
An update to Quaver has just been released which introduces our newest feature: Customizable Judgement Timing Windows.
In the song select modifier menu, you can now find a new option where you can create presets for your own judgement timing windows.
This will effectively enable you to make the game as easy or hard as you choose, allowing for 100% customizability.
The game comes with 8 built-in presets that you can use including the following from easiest to hardest:
- Peaceful
- Lenient
- Chill
- Standard* (Default)
- Strict
- Tough
- Extreme
- Impossible
Here's How It Works:
While using custom judgement windows, the game will use your replay and internally convert your score, accuracy, and performance rating as if it were using the
Standard* windows.
When scores are submitted to global rankings, they will submit as the converted versions so that all leaderboard scores are normalized and easy to compare as they always have been.
You are able to see the accuracy of both your custom preset and Standard* windows in the results screen after playing.
Keep in mind that if you pass on an easier judgement window preset, but the score fails on Standard*, it will submit as failed at the point of failure on the Standard* windows.
Bug Fixes & Improvements
- Added mean & standard deviation values to the results screen.
- Added buttons to fix local and global offset in the results screen after playing.
- Global offset is now unaffected by audio playback rate.
- You can now change local offset by 1 millisecond by holding CTRL while adjusting it during gameplay.
- Added the ability to copy a timestamp with no objects selected in the editor.
- Fixed the game crashing when copying hitobjects in the editor on Linux.
In Other News...
Quaver is now officially in the polishing phase! Over the past month, we've been working super hard on getting ready for the Steam open beta.
As some of you already know, Quaver is getting a completely new UI which will make the game look and feel more modern, polished, and smooth. We've taken all of your feedback into account, and we're super excited to share our progress with you in the upcoming weeks.
We've also been working developing a new map modding system which should be out soon.
Stay tuned.
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Thanks for reading!
[ 2019-09-10 14:29:53 CET ] [ Original post ]