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Iron Bull Statue. Balance, QOL and bug fixes
Bug fixes:
[ 2021-02-02 23:55:11 CET ] [ Original post ]
Basic:
- You can buy a new decorative statue of the Iron Bull
- If nearby allies are attacked, units are better able to find the target of the attack
Bug fixes:
- Sometimes a player is positioned behind the water reservoir from the rest of the team
- When re-entering a match, the state of the game does not always match the actual state
- Mammoth: health reduced from 500 to 400
- Temple: can only have one at a time
- Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
- Horseman: attack distance increased from 10 to 13
- Spearmen: attack distance decreased from 13 to 11
- Heavy Spearmen: attack distance decreased from 14 to 12
- Palisade: armor, on average, increased from 6.2 to 7.3
- Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
- Horseman: Attack distance increased from 10 to 13
- Spearmen: Attack distance decreased from 13 to 11
- Heavy Spearmen: attack distance decreased from 13 to 11
- Wall: armor, on average, increased from 5.3 to 6.3
- Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
- Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
- Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
- Bombardier Ship: training time reduced from 160 to 130 sec.
- Pikeman: attack distance increased from 10 to 17
- Morgenstern: damage increased from 40 to 45
- Landsknecht: armor, on average, increased from 10.3 to 12.2
- Wall: armor, on average, increased from 18.7 to 21.3
- Pernach: Damage increased from 35 to 38
- Squad: armor, on average, increased from 6.7 to 8.4
- Cossack: stall is required for improvement
- Wall: armor, on average, increased from 14.1 to 14.5
- Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
- Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
- Wall: Armor, on average, increased from 14.1 to 16.5
- Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
- Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
- Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
- Mounted Samurai: Health increased from 150 to 180
- Sharpened tip upgrade now increases damage for Guardian Tower as well
- Wall: Armor, on average, increased from 14.1 to 16.5
- Cavalryman: reduced price from 350/50/0 to 300/50/0
- Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
- Armored Car: size radius reduced by 10%
- Engineer: can repair vehicles
- Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.
- Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
- Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds
[ 2021-02-02 23:55:11 CET ] [ Original post ]
War Selection
Glyph Worlds
Developer
Glyph Worlds
Publisher
2019-10-08
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Very Positive
(21076 reviews)
Public Linux Depots:
- WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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