This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
New sounds. Update of the Map Editor and modding. New geese. QoL
Map Editor:
Modding:
API:
Bug Fixes:
General:
- Improved sound engine and reworked most audio effects
- Many special effects have been redesigned
- Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly
- Wheat and rice can now grow on slight slopes
- Updated model and textures for domestic fowl and some other units
- New flags now wave above buildings
Map Editor:
- Improved fine placement of environment objects
- For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions
Modding:
- Mod parameters can now be added and configured through a dedicated interface
- The f_copy function has been added to most containers
- In the extended buttons interface, the number of available buttons increased from 9 to 16
- Added a new upgrade type for changing unit vision range
- Damage properties now support armor impact reduction modifiers
API:
- New match data now includes info about units destroyed by each player
Bug Fixes:
- In some cases, when the target was too close, projectiles could fly far beyond the max attack range
- The Japanese motorcycle lacked the attack-ground command
- The Japanese motorcycle would automatically attack animals
- Trebuchet might fail to release the projectile when aiming at a moving target
- Fixed auto-attack range for the Long-Range SPG
- Ca.3 Bomber could queue multiple paratroop drops
- Western Europe Royal Stable could not be upgraded to the Italian Barracks
- Other issues fixed
[ 2025-04-09 16:06:40 CET ] [Original Post]
Minimum Setup
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
Recommended Setup
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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