Strelets: Class time reduced from 25 to 22 seconds, price reduced from 150/60/40 to 125/60/25
    • Grenadier: Class time reduced from 45 to 40 seconds, price reduced from 150/100/120 to 125/100/80
    • Mounted Archer: Training time decreased from 45 to 40 seconds, cost reduced from 250 to 220 food
    • Dragoon: Training time reduced from 65 to 55 seconds, price reduced from 250/100/70 to 220/100/30
    • Cossack: Training time reduced from 65 to 60 seconds, price reduced from 300/100/50 to 300/100/0


    West Asiatic:
    • Azap: Reserve time reduced from 40 to 35 seconds
    • Janissary: Reserve time reduced from 50 to 42 seconds
    • Sarbaz: reservation time reduced from 40 to 35 seconds
    • Bashibuzuk: reservation time reduced from 35 to 30 seconds, price reduced from 75/50/50 to 75/50/40
    • Oglan: Price reduced from 125/25 to 110/25
    • Sipah: Reserve time reduced from 80 to 70 seconds, damage increased from 6x2 to 7x2, upgrade cost reduced from 100 to 80 metal
    • Mameluk: Damage increased from 6x2 to 7x2
    • Ballista: cost reduced from 0/400/100 to 0/250/80
    • Cannon: training time reduced from 80 to 70 seconds, price reduced from 380 to 330 metal
    • Cargo elephant: learning time reduced from 70 to 60 seconds
    • Battle Elephant: Training time reduced from 90 to 70 seconds, upgrade time to Elephant-archer reduced from 40 to 30 seconds, upgrade time to Elephant-rammer reduced from 40 to 30 seconds
    • Elephant-Bashibuzuk: training time reduced from 130 to 100 seconds


    East Asia:
    • Ashigaru: reservation time reduced from 40 to 35 seconds, price reduced from 100/50 to 80/50
    • Samurai: Reserve time reduced from 50 to 45 seconds, damage reduced from 12 to 10, now dealing damage to the area in front of him
    • Asigaru Jari: Reserve time reduced from 50 to 40 seconds, price reduced from 100/75/25 to 80/70/25
    • Archer: Reserve time reduced from 40 to 35 seconds, price reduced from 150 to 120 food
    • Cho-ko-nu: reservation time decreased from 50 to 45 seconds
    • Harquebusier: Reserve time reduced from 30 to 27 seconds, price reduced from 100/75/50 to 100/70/20
    • Hand cannon: Backup time reduced from 130 to 110 seconds, price reduced from 200/400/150 to 200/350/100
    • Ronin: Backup time reduced from 80 to 70 seconds
    • Mounted Archer: Reserve time reduced from 80 to 70 seconds
    • Dragoon: Reserve time reduced from 80 to 70 seconds, price reduced from 300/100/100 to 250/100/20
    • Mounted Samurai: Reserve time reduced from 120 to 100 seconds, price reduced from 300/0/200 to 300/0/130


    Industrial Revolution:
    • Ranger: air damage reduced from 20 to 19, time between air attacks increased from 3.5 to 3.8 seconds


    Turkey:
    • Sniper: aircraft damage reduced from 20 to 19, auto-attack distance increased.


    China:
    • Worker: damage reduced from 20 to 18
    • Militiaman: damage reduced from 20 to 18, armor on average reduced from 4.2 to 2.4
    • Soldier: melee damage reduced from 20 to 18


    [ 2021-01-11 17:22:04 CET ] [ Original post ]

    The new country - China. Buying coupons for goods.

    Basic:

    • A new country - China has been added.
    • Money can be used to buy countries and other goods in the form of coupons
    • Units are given higher priority to use remote weapons


    Interfaces:
    • Ctrl + right mouse button gives you the ability to order the training of 25 units at once
    • Ctrl + left mouse button selects all units in the scene
    • Hotkey to hide interfaces changed from F12 to F11


    BALANCE:

    Industrial Revolution:
    • Trawler: turn speed reduced 40%
    • Machine-gun trawlern: rotation speed is increased by 50%
    • Air defense machine gun: can no longer be a cover for infantry
    • Air defense gun: can no longer give cover to infantry
    • Air defense heavy machine gun: no longer can give cover to infantry
    • Heavy air defense gun: can no longer be a cover for infantry


    India:
    • City Hall: "Tradition of large families" - increased added population limit from 50 to 80


    Germany:
    • Goliath: no longer damages main building


    [ 2020-12-24 16:09:18 CET ] [ Original post ]

    Color Themes, Balance changes & QOL

    Main:


    • In the settings, you can switch the color theme of the game
    • Gamma correction can be changed in the settings
    • When a player is defeated, all his units will reset the current task
    • After the end of the match, if there is a winner, the fog of war disappears
    • Units capable of extracting resources can be sent back to extraction with a special button
    • It is possible to switch to a wide battle formation of troops
    • When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants


    Interfaces:

    • Properties of the unit show its average armor thickness
    • In unit properties added information about its ruising range
    • Added button to select all units of the following types: scout, goliath operator, Fury of Durga
    • Chat messages from any player can be hidden
    • Hotkey to hide interfaces changed from F5 to F12


    Bug fixes:

    • Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
    • Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
    • When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
    • Other bugs


    BALANCE

    Stone Age:

    • Scout: pushing power reduced by 20 times, health reduced from 70 to 60
    • Altar: worker's training time reduced from 10 to 9 seconds
    • Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
    • Fight pit: Only the Stonethrower build is enough to train a Slayer
    • Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.


    Early Europe:

    • Elder's House: worker's training time reduced from 15 to 14 seconds
    • Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
    • Heavy spearmen: health reduced from 85 to 80
    • Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
    • Legionary: time between attacks increased from 1.2 to 1.4 seconds.


    Early Asia:

    • Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
    • Archery: archery cost reduced from 75 to 60 food
    • Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
    • Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
    • Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
    • Spearman: Health reduced from 75 to 70.


    Western Europe:

    • Town Hall: worker training time reduced from 16 to 15 seconds
    • Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%


    Eastern Europe:

    • Chambers: worker training time reduced from 18 to 17 seconds
    • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


    West Asia:

    • Palace: worker training time reduced from 12 to 11 seconds
    • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


    East Asia:

    • Palace: worker training time reduced from 12 to 11 seconds
    • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


    Industrial Revolution:

    • Engineer: can now destroy trees
    • City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
    • Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
    • Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds


    India:

    • Elephant-machine gun: price reduced from 500/400/100 to 500/400/50


    Turkey:

    • Mortar: maximum attack distance increased from 500 to 600
    • Artillery tower: maximum attack distance increased from 500 to 600
    • Zamburak: price reduced from 500/500/100 to 400/500/50


    Russian Empire and USSR:

    • Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
    • Rocket launcher: damage increased from 70 to 80
    • Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.


    Germany:

    • Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
    • Tank Maus: projectile damage radius increased by 30%


    France:

    • Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
    • Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10


    [ 2020-12-16 11:00:05 CET ] [ Original post ]

    France new country. Balance changes. QOL

    Main Changes:[/b]

    • A new country has been added - France
    • When restricting access to matches with random participants, the reason and term for the restriction are specified
    • When trying to transition to the next epoch after confirming the demolition of the obsolete buildings, the transition to the next era starts automatically
    • Many units with mass damage (including tanks) can now fire on the ground
    • The damage to the area is now maximum in the center and falls to the edges


    Fixed errors:
    • 3d objects are not correctly illuminated on the dark side
    • Some units do not go when sending a group of troops to the edge of the stage
    • A double click on a unit does not always highlight all the similar items on the screen
    • In Armageddon mode, the players' armageddon does not distribute correctly on commands
    • In Armageddon mode there is no increase in country size requirement


    BALANCE:

    Stone Age:
    • Bulwark: damage to buildings has been reduced from 8 to 5


    Industrialization:
    • For countries that can build stalls, the stable of a past epoch is rebuilt into stalls.
    • To produce an armored car no longer need to improve the "drawings of the armored car"
    • Torpedo boat: number of required docks reduced from 4 to 3
    • Location station: health increased from 500 to 650, armor increased from 8 to 15 on average
    • Trawler: the unloading distance of fish has been increased


