War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(21572 reviews)
Color Themes, Balance changes & QOLMain:
- In the settings, you can switch the color theme of the game
- Gamma correction can be changed in the settings
- When a player is defeated, all his units will reset the current task
- After the end of the match, if there is a winner, the fog of war disappears
- Units capable of extracting resources can be sent back to extraction with a special button
- It is possible to switch to a wide battle formation of troops
- When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants
Interfaces:
- Properties of the unit show its average armor thickness
- In unit properties added information about its ruising range
- Added button to select all units of the following types: scout, goliath operator, Fury of Durga
- Chat messages from any player can be hidden
- Hotkey to hide interfaces changed from F5 to F12
Bug fixes:
- Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
- Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
- When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
- Other bugs
BALANCE
Stone Age:
- Scout: pushing power reduced by 20 times, health reduced from 70 to 60
- Altar: worker's training time reduced from 10 to 9 seconds
- Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
- Fight pit: Only the Stonethrower build is enough to train a Slayer
- Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.
Early Europe:
- Elder's House: worker's training time reduced from 15 to 14 seconds
- Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
- Heavy spearmen: health reduced from 85 to 80
- Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
- Legionary: time between attacks increased from 1.2 to 1.4 seconds.
Early Asia:
- Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
- Archery: archery cost reduced from 75 to 60 food
- Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
- Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
- Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
- Spearman: Health reduced from 75 to 70.
Western Europe:
- Town Hall: worker training time reduced from 16 to 15 seconds
- Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%
Eastern Europe:
- Chambers: worker training time reduced from 18 to 17 seconds
- Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%
West Asia:
- Palace: worker training time reduced from 12 to 11 seconds
- Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%
East Asia:
- Palace: worker training time reduced from 12 to 11 seconds
- Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%
Industrial Revolution:
- Engineer: can now destroy trees
- City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
- Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
- Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds
India:
- Elephant-machine gun: price reduced from 500/400/100 to 500/400/50
Turkey:
- Mortar: maximum attack distance increased from 500 to 600
- Artillery tower: maximum attack distance increased from 500 to 600
- Zamburak: price reduced from 500/500/100 to 400/500/50
Russian Empire and USSR:
- Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
- Rocket launcher: damage increased from 70 to 80
- Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.
Germany:
- Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
- Tank Maus: projectile damage radius increased by 30%
France:
- Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
- Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10
[ 2020-12-16 10:00:05 CET ] [ Original post ] This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
RECOMMENDED SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
7.44$ (17%)
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3.05$ (85%)
25.46$ (15%)
24.87$ (17%)
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9.38$ (53%)
2.28$ (85%)
4.75$ (76%)
8.63$ (57%)
0.85$ (91%)
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0.43$ (91%)
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0.68$ (91%)
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4.25$ (83%)
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6.38$ (57%)
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4.36$ (71%)
1.09$ (84%)
1.19$ (88%)
4.24$ (79%)
49.99$ (17%)
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1.24$ (75%)
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8.79$ (60%)
1.19$ (91%)
1.49$ (85%)
6.37$ (79%)
1.99$ (80%)
1.99$ (85%)
1.99$ (80%)
51.49$ (26%)
13.99$ (30%)
2.48$ (75%)
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18.49$ (47%)
67.19$ (16%)
1.69$ (83%)
42.99$ (14%)
1.19$ (88%)
2.49$ (75%)
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3.99$ (69%)
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38.89$ (22%)
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