Minimap Overhaul (Patch Notes 28)
[olist] Map Table - A new tech that unlocks the Map Table. Once placed, this building reveals friendly and enemy units moving around in the minimap. More importantly however, it also enables you to mark (within the radius of the table) any visible occurrences of a chosen resource or object! Build multiple around the map to make the most of this feature!
Minimap - In some maps this wasn't centred or maximised, and clicking wouldn't always centre the camera correctly. This should now be working in all cases.
Fleeing from battle - Units fleeing from battle would sometimes get stuck due to another friendly unit also being in battle. If they are desperate and need to rest or are low health, they will now be able to scoot past that unit anyway!
Green mushrooms - Any class can now destroy green mushrooms. The gather button however will be disabled unless you have the Farming II tech.
Objectives List - Fixed a number of rendering issues regarding this UI, including the description not updating. Also, objectives that are not within a group/category will now appear above groups/categories to avoid confusion.
[/olist]
The small stuff: [olist] Game-speed controls - Right-clicking the cog in the bottom-right corner will now 'toggle' the speed, instead of always setting to fast-forward.
Caverns mode - Waterfalls now spawn at the source of (almost) every long river with flowing water. Also fixed a bug where Redhammer's meet encounter might not always finish.
Feedback form - Fixed the jank in the feedback form input field. This should now function more like a proper multi-line text field.
'Send Home' - The send home option when an ally dwarf is in your base is now also a button when that dwarf is selected. You no longer need to right click them.
Skirmish Mode - Fixed a bug involving getting stuck on the select spawn-location screen, sorry about that! This screen should also no longer have any visual artifacts.
Guide - Added more sections to the guide, including bones and old stone structures. Some tips were also added to saplings to improve yield when farming.
Carroots - AI teams and farming plots will no longer automatically harvest the roots of carroots, but you can still use the gather instruction to do it yourself.
Performance - Improved some performance where some UIs were rebuilding when they didn't need to.
Big-picture UI - Simplified the indicator of how many dwarves you can spawn. It now just tells you the dwarf count you have and the dwarf count you can reach. More details are given when hovering over, as usual.
Dynamic Tutorials - Fixed various bugs & added a camera tutorial. We're working on making these the official tutorials and are hoping to remove the 'Tutorial Adventure'. This will mean you will see new tutorials pop up every now and then, but you can still remove them by pressing the X button beside them.
[/olist]
That's all for now, stay safe out there!
[ 2023-11-21 15:57:54 CET ] [ Original post ]
Fellow Dwarves! We've worked out how to utilise a Map Table! Dwarves can now catalogue their sightings on the minimap for you!
Patch Notes
The big stuff:
[olist]
The small stuff: [olist]
The Dwarves of Glistenveld
Nysko Games Ltd.
Nysko Games Ltd.
2019-10-18
Indie Strategy Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
https://www.nyskogames.com/
https://store.steampowered.com/app/805520 
The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
Story:
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!
Features:
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 9500 GT. or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 680. or equivalent
- Storage: 2 GB available space
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