    India:
    • Wheeled Tank: Movement speed decreased from 70 to 55, added improvement to increase movement speed by 15


    Russian Empire:
    • Can no longer create a battle aerostat
    • Death's Scythe: damage is changed from 14x17 to 20x15, damage to buildings is changed from 14x17 to 20x10, the minimum attack distance is increased from 90 to 150


    [ 2020-11-15 09:26:55 CET ] [ Original post ]

    Lanky Jack here leads the ball. Balance changes. QOL

    General


    • The design of the game is stylized for Halloween.
    • You can buy a decorative object to be set in the match - Lanky Jack
    • You can watch the top-100 ratings of previous seasons


    Interface

    • Each chat message can now be multi-line


    BALANCE

    The Stone Age:

    • Bulwark: construction speed reduced by 40%


    Late Europe:

    • Bombardier ship: speed of movement reduced from 40 to 32


    Industrial Revolution:

    • Engineer: can build an Aniti-Aircraft gun and Aniti-Aircraft machine gun



    [ 2020-10-27 10:55:06 CET ] [ Original post ]

    1 year of War Selection. In honor of this - New Airplanes and Air Defense

    We celebrate 1 year of War Selection.
    In honor of this, we release new airplanes and air defense systems for free use by all players.
    We hope to celebrate one more anniversary with you.

    General:


    • Added Dutch language
    • Introduced 3 new aircraft: light Jet fighter, Jet fighter, bomber aircraft
    • 6 air defense structures have been introduced: Anti-Aircraft light and heavy machine gun, Anti-Aircraft light and heavy gun, Anti-Aircraft sea fort and pillbox.
    • When returning, the aircraft more often finds the optimal route and less often goes to the second landing circle


    Interfaces:

    • You can turn off the demo battle in the menu.
    • The attacking unit shows the current chance of being hit.
    • The TAB button in the chat will switch the recipients: all / allies


    Fixed bugs:

    • When the FPS is below 20, the delay in changing the network match is accumulated.
    • The file pre-boot system leads to delays in changing the state of matches and replays on some computers.
    • Units try to automatically attack the "x-tree".
    • In Turkey, a cavalryman is replaced by a zamburak.
    • The presence of airplanes in a match causes the connecting player to see an unreliable state of the match
    • The flamethrower tank is not firing accurately at the target.
    • Some units that cannot damage a given target can still attack it
    • Units that cannot attack the target still select it as a target automatically when there are no other options.
    • Other errors


    BALANCE:

    Stone Age:

    • Worker: amount of portable meat is increased from 20 to 40


    Early Europe:

    • Legionary: damage reduced from 15 to 14
    • Palisade: armor, on average, increased from 5.5 to 6.2


    Early Asia:

    • Wall: armor, on average, increased from 4.8 to 5.3


    Western Europe:

    • Musketeer: aviation damage increased from 5 to 6
    • Grenadier: aviation damage increased from 7 to 8.
    • Dragoon: aviation damage increased from 5 to 6


    Eastern Europe:

    • Strelets: aviation damage increased from 5 to 6.
    • Grenadier: aviation damage increased from 7 to 8.
    • Dragoon: aviation damage increased from 5 to 6.
    • Light Knight: damage reduced from 15 to 14


    Western Asia:

    • Bashibuzuk: aviation damage increased from 4 to 5
    • Cargo elephant: armor, on average, increased from 3.7 to 4.5
    • Battle elephant: armor, on average, increased from 4.5 to 5.3.
    • Elephant ram: armor, on average, increased from 7.7 to 8
    • Elephant archer: armor increased from 4.1 to 5 on average
    • Heavy Battle elephant: armor, on average, increased from 6.1 to 7.1
    • Elephant Bashibuzuk: armor increased from 6.1 to 7.1 on average, damage to aircraft increased from 4 to 5.
    • Sipakh: health increased from 180 to 200
    • Mamluk: health increased from 180 to 200


    East Asia:

    • Harquebusier: damage by aviation increased from 4 to 5.
    • Warship: added damage by aviation


    Industrial Revolution:

    • Added new units - light jet fighter, jet fighter, bomber.
    • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
    • Battle Balloon: no longer has regeneration
    • Battle Aerostat: no longer has regeneration
    • Light bomber: no longer has regeneration, the affected area has been reduced by 36%
    • Machine gun Tower: Aviation damage has been reduced from 8 to 5


    Britain:

    • Added a new structure - an Anti-Aircraft machine gun, which can be upgraded to a Anti-Aircraft heavy machine gun.
    • Sea Fort: can be rebuilt into a Anti-Aircraft sea fort


    Germany:

    • Pillbox: in IR2 can be improved to Anti-Aircraft pillbox.
    • Gun Colossus: damage increased from 240 to 300, spread of shells reduced from 12% to 11%.
    • Flamethrower: available from IR1 (was from IR2), but improvement for armor is available from IR2.
    • Heavy Tank Mouse: the production requires "Heavy Tank Drawings"


    Russia:

    • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
    • Now available for improvement "Ballistic Sight".
    • Death's Scythe: damage has been changed from 22x10 to 17x14, no longer destroys trees or other objects in the environment
    • Barracks: added upgrade, allowing soldiers to throw grenades at the IR2.
    • Soldier: initially no more grenades, grenade throwing distance changed from 0-90 to 40-80, grenade flight speed reduced by 16%, grenade hit radius increased from 0 to 4.
    • IS2: the production requires "Heavy Tank Drawings"


    India:

    • Added a new structure - an Anti-Aircraft machine gun.
    • Fury of Durga: available from IR1 (was from IR2)
    • Elephant machine gun: armor increased from 10.5 to 11.35 on average.
    • Elephant mortar: armor increased from 4 to 6.9 on average.
    • Wheeled tank: number of seats in transport reduced from 9 to 7.
    • Factory: added improvement to IR2 to increase tiger damage.
    • Elephant: an improvement has been added to IR2, reducing the price of elephants


    Turkey:

    • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
    • Zamburak: health increased from 180 to 200


    [ 2020-10-08 19:01:08 CET ] [ Original post ]

    The Second rating season has started

    First rating season ended on October 1.

    A new season has already started - the second one.

    We believe that it will bring no less vivid emotions and give birth to new champions.


    [ 2020-10-01 18:06:59 CET ] [ Original post ]

    Torpedoboat, Scout, Return to match. Balance changes. QOL

    Basic:

    • After an error in the application, you can return to the current network match
    • Added new units: scout, torpedo boat
    • One scout is given to each player at the start of the match
    • Added an industrial age "stable" building to which the following units have been moved: cavalryman, zamburak, red devil, anti-aircraft tachanka
    • Weapons can be used without waiting for the others to reload


    Interfaces:
    • Rarely firing units have a weapon reload indicator
    • In many places, player names are now displayed in the appropriate font
    • Interfaces can be reduced
    • Added button for automatic interface scale adjustment
    • When you hover the mouse over the unit/building queue button, information about the unit/building is shown


    Fixed errors:
    • The unit that gets the task of attacking the target it's already attacking resets the attack process and starts again
    • Other errors


    BALANCE:

    Stone Age:
    • Altar: scout can be trained


    Early Europe:
    • Worker: builds walls 20% faster
    • Axeman: movement speed reduced from 60 to 50


    Early Asia:
    • Worker: build walls 20% faster


    Western Europe:
    • Worker: builds walls 10% faster


    Eastern Europe:
    • Worker: builds walls 10% faster


    Western Asia:
    • Worker: builds walls 10% faster


    East Asia:
    • Worker: builds walls 10% faster


    Industrial Revolution:
    • Light Bomber: health increased from 150 to 200


    Germany:
    • Big Bertha: movement speed reduced from 25 to 20, construction price in the field increased from 500/400/1000 to 700/600/1400, time between attacks increased from 14 to 15 seconds, minimum attack distance increased from 50 to 80


    Russian Empire:
    • Soldier: the grenade throw distance has been reduced from 150 to 90


    [ 2020-08-22 10:45:03 CET ] [ Original post ]

    Mini-patch. Balance changes and several QOL improvements.

