Performance Fixes (Patch Notes 11)
Performance Drops - In larger maps with vast areas to walk around, units whose target was inaccessible could cause significant FPS drops. Most of these have been resolved as the AI will now either give up or wait a reasonable amount of time before trying again.
Berserker Trait - Since we introduced this trait we've not been too happy with it. Before this patch, units with the berserker trait would not listen to any orders you give them as long as they're in battle. This effect can be quite irritating in practice, so instead of this they now refuse to equip armour. Currently the only equippable armour is helmets, however more will added to the game in future updates.
Single Mouse Mode - For touch screen users, such as the windows surface, there were no on-screen buttons to zoom the display, change instruction paint sizes or rotate buildings. We've added {+} and {-} buttons for these actions. The mouse hints near the bottom will also indicate in brackets what building rotation or instruction size you currently have.
Obstructed Mining Instructions - Miners will now indicate with a pop-up when the path to their mining instruction is obstructed. Most other units were already doing this, however a recent patch stopped miners from digging undesirable walls which in turn altered the miner's logic for obstructions.
Move Building Instruction - A series of closely related bugs were noticed involving the 'move building' instruction. For example, sometimes a different building would be placed there as well as, or instead of, the intended building.
All Items - Ghost items would sometimes appear in the all-items list. While we track down exactly what is causing this issue, we've introduced an easy 'clean-up' fix on the user's end. By clicking ghost items in the list, if they don't actually exist in storage, they'll be removed from the list.
Ballistas - The ballista's projectile was not firing correctly across water. You can now also fire ballistas manually while another unit is delivering ammo to it. As a quick reminder, to fire a ballista manually, select a unit and right click the ballista.
Loading Issues - We've fixed one or two more bugs that would sometimes crop up after saving and loading a caverns mode game. In rare circumstances, a saved game wouldn't load, even though the save files were fine.
Auto-Attack - Units will now think twice about auto-attacking enemies if their health is low.
Defend Zones - Warriors guarding a defend zone will now only go to rest once their hp is less than 60%, or their hp and stamina are both low.
Mine / Gather Notifications - These 'jobs done' notifications should now only appear once all mining / gathering instructions are completed.
Removed empty space around the All Items UI, where tiles wouldn't highlight.
[/olist]
Let us know if you run into any issues, or if you have any feedback or suggestions!
That's all for now, have a good weekend!
[ 2020-07-09 20:40:12 CET ] [ Original post ]
Hi everyone! We noticed after some changes to how pathfinding works, there have been some significant FPS drops for large groups of units in large open maps (like later stages of caverns mode). These were quite hard to track down since many of them were not reproduceable after saving and loading. We've resolved most of these along with a number of other fixes & improvements.
Patch Notes:
[olist]
The Dwarves of Glistenveld
Nysko Games Ltd.
Nysko Games Ltd.
2019-10-18
Indie Strategy Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
https://www.nyskogames.com/
https://store.steampowered.com/app/805520 
The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
Story:
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Features:
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 9500 GT. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 680. or equivalent
- Storage: 2 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB