TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Map Editor. Tutorial missions. Visual changes, bug fixes, balance changes & QoL

GENERAL:

  • Added a tutorial level, mandatory to run the first time you start the game.
  • Added map editor. You can play private matches on the created maps.
VISUAL AND SOUND:
  • Resource deposits are now shown on the minimap.
  • Some forests now consist of palm trees.
  • Various cursors have been added for actions that require specifying a position on the landscape.
  • Zamburak now sits on a horse.
  • Soldier and Industrial Revolution Ranger now look different for different countries.
  • Berry bushes may be a little snowy.
  • Cut down trees lie for considerably less time.
  • Many units signal with a voice to start their attack.
  • The upgrade"Taming the Horse" is now called "Stirrups".
  • The upgrade of "Quiver" is now called "Mounted archery"
BUGS FIXED:
  • Private match does not start by map code.
  • Enemy unit is not de-selected when it is in fog of war.
  • Minimap scale does not change following the other interfaces.
  • Some units have a dance button that doesn't work.
  • The battle formation tooltip overlaps the minicard.
  • Other bugs.
BALANCE Stone Age:
  • Warrior: time between hits increased from 1.0 to 1.1 sec.
  • Slinger: damage to buildings reduced from 5/8 to 4.
Early Europe:
  • Elder House: health increased from 1000 to 1500.
  • Worker: wheat extraction speed increased from 1.3 to 1.4
  • Ram: number of required population reduced from 4 to 3.
Early Asia:
  • Elder House: health increased from 850 to 1200.
  • Manual ram: time between attacks reduced from 2 to 1.8 sec.
  • Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.
Western Europe:
  • Town Hall: health increased from 2000 to 4000.
  • Fort: improvement time to Barracks/Rifle Range/Stable reduced from 50 to 40 seconds.
  • Barracks: improvement time to King's Barracks reduced from 90 to 60 seconds.
  • Shooting range: improvement time to the Royal shooting range reduced from 90 to 60 seconds.
  • Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
  • Worker: wheat extraction speed increased from 1.4 to 1.5
  • Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
  • Wall: price reduced from 80 to 60 materials.
  • Cannon: time between attacks reduced from 10 to 8 seconds.
  • Bombard: time between attacks reduced from 10 to 8 seconds.
  • Landsknecht: armor, on average, increased from 12.2 to 14.9
  • Heavy Knight: armor, on average, increased from 10.0 to 12.4.
Eastern Europe:
  • Chambers: health increased from 1500 to 3000.
  • Worker: wheat extraction speed increased from 1.5 to 1.6
  • Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
  • Wall: cost reduced from 70 to 50 materials.
  • Cannon: time between attacks reduced from 9 to 7 seconds.
  • Squad: armor, on average, increased from 8.4 to 10.2
  • Light Knight: armor, on average, increased from 4.6 to 5.5
West Asia:
  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Ballista: time between attacks reduced from 7 to 6 seconds.
  • Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
  • Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
  • Mamluk: speed reduced from 70 to 65.
  • "Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.
East Asia:
  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Samurai: damage increased from 12 to 13.
  • Ronin: time between attacks increased from 1.0 to 1.1.
  • Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
  • Springald: time between attacks reduced from 8 to 7 seconds.
  • Rocket cannon: time between attacks reduced from 9 to 8 sec.
  • Hand cannon: time between attacks reduced from 6.5 to 6 sec.
Industrial Revolution:
  • City Hall: health increased from 3000 to 5000.
  • Airfield: price reduced from 500/1000 to 300/800.
  • Antitank hedgehog: deployment frequency increased by 15%, price reduced from 0/120/50 to 0/100/40.
  • Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
  • Mine: price increased from 700/2000 to 1000/2600.
  • Soldier: time between attacks reduced from 2.0 to 1.8 sec.
  • Motorcycle: damage to buildings reduced from 10 to 8.
Turkey:
  • Zamburak: damage range reduced by 20%, health reduced from 200 to 180.
China:
  • Mounted Guardsman: damage reduced from 25 to 24.
India:
  • Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1
France:
  • FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
  • Aircraft Carrier: speed increased from 20 to 30.
Germany
  • Pillbox: price reduced from 400/2500 to 400/2000.
  • Arsenal: price reduced from 3000/1600 to 2500/1300.
  • Me.262: now deals damage also to allies.
  • Tank Maus: damage to antitank hedgehogs increased from 230 to 280.


[ 2021-08-23 11:55:03 CET ] [ Original post ]

War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
Game News Posts: 85
🎹🖱️Keyboard + Mouse
Very Positive (21301 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.

MINIMAL SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
RECOMMENDED SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
GAMEBILLET

[ 6106 ]

5.77$ (17%)
8.47$ (15%)
17.79$ (11%)
12.67$ (15%)
26.39$ (15%)
19.94$ (43%)
17.79$ (11%)
0.60$ (88%)
8.25$ (17%)
17.19$ (14%)
4.95$ (17%)
2.86$ (59%)
12.27$ (18%)
26.09$ (-31%)
13.34$ (11%)
1.69$ (15%)
16.52$ (17%)
12.89$ (14%)
2.47$ (17%)
5.92$ (15%)
6.67$ (78%)
8.39$ (16%)
13.64$ (55%)
35.59$ (11%)
8.39$ (16%)
4.12$ (17%)
4.44$ (11%)
12.74$ (15%)
21.24$ (15%)
12.74$ (15%)
GAMERSGATE

[ 1485 ]

1.5$ (85%)
8.0$ (60%)
7.49$ (63%)
14.23$ (43%)
5.1$ (83%)
3.0$ (85%)
2.11$ (89%)
6.38$ (57%)
4.25$ (79%)
1.28$ (91%)
8.49$ (58%)
0.9$ (85%)
6.0$ (60%)
4.25$ (91%)
0.68$ (91%)
11.68$ (53%)
1.28$ (87%)
1.91$ (79%)
0.85$ (91%)
6.38$ (79%)
8.5$ (83%)
10.63$ (79%)
0.42$ (79%)
4.46$ (70%)
17.0$ (57%)
5.95$ (70%)
3.75$ (85%)
0.45$ (85%)
0.9$ (92%)
4.46$ (70%)

FANATICAL BUNDLES

Time left:

16 days, 20 hours, 57 minutes


Time left:

356441 days, 12 hours, 57 minutes


Time left:

27 days, 20 hours, 57 minutes


Time left:

13 days, 20 hours, 57 minutes


Time left:

23 days, 20 hours, 57 minutes


Time left:

22 days, 20 hours, 57 minutes


Time left:

29 days, 20 hours, 57 minutes


HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE