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War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
Very Positive (21572 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
Custom map reliability. Balance changes. Bug fixes. QoL


GENERAL

  • Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition.
  • In map developer mode, you can call up the data access console with the F8 key.
  • Cows (and other neutral units in special game modes) now leave the construction zone just like allies.
  • Custom maps now have a reliability notification indicating how often players encounter errors.
  • In regular matches, the rally point of the Altar is immediately set to the bush with a berry.
  • On ultra graphics settings, the fog of war now appears volumetric (can be disabled).
BUG FIXES
  • The torpedo boat did not attack submarines with depth charges.
  • It was impossible to upgrade more than 100 units at a time.
  • Regardless of capabilities, all selected units now accept and execute the "attack ground" command.
  • Unfinished buildings were not counted toward the building limit, which, for example, allowed multiple Colossi to be built simultaneously.
  • Other bugs.
BALANCE:
  • Cow: no longer summons wild animals when taking damage.
Stone Age:
  • Maceman: movement speed increased from 35 to 38.
  • Slinger: movement speed increased from 55 to 56.
Early Europe:
  • Archer: attack interval reduced from 1.8 to 1.7 sec.
  • Horseman: attack interval increased from 0.9 to 1.5 sec., now deals damage twice per attack.
  • Horse crossbowman: attack interval reduced from 2.8 to 2.4 sec.
  • Swordsman: movement speed reduced from 57 to 55, cost increased from 70/0/30 to 80/0/40.
  • Axeman: attack interval reduced from 2.0 to 1.8 sec., average armor increased from 0.7 to 1.4.
  • Ram: attack interval reduced from 3.0 to 2.5 sec.
Early Asia:
  • Heavy spearman: unit damage increased from 6 to 10, building damage increased from 6 to 7, attack interval increased from 1.1 sec. to 2.0 sec.
  • Horseman: attack interval increased from 1.2 to 2.0 sec., now deals damage twice per attack.
  • Horse archer: attack interval reduced from 1.8 to 1.3 sec.
Western Europe:
  • Scout: vision range increased by 12%.
  • Morgenstern: unit damage reduced from 30 to 22, building damage reduced from 20 to 15, now deals damage twice per attack.
  • Longbow: maximum attack range increased from 150 to 160.
  • Heavy knight: damage increased from 15 to 16.
  • Onager: number of projectiles per attack increased from 9 to 10.
  • Dragoon: attack interval reduced from 2.0 to 1.8 sec.
  • Cannon: attack interval increased from 7.0 to 7.5 sec.
  • Trebuchet: attack interval reduced from 13.0 to 12.5 sec.
  • Bombard: attack interval reduced from 8.0 to 7.5 sec.
  • Galleon: damage increased from 50 to 60.
Eastern Europe:
  • Pernach: unit damage reduced from 28 to 21, building damage reduced from 20 to 15, now deals damage twice per attack.
  • Dragoon: attack interval reduced from 2.7 to 2.0 sec.
  • Catapult: projectile spread increased from 13% to 14%.
  • Cannon: attack interval increased from 6.0 to 6.8 sec.
  • Halberdier: damage increased from 13 to 14.
  • Horse archer: damage increased from 12 to 13.
  • Galleon: damage increased from 50 to 60.
Western Asia:
  • House: cost reduced from 270 materials to 250 materials.
  • Barracks: cost reduced from 0/350/100 to 0/300/80.
  • Shooting range: cost reduced from 150/300 to 120/280.
  • Stable: cost reduced from 150/300 to 150/250.
  • Oglan: damage increased from 13 to 14, arrow spread reduced from 20% to 17%.
  • Ballista: damage zone size reduced by 6%, movement speed increased from 30 to 35.
  • Sipakh: damage increased from 7 to 8, attack interval increased from 1.1 to 1.2 sec.
  • Mamluk: damage increased from 7 to 8, attack interval increased from 1.2 to 1.3 sec.
  • Azap: reservation time reduced from 18 to 15 sec., max reserve increased from 3 to 4, training time reduced from 3 to 2 sec.
  • All battle elephants: melee damage reduced from 20 to 14, now deals damage twice per attack.
  • Attack ship: now able to attack ground.
Eastern Asia:
  • Dragoon: attack interval reduced from 2.7 to 2.2 sec.
  • Hand cannon: attack interval increased from 5.0 to 5.5 sec.
  • Harquebusier: damage reduced from 19 to 18.
  • Horse archer: attack interval reduced from 1.8 to 1.6 sec., arrow spread reduced from 18% to 16%.
  • Ronin: attack interval increased from 1.1 to 1.7 sec., now deals damage twice per attack.
Abstract Country:
  • Anti-Aircraft gun: damage increased from 65 to 70, attack interval reduced from 2.5 to 2.3 sec.
  • Anti-Aircraft car: cost reduced from 400/800/200 to 350/700/200, production time reduced from 80 to 70 sec.
  • Howitzer: average armor reduced from 9.6 to 7.0.
  • Military aerostat: health increased from 500 to 550.
  • Steamboat: population cost reduced from 6 to 3.
  • Torpedo boat: torpedo launch interval reduced from 12 to 11 sec.
  • Battleship: health increased from 1000 to 1100, now able to attack ground.
Great Britain:
  • House: cost increased from 600 to 700 materials.
  • Light machine gunner: training time increased from 35 to 40 sec.
  • Dreadnought: health increased from 1200 to 1350, now able to attack ground.
  • Sea fort: now able to attack ground.
India:
  • House: cost reduced from 400 to 350 materials.
  • Fury of Durga: production time reduced from 150 to 120 sec.
Turkey:
  • Topchu: training time reduced from 65 to 60 sec., cost reduced from 350/300/50 to 350/250/50, attack interval reduced from 10.0 to 9.5 sec.
  • Mortar: attack interval reduced from 10 to 9 sec., damage zone size reduced by 8%, minimum attack distance reduced from 350 to 320.
  • Artillery tower: minimum attack distance reduced from 350 to 320, projectile spread reduced from 18% to 16%.
  • Steam debarquer: population cost reduced from 5 to 3.
Germany:
  • Me.262: turn speed increased by 28%.
  • Goliath operator: cost reduced from 1000/500/700 to 800/400/600, production time reduced from 110 to 100 sec., Goliath cost reduced from 0/100/230 to 0/100/200.
Russia:
  • House: cost increased from 550 to 650 materials.
  • Death's Scythe: attack interval increased from 10 to 11 sec.
  • Soldier: damage reduced from 22 to 21.
  • Partisan: cost increased from 10 to 20 food.
  • Flamethrower tank: movement speed increased from 50 to 55, attack interval reduced from 4.0 to 3.5 sec.
  • Anti-Aircraft tachanka: average armor reduced from 22.2 to 18.5.
France:
  • FT17: damage increased from 65 to 70, attack interval reduced from 4.4 to 4.0 sec.
  • 2C: damage increased from 70 to 80, attack interval reduced from 5.0 to 4.5 sec.
  • FCM F1: primary weapon damage increased from 130 to 140, secondary weapon damage increased from 70 to 80, now attacks ground with both weapons.
China:
  • Type FT: damage increased from 65 to 70, attack interval reduced from 5.3 to 4.8 sec.
Japan:
  • Light trench mortar: projectile spread reduced from 28% to 24%, cost reduced from 150/250/50 to 150/200/40, training time reduced from 50 to 40 sec.
  • Jet fighter J8M1: turn speed increased by 40%, damage zone size reduced by 8%.
  • Yamato: now able to attack ground.
Austro-Hungary:
  • Nimrod: population cost increased from 5 to 6.
Persia:
  • Eye of Simurgh: damage zone size reduced by 5%, attack interval reduced from 10 to 9 sec., building damage increased from 40 to 45.
  • Div-Destroyer: attack interval reduced from 3.0 to 2.5 sec., now able to destroy anti-tank obstacles.
  • Gathra: Immortal ability cooldown reduced from 130 to 120 sec.
  • Atash: attack interval reduced from 38 to 35 sec.


