Patch Notes
The 'Got it!' button wasn't always appearing once the game had finished loading. We've had trouble reproducing this one ourselves, but we had a go at fixing it anyway. We'll see if it worked!
Issues with not being able to name new game saves or remove existing ones from the escape menu. This should be fixed now.
For users that can't currently play cutscenes in-game, it should no longer switch to windowed mode and then back to full-screen. If you want to know more about the game's cutscenes, send us a message in the discussions tab.
We're also aware that on some machines the game uses a lot more memory than it should, but we're still investigating this issue.
[/olist]
We'll keep you informed of any future patches. If you come across any bugs yourself, or would like to request a feature, let us know!
One last thing, I'd like to mention how we plan on releasing updates in future. We don't want to flood you guys with patches, but at the same time if there's a critical bug we'll need to fix it as soon as possible. So we have updates split into 3 groups:
[olist]
Game breaking / major issues. These will receive an immediate patch, as soon as we know we've fixed the problem.
Minor bugs or feature improvements. We'll roll these out on the 'testing' branch first, while we check that we haven't broken anything else. If you don't want to wait for these, you can opt in to the 'testing' beta in the game's properties. Note that you may experience other bugs on this branch.
Feature / chapter releases. We want to surprise you all with exciting new content, so we'll be keeping new features close to our chest until the next chapter is ready to go live. This may take a while, so stay tuned and follow our progress through steam or one of our social media platforms!
[/olist]
I wish you all the best!
Perry.
[ 2019-10-20 16:04:14 CET ] [ Original post ]
Hi everyone! Hope you're all enjoying the game so far!
This is a short post detailing some of the bugs that were found and fixed over the last few days, as well as an explanation of how we plan on releasing updates in the future.
Patch Notes:
[olist]
The Dwarves of Glistenveld
Nysko Games Ltd.
Nysko Games Ltd.
2019-10-18
Indie Strategy Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
https://www.nyskogames.com/
https://store.steampowered.com/app/805520 
The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
Story:
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Features:
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 9500 GT. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 680. or equivalent
- Storage: 2 GB available space
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