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Bug fixes: Main: - When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one - If the time zone could not be determined, the game would not start - Fixed various network bugs that could lead to issues with reconnecting to the game Gameplay: - Sometimes a game state unsynchronization occurred when reconnecting to a match - Sometimes the system of determining the harm to an ally was falsely triggered - Small impassable areas of terrain could appear during combat - Bashibuzuk the elephant could attack terrain Replay viewing: - When rewinding a replay, the fog of war status was not updated - In replay view, when switching players, the chat always continued to show the first team's messages - When changing the replay speed, the fog of war animation did not change its speed - When rewinding a replay, sometimes there was an unsynchronization Interfaces: - In a private game on a custom map, team occupancy was not shown - Incorrect coloring of players in chat with initially selected coloring by teams - Factions scrolled incorrectly in the map editor - Relationships between teams were incorrectly shown in the map editor - When creating a private game, the name of the abstract country was missing - Fixed some localization errors Visual: - The animation of the rider's left attack was not looped, causing it to look jerky - The battle balloon was dropping from a high altitude when it appeared - Elephant with archers did not have visually rotated turrets - West Asia Tower had archers rotating in sync when idle - Reduced excessive volume of some battle music - There were very dark shadows on deep water - The decks of some of the ships were underwater - The eagle did not flap its wings often enough Other errors...
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