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General:
We are conducting open testing of Italy.
The new country is available in single-sandbox mode for everyone during the beta testing period.
Please note that to join, you need to go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.
You already know that a new countryItalywill soon be arriving in our game.
Open public testing will begin this week, and you will be able to gain access through our in-game store to experience this wonderful nation and its paratroopers firsthand.
You can find out about the start of testing on our official discord channel, where we will also be reading your feedback and ideas.
As soon as the testing begins, to join, go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.
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GENERAL
The new nation, Italy, is in the final stages of production.
We will introduce you to the units that will soon be at your disposal.
Lets start with the forces of the First Industrial Revolution.
Among the light troops, the assault group stands out.
The highly maneuverable and fast Guzzi Alce motorcycle, paired with the brave armored stormtroopers, Arditi, pose a serious threat to enemy infantry.
Meanwhile, an infantryman equipped with the Brixia automatic grenade launcher can fire multiple grenades in a single burst while remaining a mobile and lightweight unit.
The classic Italian light and fast armored vehicle, Terni, comes armed with a rapid-fire machine gun.
Someone might say that the light tank F3000 seems oddly familiar, but wed answer that its not the shape that matterswhat matters is who built the machine and the soul they put into it. We are renowned not for the memories of our ancestors but for the deeds of their children.
The monstrous D.S. Howitzer rolls onto the battlefield as a terrifying piece of heavy artillery.
The magnificent heavy bomber, Caproni Ca.3, can cover impressive distances for its time while carrying a deadly payload.
The forces of the Second Industrial Revolution bring even more weight to Italys presence on the battlefield.
Equipped with a powerful engine and a fearsome rapid-firing cannon, the AB 41 armored car can not only deliver infantry to the battlefield but also provide cover during combat.
The medium-heavy tank M13 40 confidently takes on the role of a versatile combat vehicle.
The queen of long-range artillery may not fire often, but every shot she takes reaps a rich harvest.
The heavy bomber, Caproni Ca.132, proudly continues the legacy of its predecessor by delivering death and destruction to enemy positions.
In addition to these forces, Italy offers several other exciting opportunities.
Stay tuned for our news.
Dear players! We want to inform you that our game server is temporarily unavailable due to technical reasons. Our team is already actively working to resolve the issues and doing everything possible to restore access to the game as quickly as possible. We understand how important it is for you to be part of the game world, and we thank you for your patience and support during this time.
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Changes have been made to the rating system for 1v1 and 2v2 matches!
The dynamics of rating point gains and losses have been updated.
At the start of the season, rating changes will be doubled instead of the usual 30 rating points, you can now gain or lose up to 60 rating points per match. This will allow you to climb the leaderboards faster and have a greater impact on your ranking from the very first games.
However, as the end of the season approaches, the rewards and penalties for 1v1 and 2v2 matches will decrease. The closer we get to the end of the season, the less your rating will change.
Step into battle confidently and take control of your path to the top of the rankings from the very first matches of the season!
Good luck on the battlefields!
In this update, there are many important innovations as well as numerous visual updates. GENERAL:
Great news! We have improved the player matching algorithm for team matches. Now, novice players will not be put into in the same match with strong and experienced players, which will make the games more balanced and interesting. Only players of similar level will be in the match. Such games will allow all players to better showcase their skills, enriching battles with more engaging strategies and competitive spirit. Thank you for playing with us! Stay tuned!
We would like to inform you about a situation that may affect the quality of your gameplay if you are located in the Asian region. On April 20th, there was a break in the SEA-ME-WE 5 submarine cable in Southeast Asia, leading to significant deterioration of internet connection in the region. This could have affected the stability and speed of your connection to our server. According to the providers, the cable repair may last until the end of May. We urge you to be patient and want to assure you that the current connectivity issues in the Asian region are not related to our server's performance. Thank you for your understanding and patience during this difficult period.
You can reconfigure hotkeys in the interface settings.
We have updated the appearance of all the trees. Now they are more detailed, improved animations and diversified the stumps left after cutting down a tree.
Now visualizing the attack availability for terrain attacks
When you highlight one of your units, the expected movement path is shown for that unit
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We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe.
New faction coloring of units and buildings no longer hides details
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We have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.
