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Abilities and Tech (Patch Notes 6)


Hi everyone! I know it's been a while. We've been working on some core stuff over the past few weeks and wanted to wait until that was done before publishing a new version. Some cool new features in this one! New Features: [olist]

  • Abilities - When your dwarves level up, you now get to choose which ability they get instead of being chosen at random. We've also introduced 10 new class abilities to go with this change: Hard-hat, Gravel-panner, Rock-tosser, Root-salvage, Dirt-tracker, Keystoning, Hard-hammer, Duelist, Shield-warrior and Survivalist.
  • Tech Tree - We've redesigned the tech tree UI to make room for new tiers and techs. We've introduced 2 new 'tier 2' techs to go with it. A tier 2 tech requires 2 schematics, and is unlockable once its associated tier 1 tech has been unlocked.
  • Farming - The first new tier 2 tech is farming, which introduces 2 new 'buildings'; a root sapling and a mushroom sapling. You can build any number of these and they'll steadily grow into fully grown roots or mushrooms.
  • Lamp Posts - The second new tier 2 tech are lamp posts, which are an upgraded version of support posts. Lamp posts also prevent cave-ins but provide light and an area of visibility as well, so you can keep an eye on things.
  • Ballista - You can now 'use' a ballista by selecting a dwarf and right clicking the ballista to fire a single bolt. This is essentially a manual way to fire them, without requiring pressure plates.
  • Iron Pickaxe - The old tech 'Advanced Forging' has been replaced with 'Smithing', and a new recipe has been added to the Anvil: the iron pickaxe. Along with a colour change in mining gear, the iron pickaxe is now an upgraded tool which provides +1 attack and slightly faster mining speed, as well as being able to mine tougher rocks like Granite (see below).
  • Granite - A new mineral now exists called granite, which is too hard to mine without having given your miner an Iron Pickaxe. Granite does not yet feature in the campaign, but we'll be adding more of this mineral in the next few updates.
  • Items - When a unit drops items there's now a 'dropping' animation, where the items are thrown into storage. This addition goes alongside the new miner ability 'Rock-Tosser'.
  • Stats - Health, stamina & hunger now display more intelligently in the game view. Stat bars are hidden when they're full. HP of buildings on your team now display if they're damaged.
  • Unit Selection UI - Cleaned up the selection UI, arranging stances, inventory slots and commands more neatly. [/olist] Fixes: [olist]
  • Unit Movement - Units on different teams now properly 'occupy' the tile they're on, preventing situations where a goblin walks through your dwarf or vice versa. Units on the same team can still walk past one-another.
  • Targeting Enemies A - Firstly, the pathfinding to an enemy has been improved so that when an enemy moves the path to them is recalculated as needed. This stops your dwarves wandering when they're a shorter path to their target.
  • Targeting Enemies B - Secondly, fixed a bug where units would sometimes re-engage in battle even though the player has ordered them away. Warriors are now more consistent in auto-engaging enemies.
  • Objectives List - The objectives in the objectives UI are smaller now, so that the list takes up less space.
  • Dialog - Was occasionally entering a semi-enabled state and throwing exceptions that could cause soft-locks. Also made events more robust so that they work regardless of any problems with dialog.
  • All Items UI - Phantom items were appearing in the list.
  • Save & Load UI - Unit counts are now working, so when you look through your list of saves, you can see how many units you have.
  • Dialog UI - Now hides any temporary UI until dialog is finished to prevent confusion, since other UI is uninteractable anyway.
  • Tile Rendering - Tiles now only render wall segments if they're visible. Provides a slight performance improvement.
  • AI Performance - Various optimisations to AI behaviour, especially mobbits and bats.
  • Map Editor - Provided a number of fixes to the map editor including culling music, improving performance and added an AI tab to the teams UI.
  • Engine Robustness - Various engine features have been made more robust, including retaining references between saving & loading. [/olist] We've also released a blog post talking about the changes with a few screenshots, as well as our progress with the Mac release: Marching into 2020. The team will be breaking for Christmas now, but we'll continue to patch the game if anything crops up. See you in the new year!


  • [ 2019-12-14 21:18:47 CET ] [ Original post ]



    The Dwarves of Glistenveld
    Nysko Games Ltd.
  • Developer

  • Nysko Games Ltd.
  • Publisher

  • 2019-10-18
  • Release

  • Indie Strategy Singleplayer EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (10 reviews)


  • Review Score

  • https://www.nyskogames.com/
  • Website

  • https://store.steampowered.com/app/805520 
  • Steam Store

  • The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?

    Story:


    Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!

    Features:


    Campaign
    Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!

    Personality
    Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!

    Scenarios
    Experience a series of carefully designed, challenging levels that are not part of the main campaign.

    Skirmish Mode
    Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.

    Map Editor
    Hand-craft and script your own levels and share them on the Steam Workshop.

    Mini Games
    In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT. or equivalent
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680. or equivalent
    • Storage: 2 GB available space
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