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Mini-patch. Balance changes and several QOL improvements.
Other errors
BALANCE:
Stone age:
[ 2020-08-07 14:15:18 CET ] [ Original post ]
Main changes:
- The point where units spawn from buildings is set in the direction of the gathering point (if possible)
- Construction plan not automatically positioning itself after going over the edge of the map
- Not being able to build walls close to the map edge in certain parts of the map
- Worker: increased production rate: wood from 0.9-1.1 to 1.0-1.2, meat from 1.5 to 1.6
- "berry comb" upgrade: price increased from 100 to 150 materials
- "firewood ropes" upgrade: price increased from 125 to 175 food
- Worker: production rate increased: wood from 1.1-1.3 to 1.2-1.4, stone from 0.9 to 1.0, wheat from 1.1-1.4 to 1.2-1.5, metal from 0.5-0.7 to 0.6-0.8, volume of berries that can be carried increased from 15 to 20, volume of meat that can be carried reduced from 15 to 10
- Ram: training time decreased from 110 to 100 seconds, armor increased on average from 4.2 to 5.1
- Worker: increased production rate: wood from 1.0-1.1 to 1.1-1.2, stone from 0.8 to 0.9, metal from 0.4-0.6 to 0.5-0.7, volume of berries that can be carried increased from 10 to 20
- Worker: increased production rate: wood from 1.3 to 1.4, stone from 1.0 to 1.0-1.4 to 1.1-1.5, wheat from 1.3 to 1.4
- Onager: Training time reduced from 120 to 100 seconds
- Bombard: training time reduced from 130 to 110 seconds
- Cannon: training time reduced from 150 to 130 seconds
- Worker: increased production rate: wood from 1.3 to 1.4, stone from 0.9 to 1.9-1.4, wheat from 1.4 to 1.5
- Catapult: training time reduced from 120 to 100 seconds
- Ram: training time reduced from 90 to 80 seconds
- Cannon: training time reduced from 150 to 130 seconds
- Worker: increased production rate: wood from 1.2 to 1.3, meat from 1.5 to 1.6.
- Cannon: training time reduced from 100 to 80 seconds
- Worker: increased production rate: wood from 1.2 to 1.3, meat 1.5 to 1.6
- Hand cannon: Reservation time reduced from 150 to 130 seconds
- Heavy Tank: health increased from 1000 to 1100, maximum attack range reduced from 200 to 180
- Cavalryman: damage was changed from 25 to 16x2 (17 -> 12x2 on structures)
- Red Devil: damage changed from 25 to 16x2 (17 -> 12x2 on structures)
[ 2020-08-07 14:15:18 CET ] [ Original post ]
War Selection
Glyph Worlds
Developer
Glyph Worlds
Publisher
2019-10-08
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Very Positive
(21076 reviews)
Public Linux Depots:
- WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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