Beta 0.7.0d Patch Notes
[ 2019-05-08 16:53:05 CET ] [ Original post ]
Arena
- Dying in the Arena now ends a Hardcore character and removes the Deathless tag, as it does on the outside.
- The start next wave panel now has an option for leaving the arena and claiming rewards.
- Selecting this option takes you to a small zone containing a reward chest and a portal back to The End of Time.
- If you die in the Arena instead of choosing to exit then you cannot claim these rewards.
- Made Arena Key drops more consistent
- Can no longer drop from the arena chest with less than 5 timelines conquered
- Guaranteed drop when timelines conquered is a multiple of 5
- 5% drop chance when timelines conquered is greater than 5, but not a multiple of 5
Monolith
- Increased the density of enemies in the monolith (by around 15%, varying from zone to zone)
Performance
- Fixed an issue with the outline system (glowing effect around enemies and allies) that caused the effect to be reapplied every frame
- This system was quite old and was interacting incorrectly now that the engine has changed
- In my testing, framerate in campaign levels improved by about 5 fps in combat (High preset, 1080p, RX 480 8GB, Ryzen 5 1600)
Skills
- Rebuke
- Cooldown changed to 5 seconds (up from 4)
- You can no longer be stunned while channelling Rebuke
- The increased maximum duration node now grants a 12% increase per point (down from 15%) and can have up to 2 points allocated (down from 3)
- The increased health regen while channelling node now grants 25% per point (up from 20%)
- Ailment Chance nodes grant 8% chance per point (up from 5%)
- Increased ailment duration node grants 8% increased duration per point (up from 5%)
- The armour and elemental protection nodes now apply while channelling and have higher values
- Removed the node that granted stun avoidance while channelling
- Removed the node that granted ward retention while channelling
- Added 6 new nodes
- Adjusted a few connections
- Fixed a bug where taking a node that increased the cooldown recovery speed would almost half the cooldown
- Fixed a bug where a node was giving 2000% increased armour per point instead of 20%
- Vengeance
- Added three new nodes centred around reduced armour and fire protection on hit.
- Renamed Dark Blade to Iron Blade to better reflect its damage type.
Items
- Glyph of Stability now causes a craft to add 5% to 45% less instability (used to be 80% less to 40% more)
Quests
- Most objectives now explicitly state which zone you need to go to.
UI
- Increased the opacity of NPC dialogue to improve visibility.
- Chat now scrolls properly along with new chat messages.
Visuals
- Updated Erasing Strike and Void Rifts
- Updated Lightning Blast
- Improved lighting detail in all desert levels. This will make this patch larger to download on some platforms.
Bug Fixes
- Fixed being unable to view skill trees in the skills panel before you unlocked them by levelling up (you were able to in the past).
- Fixed a bug where teleporting out the starting area in a monolith zone with a spire objective would result in the spires failing to spawn.
- Fixed a bug where certain nodes could cause hovering over a skill icon to add an instance of attribute scaling to it each frame, causing severe fps drops or crashes. This is what led to the Primalists skill panel freeze issue.
- Potentially fixed issues with starting the game via Steam on Mac and Linux.
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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