62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34645247/8472397e66adec2e397ed6ff577f7f7fa5a00a6b.png\"][/img]
In this update were rolling out a major rework of lategame ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.
Alongside these changes, weve improved aircraft pathing, increased regeneration for all living units, and made a wide range of balance tweaks for multiple civilizations from early fishing and defenses to industrial tanks, artillery, ships and support units. Overall, battles should become more dynamic, clearer in their power spikes, and provide more counter-play in the late stages of the game.\n\n\nUpdates:
General:
Various parts of the game have been optimized
The minimum time to win by Wonder of the World has been reduced from 90 to 75 minutes, but for every subsequent Wonder of the World built by any player in the match, the time to victory increases by 5 minutes
Aircraft movement along routes has been significantly improved: they now deviate from the chosen trajectory much less often
A unit now tries to exit a building at the point where it was when it entered
An experimental mechanic of crushing units with tanks has been introduced. For now it is enabled only for super-heavy tanks and the Div-Destroyer
Automatic target selection for units with high single-shot damage has been improved
Grass lighting has been improved
Balance:
All aircraft at the Airfield now fully regenerate their health in 60 sec
The regeneration rate of all living units has been doubled
Meat:
Small: starts rotting after 30 sec, amount reduced from 170 to 160
Medium: starts rotting after 60 sec, amount reduced from 450 to 420
Large: starts rotting after 120 sec, amount reduced from 900 to 840
Huge: starts rotting after 240 sec, amount reduced from 1800 to 1700
Early Europe:
Worker: cost reduced from 75 to 70 food
Fishing boat: carried fish capacity increased from 50 to 70, training time reduced from 40 to 38 sec
Palisade: weak armor zone reduced from 5% to 3%
Early Asia:
Fishing boat: health reduced from 100 to 80, average armor reduced from 1.5 to 1, movement speed increased from 30 to 32
Observing tower: now captures territory, construction speed reduced by 40%, garrison capacity reduced from 8 to 4 units
Guardian tower: garrison capacity reduced from 8 to 6 units
Western Europe:
Fort: cost reduced from 0/450/150 to 0/400/150
Spearman: damage vs buildings reduced from 8 to 7, training time reduced from 30/25/20 to 28/24/20 sec
Bombard: now improved by the technology Ballistic sight, projectile scatter increased from 12% to 13%
Grenadier: training time reduced from 35 to 30 sec
Longbow: training time reduced from 36/28 to 30/24 sec
Landsknecht: training time reduced from 40 to 35 sec
Morgenstern: training time reduced from 40 to 35 sec
Eastern Europe:
Spearman: damage vs buildings reduced from 8 to 7
Squad: training time reduced from 45 to 39 sec
Pernach: training time reduced from 40 to 37 sec
Militiaman: reservation time reduced from 120 to 100 sec
West Asia:
Azap: damage vs buildings reduced from 6 to 5
Sarbaz: damage vs buildings reduced from 5 to 4
Elephant-Bashibuzuk: maximum firing range reduced from 150 to 120
East Asia:
Ashigaru: damage vs buildings reduced from 7 to 6
Ashigaru Jari: damage vs buildings reduced from 9 to 8
Abstract Country:
Military balloon: damage vs air targets reduced from 11 to 10
Light tank: on hit slows a ground target for 6 seconds
Heavy tank: now on hit slows any ground target
Bomber: reload time reduced from 3 to 2 sec
Light Fighter: turn rate increased by 20%
Fighter: turn rate increased by 10%
Airfield: average armor increased from 10.8 to 30.4
APC: now requires the technology Tank blueprints
Steamboat: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec
Battleship: health increased from 1100 to 1200, attack range increased from 150350 to 160365
Engineer: search radius for new trees reduced from 200 to 50, construction speed of defensive buildings increased
Cavalryman: damage reduced from 173 to 163 (from 123 to 103 vs buildings)
New technology Internal combustion engine added, without which engine-powered units cannot be produced
