Name | The Dwarves of Glistenveld | ||
Developer | Nysko Games Ltd. | ||
Publisher | Nysko Games Ltd. | ||
Tags | |||
Release | 2019-10-18 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store |
[h3]The big stuff:[/h3] The small stuff: We've also been hard at work on Chapter 3 assets and content, some of which we cannot reveal yet, but we will continue to trickle in updates regarding Chapter 3 in future patches & blog posts! That's all for now, stay safe out there, and Happy Easter! |
[h3]The big stuff:[/h3] The small stuff: That's all for now, stay safe out there! |
The small stuff: That's all for now, stay safe out there! |
Hot-fix for linux builds not being able to run the game. Should be working now! |
The small stuff: This release also coincides with halloween mode, which appears this time of year to help get you in the spooky mood! If you choose to enable Halloween Mode, you will also experience the following changes to the game: [h3]Halloween Mode[/h3] [h2]So what's next?[/h2] Onward to Chapter 3! Does this mean we're done with working on Chapter 2? While we need to keep moving forward with the content we produce, we will continue to refine and improve as we go along. Sharing your feedback and experience will help guide us with any revisions that need to be made to existing content! We'll also be working on the learning and on-boarding experience of the game, and trying to better streamline it. We're going to continue working on visibility and create an internal plan for producing Chapter 3's content and release in good time. That's all for this update. As always, feel free to give us your thoughts and feedback, we read it all even if we don't reply! Until next time, stay safe out there, and we hope you enjoy the new chapter! |
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Hot-fix for suspected issue with 'end of Chapter' trigger, plus we also noticed holding units would sometimes move the unit back to a previous tile. |
Fixes & Improvements: We'd like to apologise for the lack of updates this year. We've had some major hurdles to overcome in preparation for Chapter 2, including finally getting cutscenes working in-game and finishing the new trailer. These took priority over releasing more regular patches, though hopefully we can balance this better in future. We'd set our bar high for the Chapter 2 release in terms of polish and robustness, since we want people to have a great experience with it. Most of these improvements are present in this patch (the last significant patch before Chapter 2 releases), so we hope you enjoy! That's all for now, stay safe out there! |
Hot-fix for a rendering corruption bug that involved the Root-Puller Forager ability. |
The scary scenario maps Fishbeard's Mining Operation and The Tomb are both challenges built to test your resolve around Halloween! As usual, seasonal modes can be disabled in the options menu under Gameplay > Seasonal. [h3]Patch Notes[/h3] This patch is a little lighter due to our focus on preparing for the chapter 2 release, and also having time off to recharge our batteries. Taking breaks is an important part of a healthy workflow! Until our next update, Happy Halloween! |
Fixes & Improvements: We've been working a lot on polish in preparation for the Chapter 2 release. Sorry to say it might still be a couple months away, but we'll see. That's all for now, stay safe out there! |
Hot-fix for a potential game-freeze during Bridge-It Lake. |
Fixes & Improvements: That's all for now, stay safe out there! |
As usual, seasonal modes can always be disabled in the options menu under Gameplay > Seasonal. [h3]Patch Notes[/h3] Features & Design Changes: Fixes & Improvements: That's all for now, stay safe out there! |
While working on chapter 2 content, we discovered a potential issue that may cause certain elements to freeze. Though we're not sure if this would happen for existing content in the game, it's better to be safe than sorry!
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Fixes & Improvements: That's all for now, stay safe out there! |
We're taking a break for the holidays, but we'll be back in action in January! Hope you all have a pleasant break, don't forget to treat yourselves and stay wrapped up warm if you're in a cold climate! Until our next update, have a Merry Christmas! |
We noticed in some playtests spiders can get a bit out of hand!