[ 2025-01-27 16:43:59 CET ] [ Original post ]

This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.

MINIMAL SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
RECOMMENDED SETUP
  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space

GAMEBILLET

[ 6068 ]

8.39$ (16%)
5.03$ (16%)
41.49$ (17%)
17.54$ (12%)
8.46$ (15%)
25.46$ (15%)
16.79$ (16%)
2.47$ (90%)
24.79$ (17%)
8.74$ (13%)
52.19$ (13%)
42.34$ (15%)
5.27$ (79%)
6.61$ (17%)
3.93$ (21%)
5.03$ (16%)
2.28$ (85%)
2.93$ (80%)
13.34$ (11%)
2.59$ (96%)
5.27$ (12%)
16.96$ (15%)
16.79$ (16%)
4.75$ (76%)
12.59$ (16%)
17.54$ (12%)
16.89$ (16%)
16.59$ (17%)
12.42$ (17%)
16.79$ (16%)
GAMERSGATE

[ 1507 ]

0.34$ (91%)
1.88$ (81%)
0.34$ (91%)
9.34$ (53%)
0.43$ (91%)
0.53$ (89%)
8.5$ (83%)
2.25$ (89%)
0.9$ (91%)
3.06$ (83%)
9.37$ (63%)
17.0$ (66%)
9.0$ (64%)
2.38$ (66%)
0.53$ (89%)
1.28$ (91%)
1.45$ (91%)
6.38$ (57%)
1.7$ (79%)
1.28$ (91%)
7.44$ (79%)
6.0$ (60%)
3.4$ (91%)
0.85$ (91%)
0.85$ (83%)
6.38$ (57%)
5.0$ (80%)
3.4$ (91%)
4.36$ (71%)
6.8$ (66%)
MacGamestore

[ 1901 ]

3.99$ (73%)
38.99$ (13%)
4.99$ (50%)
2.48$ (75%)
43.99$ (27%)
5.99$ (85%)
13.96$ (30%)
13.49$ (10%)
1.09$ (84%)
1.19$ (88%)
8.99$ (10%)
8.99$ (10%)
14.99$ (57%)
1.99$ (89%)
1.19$ (76%)
17.49$ (12%)
8.99$ (55%)
1.99$ (80%)
1.19$ (94%)
1.49$ (75%)
1.49$ (85%)
1.99$ (85%)
2.99$ (70%)
0.69$ (65%)
73.99$ (8%)
17.49$ (13%)
1.49$ (85%)
5.99$ (80%)
1.19$ (80%)
5.99$ (70%)

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