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Color Themes, Balance changes & QOL

Main:

  • In the settings, you can switch the color theme of the game
  • Gamma correction can be changed in the settings
  • When a player is defeated, all his units will reset the current task
  • After the end of the match, if there is a winner, the fog of war disappears
  • Units capable of extracting resources can be sent back to extraction with a special button
  • It is possible to switch to a wide battle formation of troops
  • When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants
Interfaces:
  • Properties of the unit show its average armor thickness
  • In unit properties added information about its ruising range
  • Added button to select all units of the following types: scout, goliath operator, Fury of Durga
  • Chat messages from any player can be hidden
  • Hotkey to hide interfaces changed from F5 to F12
Bug fixes:
  • Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
  • Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
  • When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
  • Other bugs
BALANCE Stone Age:
  • Scout: pushing power reduced by 20 times, health reduced from 70 to 60
  • Altar: worker's training time reduced from 10 to 9 seconds
  • Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
  • Fight pit: Only the Stonethrower build is enough to train a Slayer
  • Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.
Early Europe:
  • Elder's House: worker's training time reduced from 15 to 14 seconds
  • Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
  • Heavy spearmen: health reduced from 85 to 80
  • Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
  • Legionary: time between attacks increased from 1.2 to 1.4 seconds.
Early Asia:
  • Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
  • Archery: archery cost reduced from 75 to 60 food
  • Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
  • Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
  • Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
  • Spearman: Health reduced from 75 to 70.
Western Europe:
  • Town Hall: worker training time reduced from 16 to 15 seconds
  • Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%
Eastern Europe:
  • Chambers: worker training time reduced from 18 to 17 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%
West Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%
East Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%
Industrial Revolution:
  • Engineer: can now destroy trees
  • City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
  • Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
  • Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds
India:
  • Elephant-machine gun: price reduced from 500/400/100 to 500/400/50
Turkey:
  • Mortar: maximum attack distance increased from 500 to 600
  • Artillery tower: maximum attack distance increased from 500 to 600
  • Zamburak: price reduced from 500/500/100 to 400/500/50
Russian Empire and USSR:
  • Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
  • Rocket launcher: damage increased from 70 to 80
  • Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.
Germany:
  • Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
  • Tank Maus: projectile damage radius increased by 30%
France:
  • Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
  • Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10


[ 2020-12-16 10:00:05 CET ] [ Original post ]

War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
Very Positive (21076 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.

MINIMAL SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
RECOMMENDED SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
GAMEBILLET

[ 6109 ]

43.99$ (12%)
31.95$ (20%)
24.87$ (17%)
16.99$ (15%)
8.47$ (15%)
8.00$ (60%)
9.00$ (70%)
17.79$ (11%)
25.19$ (16%)
13.79$ (8%)
8.49$ (15%)
25.46$ (15%)
31.14$ (11%)
19.99$ (33%)
14.27$ (16%)
19.99$ (20%)
61.54$ (12%)
13.19$ (12%)
33.59$ (16%)
4.24$ (15%)
16.97$ (15%)
21.49$ (-8%)
17.19$ (14%)
3.00$ (75%)
14.27$ (16%)
8.25$ (17%)
6.00$ (70%)
16.57$ (17%)
24.87$ (17%)
8.49$ (15%)
GAMERSGATE

[ 1296 ]

9.0$ (70%)
0.75$ (85%)
3.48$ (83%)
14.99$ (50%)
5.0$ (75%)
18.69$ (40%)
0.6$ (85%)
2.64$ (78%)
19.79$ (34%)
10.0$ (75%)
1.8$ (90%)
1.5$ (85%)
0.9$ (92%)
1.0$ (90%)
4.95$ (67%)
8.0$ (60%)
5.78$ (71%)
0.75$ (85%)
39.99$ (20%)
2.25$ (85%)
5.52$ (82%)
29.99$ (25%)
0.75$ (85%)
3.0$ (90%)
1.7$ (83%)
7.5$ (70%)
1.0$ (90%)
9.0$ (70%)
1.74$ (91%)
11.69$ (10%)

FANATICAL BUNDLES

Time left:

1 days, 5 hours, 43 minutes


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23 days, 5 hours, 43 minutes


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3 days, 5 hours, 43 minutes


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30 days, 5 hours, 43 minutes


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19 days, 5 hours, 43 minutes


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356471 days, 21 hours, 43 minutes


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29 days, 5 hours, 43 minutes


HUMBLE BUNDLES

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3 days, 23 hours, 43 minutes


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10 days, 23 hours, 43 minutes


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12 days, 23 hours, 43 minutes

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