Easter Update (Patch Notes 22)
For the next couple weeks, Easter mode will be enabled, and you will experience the following changes to the game: [olist] Atmosphere - The environment has a different look and feel.
Mobbits - Mobbits are larger than normal, and provide more meat!
Easter Eggs - You will find easter eggs sprawled about everywhere, even hidden in the walls! You can now harvest easter eggs using the gather instruction, and they can be stored on tables similar to meals. How many can you find? (Total is at the bottom of the Stats window)
[/olist]
As usual, seasonal modes can always be disabled in the options menu under Gameplay > Seasonal.
Features & Design Changes: [olist] Current Actions - Rearranged some UI for selected dwarves, and better shows what their current actions are.
Mouse Control Scheme - Added two different options under Gameplay to change which mouse button pans the camera and other controls. This is only relevant when One-Button mode isn't on.
Ignore Resource Restrictions - Added a new setting in the Options menu under Gameplay that will allow you to place building instructions even if you don't have the required resources. This may be preferable if you're one who likes to plan their base ahead of time.
Classes - Switching class to Warrior automatically holds the dwarf until you decide what to do with them. We'll be experimenting with this behaviour to see if it is preferable to leaving them unheld. Also added a highlight when selecting a new class for which class is currently chosen.
Tutorials - Polished, improved tutorial steps & explanations, and added other important elements that were missed. Also introduced 'responsive' tutorials outside of the Tutorial Adventure for anything that was missed/skipped. These responsive tutorials can be turned off in the Options menu under Gameplay.
Campaign - Revamped a few levels including Windy Rivers, improved dialog & made the hint signs more consistent.
Skirmish mode - Different goblin teams will now feature different shades of skin. Also fixed some UI bugs, improved AI & removed generation glitches.
Spring Capacity - Added notification if you try to spawn a dwarf but you're at spring capacity.
Accomplishments - Monuments now feature a button that allows you to look at you accomplishments (stats) for the specific map & playthrough.
Fog-of-War - With lighting quality set to high, the fog-of-war now has atmospheric soft edges (see image below).
[/olist]
Fixes & Improvements: [olist] Signs - No longer pause the game when interacted with. Text will also appear immediately regardless of whether right clicking or left clicking, for consistency.
Overriding Decisions - Fixed a bug where occasionally the player's decision to move a unit would be ignored if they were in battle.
Campaign - Fixed some issues with certain maps including a problem with the offering chest in Smuggle-Me-Timbers.
Fishing - Under certain circumstances, Foragers would continue fishing in removed zones.
Tunnels - Fixed some issues with tunnels and entering new levels, and the associated button appearing when it shouldn't.
Fixed various bugs with dwarf & goblin AI, including reducing some stubbornness for dropping items in storage, idleness, and reducing AI units inclination to wander across the map such as in caverns mode.
Various other Quality-of-Life improvements, including a 'Select All' button in the campaign when choosing dwarves to enter the next map.
[/olist]
That's all for now, stay safe out there!
[ 2022-04-16 21:58:43 CET ] [ Original post ]
Fellow Dwarves! Many more quality-of-life improvements are on the way with this year's Easter patch.
Easter Mode
For the next couple weeks, Easter mode will be enabled, and you will experience the following changes to the game: [olist]
Patch Notes
Features & Design Changes: [olist]
Fixes & Improvements: [olist]
The Dwarves of Glistenveld
Nysko Games Ltd.
Nysko Games Ltd.
2019-10-18
Indie Strategy Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
https://www.nyskogames.com/
https://store.steampowered.com/app/805520 
The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
Story:
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Features:
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 9500 GT. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 680. or equivalent
- Storage: 2 GB available space
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