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Minipatch - Performance improvements and balance changes

Main:

  • Improved performance in the later stages of the game
The following errors have been fixed:
  • A sudden and sharp decrease in the game's performance
  • Needing to upgrade towers while playing as Eastern Europe to research IR2
  • Various other errors
BALANCE: General:
  • Transition cost to IR1 increased from 8000/5000/3000 to 8000/6000/4000
Stone age:
  • Worker: damage to structures increased from 5 to 6
Western Europe:
  • Onager: The time between attacks has been reduced from 9 to 7 seconds, the number of projectiles has been increased from 5 to 6, armour has been increased from 3 to 4.2 on average
  • Musketeer: Damage increased from 20 to 22
  • Grenadier: damage increased from 22 to 24
  • Dragoon: damage increased from 20 to 22
  • Siege ship: Missile spread reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds
Eastern Europe:
  • Catapult: Time between attacks reduced from 9 to 7 seconds, armor increased from 3 to 4.2 on average
  • Strelets: Damage increased from 22 to 23, time between attacks reduced from 5 to 4.5 seconds
  • Grenadier: damage increased from 22 to 24
  • Dragoon: damage increased from 20 to 22
  • Siege ship: Missile range reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds
West Asia:
  • Bashibuzuk: damage increased from 15 to 18 (6 to 7 on structures), projectile spread reduced from 20% to 18%
  • Elephant-Bashibuzuk: sharpshooters' damage increased from 15 to 18 (from 15 to 7 on structures)
East Asia:
  • Harquebusier: damage increased from 17 to 19 (7 to 8 on structures)
  • Dragoon: damage increased from 20 to 22
  • Warship: speed increased from 45 to 55, damage increased from 17 to 19 (7 to 8 on structures), projectile spread reduced from 20% to 18% and from 25% to 20%, increased range of target detection
The Industrial Revolution:
  • Trawler: size reduced by 13%
  • Machine-gun Trawler: size reduced by 13%, damage reduced from 20 to 16 (10 to 8 on structures), time between attacks reduced from 8 to 5 seconds
India:
  • Elephant-machine gun: increased range of target detection


[ 2020-05-27 12:56:14 CET ] [ Original post ]

War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
Game News Posts: 85
🎹🖱️Keyboard + Mouse
Very Positive (21301 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.

MINIMAL SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
RECOMMENDED SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
GAMEBILLET

[ 6106 ]

3.71$ (88%)
33.99$ (-70%)
17.79$ (11%)
12.59$ (16%)
12.42$ (17%)
8.47$ (15%)
3.29$ (18%)
8.25$ (17%)
4.95$ (17%)
22.24$ (11%)
16.79$ (16%)
26.69$ (11%)
25.19$ (16%)
17.39$ (13%)
13.34$ (11%)
849.15$ (15%)
0.81$ (84%)
12.72$ (15%)
16.97$ (15%)
8.25$ (17%)
17.79$ (11%)
13.34$ (11%)
0.76$ (92%)
32.97$ (18%)
15.26$ (15%)
12.95$ (19%)
8.27$ (17%)
12.44$ (17%)
8.27$ (17%)
7.64$ (81%)
GAMERSGATE

[ 1485 ]

1.02$ (91%)
10.0$ (60%)
10.87$ (57%)
0.9$ (92%)
1.7$ (91%)
1.8$ (70%)
3.0$ (85%)
8.0$ (60%)
3.28$ (78%)
3.4$ (66%)
11.68$ (53%)
2.98$ (91%)
5.1$ (74%)
4.05$ (73%)
9.11$ (70%)
3.83$ (87%)
1.91$ (87%)
1.28$ (91%)
0.43$ (91%)
3.4$ (91%)
12.74$ (15%)
2.63$ (62%)
1.91$ (79%)
6.37$ (36%)
0.75$ (85%)
1.5$ (85%)
1.35$ (89%)
1.28$ (91%)
4.5$ (82%)
9.37$ (63%)

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