War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(21964 reviews)
Iron Bull Statue. Balance, QOL and bug fixesBasic:
- You can buy a new decorative statue of the Iron Bull
- If nearby allies are attacked, units are better able to find the target of the attack
Bug fixes:- Sometimes a player is positioned behind the water reservoir from the rest of the team
- When re-entering a match, the state of the game does not always match the actual state
BALANCE:
Animals:- Mammoth: health reduced from 500 to 400
Stone Age:- Temple: can only have one at a time
Early Europe:- Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
- Horseman: attack distance increased from 10 to 13
- Spearmen: attack distance decreased from 13 to 11
- Heavy Spearmen: attack distance decreased from 14 to 12
- Palisade: armor, on average, increased from 6.2 to 7.3
Early Asia:- Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
- Horseman: Attack distance increased from 10 to 13
- Spearmen: Attack distance decreased from 13 to 11
- Heavy Spearmen: attack distance decreased from 13 to 11
- Wall: armor, on average, increased from 5.3 to 6.3
Europe:- Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
- Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
- Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
- Bombardier Ship: training time reduced from 160 to 130 sec.
- Pikeman: attack distance increased from 10 to 17
Western Europe:- Morgenstern: damage increased from 40 to 45
- Landsknecht: armor, on average, increased from 10.3 to 12.2
- Wall: armor, on average, increased from 18.7 to 21.3
Eastern Europe:- Pernach: Damage increased from 35 to 38
- Squad: armor, on average, increased from 6.7 to 8.4
- Cossack: stall is required for improvement
- Wall: armor, on average, increased from 14.1 to 14.5
West Asia:- Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
- Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
- Wall: Armor, on average, increased from 14.1 to 16.5
East Asia:- Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
- Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
- Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
- Mounted Samurai: Health increased from 150 to 180
- Sharpened tip upgrade now increases damage for Guardian Tower as well
- Wall: Armor, on average, increased from 14.1 to 16.5
Industrial Revolution:- Cavalryman: reduced price from 350/50/0 to 300/50/0
- Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
- Armored Car: size radius reduced by 10%
Russia:- Engineer: can repair vehicles
Turkey:- Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.
China:- Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
- Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds
[ 2021-02-02 23:55:11 CET ] [ Original post ] This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
RECOMMENDED SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
3.34$ (78%)
35.14$ (12%)
16.39$ (18%)
4.46$ (55%)
4.95$ (17%)
25.19$ (16%)
8.20$ (86%)
24.59$ (18%)
1.00$ (90%)
9.86$ (51%)
2.59$ (96%)
8.46$ (72%)
5.03$ (16%)
8.39$ (16%)
4.95$ (17%)
16.18$ (19%)
25.46$ (15%)
4.95$ (17%)
28.69$ (18%)
2.40$ (84%)
4.95$ (17%)
24.87$ (17%)
16.96$ (15%)
24.87$ (17%)
39.95$ (11%)
8.54$ (79%)
2.01$ (80%)
18.32$ (69%)
13.46$ (78%)
8.39$ (16%)
5.4$ (82%)
2.25$ (89%)
3.0$ (62%)
1.88$ (81%)
4.88$ (62%)
0.56$ (81%)
1.0$ (80%)
17.5$ (50%)
0.94$ (81%)
0.8$ (90%)
3.51$ (73%)
6.75$ (55%)
8.99$ (55%)
1.6$ (90%)
7.92$ (74%)
0.56$ (81%)
0.56$ (81%)
1.32$ (83%)
6.16$ (82%)
10.91$ (22%)
2.55$ (83%)
0.94$ (81%)
0.58$ (90%)
0.87$ (91%)
4.13$ (62%)
2.4$ (70%)
1.5$ (70%)
6.85$ (47%)
5.0$ (75%)
1.88$ (62%)
7.99$ (20%)
1.09$ (84%)
2.99$ (95%)
6.24$ (75%)
3.99$ (80%)
2.49$ (75%)
58.39$ (27%)
4.99$ (83%)
8.79$ (78%)
2.99$ (85%)
5.99$ (90%)
17.69$ (71%)
1.49$ (85%)
1.39$ (91%)
3.99$ (73%)
0.99$ (80%)
1.19$ (88%)
6.49$ (84%)
1.19$ (76%)
3.49$ (91%)
18.99$ (24%)
1.99$ (87%)
13.49$ (10%)
3.99$ (80%)
2.49$ (88%)
1.09$ (95%)
1.19$ (88%)
2.49$ (50%)
2.99$ (85%)
1.19$ (88%)
FANATICAL BUNDLES

Time left:
356292 days, 14 hours, 49 minutes

Time left:
356292 days, 14 hours, 49 minutes

Time left:
5 days, 21 hours, 49 minutes

Time left:
27 days, 21 hours, 49 minutes

Time left:
10 days, 21 hours, 49 minutes

Time left:
13 days, 21 hours, 49 minutes

Time left:
19 days, 21 hours, 49 minutes

Time left:
24 days, 21 hours, 49 minutes

Time left:
26 days, 21 hours, 49 minutes

Time left:
31 days, 21 hours, 49 minutes
HUMBLE BUNDLES

Time left:
1 days, 15 hours, 49 minutes

Time left:
6 days, 15 hours, 49 minutes

Time left:
6 days, 15 hours, 49 minutes

Time left:
8 days, 15 hours, 49 minutes

Time left:
13 days, 15 hours, 49 minutes

Time left:
15 days, 15 hours, 49 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
hypnotik_games
Software and Game Development
Unlimited Subathon - Day 4 - !tts !subgoals !bitgoals - Raids: @finisf...
fabien_anxa
Star Citizen
on fait un peu de salvage ce matin ? sur linux.
senseitssr
Just Chatting
Formation Informatique Technicien Suprieur Systme et Rseaux TSSR - IFP...
kirinokirino
Software and Game Development
random distracted actions
kuviman
Software and Game Development
Programming Language Development
tuxramus
Star Wars: The Old Republic
The Old Republic! Server: Satele Shan (Drops Enabled) Commands: !disco...
mahlemiut
Retro
[Arcade] Elevator Action Returns 1CC failures
trueluggen
Software and Game Development
Compute Lab: Implementing the new parsing routine