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This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.
War Selection
Glyph WorldsDeveloper
Glyph WorldsPublisher
2019-10-08Release
🎹🖱️ Keyboard + Mouse
Very Positive (22167 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
Germany new country. Reward for visiting. QOL improvements.

Main:

  • A new country has been added into the game - Germany
  • A daily reward of 50 technology points upon launching the game has been introduced
  • Added the ability to select a team in a private game

Interfaces:
  • You can enable the display of health bars with color-coded players
  • Selecting a unit with a limited lifespan now shows the time left before its death
  • All towers have been moved to the 4th row of buildings in the UI

BALANCE CHANGES:


General:
  • The range of the territory that buildings are able to capture is now limited
  • Improvements (in form of technologies to research) have been added to increase the territory captured by buildings

Animals:
  • Tiger: damage increased from 10 to 11

Stone Age:
  • Workers: production speed increased: berries 1.0-> 1.1, wood 0.8-> 0.9, fish 1.5-> 1.6, meat 1.3-> 1.5

Early Europe:
  • Workers: production speed increased: berries 1.1->1.2, wood 1.0->1.1, stone 0.8->0.9, meat 1.5->1.6, metal 0.4->0.5, wheat 1.0->1.1, amount of wood a worker can carry increased from 10 to 20
  • Horseman: armor, on average, increased from 1.4 to 2.0

Early Asia:
  • Workers: production speed increased: berries 0.9->1.0, wood 0.9->1.0, stone 0.7->0.8, metal 0.3->0.4, training time increased from 10 to 11 seconds.
  • Horseman: armor increased from 0.3 to 1.3 on average.
  • Horse Archer: armor increased from 0.3 to 1.3 on average

Late Europe:
  • Galleon: amount of population required increased from 5 to 6
  • Siege ship: time between attacks reduced from 9 to 7 seconds
  • Bombardier ship: population count increased from 5 to 6

Western Europe:
  • Workers: amount of wood a worker can carry increased from 10 to 20, training time increased from 15 to 16 seconds
  • Mortar: population count reduced from 4 to 3
  • Cannon: population count reduced from 4 to 3

Eastern Europe:
  • Workers: amount of wood a worker can carry increased from 10 to 20, training time decreased from 20 to 18 seconds
  • Cannon: time between shots decreased from 10 to 9 seconds, population count decreased from 4 to 3

Western Asia:
  • Workers: training time increased from 10 to 12 seconds
  • Shock ship: population count increased from 5 to 6
  • Cannon: population count reduced from 4 to 3
  • Elephant archer: damage to buildings reduced from 6 to 5, time between bow attacks decreased, on average, from 2.0 to 1.7 seconds, search area for targets to attack was increased.

Eastern Asia:
  • Workers: training time increased from 10 to 12 seconds
  • Hand gun: maximum attack range increased from 200 to 250, population count decreased from 4 to 3

IR1&IR2:
  • Workers: amount of wood a worker can carry increased from 10 to 20
  • Soldier: building damage reduced from 11 to 10
  • Light tank: armor, on average, increased from 26 to 29.7
  • Aerostat: view range reduced by 3%
  • Motorcycle: time between attacks reduced from 2.0 to 1.8 seconds
  • Armored personnel carrier: can now carry up to 5 light units

Turkey:
  • Mortar: damage reduced from 140 to 130
  • Mortar Tower: damage reduced from 140 to 130, price increased from 400/1000/800 to 400/1200/1000, gun rotation speed reduced by 40%

Great Britain:
  • Tank Rhombus: time between machine gun attacks decreased from 8 to 5 seconds, machine gun damage reduced from 18 to 15, machine gun damage to buildings reduced from 18 to 10

[ 2020-06-11 15:01:06 CET ] [Original Post]

Minimum Setup

  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 1000 MB available space
    GAMEBILLET

    [ 6140 ]

    6.61$ (17%)
    4.95$ (17%)
    41.47$ (17%)
    15.11$ (24%)
    12.42$ (17%)
    8.39$ (16%)
    8.27$ (17%)
    33.17$ (17%)
    16.57$ (17%)
    4.95$ (17%)
    39.95$ (11%)
    17.75$ (11%)
    25.47$ (15%)
    49.77$ (17%)
    16.57$ (17%)
    4.14$ (17%)
    12.42$ (17%)
    24.87$ (17%)
    24.87$ (17%)
    49.77$ (17%)
    8.27$ (17%)
    24.87$ (17%)
    16.79$ (16%)
    12.42$ (17%)
    20.72$ (17%)
    12.42$ (17%)
    16.57$ (17%)
    12.42$ (17%)
    31.10$ (11%)
    41.47$ (17%)
    GAMERSGATE

    [ 1891 ]

    6.8$ (66%)
    0.6$ (91%)
    1.53$ (87%)
    7.5$ (75%)
    4.0$ (90%)
    5.95$ (70%)
    1.91$ (87%)
    8.32$ (41%)
    4.25$ (83%)
    2.55$ (91%)
    1.7$ (91%)
    1.91$ (87%)
    2.17$ (87%)
    8.91$ (70%)
    7.65$ (74%)
    1.28$ (87%)
    4.25$ (83%)
    16.0$ (60%)
    0.85$ (83%)
    3.4$ (91%)
    1.7$ (83%)
    0.43$ (91%)
    10.79$ (46%)
    16.0$ (60%)
    5.0$ (80%)
    4.6$ (77%)
    6.0$ (80%)
    1.58$ (95%)
    4.42$ (66%)
    0.09$ (91%)
    MacGamestore

    [ 4309 ]

    2.49$ (88%)
    1.99$ (90%)
    27.49$ (8%)
    21.99$ (27%)
    1.49$ (85%)
    1.19$ (76%)
    1.19$ (88%)
    1.24$ (75%)
    1.49$ (85%)
    1.99$ (90%)
    2.49$ (83%)
    1.99$ (80%)
    1.49$ (94%)
    2.29$ (77%)
    13.99$ (7%)
    2.39$ (85%)
    1.19$ (88%)
    0.99$ (93%)
    1.29$ (91%)
    2.99$ (80%)
    51.49$ (26%)
    1.99$ (80%)
    7.94$ (21%)
    0.99$ (75%)
    2.99$ (85%)
    0.99$ (90%)
    4.99$ (83%)
    22.99$ (8%)
    3.99$ (90%)
    1.19$ (94%)

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