    Main changes:


    • The point where units spawn from buildings is set in the direction of the gathering point (if possible)


    The following errors have been fixed:

    • Construction plan not automatically positioning itself after going over the edge of the map
    • Not being able to build walls close to the map edge in certain parts of the map

  • Other errors

    BALANCE:

    Stone age:

    • Worker: increased production rate: wood from 0.9-1.1 to 1.0-1.2, meat from 1.5 to 1.6
    • "berry comb" upgrade: price increased from 100 to 150 materials
    • "firewood ropes" upgrade: price increased from 125 to 175 food


    Early Europe:

    • Worker: production rate increased: wood from 1.1-1.3 to 1.2-1.4, stone from 0.9 to 1.0, wheat from 1.1-1.4 to 1.2-1.5, metal from 0.5-0.7 to 0.6-0.8, volume of berries that can be carried increased from 15 to 20, volume of meat that can be carried reduced from 15 to 10
    • Ram: training time decreased from 110 to 100 seconds, armor increased on average from 4.2 to 5.1


    Early Asia:

    • Worker: increased production rate: wood from 1.0-1.1 to 1.1-1.2, stone from 0.8 to 0.9, metal from 0.4-0.6 to 0.5-0.7, volume of berries that can be carried increased from 10 to 20


    Western Europe:

    • Worker: increased production rate: wood from 1.3 to 1.4, stone from 1.0 to 1.0-1.4 to 1.1-1.5, wheat from 1.3 to 1.4
    • Onager: Training time reduced from 120 to 100 seconds
    • Bombard: training time reduced from 130 to 110 seconds
    • Cannon: training time reduced from 150 to 130 seconds


    Eastern Europe:

    • Worker: increased production rate: wood from 1.3 to 1.4, stone from 0.9 to 1.9-1.4, wheat from 1.4 to 1.5
    • Catapult: training time reduced from 120 to 100 seconds
    • Ram: training time reduced from 90 to 80 seconds
    • Cannon: training time reduced from 150 to 130 seconds


    Western Asia:

    • Worker: increased production rate: wood from 1.2 to 1.3, meat from 1.5 to 1.6.
    • Cannon: training time reduced from 100 to 80 seconds


    Eastern Asia:

    • Worker: increased production rate: wood from 1.2 to 1.3, meat 1.5 to 1.6
    • Hand cannon: Reservation time reduced from 150 to 130 seconds


    Industrial Revolution:

    • Heavy Tank: health increased from 1000 to 1100, maximum attack range reduced from 200 to 180
    • Cavalryman: damage was changed from 25 to 16x2 (17 -> 12x2 on structures)


    Russian Empire/USSR:

    • Red Devil: damage changed from 25 to 16x2 (17 -> 12x2 on structures)


  • [ 2020-08-07 16:15:18 CET ] [ Original post ]

    Introducing Russia/USSR and a coupon system for the shop. QOL improvements.

    Main Changes:

    • A new country has been added - Russian Empire/USSR
    • A system that allows using coupons to obtain items from the shop has been introduced

    Interface:
    • The attack range of buildings is displayed during their placement


    BALANCE:

    Stone Age:
    • Bulwark: vision increased by 10%

    Europe:
    • Elder's House: the population cap it provides is increased from 10 to 12

    Asia:
    • Elder's House: the population cap it provides is from 10 to 12

    Western Europe:
    • City Hall: the population cap it provides is reduced from 15 to 12
    • Trebuchet: Maximum attack distance reduced from 370 to 350.

    Eastern Europe:
    • Chambers: the population cap it provides is reduced from 15 to 12

    Western Asia:
    • Palace: number of people supported reduced from 15 to 12
    • Elephant Bashibuzuk: added gunshot damage to aircraft

    Eastern Asia:
    • Palace: the population cap it provides is reduced from 15 to 12

    IR:
    • City Hall: the population cap it provides is reduced from 15 to 12
    • Mine: price increased from 500/1500 to 700/2000
    • Military Balloon: damage to land units is reduced from 15 to 12, damage to structures is reduced from 10 to 8.
    • Engineer: can build German pillboxes


    [ 2020-07-29 18:37:43 CET ] [ Original post ]

    Linux version available.

    A version for Linux is available for the game.
    And this is good.


    [ 2020-07-19 17:35:00 CET ] [ Original post ]

    Introducing aviation. Squad members spawn together at the start of the match.

    Main:


    • Three aviation units have been added: military balloons, military aerostats and light bombers
    • In all buildings with a rotating gun, the gun does not return to the original rotation angle after losing the target
    • Players belonging to a single squad will now start near each other


    The following errors have been eliminated:
    • Hovering the mouse over a unit hidden in the fog of war shows its health bar
    • When holding down space, the camera follows the unit with jerking mouvements
    • Various other errors


    BALANCE:

    Many units armed with firearms are now able to target aviation units

    Animals:
    • Medium-sized meat sources: amount increased from 300 to 400
    • Large meat sources: amount increased from 1000 to 1200
    • Boar: much less likely to be created inside the forest
    • Cow: herd size reduced from 3-5 to 2-3
    • Deer: herd size reduced from 5-9 to 4-6

    Stone Age:
    • Maceman: movement speed reduced from 40 to 35

    Eastern Europe:
    • Militia: damage increased from 7 to 8.

    Western Asia:
    • Heavy Battle Elephant: The time between an archery attack has been reduced from 2.0 to 1.7 seconds on average
    • Cattle yard: price of goats increased from 250 to 350 materials

    IR:
    • A new unit has been added - the engineer
    • Farm: the price of goats has been changed from 250/0/0 to 0/350/0

    Germany:
    • Added possibility to build tractors
    • Added ballistic sight upgrade
    • Canon Kolossal: health increased from 300 to 1500, damage increased from 200 to 240, time between shots reduced from 15 to 10 seconds, average armor increased from 4 to 10
    • Bertha: workers build twice as slow, movement speed reduced from 30 to 25, turnaround speed reduced by 20%, final damage on anti-tank hedgehogs reduced from 120 to 30

    Great Britain:
    • Tank Rhombus: production time reduced from 150 to 130 seconds
    • Tank Destroyer: attack range increased from 380 to 400


    [ 2020-07-09 06:48:04 CET ] [ Original post ]

    Germany new country. Reward for visiting. QOL improvements.

    Main:

    • A new country has been added into the game - Germany
    • A daily reward of 50 technology points upon launching the game has been introduced
    • Added the ability to select a team in a private game


    Interfaces:
    • You can enable the display of health bars with color-coded players
    • Selecting a unit with a limited lifespan now shows the time left before its death
    • All towers have been moved to the 4th row of buildings in the UI


    BALANCE CHANGES:


    General:
    • The range of the territory that buildings are able to capture is now limited
    • Improvements (in form of technologies to research) have been added to increase the territory captured by buildings


    Animals:
    • Tiger: damage increased from 10 to 11


    Stone Age:
    • Workers: production speed increased: berries 1.0-> 1.1, wood 0.8-> 0.9, fish 1.5-> 1.6, meat 1.3-> 1.5


    Early Europe:
    • Workers: production speed increased: berries 1.1->1.2, wood 1.0->1.1, stone 0.8->0.9, meat 1.5->1.6, metal 0.4->0.5, wheat 1.0->1.1, amount of wood a worker can carry increased from 10 to 20
    • Horseman: armor, on average, increased from 1.4 to 2.0


    Early Asia:
    • Workers: production speed increased: berries 0.9->1.0, wood 0.9->1.0, stone 0.7->0.8, metal 0.3->0.4, training time increased from 10 to 11 seconds.
    • Horseman: armor increased from 0.3 to 1.3 on average.
    • Horse Archer: armor increased from 0.3 to 1.3 on average


    Late Europe:
    • Galleon: amount of population required increased from 5 to 6
    • Siege ship: time between attacks reduced from 9 to 7 seconds
    • Bombardier ship: population count increased from 5 to 6


    Western Europe:
    • Workers: amount of wood a worker can carry increased from 10 to 20, training time increased from 15 to 16 seconds
    • Mortar: population count reduced from 4 to 3
    • Cannon: population count reduced from 4 to 3


    Eastern Europe:
    • Workers: amount of wood a worker can carry increased from 10 to 20, training time decreased from 20 to 18 seconds
    • Cannon: time between shots decreased from 10 to 9 seconds, population count decreased from 4 to 3


    Western Asia:
    • Workers: training time increased from 10 to 12 seconds
    • Shock ship: population count increased from 5 to 6
    • Cannon: population count reduced from 4 to 3
    • Elephant archer: damage to buildings reduced from 6 to 5, time between bow attacks decreased, on average, from 2.0 to 1.7 seconds, search area for targets to attack was increased.


