War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(21572 reviews)
Map Editor. Tutorial missions. Visual changes, bug fixes, balance changes & QoLGENERAL:
- Added a tutorial level, mandatory to run the first time you start the game.
- Added map editor. You can play private matches on the created maps.
VISUAL AND SOUND:
- Resource deposits are now shown on the minimap.
- Some forests now consist of palm trees.
- Various cursors have been added for actions that require specifying a position on the landscape.
- Zamburak now sits on a horse.
- Soldier and Industrial Revolution Ranger now look different for different countries.
- Berry bushes may be a little snowy.
- Cut down trees lie for considerably less time.
- Many units signal with a voice to start their attack.
- The upgrade"Taming the Horse" is now called "Stirrups".
- The upgrade of "Quiver" is now called "Mounted archery"
BUGS FIXED:
- Private match does not start by map code.
- Enemy unit is not de-selected when it is in fog of war.
- Minimap scale does not change following the other interfaces.
- Some units have a dance button that doesn't work.
- The battle formation tooltip overlaps the minicard.
- Other bugs.
BALANCE
Stone Age:
- Warrior: time between hits increased from 1.0 to 1.1 sec.
- Slinger: damage to buildings reduced from 5/8 to 4.
Early Europe:
- Elder House: health increased from 1000 to 1500.
- Worker: wheat extraction speed increased from 1.3 to 1.4
- Ram: number of required population reduced from 4 to 3.
Early Asia:
- Elder House: health increased from 850 to 1200.
- Manual ram: time between attacks reduced from 2 to 1.8 sec.
- Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.
Western Europe:
- Town Hall: health increased from 2000 to 4000.
- Fort: improvement time to Barracks/Rifle Range/Stable reduced from 50 to 40 seconds.
- Barracks: improvement time to King's Barracks reduced from 90 to 60 seconds.
- Shooting range: improvement time to the Royal shooting range reduced from 90 to 60 seconds.
- Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
- Worker: wheat extraction speed increased from 1.4 to 1.5
- Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
- Wall: price reduced from 80 to 60 materials.
- Cannon: time between attacks reduced from 10 to 8 seconds.
- Bombard: time between attacks reduced from 10 to 8 seconds.
- Landsknecht: armor, on average, increased from 12.2 to 14.9
- Heavy Knight: armor, on average, increased from 10.0 to 12.4.
Eastern Europe:
- Chambers: health increased from 1500 to 3000.
- Worker: wheat extraction speed increased from 1.5 to 1.6
- Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
- Wall: cost reduced from 70 to 50 materials.
- Cannon: time between attacks reduced from 9 to 7 seconds.
- Squad: armor, on average, increased from 8.4 to 10.2
- Light Knight: armor, on average, increased from 4.6 to 5.5
West Asia:
- Palace: health increased from 2000 to 3000.
- Wall: price reduced from 70 to 50 materials.
- Ballista: time between attacks reduced from 7 to 6 seconds.
- Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
- Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
- Mamluk: speed reduced from 70 to 65.
- "Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.
East Asia:
- Palace: health increased from 2000 to 3000.
- Wall: price reduced from 70 to 50 materials.
- Samurai: damage increased from 12 to 13.
- Ronin: time between attacks increased from 1.0 to 1.1.
- Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
- Springald: time between attacks reduced from 8 to 7 seconds.
- Rocket cannon: time between attacks reduced from 9 to 8 sec.
- Hand cannon: time between attacks reduced from 6.5 to 6 sec.
Industrial Revolution:
- City Hall: health increased from 3000 to 5000.
- Airfield: price reduced from 500/1000 to 300/800.
- Antitank hedgehog: deployment frequency increased by 15%, price reduced from 0/120/50 to 0/100/40.
- Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
- Mine: price increased from 700/2000 to 1000/2600.
- Soldier: time between attacks reduced from 2.0 to 1.8 sec.
- Motorcycle: damage to buildings reduced from 10 to 8.
Turkey:
- Zamburak: damage range reduced by 20%, health reduced from 200 to 180.
China:
- Mounted Guardsman: damage reduced from 25 to 24.
India:
- Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1
France:
- FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
- Aircraft Carrier: speed increased from 20 to 30.
Germany
- Pillbox: price reduced from 400/2500 to 400/2000.
- Arsenal: price reduced from 3000/1600 to 2500/1300.
- Me.262: now deals damage also to allies.
- Tank Maus: damage to antitank hedgehogs increased from 230 to 280.
[ 2021-08-23 11:55:03 CET ] [ Original post ] This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
RECOMMENDED SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
16.96$ (15%)
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