Technology Heavy tank blueprints: now requires the technology Internal combustion engine, cost reduced from 1200/1200 to 800/1200, research time reduced from 180 to 120 sec
Technology Heavy tank blueprints: now requires the technology Tank blueprints, cost reduced from 2500/2500 to 1500/2500
Great Britain:
Tank Rhombus: main gun hit slows a ground target for 6 seconds
Marlboro Tank: now on hit slows any ground target
Holyfox: reload time reduced from 3 to 1.5 sec
Dreadnought: health increased from 1350 to 1500, attack range increased from 150350 to 160365
Anti-tank rifle: on hit slows a ground target for 8 seconds
India:
Wheeled tank: on hit slows a ground target for 6 seconds
Turkey:
Steam debarquer: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec
Mortar: production time reduced from 180 to 120 sec
Germany:
Tank Panther: now on hit slows any ground target, requires the technology Heavy tank blueprints
Tank Maus: now crushes enemy living units, requires the technology Heavy tank blueprints, training time reduced from 240 to 200 sec
Goliath: explosion slows any ground target for 10 seconds, explosion radius significantly increased
Fighter He 51: turn rate increased by 10%
Big Bertha: time between shots reduced from 14 to 13 sec
Russia:
Military balloon: available only from the second Industrial Revolution
Torpedo boat: available only from the second Industrial Revolution
T-34: on hit slows a ground target for 6 seconds
IS-2: now on hit slows any ground target
Red devil: damage reduced from 173 to 163 (from 123 to 103 vs buildings)
Partisan: maximum attack range reduced from 70 to 65
France:
FT17: on hit slows a ground target for 6 seconds
2C: on hit slows a ground target for 6 seconds, now crushes enemy living units
FCM F1: small gun hit slows a target for 6 seconds, main gun hit slows any ground target, now crushes enemy living units
Potez 633: reload time reduced from 3 to 2 sec
Dewoitine D520: turn rate increased by 5%
APC Saint Chamond: now requires the technology Tank blueprints
Aircraft carrier and Heavy aircraft carrier: while at anchor, reserve up to 3 aircraft of each available type
China:
Soldier: cost reduced from 80/50/10 to 80/40/10
Foreign Supply Center: cost of supplies from France reduced from 4000/0/2500 to 4000/0/2000, cost of supplies from Germany reduced from 0/4000/2500 to 0/4000/2000
Type FT: on hit slows a target for 6 seconds
Light tank: on hit slows a target for 6 seconds
Type T: on hit slows a target for 6 seconds
Type R: main gun hit slows a target for 6 seconds
Type M: now on hit slows any ground target
Japan:
Bomber G4M: reload time reduced from 3 to 2 sec
Jet fighter J8M1: damage area radius reduced by 9%
Motorcycle: remains available after unlocking the Mortar
Motorcycle Kai Tokkan: requires a Factory and an Arsenal
Poland:
Amphibious tank: on hit slows a target for 6 seconds, movement speed on water increased from 20 to 25
Saboteur: cooldown of the Suspicious bag ability reduced from 90 to 70 sec
Suspicious bag: damage increased from 500 to 600
Hungary:
Zrinyi II: now requires the technology Heavy tank blueprints
Gas mortar: cost increased from 200/200/100 to 250/200/100
Nimrod: on hit slows a target for 6 seconds, population requirement increased from 6 to 7
Persia:
Div-Destroyer: now crushes living enemy units, requires the technology Tank blueprints
Cannon: creation time increased from 30 to 40 sec
Eye of Simurgh: movement speed increased from 18 to 20
Italy:
Light tank F3000: on hit slows a target for 6 seconds
Tank M13 40: on hit slows a target for 6 seconds
Armored car AB41: now requires the technology Tank blueprints
Armored car Terni: health reduced from 300 to 260, projectile scatter increased from 11% to 12%, damage vs buildings reduced from 96 to 86, maximum attack range reduced from 180 to 165
SPG long-range: on hit slows a target for 8 seconds, requires the technology Heavy tank blueprints
Bomber Ca.132: turn rate reduced by 25%, reload time reduced from 3 to 2 sec
Howitzer D.S.: can no longer be upgraded from the Cannon
Motorcycle Cacciacarri: requires a Factory and an Arsenal
Minimum Setup
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
Recommended Setup
- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
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