    Eastern Asia:
    • Workers: training time increased from 10 to 12 seconds
    • Hand gun: maximum attack range increased from 200 to 250, population count decreased from 4 to 3


    IR1&IR2:
    • Workers: amount of wood a worker can carry increased from 10 to 20
    • Soldier: building damage reduced from 11 to 10
    • Light tank: armor, on average, increased from 26 to 29.7
    • Aerostat: view range reduced by 3%
    • Motorcycle: time between attacks reduced from 2.0 to 1.8 seconds
    • Armored personnel carrier: can now carry up to 5 light units


    Turkey:
    • Mortar: damage reduced from 140 to 130
    • Mortar Tower: damage reduced from 140 to 130, price increased from 400/1000/800 to 400/1200/1000, gun rotation speed reduced by 40%


    Great Britain:
    • Tank Rhombus: time between machine gun attacks decreased from 8 to 5 seconds, machine gun damage reduced from 18 to 15, machine gun damage to buildings reduced from 18 to 10


    [ 2020-06-11 17:01:06 CET ] [ Original post ]

    Minipatch - Performance improvements and balance changes

    Main:

    • Improved performance in the later stages of the game


    The following errors have been fixed:
    • A sudden and sharp decrease in the game's performance
    • Needing to upgrade towers while playing as Eastern Europe to research IR2
    • Various other errors


    BALANCE:

    General:
    • Transition cost to IR1 increased from 8000/5000/3000 to 8000/6000/4000


    Stone age:
    • Worker: damage to structures increased from 5 to 6


    Western Europe:
    • Onager: The time between attacks has been reduced from 9 to 7 seconds, the number of projectiles has been increased from 5 to 6, armour has been increased from 3 to 4.2 on average
    • Musketeer: Damage increased from 20 to 22
    • Grenadier: damage increased from 22 to 24
    • Dragoon: damage increased from 20 to 22
    • Siege ship: Missile spread reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds


    Eastern Europe:
    • Catapult: Time between attacks reduced from 9 to 7 seconds, armor increased from 3 to 4.2 on average
    • Strelets: Damage increased from 22 to 23, time between attacks reduced from 5 to 4.5 seconds
    • Grenadier: damage increased from 22 to 24
    • Dragoon: damage increased from 20 to 22
    • Siege ship: Missile range reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds


    West Asia:
    • Bashibuzuk: damage increased from 15 to 18 (6 to 7 on structures), projectile spread reduced from 20% to 18%
    • Elephant-Bashibuzuk: sharpshooters' damage increased from 15 to 18 (from 15 to 7 on structures)


    East Asia:
    • Harquebusier: damage increased from 17 to 19 (7 to 8 on structures)
    • Dragoon: damage increased from 20 to 22
    • Warship: speed increased from 45 to 55, damage increased from 17 to 19 (7 to 8 on structures), projectile spread reduced from 20% to 18% and from 25% to 20%, increased range of target detection


    The Industrial Revolution:
    • Trawler: size reduced by 13%
    • Machine-gun Trawler: size reduced by 13%, damage reduced from 20 to 16 (10 to 8 on structures), time between attacks reduced from 8 to 5 seconds


    India:
    • Elephant-machine gun: increased range of target detection


    [ 2020-05-27 14:56:14 CET ] [ Original post ]

    Visuals for attack range, paths for units in recruitement and QOL improvements.

    General:

    • Added languages: Turkish and Georgian
    • Units do not automatically attack walls anymore
    • The main building is now immune to friendly fire
    • Units with friendly fire are prevented from automatically attacking animals
    • The number of animals on the map depends on the land area, not the map size
    • In private game settings for some modes you can change the amount of animals on the map
    • You can now see the attack range on a selected unit.
    • Selecting a building now shows the spawn point and exit route of the next unit
    • The number of decorative crackers has been increased from 3 to 5


    Interface:
    • The sound of attack notifications will now be played more sparsely
    • The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
    • If you open the game settings in a match, the camera will stops moving
    • Added 3 building construction buttons for future use


    The following bugs have been fixed:
    • Not being able to train Legionnaires with a forge of Western or Eastern Europe
    • The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
    • After the destruction of a shipyard of any age, not being able to build a new one in its place.
    • The win/loss window covering the F1 window
    • Improvements to elephants not being available after the transition to India from East Asia
    • Metal gadgets" improvement not being available from West Asia
    • And many others.


    Balance:
    • Increased forest size near every starting point by 20%.
    • Initial number of materials increased from 150 to 250
    • All units now have an Ally call-up distance of 100


    Animals:
    • Mammoth extinction delayed from 10 to 15 minutes.
    • No more allies are called upon recieving damage.


    The Stone Age:
    • Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
    • Hut: armor increased from 2 to 3.
    • Warrior: time between attacks increased from 0.9 to 1.0 seconds


    Western Europe:
    • Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
    • Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
    • Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
    • Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
    • Landsknecht: armor increased from 7.8 to 12.35 on average.
    • Heavy Knight: armor increased from 7.1 to 8.1 on average.


    Eastern Europe:
    • Home: militia reservation time decreased from 150 to 120 seconds


    West Asia:
    • Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.


    Industrial Revolution:
    • Factory: health increased from 750 to 1000
    • Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
    • Cavalry: price reduced from 400/50/0 to 350/50/0


    India:
    • House: the added population limit has been increased from 7 to 8.
    • Fury of Durga: tiger's duration increased from 30 to 35 seconds
    • Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
    • Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.


    Turkey:
    • Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
    • Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
    • Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
    • Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
    • Sniper on position: damage reduced from 30 to 26.


    Great Britain:
    • Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
    • Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
    • Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
    • Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
    • Anti-tank rifle: damage increased from 160 to 210.


    [ 2020-05-21 14:19:22 CET ] [ Original post ]

    Turkey new country. Graph of game-match timeline. Complaints against players

    General:

    • Added new language: Portuguese-Brazilian
    • New country added: Turkey
    • Countries can be purchased both for Technology Points and for money
    • Added the ability to report players
    • For rating matches now also given Technology Points
    • The number of technology points received per game is now affected by significantly more parameters
    • Units can choose the mode of automatic selection of the attack target: the closest target or the best target
    • In the results of a match and while watching a replay, you can see graph of game-match timeline
    • The edge of the map is designed as a cut of the earth
    • The space sown by wheat is now limited
    • There are no more undeveloped bots in the single-player sandbox
    • Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
    • Single-player survival mode now refers to "special game modes"


    Interfaces:
    • Added interface showing what employees are doing
    • Added isolation indicator in the main building
    • The menu offers to watch one of the video on the game


    Balance:
    • Animals: reduced the distance of summoning allies


    Stone Age:
    • Altar: armor increased from 3 to 4
    • Bulwark: armor increased from 2 to 3
    • Fight Pit: armor increased from 2 to 3
    • Stonecutter: armor increased from 2 to 3
    • Hut: health increased from 100 to 150
    • Warehouse: health increased from 100 to 150
    • Worker: damage to buildings increased from 4 to 5
    • Maceman: armor increased from 0 to 2 on average


    Early Europe:
    • Archer: building damage shot reduced from 5 to 4
    • Horseman: health increased from 150 to 180
    • Guardian tower: armor on average increased from 3.7 to 4.7


    Early Asia:
    • Archer: building damage shot reduced from 5 to 4
    • Heavy Archer: building damage reduced from 5 to 4
    • Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
    • Horseman: health increased from 150 to 180
    • Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
    • Guardian tower: armor on average increased from 4.1 to 5.1