Iron Age:
Western Europe:
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Turkey:
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Patch Description:
GENERAL:
Bug fixes: Main: - When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one - If the time zone could not be determined, the game would not start - Fixed various network bugs that could lead to issues with reconnecting to the game Gameplay: - Sometimes a game state unsynchronization occurred when reconnecting to a match - Sometimes the system of determining the harm to an ally was falsely triggered - Small impassable areas of terrain could appear during combat - Bashibuzuk the elephant could attack terrain Replay viewing: - When rewinding a replay, the fog of war status was not updated - In replay view, when switching players, the chat always continued to show the first team's messages - When changing the replay speed, the fog of war animation did not change its speed - When rewinding a replay, sometimes there was an unsynchronization Interfaces: - In a private game on a custom map, team occupancy was not shown - Incorrect coloring of players in chat with initially selected coloring by teams - Factions scrolled incorrectly in the map editor - Relationships between teams were incorrectly shown in the map editor - When creating a private game, the name of the abstract country was missing - Fixed some localization errors Visual: - The animation of the rider's left attack was not looped, causing it to look jerky - The battle balloon was dropping from a high altitude when it appeared - Elephant with archers did not have visually rotated turrets - West Asia Tower had archers rotating in sync when idle - Reduced excessive volume of some battle music - There were very dark shadows on deep water - The decks of some of the ships were underwater - The eagle did not flap its wings often enough Other errors...
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A new country has been introduced. It is Persia and Iran in the Second Industrial Revolution. The transition to Persia occurs from the late Middle Ages of Western Asia.
This country, enveloped in a romantic aura of rich culture, nevertheless, represents a serious opponent.
Atash is a powerful permanent artillery pillbox. It rightly bears the name of the sacred divine fire.
The Eye of Simurgh keenly observes the battlefield from the sky. A grenadier on board this balloon can easily break the backbone of the enemy's thoughtless offensive.
Sea Gardens. A floating base for storing and passively fishing.
Guardian of the Sands and Thunder of the Sands. Camels equipped with a cannon and a heavy machine gun.
Div-Destroyer. Powerful armored machinery effectively used for the destruction of buildings and trees plantations.
The three-turreted machine gun armored transport Gathra not only allows the transportation of units but can also create a landing force by itself. And the Immortal acts as a deployable combat unit. This is a legendary persian warrior, heavily armored, and with a huge machine gun at the ready.
Main:
During this month we have received many complaints about the quality of connection with our Asian server. The complaints came from players from the Asian region as well. Therefore, from today we are closing the Asian server and leaving only the European server. We hope that we will be able to re-launch the Asian server after we work on the bugs and if we see a need for it
Greetings, War Selection enthusiasts! We have great news for players from Asia, Australia, and Oceania! We've improved the organization of our network matches. From now on, during peak activity times in Asia, all matches will be held right on the 'home ground'. This means that players from this region will no longer have to worry about lag, and they can fully concentrate on the gameplay. Don't worry, players from other regions will be able to participate in network matches as before, regardless of location.
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Global:
We are constantly updating our models, textures and animations.
Now, we are pleased to inform you that we have updated the appearance of Stone Age buildings and Medieval battle machines.
The buildings are now more detailed and meaningful.
The mechanisms of the siege weapons have changed visibly.
The details for the Ballista and Springald have been improved a lot, while they retain their identifiable appearance.
Onagers and Catapults now have their own unique looks. The Ballista has grown in size.
The bulls have fattened up, grown nice folds on their side, but retain their cheerful nature.
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A new team has joined to Glyph Worlds and is developing their game using all the current and new features of our game engine!
Right now you can be the first to evaluate the demo version of the new project - Barkhan!
[previewyoutube=hc4zt1-mM6s;full][/previewyoutube]
Play, send ideas and feedback, and add to Wishlist.
https://store.steampowered.com/app/2011280/Barkhan_Demo?snr=1_7_15__13
Join the discord community
Austria-Hungary is almost done. We are planning to release it in the second half of June. With every new country we try to bring into the game some interesting mechanics. With Austria-Hungary the poisoning technology will appear. But its not ready yet.
And now wed like to introduce you some future units.
