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The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?

Story:

Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!

Features:

Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!

Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!

Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.

Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.

Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.

Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.
The Dwarves of Glistenveld
Nysko Games Ltd.Developer
Nysko Games Ltd.Publisher
2019-10-18Release
🎹🖱️ Keyboard + Mouse
Positive (11 reviews)
Christmas Mode (Patch Notes 36)

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34870995/a09f2b2198c7330aa6c764b605e532e6f54a7787.png\"][/img]

Christmas Mode

Glistenveld is getting wintery as Christmas Mode is enabled (until Jan. 7th)! In Christmas Mode, you will experience the following changes to the game:

[olist]
  • Atmosphere - The place is looking wintery with a change of colour palette and mist!

    [/*]
  • Christmas Roots - Roots have now been decorated with Christmas lights! Unfortunately there are no blink patterns you can change...

    [/*]
  • Presents - Random presents will appear in each map, some buried in cave walls to be mined out, others in water to be fished for and some just laying around! Each contains one of six small random gifts!

    [/*]
  • Chests - Chests are now decorated as \'locked\' presents!

    [/*]
  • Snowprints - All units will leave prints in the frosty dirt, giving you insight into their habits!\n

    [/*][/olist]

    Patch Notes

    The big stuff:

    [olist]
  • Library Tech - Previously you could only \'research\' tier 1 techs, and the other tiers all required paying schematics. Unlocking the Library tech and placing bookshelves allows you to research any tier, saving you a schematic for each! Each bookshelf (placed near a tech table) can store 1 research project. We designed this one both for the aesthetic choice of building a library and to add more strategy and flexibility to the tech tree. We have plans to add other uses for bookshelves as well in the future!

    [/*]
  • Caverns Mode - New version with a wide array of aesthetic and generation improvements, including finding libraries in ruins now! And yes, you can utilise ruin libraries for higher tier research without requiring the above tech, if you can make the area safe for your engineers. Also includes a number of bug fixes. Note: To receive the new changes, you must start a new game.

    [/*]
  • Goblin Hoarders - Finally make an appearance in goblin camps. These little nuisances hide in barrels and throw stones at your dwarves when they\'re not watching!

    [/*]
  • New Group UI - With multiple units selected, a new button panel appears on the right allowing you to issue commands to the whole group: rest, eat, battle and hold. This also includes some formation controls that for example allow you to set warriors in front or wounded to the back when moving the group.

    [/*]
  • AI Behaviour - Various improvements but most notably: allies will no longer mine into your territory, or clear out stalagmites just because they\'re there.

    [/*][/olist]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34870995/e67e8e3f9533499c1695a7d2893a7b314d7d4d3a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34870995/a438ab63b06cd22a50f6982be724e83414fc6f41.png\"][/img]

    The small stuff:

    [olist]
  • Building Tooltips - When hovering over buildings belonging to other teams, the tooltip will now reveal which clan that building belongs to.

    [/*]
  • UI Refurbishments - The Objective list in the top-right and minimap now look a bit different with new UI textures, as well as dialog history and some others.

    [/*]
  • Various other fixes & improvements, including control groups now showing at the top how many of the group are selected.

    [/*][/olist]

    That\'s all for now, stay safe and Happy Holidays!

  • [ 2025-12-16 19:05:31 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 14.04
    • Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT. or equivalent
    • Storage: 1 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04
    • Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680. or equivalent
    • Storage: 2 GB available space
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