    Medieval Europe:
    • Horse crossbowman: health increased from 150 to 180
    • Cuirassier: health increased from 150 to 180
    • Dragoons: health increased from 150 to 180


    Western Europe:
    • Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
    • Chariot: health increased from 150 to 200
    • Heavy Knight: Health increased from 175 to 200
    • Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds


    Eastern Europe:
    • Horse Archer: Health increased from 150 to 180
    • Light Knight: Health increased from 160 to 185
    • Cossack: health increased from 150 to 180
    • Hussaria: Health increased from 150 to 180
    • Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds


    West Asia:
    • Oglan: Health increased from 150 to 180
    • Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
    • Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
    • Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds


    East Asia:
    • Horse Archer: Health increased from 150 to 180
    • Ronin: health increased from 150 to 180
    • Dragoons: health increased from 150 to 180
    • Mounted samurai: health increased from 150 to 180


    Industrial revolution:
    • Steamboat added
    • Cavalryman: health increased from 150 to 180
    • Trawler: production speed increased from 8 to 10 food per second
    • Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
    • Armored car: armor on average increased from 21.5 to 22.25
    • Trench mortar: time between attacks increased from 7 to 8 seconds
    • Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800


    Great Britain:
    • Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
    • Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
    • Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000


    India:
    • Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100


    [ 2020-04-30 15:16:24 CET ] [ Original post ]

    New countries: India, Great Britain. Tech points Store etc.

    General:

    • Added languages: Hindi, Czech / Slovak
    • Two countries added: Great Britain and India
    • A store of goods for Technology Points has been introduced
    • All guns can attack the target whenever possible while a unit is rotating.
    • Various bug fixed


    Interface:
    • Load of a unit by another unit is indicated by the special indicator
    • Changed language selection interface
    • Increased repair costs for many buildings
    • Upgrade "Explore the area": Research time increased from 60 to 100 seconds.



    BALANCE:
    • You can not go to IR2 with obsolete buildings
    • Increased the number of trees in the forest near the starting point


    Animals:
    • Mammoths live only 10 minutes


    Early Europe:
    • Spearman: Attack time increased from 0.7 to 0.8 seconds
    • Ram: Training time reduced from 140 to 110 seconds


    Early Asia:
    • Spearman: Attack time increased from 0.9 to 1.0 seconds
    • Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10


    Medieval Europe:
    • Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
    • Horse rossbowman: Attack time reduced from 6 to 5 seconds
    • Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
    • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12


    Western Europe:
    • Onager: Damage increased from 25 to 35
    • Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
    • Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
    • Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
    • Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
    • Bombard: Training time reduced from 150 to 130 seconds
    • Cannon: Training time reduced from 180 to 150 seconds
    • Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120


    Eastern Europe:
    • Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
    • Catapult: Damage increased from 150 to 200
    • Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
    • Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
    • Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
    • Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
    • Cossack: Training time reduced from 100 to 65 seconds
    • Hussaria: Training time reduced from 100 to 80 seconds


    West Asia:
    • Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
    • Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
    • Battle elephant: Training time reduced from 100 to 90 seconds
    • Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
    • Cannon: Cost reduced from 0/0/450 to 0/0/380


    East Asia:
    • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
    • Cho-ko-nu: Attack time reduced from 6 to 5 seconds
    • Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
    • Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
    • Springald: Damage to buildings reduced from 60 to 40


    Industrial Revolution:
    • Longboat: Can repair buildings
    • APC: Damage reduced from 35 to 32
    • Squadron cannon: Increased enemy detection area


    [ 2020-03-31 12:51:42 CET ] [ Original post ]

    Mini patch. Improvements and bugfix

    Improvements:

    • If you select a loafer located in the tower / ship, then the tower / ship is selected
    • Shift+click on a unit or group of units in the selection panel removes the selection from these units
    • Shift+click on a selected unit on the scene removes selection from it
    • Ctrl+left-click, or right-click on an existing training removes this training, except for the unit that has already began


    Bugs fixed:
    • From two temples it is possible to make a transition to both Europe and Asia at the same time
    • Units are unloaded from a transport ship to the nearest shore, which may be far away
    • Units inside building or transport ship continue to clear the fog of war at the loading place
    • When choosing a loafer located inside building or transport ship, his position is shown at the place of loading
    • When viewing a replay, you can enable observation from all players except the last two
    • When you enter a private game or squad, as a result of copying the code through the clipboard, special characters may fall into it, which will make the code invalid
    • Incorrect background at the squad window in the main menu


    [ 2020-02-17 07:07:26 CET ] [ Original post ]

    Mini patch. Transports, towers as shelter and other improvements

    General:

    • Many ships and boats can now transport land units
    • You can hide any units into towers, using one seat per unit. This does not change the characteristics of the tower, including attack speed.
    • Transition to the late Middle Ages is possible only without the Bronze / Iron Age buildings
    • A new button to open the interface of the large minimap has been added above the minimap
    • The progress of the transition to a new age is shown on the top panel.
    • The main menu displays the quality of connection with the server
    • Hotkeys for closing / opening gates are changed to by Ctrl + Up / Ctrl + Down
    • Dreadnought renamed to Battleship


    Balance:

    General:
    • Balloon: view range reduced by 8%
    • Aerostat: view range reduced by 12%
    • Locating station: view range reduced by 15%, price increased from 0/1000/800 to 0/1500/800


    Animals:
    • Deer: health reduced from 10 to 3


    Stone Age:
    • Worker: berry production speed increased from 0.9 to 1.0, wood production speed increased from 0.7 to 0.8
    • Maceman: damage increased from 11 to 12


    Early Europe:
    • Worker: wood production speed increased from 0.9 to 1.0, metal production speed increased from 0.3 to 0.4, wheat production speed increased from 0.8 to 0.9
    • Axeman: training time reduced from 40 to 35 seconds, upgrade to Morgenstern requires a Barracks or Royal Barraks
    • Spearman: training time reduced from 30 to 25 seconds, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
    • Heavy Spearman: training time reduced from 40 to 32 seconds, armor increased from 2.5 to 4.5, attack time increased from 0.7 to 1.0 seconds, movement speed decreased from 55 to 50, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
    • Archer: training time reduced from 30 to 25 seconds, upgrading to longbow requires a Shooting range or Royal shooting range, arrow spread reduced from 12% to 10%
    • Horseman: training time reduced from 60 to 50 seconds, upgrade to Chariot requires a Stable or Royal stable
    • Swordsman: training time reduced from 40 to 35 seconds
    • Ram: training time reduced from 180 to 140 seconds, price reduced from 0/400/100 to 0/300/50
    • Legionary: training time reduced from 50 to 45 seconds, armor increased from 8.2 to 8.8, price reduced from 100/150/150 to 100/125/125
    • Guardian tower: arrow spread reduced from 10% to 8%
    • The price of the upgrade on the speed of attack of spearmen increased from 500 food to 650 food


    Early Asia:
    • Worker: the speed of wall construction became 20% faster, wood production speed increased from 0.8 to 0.9, metal production speed increased from 0.2 to 0.3
    • Spearman: reservation time reduced from 40 to 32 seconds
    • Heavy Spearman: reservation time decreased from 50 to 40 seconds, armor increased from 1.7 to 3.4, attack time increased from 0.9 to 1.1 seconds
    • Archer: reservation time reduced from 40 to 32 seconds, arrow spread reduced from 15% to 12%
    • Heavy Archer: reservation time reduced from 50 to 40 seconds, arrow spread reduced from 15% to 12%
    • Horseman: reservation time reduced from 80 to 65 seconds, attack time reduced from 1.2 to 1.1 seconds.
    • Horse archer: reservation time reduced from 80 to 65 seconds, arrow spread reduced from 20% to 15%
    • Guardian tower: arrow spread reduced from 15% to 12%


    Western Europe:
    • Guardian tower: arrow spread reduced from 10% to 8%


    Eastern Europe:
    • Ram: training time reduced from 150 to 90 seconds
    • Guardian tower: arrow spread reduced from 10% to 8%


