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We are pleased to announce that later this year we will be having the return of the Quaver Official 4K Tournament.
As we gear up for the months ahead, we are looking for staff to help organize the tournament. In addition, we have also provided a tournament schedule down below to give everyone a chance to plan accordingly.
After almost a year, we are opening back up applications to join our chat moderator and ranking supervisor teams!
This means that we are looking for active players and community members who are skilled in either chat moderation or reviewing maps to further expand our team and improve the quality of the game in these areas.
If you are interested in either (or both) positions, read below for more information on how to apply. Furthermore, if you've already applied in the past and did not receive a response, please apply again!
A new Quaver client version has been released!
With the decade closing and Quaver approaching closer to release, we feel it's time to start showing off what's coming to the game upon its release in 2020. Many of you have questions about the game and how far we are into its development, and we'll give an answer to some of them in this post.
An update to Quaver has just been released which introduces our newest feature: Customizable Judgement Timing Windows.
In the song select modifier menu, you can now find a new option where you can create presets for your own judgement timing windows.
This will effectively enable you to make the game as easy or hard as you choose, allowing for 100% customizability.
The game comes with 8 built-in presets that you can use including the following from easiest to hardest:
After receiving a ton of feedback from you guys, we believe it's time to start tweaking and balancing some of the game mechanics of Quaver. According to your feedback, one of the main concerns with Quaver was with the way accuracy was calculated - particularly because of its harshness and extreme focus on Marvelous to Perfect ratio. On Tuesday, we released an update which makes it slightly more lenient.
All of your existing scores have been recalculated to this new system, and almost everyone has benefited from it. You may have gained or lost ranks and first place scores as a result of this change.
In order to understand the change, it's important for you to understand the overall goals that we want to achieve when calculating accuracy in this game.
We want to discourage spamming & not playing the game properly
Achieving high scores for not playing the game correctly is something that we want to avoid. If you're consistently achieving poor judgements, your accuracy should reflect that.
We want to encourage and reward players for achieving a higher ratio of Marvelous judgements as opposed to Perfects
Achieving consistent Marvelous judgements is significantly harder than Perfects when it comes to the timing windows. We acknowledge this and want to reward this in accuracy calculations without being too harsh.
We want accuracy to reflect a play's overall performance well
This one is pretty simple. If you perform extremely well on a score, your accuracy should be extremely high and vice versa.
Achieving 99%+ scores should be difficult and rewarding for the player
Given that 100% is only achievable by gaining all marvelous judgements, 99% should be difficult to achieve as well and focused more heavily on ratio past a certain point.
For this update, we've changed the way judgements are weighted when calculating accuracy.
In the picture above, you can see the differences between the two systems - namely the Perfect judgement weighting changing from 96% to 98.25%, and the Great judgement weighting changing from 50% to 65%. This ultimately makes the game slightly easier than before.
After spending a long time tweaking values, we've settled on testing this approach. While the system is still not perfect, it seems to align more with the goals we have for this game when it comes to our scoring system, and we believe it's a great start.
Keep in mind that this update only changes accuracy. The performance rating algorithm has not been modified, so naturally the rating of your scores have also increased.
From what we've heard so far, this tweak seems to make the game head more in the right direction, and we believe the same.
Give the new system a try, and let us know why and how you believe things should be tweaked further.
Thanks for reading!
Achievement Hunters & Completionists - Your time has arrived! We've just released version 0.16.0 of Quaver, which brings to you our new achievement system. We've introduced over 30 achievements to unlock ranging from a variety of difficulties!
With these achievements, the goal was to give players something worth striving for in addition to their every day goals, so we've added achievements of a variety of types. These include achievements for performance rating, combo, total score, rank, first place scores, and so much more!
For now, these achievements only apply to ranked maps. Some achievements such as the combo ones may be unachievable for the time being while we are scarce on the amount of ranked maps, however they will be with time.
Hey, everyone! Over the course of the past few months, many of you have reached out to us with questions on how to join our Ranking Supervisor Team. If you're unfamiliar with who the Ranking Supervisors are and what they do, they're the people responsible for approving user-submitted maps to be officially ranked. They are also in charge of directly helping improve both the map ranking process and criteria by having in-depth discussions with other team members and the community. A ton of you have asked us how to join, and now's your chance! If you're an active and experienced mapper for either game mode with skills in reviewing maps, feel free to apply! We've opened up applications that you can fill out to let us know that you're interested in joining which you can find at: https://quavergame.com/supervisors In order to join our team, you must meet the following requirements:
Hey, all! The time has finally arrived! After 3 months since our last 0.14.1 update and 6 months since the first alpha registrations, we're proud to announce that the new multiplayer update (0.15.0) has been released, and round 2 alpha registrations are now live!
Hey friends! After over 6 months since our initial Steam alpha tester program launched, we're finally opening it back up again to 1,000 new players! In other news, with the next update we'll also be releasing Quaver's brand new multiplayer mode. In this blog post, you can check out when the next alpha registrations and update will be, as well as get a sneak peek on what's to come in the next update!
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