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As usual, seasonal modes can always be disabled in the options menu under Gameplay > Seasonal. [h3]Fishbeard's Mining Operation[/h3] To help celebrate this spooky event, we have released a new map: Fishbeard's Mining Operation. Fishbeard is one of the other clans you encounter in your journeys under Glistenveld, and in this scenario you step in the shoes of one of their expedition groups, but not all is what it seems about this particular venture... Find it in the list of scenario maps under New Game > Scenarios! [h3]Patch Notes[/h3] Not too much in terms of updates this month, and I know we haven't released a blog post in a while. We've been focusing on chapter 2 content, mostly grind-work and spoilers at the moment, so we don't have a lot to share, but rest assured we're still working hard and making progress! Until our next update, Happy Halloween! |
Fixes & Improvements: Next month we will be focusing mostly on preparing chapter 2 content. The next patch will feature halloween mode, but probably won't have too much else in terms of features. That's all for now, stay safe out there! |
Fixes & Improvements: That's all for now, stay safe out there! |
Fixes & Improvements: We've also been working hard scripting the levels for the chapter 2 release. We can't give too much detail about that, but we might be sharing a teaser about one of them in an upcoming blog! That's all for now, stay safe out there! |
Fixes & Improvements: We're also saying goodbye to easter mode tomorrow, although you will still be able to enable it manually for a while longer by going to Options > Gameplay > Seasonal. That's all for now, have a good weekend! |
As usual, seasonal modes can be disabled in the options menu under Gameplay > Seasonal. [h3]Patch Notes[/h3] Features & Design Changes: Fixes & Improvements: In a future update, we plan on removing stances from the game. We feel stances require too much micromanagement for the benefit, and have decided to replace this with something else to give you greater control over when units choose to attack enemies. Once we have a more concrete design, we'll write a blog post about this change. That's all for now, have a good Easter break! |
Fellow Dwarves! Hereby follows a list of new discoveries in the world of Glistenveld! Creatures and characters are getting smarter, building and unit improvements, and an all new guide is under development! Fixes & Improvements: As always, if you run into issues, let us know either in the forums or the in-game feedback form. Our next blog will talk about AI improvements in greater detail, and what we have planned next. That's all for now, stay safe out there! |
As usual, seasonal modes can always be disabled in the options menu under Gameplay > Seasonal. [h3]The Tomb[/h3] To help celebrate this spooky event, we have created a new map called: The Tomb! You can find it by going to New Game > Scenarios > The Tomb. Alongside this, we've just released a hefty new update to the game (patch notes below). [h3]Patch Notes[/h3] It's been a while since the last update. This is mostly because we've been focused on chapter 2 content which, for the time being, must remain secret. However, we have finally reached a state where we can push out a new update, and boy is this a big one! Features & Design Changes: Fixes & Improvements: We'll also be releasing a blog post soon, so stay tuned for that. Until the next update, Happy Halloween! |
Let us know if you run into any issues, or if you have any feedback or suggestions! That's all for now, have a good weekend! |
Fixes & Improvements: We've also released a blog post discussing the recent addition 'minecarts' and how to make the most of them: Minecarts in TDoG. That's all for now. If you have any ideas, feedback or recommendations, don't hesitate to let us know! |
Fixes & Improvements: Let us know if you run into any issues, or if you have any feedback or suggestions! That's all for now, have a good week! |
Fixes & Improvements: We've released a blog post talking about the latest changes, including a few screenshots: The Easter Update. Please let us know if you run into any issues, or if you have any feedback or suggestions for us, tell us about it either in the Discussions board or on our discord! That's all for now, have a good Easter! |
Fixes & Improvements: Once again, please let us know if you run into any issues. Also, if you have a play of caverns mode, please consider sharing your experience of it with us, either in the forums or through the feedback form. What you like or don't like, what you think we should work on next; any feedback you give is gold! That's all for now, enjoy the rest of your weekend! |
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Fixes: We've also released a blog post talking about the changes with a few screenshots, as well as our progress with the Mac release: Marching into 2020. The team will be breaking for Christmas now, but we'll continue to patch the game if anything crops up. See you in the new year! |
Fixes: Also, those of you wondering where the mac release is, we haven't forgotten you! We'll probably talk about progress with the mac release in our next blog, but we're working on it. That's all for now! |
Halloween mode will still be enabled for another week. We may keep the option available for longer as well, you'll be able to find it under Options > Gameplay > Seasonal. We're also working on a new unique scenario map, inspired by sandbox games. We're not sure yet when this will be released, we may save it for the chapter 2 release so that it has all the new features. We'll keep you posted! That's all for this week, stay warm out there! |
Now for the exciting part: Halloween mode! If you'd rather play the game normally, you can turn halloween mode off by going to options, gameplay and unchecking Halloween Mode in the Seasonal section. We'll keep you informed of any future updates. If you come across any bugs yourself, or would like to request a feature, let us know! Happy Halloween! |
We've also noticed occasionally a saved game won't load correctly, but that it can reload again without issue. We'll try to have this resolved next week. We'll keep you informed of any future patches. If you come across any bugs yourself, or would like to request a feature, let us know! |
We'll keep you informed of any future patches. If you come across any bugs yourself, or would like to request a feature, let us know! One last thing, I'd like to mention how we plan on releasing updates in future. We don't want to flood you guys with patches, but at the same time if there's a critical bug we'll need to fix it as soon as possible. So we have updates split into 3 groups: I wish you all the best! Perry. |
The Dwarves of Glistenveld has been in development for the past few years. Today we are really excited to announce that TDoG will be releasing next month, specifically the 18th October at 18:00 GMT! As a small indie company working on our first title, this launch marks a really big milestone for us, not only for Nysko Games, but for everyone that has helped support us along the way. |