    West Asia:
    • Attack ship: added the ability to shell the area
    • Sipah: movement speed reduced from 90 to 80
    • Mamluk: movement speed reduced from 80 to 70
    • Tower: arrow spread reduced from 15% to 12%


    First Industrial Revolution:
    • Worker: meat production speed reduced from 2.0 to 1.8, wheat production speed reduced from 2.0 to 1.8


    The following errors have been fixed:
    • Animals can attack unfinished buildings
    • Death of unfinished buildings is not animated
    • When zooming an interface in a menu, the interface size alternates between two values
    • Working with a cinematic camera sometimes closes the game in some cases
    • Downloading some old saved games will close the game


    [ 2020-02-06 12:53:00 CET ] [ Original post ]

    Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines

    Main changes:

    • A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
    • Added player rating table
    • The game slows down significantly while loading content
    • Do not build buildings of a past era


    Mechanics:
    • You can not go into the Iron Age with the buildings of the Stone Age
    • The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
    • If the work of the building has begun, it cannot be stopped by unfulfilled conditions
    • If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
    • After the repair is completed, the worker is looking for a new repair goal, unless there are other tasks
    • If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade


    Interfaces:
    • During the preparation of the private game, a list of participants is available.
    • During the match, a list of participants is available.
    • The minimap shows enemy buildings in the half-fog of war
    • In the game settings, you can switch the language
    • Added buttons to open / close all gates
    • Units have owner name
    • When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
    • Ctrl+left-click on a workout orders 5 units at once, similar to a right-click


    Balance:

    General:
    • Increased the price of the transition to the Iron Age from 0/1000/600 to 0/2000/800
    • The area of destruction of many shells with area damage has been increased
    • Increased the price of teh transition to the Middle Ages from 400 to 500 metal
    • Animals do not attack buildings
    • Deer: movement speed reduced from 100 to 95
    • Berry bush: amount of food increased from 250 to 300
    • All workers reduced automatic attack distance


    Stone Age:
    • Temple: price changed from 100/400 to 0/500
    • Berry speed upgrade: price increased from 75 to 100 materials
    • Upgrade in timber extraction speed: price increased from 75 to 125 food


    Early Europe:
    • Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
    • Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
    • Ram can be built in a stable
    • Galera: health increased from 300 to 350
    • Fishing boat: production time reduced from 45 to 40 seconds
    • Battle boat: production time reduced from 60 to 40 seconds
    • Horseman: Movement speed increased from 70 to 75
    • Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
    • Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
    • Archer: Movement speed increased from 50 to 65
    • Guardian tower: armor reduced


    Early Asia:
    • Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
    • Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
    • Sampan: production time reduced from 40 to 30 seconds
    • Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
    • Heavy Spearman: movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from 50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased armor
    • Archer: movement speed increased from 50 to 60
    • Heavy Archer: movement speed increased from 50 to 60
    • Observation tower: increased armor
    • Guardian tower: armor reduced


    Medieval Europe:
    • Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
    • Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
    • Galleon: health increased from 300 to 600
    • Bombardier ship: health increased from 300 to 600


    Western Europe:
    • Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
    • Granader: projectile dispersion reduced from 15% to 12%
    • Dragoon: projectile dispersion reduced from 22% to 18%, training time decreased from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70
    • Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
    • Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
    • Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds


    Eastern Europe:
    • Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
    • Granader: projectile dispersion reduced from 15% to 12%
    • Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
    • Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
    • Militiaman: backup time reduced from 180 to 150 seconds


    West Asia:
    • Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
    • Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
    • Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
    • Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
    • Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
    • Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
    • Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
    • Mamluk: movement speed reduced from 90 to 80
    • Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
    • Attack ship: increased visibility


    East Asia:
    • Warship: health increased from 300 to 450, increased armor
    • Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
    • Junk: increased visibility
    • Rocket cannon: damage reduced from 80 to 70


    First Industrial Revolution:
    • Mine added. It can be built on the site of a former metal deposit.
    • Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
    • Machine gunner: attack period reduced from 8 to 7 seconds
    • Anti-tank hedgehog: price reduced from 200/100 to 150/75
    • Cavalryman: damage to buildings reduced from 18 to 17
    • Dreadnought: movement speed reduced from 40 to 35, health increased from 600 to 800, fired two shells at a time from each weapon, minimum attack distance increased from 100 to 150, attack period increased from 12 to 14 seconds


    Second Industrial Revolution:
    • Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
    • Added location station, which can be built from the aerostat


    [ 2020-01-26 14:30:06 CET ] [ Original post ]

    Minipatch. Change the time of victory by the Wonder, various changes bug fixes

    Changes:

    • Wonder of the World victory timer increased from 25 to 30 minutes
    • Victory by Wonder of the World cannot be earlier than 90 minutes from the start of the match
    • In survival mode, an improvement on opening a map of the area is not available
    • In 1x1 mode, the second player uses green color instead of blue
    • A special sound is played at the start of the match
    • In the match replay not showing resource end notifications
    • The DEL button on the keyboard duplicates the function of the BACKSPACE button
    • Improved readability of chat text
    • Improved visualization of some color factions on the minimap


    Bugs fixed:
    • Start-up workers sometimes come blocked by the forest
    • Swordsman can be upgraded to Landsknecht without having a Royal barracks and at the wrong price
    • Fishing boats sometimes try to deliver fish to a Stone Age warehouse
    • The interface is distorted in different parts of the menu when the interface is scaled
    • During the upgrade of all selected units - the upgrade button in the unit's operation panel continues to be displayed
    • During the upgrade of a part of selected units, the upgrade tooltip in the units work panel makes calculations, including for already improving units
    • If a unit/building upgrade is not available, its icon in the upgrade button looks normal
    • Geese and goats can be selected with the mouse frame
    • The selection frame does not disappear after releasing the left mouse button, if the selection of the construction plan is enabled during selection
    • Many other minor visual errors


    [ 2020-01-11 10:12:21 CET ] [ Original post ]

    AMD and War Selection. increase performance

    We hasten to share the good news.

    Users of AMD-based video cards met with unreasonably poor performance in our game.

    And as it became known, this happens in many other modern games.

    The problem that our programmer identified was in the video card driver. We contacted AMD with a detailed description of this issue. After researching, they recognized its presence and took up the correction.

    And finally, the fix was added to the global driver update.


    If you have an AMD based graphics card, we strongly recommend updating your video card drivers.

    Starting with the "Adrenalin 2020 Edition 19.12.2 Recommended (WHQL)", this issue has been fixed and driver update will increase performance of almost all modern games using OpenGL.

    Only update from the official website https://www.amd.com/en/support


    [ 2020-01-04 19:43:57 CET ] [ Original post ]

    Mini patch. Korean language, bugs fix...

    Changes:


    • Korean language added to the game
    • Instead of the word "Player" in many places now uses the name of the player
    • Some buildings have changed textures


    Bugs fixed:

    • In some situations, units may gradually penetrate walls
    • Transition to the Bronze Age of Asia takes 60 seconds (it was 90)
    • Units with damage in the frontal area do not always deal damage to targets within the affected area
    • A unit can shoot beyond the attack distance if the target moves away
    • Deer do not run away from the enemy towards the edge of the map
    • Machine gunner deals damage in a small area instead of a point
    • The camera cannot be moved lower on the map
    • In some cases, the store does not work
    • By modifying the game script you can read the correspondence of another team
    • In survival mode, opponents continue to appear even after the defeat of all players
    • Grenadier confused projectiles
    • You can select a scene object hidden in the fog of war
    • A large number of workers push each other and cannot initiate the construction of the building
    • Aerostat does not rise high
    • When a boat is highlighted with the ~ button, the idler indicator appears under water
    • In some cases, when you press the ~ button, the idler indicator appears too large


    [ 2019-12-29 10:29:40 CET ] [ Original post ]

    Patch #7. Xmas tree, spearmans bravado, tree destruction, shelling...

