War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(22167 reviews)
The new country is Japan. Balance, bug fixes, improvements
GENERAL:
- A new country, Japan, has been added.
- Aircraft fall to the ground when destroyed.
BUGS FIXED:
- In some situations the unit does not attack an enemy unit that is in the attack zone.
- The unit reacts even if it takes zero damage.
- When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
- A heavy aircraft carrier at anchor does not use population.
- China's fishing boats are not counted in worker statistics.
- Sometimes a selected unit is not controlled until re-selected.
VISUAL CONTENT CHANGES:
- New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
- A variety of houses from different ages have been given a varied appearance.
- The spearman and archer of Bronze Age Europe have received a new look and animations.
- Automatic weapons have been given tracer bullets.
BALANCE:
Stone Age:
- Scout: training time reduced from 15 to 8 seconds.
Europe:
- Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.
Western Europe:
- Workshop: price reduced from 0/500/250 to 0/500/100.
- Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
- Bombard: price reduced from 0/250/180 to 0/250/150.
- Cannon: price reduced from 0/100/270 to 0/100/230.
- Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
- Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
- Heavy Knight: armor, on average, increased from 9.8 to 10.0.
Eastern Europe:
- Workshop: price decreased from 0/500/150 to 0/400/50.
- Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
- Cannon: price decreased from 0/100/300 to 0/100/250.
- Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.
West Asia:
- Melting house: price reduced from 0/600/500 to 0/600/250.
- Cannon: price reduced from 0/0/330 to 0/0/280.
East Asia:
- Samurai: damage increased from 10 to 12.
- Horse Samurai: price decreased from 300/0/130 to 250/0/100.
- Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
- Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
- Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
- Hand cannon: price reduced from 200/350/100 to 200/300/100.
Industrial Revolution:
- Arsenal: added mortar upgrade - strengthened mortars.
- Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
- Trench Mortar: required population reduced from 3 to 2.
- Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
- Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
- Armored Carrier: required population reduced from 8 to 7.
France:
- Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
- Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
- FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
- APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.
China:
- Mounted Guardsman: damage on structures reduced from 10 to 8.
- Armored Car: reserve time reduced from 100 to 60 seconds.
- Light Tank: reserve time reduced from 120 to 85 seconds.
- Howitzer: reserve time reduced from 100 to 75 sec.
- Type FT: reserve time reduced from 120 to 85 seconds.
- Type T: reserve time reduced from 130 to 100 seconds.
- Squadron cannon: reserve time reduced from 140 to 110 sec.
- Type R: reserve time reduced from 130 to 90 sec.
- Type M: reserve time reduced from 180 to 140 seconds.
[ 2021-03-31 04:44:30 CET ] [ Original post ] This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
RECOMMENDED SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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