Austro-Hungarian war engineers raised military artillery to a whole new level.
So lets start with the wonderful and terrifying by its power "Wonder Emma".
This heavy weapon is self-propelled and also it can transform into a light artillery and back again. But the player can make the decision to transform Emma into a regular firing position and back again or into a heavy firing position permanently.
The armoured car "Csaba" will be available in the First Industrial Revolution and modified in the Second Industrial Revolution.
The light anti-aircraft combat vehicle "Nimrod" can fight back against light vehicles and also protect from air attacks.
Hungarian mobile artillery is presented by the legendary self-propelled gun "Zrnyi". The assault carrier is dangerous both for vehicles and enemy buildings.
These are not all units that you can expect in Austria-Hungary. Very s00n youll have an opportunity to appreciate this interesting country in the game.
GENERAL
If you see a game update on Steam, but no accompanying news, it means that we have made some internal engine improvements or tiny content fixes that do not affect the gameplay in any way. We will always notify you when there are significant changes.
During the last day, private matches were unavailable for many people. This is due to a failure on our server. Now the problem has been fixed. In addition, by your requests we turned off the automatic draw in private games.
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We have increased the quality of team balancing in team matches. HF.
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We are actively preparing a new country, Japan, for release.
Now we want to show you some units of this country.
The first of these is a battleship of the Japanese Imperial Navy. It is armed with deck artillery and air defense systems.
A light grenade launcher is being trained in the barracks.
Bomber with the ability to use different ammo for bombing depending on the situation.
A dangerous and lightning fast jet fighter. Reliable protection for your strategic targets.
Japan is a bright and distinctive country with unexpected new possibilities.
It will be available for transition from East Asia of the Late Middle Ages.
Wait for new announcements of the rest of the units and capabilities of Japan ...
Basic:
Basic: At the request of players, we have optimized the game. We have been very successful in this. The game has become faster. This optimization is mostly felt in the later stages of the match. Bug fixed:
New Aircraft. Balance and QOL. Basic:
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General
We celebrate 1 year of War Selection. In honor of this, we release new airplanes and air defense systems for free use by all players. We hope to celebrate one more anniversary with you. General:
First rating season ended on October 1. A new season has already started - the second one. We believe that it will bring no less vivid emotions and give birth to new champions.
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A version for Linux is available for the game. And this is good.
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We hasten to share the good news. Users of AMD-based video cards met with unreasonably poor performance in our game. And as it became known, this happens in many other modern games. The problem that our programmer identified was in the video card driver. We contacted AMD with a detailed description of this issue. After researching, they recognized its presence and took up the correction. And finally, the fix was added to the global driver update. If you have an AMD based graphics card, we strongly recommend updating your video card drivers. Starting with the "Adrenalin 2020 Edition 19.12.2 Recommended (WHQL)", this issue has been fixed and driver update will increase performance of almost all modern games using OpenGL. Only update from the official website https://www.amd.com/en/support
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Any vote will support our project. Take part in the vote and we hope for your faith in us. Miracles happen)
We have revised the in-game graphics, greatly improving lighting, textures, detail and much more. In addition to revising the game's graphics. This patch adds brand new content including new upgrades, units and buildings throughout the Middle and Industrial Ages. We continue to carefully read the forums and listen to community feedback to that end this patch contains significant changes to unit stats and map generation to improve balance. Units can be stopped with the stop button. "Arsenal' upgrades renamed to "Armory". Added four new languages: Chinese (Simplified), French, Polish and Danish. Thanks to our community. A store has been added to the menu. Be sure to check out. And now in more detail... Map Generator:
We have revised the in-game graphics, greatly improving lighting, textures, detail and much more and we do not intend to stop.
A few screenshots are included for comparison. We advise you to click on the images to see them in full quality. We plan to implement this in the next patch.
Now you can assemble a Squad and participate in team matches with friends in one team. And for those who like to make out each battle in steps, analyze, or just enjoy it again, it became possible to watch the Replay of the last battle.
We want to express our gratitude to all of you. Our gaming community has shown itself to be a friendly and positive team. We constantly receive from you a high-quality and detailed feedback on all difficulties in the game. Thanks to you we have made some adjustments
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