    Main changes:

    • It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
    • It is possible to buy bravado animation for all Spearmans
    • For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
    • If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
    • Battle timer introduced
    • Area damage breaks trees
    • For some units, you can specify the point of shelling
    • When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
    • The firecracker now explodes three times in a row


    Balance:

    General:
    • Cows do not appear close to players' starting points


    Nature:
    • Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
    • Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
    • Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200


    Stone Age:
    • Temple: price reduced from 500 to 400 materials
    • Worker: meat production speed reduced from 1.5 to 1.3
    • Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
    • Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
    • Maceman: removed mass damage upgrade ("Club with spikes")


    Early Asia:
    • Spearman: movement speed increased from 60 to 65, armor thickness slightly increased


    West Asia:
    • Mamluk: armor thickness slightly increased


    East Asia:
    • Springald: maximum attack distance reduced from 180 to 140
    • Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80


    Abstract country:
    • Cavalryman: Damage to buildings reduced from 25 to 18


    [ 2019-12-24 13:04:35 CET ] [ Original post ]

    Patch 6. Ratings, Menu, Survival Co-Op

    Main changes:

    • Added Co-Op Survival game mode
    • Ranked 1v1 game mode
    • Redesigned Main Menu
    • Chat names of players are displayed
    • Players leaving match at the start will not be able to search for a new team match until 10-15 minutes after leaving
    • The mouse cursor has several appearance
    • You can switch the color mode of the factions
    • Added unique sound and damage notification when ally is attacked
    • Added unique notification for when a player runs out of a resource
    • You can disable vertical sync
    • Aerostat renamed Balloon



    Balance

    General:
    • Animals now have a limited pursuit range
    • Unfinished buildings have armor 1/4th armor of completely constructed buildings
    • Wonder of the World victory timer increased from 20 to 25 minutes
    • Easy survival difficulty now has been made even easier
    • The number of "building materials" at the beginning of the game increased from 100 to 150
    • Transition to the Bronze Age: requires a minimum of 20 workers, and research time has now been increased from 60 to 90 seconds.
    • Transition to the Iron Age: requires a minimum of 30 workers, with research time increased from 90 to 120 seconds.
    • Transition to the Early Middle Ages: requires a minimum of 40 workers, with research time increased from 120 to 150 seconds.
    • Transition to the Late Middle Ages: requires a minimum of 50 workers


    Stone Age:
    • Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.6 to 0.7, and fishing speed increased from 1.5 to 1.7
    • Bulwark: health increased from 150 to 200
    • Slinger: damage for buildings reduced from 8 to 5
    • Maceman: attack now has an area of affect, with overall damage reduced from 12 to 11, and attack speed reduced from 2 to 2.5 sec.
    • Leather shoes: cost increased from 150 to 200 food
    • Temple: Construction prequisite increased from 2 to 4 huts


    Early Europe:
    • Worker: berry picking rate increased from 1.0 to 1.1, farming rate increased from 0.7 to 0.8, wood collection rate increased from 0.8 to 0.9, stone collection rate increased from 0.8 to 0.9
    • Legionary: Training time reduced from 60 to 50 seconds.


    Early Asia:
    • Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.7 to 0.8


    Western Europe:
    • Workshop: cost reduced from 300 to 250 metal
    • Onager: increased line of sight
    • Cannon: cost reduced from 400 to 300 metal
    • Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed increased from 45 to 40


    Eastern Europe:
    • Workshop: cost reduced from 300 to 150 metal
    • Catapult: increased line of sight
    • Ram: damage increased from 50 to 80, maximum armor increased from 4 to 5, training time decreased from 180 to 150 sec.
    • Cannon: cost reduced from 400 to 350 metal, training time reduced from 180 to 150 sec.
    • Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed reduced from 45 to 40


    West Asia:
    • Melting house: cost reduced from 700 to 500 metal, and from 700 to 600 building materials
    • Cannon: cost reduced from 600 to 450 metal, training time reduced from 180 to 100 seconds.
    • Sipahk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
    • Mamluk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
    • Ram Elephant: building damage increased from 50 to 80


    East Asia:
    • Springald: damage increased from 40 to 60
    • Hand Cannon: cost reduced from 500 to 400 building materials
    • Horse Archer: Can now attack while moving.
    • Warship: damage increased from 15 to 17, damage to buildings reduced to 7, attack speed reduced from 2 to 4 seconds.


    Abstract country:
    • Dreadnought added
    • Aerostat added
    • Balloon: can be upgraded to a Aerostat
    • Machine gunner: projectile dispersion decreased from 25% to 20%, line of sight increased, attack range increased
    • Machine gun Tower: attack range increased from 170 to 190, now can be improved to Aerostat
    • Motorcycle: attack range reduced from 180 to 150, damage increased from 20 to 22, attack speed increased from 3 to 2 seconds
    • Soldier: movement speed increased from 50 to 55
    • Submachine gunner: movement speed increased from 50 to 55
    • Grenade launcher: movement speed increased from 45 to 50
    • Howitzer: damage reduced from 250 to 220
    • Squadron cannon: damage increased from 180 to 250, and increased line of sight
    • Anti-tank hedgehog: armor increased from 150 to 200
    • APC: damage increased from 30 to 35


    [ 2019-12-08 10:37:53 CET ] [ Original post ]

    Nominate War Selection for "Better with Friends". Hope and autumn

    Any vote will support our project.
    Take part in the vote and we hope for your faith in us.
    Miracles happen)


    [ 2019-11-27 08:04:16 CET ] [ Original post ]

    Patch # 5. Graphics, Balloons and Store

    We have revised the in-game graphics, greatly improving lighting, textures, detail and much more.
    In addition to revising the game's graphics.
    This patch adds brand new content including new upgrades, units and buildings throughout the Middle and Industrial Ages.
    We continue to carefully read the forums and listen to community feedback to that end this patch contains significant changes to unit stats and map generation to improve balance.
    Units can be stopped with the stop button.
    "Arsenal' upgrades renamed to "Armory".
    Added four new languages: Chinese (Simplified), French, Polish and Danish. Thanks to our community.

    A store has been added to the menu. Be sure to check out.

    And now in more detail...

    Map Generator:

    • The distance to berry bushes has been made more uniform for all players
    • The frequency of large fish spawns has been increased by 56%
    • Forest size near player's starting point is increased from 10 to 30 trees


    Nature:
    • All animals when attacked have an allied pack aggro radius that was reduced by 20%


    Stone Age:
    • Bulwark: damage increased from 7 to 8
    • Slinger: damage increased from 7 to 8


    Europe:
    • Bombardier ship: cannon dispersion reduced from 30% to 25%
    • Crossbowman: bolt dispersion reduced from 18% to 14%
    • Archer: damage increased from 8 to 10
    • War boat: damage increased from 7 to 10
    • Security tower: damage increased from 8 to 10, damage to buildings reduced from 8 to 5
    • Palisade: construction cost reduced from 30 to 25 building materials, health increased from 300 to 500


    Asia:
    • Sampan: damage increased from 7 to 9
    • Archer: damage increased from 7 to 9
    • Horse Archer: damage increased from 7 to 9
    • Heavy Archer: damage increased from 8 to 10
    • Security tower: damage increased from 5 to 7
    • Wall: health increased from 200/300 to 400


    Western Europe:
    • Upgrade Added: access to Morgenstern Training
    • Longbow: damage increased from 12 to 14
    • Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to Aerostat
    • Galley: damage increased from 8 to 10, attack speed reduced from 2 to 1.5 seconds
    • Morgenstern: damage to buildings reduced from 40 to 25
    • Bombard: projectile dispersion reduced from 30% to 25%
    • Wall: construction cost reduced from 100 to 80 materials, armor increased from 6/15 to 7/20, health increased from 300 to 1000


    Eastern Europe:
    • Upgrade Added: access to Pernach Training
    • Horse Archer: damage increased from 8 to 10
    • Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to a Aerostat
    • Galley: damage increased from 8 to 10, attack period reduced from 2 to 1.5 seconds
    • Pernach: damage to buildings reduced from 35 to 22
    • Hussaria: damage reduced from 23 to 22, damage to buildings reduced from 23 to 18
    • Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800


