TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Last Epoch 

 

Developer

 Eleventh Hour Games 

 

Publisher

 Eleventh Hour Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2019-04-30 

 

Steam

 € £ $ / % 

 

News

 379 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/899770 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 145  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 145 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LE Linux [32.59 G] 




LINUX STREAMERS (24)
geogalvanichardestcorehatnixgreyferretgaming
spoofhxiao_misterpremiumrosscarran
leandrodaslivesthemrmodblacksmitch123deadlinux
ricardo_strykidaxxtriasjorgiciodragochen
tarovenadinsx3a1rm4xgrindthefarm
karnulcirycdayrain1999huuof




Beta 0.7.0d Patch Notes

Arena


  • Dying in the Arena now ends a Hardcore character and removes the Deathless tag, as it does on the outside.
  • The start next wave panel now has an option for leaving the arena and claiming rewards.
  • Selecting this option takes you to a small zone containing a reward chest and a portal back to The End of Time.
  • If you die in the Arena instead of choosing to exit then you cannot claim these rewards.
  • Made Arena Key drops more consistent

    • Can no longer drop from the arena chest with less than 5 timelines conquered
    • Guaranteed drop when timelines conquered is a multiple of 5
    • 5% drop chance when timelines conquered is greater than 5, but not a multiple of 5



Monolith

  • Increased the density of enemies in the monolith (by around 15%, varying from zone to zone)


Performance

  • Fixed an issue with the outline system (glowing effect around enemies and allies) that caused the effect to be reapplied every frame
  • This system was quite old and was interacting incorrectly now that the engine has changed

    • In my testing, framerate in campaign levels improved by about 5 fps in combat (High preset, 1080p, RX 480 8GB, Ryzen 5 1600)



Skills

  • Rebuke

    • Cooldown changed to 5 seconds (up from 4)
    • You can no longer be stunned while channelling Rebuke
    • The increased maximum duration node now grants a 12% increase per point (down from 15%) and can have up to 2 points allocated (down from 3)
    • The increased health regen while channelling node now grants 25% per point (up from 20%)
    • Ailment Chance nodes grant 8% chance per point (up from 5%)
    • Increased ailment duration node grants 8% increased duration per point (up from 5%)
    • The armour and elemental protection nodes now apply while channelling and have higher values
    • Removed the node that granted stun avoidance while channelling
    • Removed the node that granted ward retention while channelling
    • Added 6 new nodes
    • Adjusted a few connections
    • Fixed a bug where taking a node that increased the cooldown recovery speed would almost half the cooldown
    • Fixed a bug where a node was giving 2000% increased armour per point instead of 20%

  • Vengeance

    • Added three new nodes centred around reduced armour and fire protection on hit.
    • Renamed Dark Blade to Iron Blade to better reflect its damage type.



Items

  • Glyph of Stability now causes a craft to add 5% to 45% less instability (used to be 80% less to 40% more)


Quests

  • Most objectives now explicitly state which zone you need to go to.


UI

  • Increased the opacity of NPC dialogue to improve visibility.
  • Chat now scrolls properly along with new chat messages.


Visuals

  • Updated Erasing Strike and Void Rifts
  • Updated Lightning Blast
  • Improved lighting detail in all desert levels. This will make this patch larger to download on some platforms.


Bug Fixes

  • Fixed being unable to view skill trees in the skills panel before you unlocked them by levelling up (you were able to in the past).
  • Fixed a bug where teleporting out the starting area in a monolith zone with a spire objective would result in the spires failing to spawn.
  • Fixed a bug where certain nodes could cause hovering over a skill icon to add an instance of attribute scaling to it each frame, causing severe fps drops or crashes. This is what led to the Primalists skill panel freeze issue.
  • Potentially fixed issues with starting the game via Steam on Mac and Linux.


[ 2019-05-08 18:53:05 CET ] [ Original post ]