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Submarines, Resources transfer. QoL
Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
Tank Marlboro: armor, on average, increased from 58.6 to 63.2
Germany:
[ 2021-03-01 13:34:14 CET ] [ Original post ]
General:
- Added new mechanics - invisible units. Added new unit - submarine
- Resources can be transferred to allies
- When watching a replay, it is possible to copy the map data for use in a private match
- In private game it is possible to forbid any path of progression
- A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
- All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
- Slightly increased shoal depth (areas where land units can move)
- A unit stops attacking a target that is missing in the fog of war
- A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
- All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
- Tower when it loses its target no longer takes aim at the last target position for a while longer
- Visually updated buildings of Eastern Europe
- Many houses have increased variety of exterior views
- When creating a gate near another's wall, sections of that wall are destroyed
- The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
- Player names are not shown in the game timeline
- Other errors
- in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
- in the Middle Ages the research time is increased from 60 to 80 sec.
- in Industrialization research time increased from 60 to 100 sec.
- in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
- in Industrialization, research time reduced from 120 to 110 sec.
- in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
- in the Middle Ages the exploration time is reduced from 100 to 80 sec.
- in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
- in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.
- in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50
- Exploration time reduced from 120 to 60 sec.
- Guard Tower: crossbow damage to structures reduced from 30 to 10
- Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
- Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
- Longbow: damage reduced from 17 to 16.
- Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements
- Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
- Azap: maximum attack distance increased from 10 to 14
- Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.
- Ashigaru: maximum attack distance increased from 8 to 15
- Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9
- Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
- Combat Balloon: projectile dispersion reduced from 25% to 20%
- Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
- Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
- Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
- Heavy tank: armor, on average, increased from 45.3 to 50.0
- IS2: armor, on average, increased from 45.5 to 50.2
- Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
- Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%
- Me.262: sight radius increased by 36%
- Panther Tank: armor, on average, increased from 45.3 to 50.0
- Tank Mouse: armor, on average, increased from 100.6 to 107.6
- 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
- FCM F1: armor, on average, increased from 80.2 to 87.9
- Type M: armor, on average, increased from 58.6 to 63.2
[ 2021-03-01 13:34:14 CET ] [ Original post ]
War Selection
Glyph Worlds
Developer
Glyph Worlds
Publisher
2019-10-08
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Very Positive
(21076 reviews)
Public Linux Depots:
- WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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[ 1296 ]
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