    West Asia:
    • Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, tusk attack speed of elephants
    • Sarbaz: damage increased from 10 to 12
    • Oglan: damage increased from 10 to 12
    • Elephant-archer: Archer damage increased from 10 to 12, Building damage reduced from 10 to 6
    • Armored elephant: Archery damage increased from 10 to 12, Building damage reduced from 10 to 6
    • Sarbaz: arrow spread reduced from 17% to 15%
    • Tower: upgrade available to Cannon Tower, upgrade available to Aerostat
    • Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800


    East Asia:
    • Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, access to Cho-ko-nu
    • Archer: arrow spread reduced from 20% to 15%, damage increased from 12 to 14
    • Horse Archer: Damage increased from 12 to 14
    • Security tower: damage increased from 10 to 14, damage to buildings reduced from 10 to 7, attack period increased from 0.5 to 0.7 seconds, can be upgraded to Aerostat
    • Fishing schooner: speed increased by 50%, visibility increased by 2 times
    • Junk: arrow spread reduced from 20% to 18%, damage increased from 10 to 14, damage to buildings reduced from 10 to 7, armor increased by 2
    • Cho-ko-nu: bolt spread reduced from 20% to 15%, damage increased from 16 to 17
    • Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 700


    Abstract country:
    • Added dock, trawler, machine-gun trawler, grenade launcher
    • Upgrades added: access to a heavy tank, carrying capacity of workers
    • University can now train workers
    • Squadron cannon: attack distance increased from 350 to 400, damage increased from 150 to 180
    • Trench mortar: movement speed is slightly reduced, attack distance is reduced from 350 to 300, the time from the start of the attack to the shot is increased
    • Submachine gunner: bullet dispersion reduced from 20% to 15%, damage increased from 15 to 20, submachine gunner training time decreased from 45 to 40 seconds
    • Machine gunner: bullet dispersion reduced from 50% to 25%, damage increased from 15 to 18
    • Soldier: bullet dispersion reduced from 15% to 12%, damage increased from 20 to 24
    • Motorcycle: bullet dispersion reduced from 20% to 18%, damage increased from 15 to 20
    • Armored Car: Bullet dispersion reduced from 20% to 18%, damage increased from 15 to 18
    • APC: bullet dispersion reduced from 20% to 18%, damage increased from 25 to 30
    • Anti-tank hedgehog: armor reduced from 300 to 150
    • Heavy tank: reduced size of weak areas of armor


    [ 2019-11-17 06:48:04 CET ] [ Original post ]

    New visualization of the landscape and environment

    We have revised the in-game graphics, greatly improving lighting, textures, detail and much more and we do not intend to stop.
    A few screenshots are included for comparison. We advise you to click on the images to see them in full quality. We plan to implement this in the next patch.
















    [ 2019-11-14 00:33:43 CET ] [ Original post ]

    Patch number 4. The Second Industrial Revolution


    • A new age has been introduced: the Second Industrial Revolution;
    • Chat messages can be addressed either to everyone or to your allies;
    • You can increase the size of user interfaces;
    • New upgrades:
      Smoothbore - opens the ability to use light firearms, wheel lock - increases the speed of the musket shot, improved harness - increases the speed of moving elephants, sorting supplies - increases the efficiency of storing a cargo elephant by 10%, granular gunpowder - increases damage from a bullet, drawings of a light tank - opens up the possibility of building a light tank, drawings of an armored car -opens up the possibility of building an armored car, mortar - makes it possible to train trench mortar, ballistic sight - increases the accuracy of cannons;
    • On the maps, the amount of forest has been reduced;
    • An overview of its territory is now open to the allies;
    • In private matches, you can set a double limit on the population;
    • Population limit limit increased from 50-75-125-200 to 60-90-150-250;
    • The cost of moving to the Late Middle Ages increased by 1000 food and 500 materials;
    • The cost of each Stone Age upgrade for damage and armor is reduced by 50 food;
    • The volume of materials in the stone deposit is reduced from 20,000 to 10,000;
    • The speed of creating a springald, rocket gun, ballista is reduced by 2 times;
    • The construction time of towers is doubled;
    • Howitzer: damage increased from 150 to 250, reload time increased from 10 to 12 seconds;
    • Trench mortar: movement speed reduced, damage reduced from 80 to 70, projectile expansion increased from 20% to 25%;
    • Light tank: health reduced from 650 to 600, view range reduced by 15%;
    • Fight pit: construction cost reduced from 200 to 150 materials;
    • Stonecutter: construction cost reduced from 150 to 130 materials;
    • Bulwark: construction cost reduced from 50 to 40 food;
    • Maceman: attack speed increased from 2.2 to 2 seconds;
    • Slinger: damage increased from 6 to 7;
    • Longbow: training cost reduced from 200 to 125 food;
    • Fighting boat: attack speed increased from 2 to 1.5 seconds, arrow expansion decreased from 20% to 18%;
    • Sampan: attack speed increased from 2.2 to 1.7 seconds, arrow expansion decreased from 20% to 18%;
    • Elephant-Bashibuzuk: reload time of bashbuzuks increased from 2 to 4 seconds, projectile expansion reduced from 25% to 20%;
    • Bashibuzuk: reservation time reduced from 50 to 40 seconds, shot damage increased from 12 to 15;
    • Arquebuser: reservation time reduced from 40 to 35 seconds, shot damage increased from 14 to 17;
    • Dragoon (East Asia): reservation time reduced from 100 to 80 seconds, damage increased from 15 to 19;
    • Dragoon (Eastern Europe): training time reduced from 80 to 65 seconds, damage increased from 15 to 19;
    • Dragoon (Western Europe): training time reduced from 70 to 55 seconds, damage increased from 15 to 19;
    • Strelets: training time reduced from 30 to 25 seconds, shot damage increased from 20 to 24;
    • Musketeer: training time reduced from 35/25 to 30/20 sec, shot damage increased from 15 to 19;
    • The alligator leaves a small meat after his death.


    [ 2019-10-27 12:34:10 CET ] [ Original post ]

    Patch 3. Units and replays

    Now you can assemble a Squad and participate in team matches with friends in one team.
    And for those who like to make out each battle in steps, analyze, or just enjoy it again, it became possible to watch the Replay of the last battle.


    • Added Squads;
    • Added the ability to view the replay of the last match;
    • Fixed various bugs, improved game stability.


    [ 2019-10-19 13:12:15 CET ] [ Original post ]

    Second patch


    • In private matches victory by holding a Wonder of the World can be switched off
    • Player loses main building if exits a match;
    • Information about victory or defeat of players is displayed in chat;
    • Reservation of the first unit in the training building is visualized;
    • Amount of metal and stone deposits on map is redused;
    • Light tanks movement speed, armor and view range are slightly reduced
    • Machine-gun tower attack frequency is now 4 sec (3 sec before);
    • View range of many siege units is increased;
    • Cost of transition to the Age of Industrial Revolution is increased;
    • Cost of Wonder of the World is increased;
    • A lot of bugs that caused game crashes are now fixed.


    [ 2019-10-15 17:06:50 CET ] [ Original post ]

    Welcome the first patch

    We want to express our gratitude to all of you.
    Our gaming community has shown itself to be a friendly and positive team. We constantly receive from you a high-quality and detailed feedback on all difficulties in the game.
    Thanks to you we have made some adjustments

    • Stronghold's durability increased. 150 instead of 100;
    • Transition to the Industrial Revolution requires more resources;
    • Wonders of the World require more resources for construction;
    • Holding Wonder of the World for a victory takes 20 minutes (10 before);
    • Wonder of the World can be destroyed by weak damage, but it will take considerable amount of time;
    • Machine-gun tower attack frequency changed from 2 to 3 seconds, spread is increased from 5% to 8%;
    • Asian fishing boat can be upgraded to Fishing schooner of Western Asia;
    • Construction plans lifetime increased from 5 to 10 minutes;
    • Amount of metal deposits is reduced;
    • Amount of deposits of large fish is increased;
    • Forge of Eastern and Western Europe can be upgraded into Arsenal after entering Industrial Revolution;
    • A lot of errors have been fixed;


    [ 2019-10-14 14:59:04 CET ] [ Original post ]