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Balance changes and bug fixes.
[ 2021-11-26 15:04:07 CET ] [ Original post ]
MAIN:
- Replay of a multiplayer match can now only be viewed by code after the battle.
- After a player is defeated, he can transfer resources to other players.
- Deleting and adding some environment objects in the map editor is displayed only after the camera moves.
- When viewing the replay, signals from all teams are displayed.
- Other bugs.
- Slinger: damage increased from 8 to 9
- Archer: reserve time reduced from 32 to 28 sec.
- Heavy archer: reserve time reduced from 40 to 35 sec, price reduced from 100/25 to 80/20, arrow spread reduced from 12% to 10%
- Mounted crossbow: time between attacks reduced from 5 to 4.5 sec, projectile dispersion reduced from 20% to 18%
- Pernach: damage to buildings increased from 22 to 25
- Dragoon: time between attacks reduced from 6 to 5 seconds.
- Trench mortar: time between attacks reduced from 7.5 to 6.5 sec., projectile dispersion reduced from 25% to 23%
- Military balloon: damage increased from 12 to 15, aircraft damage increased from 15 to 17
- Military aerostat: time between attacks decreased from 8 to 7 seconds.
- Wonder of the World: added "spread influence", "increase control", "propaganda" upgrades
- Wheeled tank: time between attacks increased from 7 to 8 sec.
- Mortar: time between attacks reduced from 12 to 11 sec.
- Pillbox: health increased from 800 to 1000
- Heavy pillbox: time between tower attacks reduced from 10 to 7 sec.
- Flammenwerfer: does not take fire damage.
- Armored Flammenwerfer: takes no fire damage, armor on average is reduced from 23.7 to 23.1.
- FT17: damage reduced from 70 to 65
- Farman Goliath: price reduced from 300/900 to 300/700
- 2C: number of required population reduced from 16 to 14
- Anti-Aircraft Tachanka: price reduced from 600/500/100 to 500/400/100, training time reduced from 60 to 45 sec.
- Soldier: shot damage increased from 20 to 22
- Type FT: damage reduced from 70 to 65.
- Light trench mortar: time between attacks reduced from 7 to 6.5 seconds, projectile dispersion reduced from 30% to 28%
- Fu-go: health increased from 200 to 220
- Sentoku: time between attacks reduced from 16 to 14 seconds.
- Tankette KD: damage reduced from 100 to 75, time between attacks reduced from 5 to 4 sec.
- Dragon's teeth: health increased from 300 to 400
- Stone mine: income decreased from 70 to 60.
[ 2021-11-26 15:04:07 CET ] [ Original post ]
War Selection
Glyph Worlds
Developer
Glyph Worlds
Publisher
2019-10-08
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Very Positive
(21076 reviews)
Public Linux Depots:
- WS linux [39.83 M]
This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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