War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(21572 reviews)
New appearance of units, Balance, QoLWe have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.
Iron Age:

Western Europe:


[table equalcells=1 noborder=0][tr][td]
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[td]
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Eastern Europe:


Western Asia:

Eastern Asia:


Abstract country:

Germany:

China and Russia:

Turkey:

[hr][/hr]
Patch Description:
GENERAL:
- The decorations interface has been redesigned.
- The decorations interface is not created when viewing a replay.
- Upgraded the appearance of many units.
- Stone Age Scout renamed to Pathfinder.
- Renamed upgrades: Explore the area -> Mapping / Spread influence -> Land Management / Increase control -> Urban Planning.
BUG FIXES:
- Population limit could be exceeded when upgrading units.
- Player switching in replay did not update player name colors on the large minimap interface.
- Fixed animations for certain units.
- Insufficient notification about issues when mods fail to load in map editor.
- Fixed a reconnecting issue that could cause match desynchronization in some cases.
- Units inside transport or buildings were not displayed in the interface during replay viewing.
- Initial map generation based on parameters was not working in map editor.
- Camera movement and unit animations freeze at high replay speeds.
BALANCE:
- Initial population limit increased from 12 to 13.
- Two workers automatically queued for training at the altar at the start of a standard match.
- Meat lying on the ground now gradually decreases in food quantity.
- Increased starting meat amounts in pieces: 150 -> 160, 400 -> 425, 800 -> 850, 1600 -> 1700
- Maximum wheat sowing area for farms reduced by 5 times.
- Domestic fowl and goat: random movement distance, on average, reduced by 33%.
Stone Age:
- Altar: armor, on average, increased from 4.0 to 4.5
- Temple: now captures territory.
- Bulwark: no longer captures territory, construction time on foreign territory doubled, upgrade time to European tower increased from 20 to 30 seconds, upgrade time to Asian tower increased from 15 to 25 sec.
- Worker: movement speed reduced from 50 to 45, meat harvesting speed reduced from 1.6 to 1.5
- Pathfinder: health reduced from 60 to 50, vision range increased from 120 to 130
- Warrior: movement speed increased from 50 to 52
Europe:
- Elder's house: armor, on average, increased from 4.6 to 4.8
- Heavy Spearman: time between attacks reduced from 0.9-0.65 to 1.0-0.8 sec, attack range reduced from 12 to 11, armor, on average, reduced from 6.5 to 5.6
- Battering ram: can now attack units.
- Crossbowman: no longer has a minimum attack range.
- Mounted crossbowman: no longer has a minimum attack range.
- Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
Asia:
- Elder's house: armor, on average, increased from 3.4 to 4.4
- House: population increase reduced from 5 to 4
- Worker: repair speed reduced by 15%
- Observing tower: upgrade time to guard tower increased from 15 to 20 sec.
- Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
- Heavy Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 1.7 to 1.5 sec.
Western Europe:
- Chariot replaced with Scout.
- Stable: added the ability to train heavy knight.
- Royal shooting range: cost of longbow reduced from 125/50 to 100/40
- Royal barracks: cost of pikeman reduced from 100/60/30 to 100/50/20
- Cannon: damage increased from 130 to 160, maximum attack range reduced from 300 to 280
- Longbow: minimum attack range reduced from 40 to 30, time between attacks reduced from 1.8 to 1.6 sec, movement speed increased from 55 to 60
Eastern Europe:
- House: cost reduced from 400 to 350 materials.
- Cannon: damage increased from 110 to 130, maximum attack range increased from 300 to 320
Western Asia:
- House: added population decreased from 7 to 6
- Battle Elephant: movement speed increased from 40 to 47, cost reduced from 320/80 to 300/80, training time reduced from 60 to 50 sec., upgrade cost to Archer Elephant reduced from 200/100 to 150/80, upgrade time to Archer Elephant reduced from 30 to 20 sec.
- Elephant-archer: movement speed increased from 40 to 43, upgrade cost to Armored reduced from 0/100/300 to 0/50/250, upgrade time to Armored reduced from 60 to 30 sec., can no longer be upgraded to Bashi-Bazouk Elephant in one step.
- Armored Elephant: armor, on average, increased from 9.4 to 11.8
- Elephant Bashibuzuk: armor, on average, increased from 9.4 to 11.8, training time reduced from 80 to 70 sec.
- Cho-Ko-Nu: no longer has a minimum attack range.
- Cannon: movement speed reduced from 25 to 24, rotation speed reduced by 20%, firing cooldown increased from 7 to 8 sec., projectile scatter increased from 13% to 15%, damage reduced from 165 to 140, health reduced from 300 to 250
- Sarbaz: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.7 to 1.5 sec., movement speed increased from 52 to 60
Eastern Asia:
- House: added population decreased from 7 to 6
- Warship: cost increased from 100/300 to 200/350
- Archer: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.5 to 1.4 sec., movement speed increased from 50 to 60
Eastern Asia:
- Ashigaru: building damage reduced from 8 to 7
- Ashigaru Jari: building damage reduced from 11 to 9
- Samurai: building damage reduced from 14 to 12
Abstract Country:
- Machine Gun Tower: maximum attack range increased from 190 to 200
- All Anti-Aircraft Buildings: no longer capture territory.
- Squadron cannon: required population reduced from 8 to 7
- University: increased size by 25%
- Military balloon: damage against aircraft reduced from 17 to 11, radius of the area in which it takes damage reduced by 5%
- Light Fighter: bullet spread against aircraft reduced from 15% to 11%
- Fighter: bullet spread against aircraft reduced from 16% to 10%, damage increased from 20 to 22, required population reduced from 4 to 3
- Steamboat: health increased from 600 to 800
India:
- Fury of Durga: health reduced from 500 to 400
- Elephant-machine gun: turret rotation speed reduced by 40%
Turkey:
- Steam debarquer: health increased from 600 to 800, added regeneration.
Germany:
- Pillbox, heavy pillbox, anti-aircraft pillbox: maximum machine gun attack range increased from 190 to 200
France:
- Dewoitine D520: bullet spread against aircraft reduced from 25% to 20%, damage increased from 20 to 22, required population reduced from 4 to 3
Japan:
- Jet fighter J8M1: bullet spread reduced from 16% to 12%, damage increased from 20 to 22, required population reduced from 5 to 4
Persia:
- Thunder of Sands: must have an arsenal to train.
[ 2024-02-06 09:02:47 CET ] [ Original post ] This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
RECOMMENDED SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
12.44$ (17%)
12.44$ (17%)
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2.47$ (90%)
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6.35$ (68%)
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1.28$ (91%)
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0.89$ (87%)
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1.28$ (91%)
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0.99$ (75%)
49.99$ (17%)
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3.99$ (80%)
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1.19$ (76%)
4.24$ (79%)
1.28$ (87%)
1.19$ (76%)
1.89$ (81%)
2.48$ (83%)
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1.19$ (88%)
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17.49$ (12%)
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1.49$ (94%)
1.19$ (76%)
4.99$ (80%)
1.19$ (60%)
1.24$ (75%)
6.37$ (79%)
11.49$ (71%)
67.19$ (16%)
1.09$ (84%)
1.59$ (80%)
FANATICAL BUNDLES

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