Easter Patch (Patch Notes 14)
For the next few weeks, easter mode will be enabled, and you will experience the following changes to the game: [olist] Atmosphere - The environment has a different look and feel.
Mobbits - Mobbits are larger than normal, and provide more meat!
Easter Eggs - You will find easter eggs sprawled about everywhere, even hidden in the walls! You can now harvest easter eggs using the gather instruction, and they can be stored on tables similar to meals.
[/olist]
As usual, seasonal modes can be disabled in the options menu under Gameplay > Seasonal.
Features & Design Changes: [olist] Dwarf-List - Added a 'select-all' button, which allows you to select all dwarves within the active tab.
Accident-prone - Dwarves with this trait will no longer injure themselves randomly, but continue to fumble more frequently in combat.
Blood-thirsty - Dwarves with this trait now attack enemies on-sight regardless of class, and gain bonus exp in combat. This change removes the stance restriction, as we will be removing stances in a future build (more info below).
Sound FX - Added sound FX for the schematic & tech table.
Guide - Added more guide entries. The guide now indicates how many entries have unlocked / unread sections.
[/olist]
Fixes & Improvements:
[olist]
Flee - Warriors that are in the vicinity of enemies will now return home to rest anyway if they're low health. Spiders were giving up on fleeing too easily.
Unit Control - Dwarves that are being manually controlled by the player (selected and controlled) will slow down their autonomous behaviour. This gives the player more time to give multiple orders without the dwarf trying to leave.
Doors - The sprites for doors were getting confused. The symbols for which mode is selected should now be correct.
Music - Will no longer play the same track twice in a row. Added new track 'Aegis' which plays around more advanced bases.
Stats - Stats for units on your team are now bolder and should stand out more than stats for other teams.
[/olist]
In a future update, we plan on removing stances from the game. We feel stances require too much micromanagement for the benefit, and have decided to replace this with something else to give you greater control over when units choose to attack enemies. Once we have a more concrete design, we'll write a blog post about this change.
That's all for now, have a good Easter break!
[ 2021-04-03 23:56:17 CET ] [ Original post ]
Fellow Dwarves! Recent training advances will make your Warriors better at choosing their fights, and your working dwarves easier to boss around!
Easter Mode
For the next few weeks, easter mode will be enabled, and you will experience the following changes to the game: [olist]
Patch Notes
Features & Design Changes: [olist]
The Dwarves of Glistenveld
Nysko Games Ltd.
Nysko Games Ltd.
2019-10-18
Indie Strategy Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
https://www.nyskogames.com/
https://store.steampowered.com/app/805520 
The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
Story:
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Features:
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 9500 GT. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 680. or equivalent
- Storage: 2 GB available space
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