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Travelers, In less than 48 hours, Last Epoch, Season 2 - Tombs of the Erased will be live! Here is a quick recap of what is coming in Season 2, all the official announcements, and what to expect on Launch Day. Let's jump into it! April 16th - 11 am CDT (GMT-5): 24 hours of downtime will commence while we deploy all of the changes coming in season 2. At this time, the online services will be unavailable. You will still have access to play Offline, and all of your Online progress will be preserved. April 17th - 11 am CDT (GMT-5): Servers will go live. At that time, the supporter packs will unlock, and you will be able to purchase them from the Steam Store or your favorite creator's store (if they have them enabled). Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on the 17th at 00:01am UTC (16th at 07:01pm CDT). However, those cosmetics will not be active in Last Epoch until Season 2 launches. While we are very confident in our launch day, once the season launches, the Last Epoch team will be prepped and ready to tackle issues if they arise. We will have a team on standby for hotfixes, and you can be assured that we will be paying attention to the community. We do that so that if there are issues, you can look to our official channels for updates and answers. Forums - https://forum.lastepoch.com/c/announcements/37 Discord - https://discord.gg/lastepoch Facebook - https://www.facebook.com/lastepochgame/ Twitter - https://x.com/LastEpoch Blue Sky - https://bsky.app/profile/eleventhhour.games Reddit - https://www.reddit.com/r/LastEpoch/ [hr][/hr]
Hello Travelers, Welcome to the final Pre-Patch Hype Week Blog Post! This is our last Hype Week post before The Patch Notes, and today, well discuss some of the Quality of Life changes, as well as a few other game improvements, coming with Last Epoch Season 2: Tombs of the Erased on April 17th. Well also expand on some features you may have already seen through our Announcement Trailer, Twitch Streams, Eterra Monthly Newsletters, or the recent Dev Podcasts and cover some new exciting features yet to be mentioned. So, lets dive right in!
Hello Travelers, Welcome to the third installment of Pre-Patch Hype Week Blog Posts! Weve mentioned some of the new crafting options previously, and todays Blog Post will dig into all the specifics on the Endgame Itemization potential waiting inside the new Tombs, Cemeteries, and Woven Echoes. Well also delve more into the balance changes beyond the Sentinel Overhaul and a few Uniques and Idols coming with Last Epoch Season 2: Tombs of the Erased on April 17th.
0.00005 x (current ward - ward decay threshold)^2 + 0.2 x (current ward - ward decay threshold) / 1 + (0.5 x ward retention)
Some of this Ward Retention can be added back through new affixes exclusive to the Weaver Idols, as shown below, but the overall amount of Ward Retention obtainable in Season 2 will be lower than before.
Hello Travelers, and welcome back to the Pre-Patch Hype Week Blog Posts #2! In todays blog post, were covering the complete Sentinel rework and the new skill for the Rogue Marksman: Heartseeker! We will start with the Heartseeker, and save the bigger dive into the Sentinel for the latter portion of this post. If you missed the first installment of our Hype Week Blog Posts, you can see #1 right here: [Link] With us covering a new skill, a completely reworked skill, passive skill changes, and other skill changes, we find ourselves with a decently long post. For an easier to navigate version of the blog post with a linked table of contents, check our forums here: Sentinel Rework & Heartseeker | Coming to Last Epoch April 17th
Hello and welcome Travelers to the first installment of Last Epoch Season 2 - Tombs of the Erased Hype Week! If youre new here, Hype Week is a feature-reveal celebration and a collaboration with the various teams working on Last Epoch. It includes detailed information about the upcoming season and answers the communitys biggest questions.
Starting off with some important news, as you all may be well aware, Patch 1.2 Tombs of the Erased has been delayed from its original April 2nd launch date. The newly scheduled release date is April 17th. EHG Game Director, Judd, revealed the change with the following graphic.
EHG would like to thank you all for your un-ceasing support and look forward to an outstanding 2nd Season along side you.
With this announcement, the team has also decided to reveal the date of the Patch Notes!
Hello Travelers,
Weve recently learned that our friends in the ARPG space have chosen a release date just a couple days after ours which would divide the player base and hinder the success of our Season 2 launch. Last Epoch is still a smaller studio in this space that looks towards each of its launches as a way to continue to sustain the studio financially and work on the things we are most passionate about.
It is with a heavy heart that we are forced to move our release date of Season 2 - Tombs of the Erased, to April 17th.
As we adjust our launch date, we invite our community to help us spread the word so that everyone can join in the Season 2 experience a massive update to Last Epoch that were thrilled to share with you.
Judd Mox - Game Director
Welcome to the Eterra Monthly February 2025 Edition, Travelers! Twas the Season of love and we would love to dive in to our latest report with you.
[previewyoutube=FluMfeFjEVg;full][/previewyoutube]
Hello Travelers, and welcome back for the fourth installment of Making Last Epoch! For todays look at the world of game development within Eleventh Hour Games, were going to be taking a look at World Design and Narrative with our resident Lore Master and Lead Writer: Kyle Melberg. Kyle has made a couple of guest appearances on our weekly Developer streams to answer questions about the lore of Eterra, and today well be talking about what exactly World and Narrative is, and the process behind creating the expansive universe in which all the loot, lizards, and groles reside.
[previewyoutube=3_5OnoWKuP8;full][/previewyoutube]
Hello Travelers! Its time for another recap with January 2025s Eterra Monthly! Lets see what we have in store!
Hello and welcome, Travelers to another exciting entry of Making Last Epoch. Today we have the pleasure of hearing from Anna Lyon, the Senior Technical Quality Assurance Tester for Last Epoch. She will be walking us through the Bug Fixing Process and how the team prevents Bugs from entering the live build of Last Epoch.
Welcome Travelers to the Eterra Monthly December 2024 Edition! We hope everyone had a happy holiday season and fantastic new year! Another month has passed, and were here with our boots on the ground to bring you the latest from Eterra!
Hello Travelers,
Today, were sharing our updated Roadmap, letting you take your first look at whats coming for Last Epoch, including what big features to look forward to in Season 2. Lets look at whats on the board with an updated Roadmap graphic before jumping into more information about Season 2.
As mentioned in our last update concerning the Season 2 timeline (previously referred to as Patch 1.2 - https://forum.lastepoch.com/t/patch-1-2-timeline-1-1-event-updates-and-cycle-poll/73654 ), weve restructured the features weve been working on for Season 2 to specifically address the greatest areas of feedback: expanding endgame content, better new player experience, and improved Dungeons, performance, and balance.
While The Weavers presence has been previously known through namesake items, Season 2 will begin to truly bring her influence into the world of Eterra.
Hello again Travelers! Were back with our second Making Last Epoch blog post and today we are joined by Wellington Weishaupt, our 3D Modelling Manager! Hell be sharing some insight into the process behind creating the in game models for the Acolytes Necropolis Gear and the Ronin MTX, from ideation to creation to implementation. Over to you Wellington!
Travelers, another month has come and gone and it is now time for a look at whats happening. Lets dive into our third installment of, Eterra Monthly!
Hello Travelers, We are pleased to announce that the Last Epoch Soundtrack is available for players who purchased the Deluxe or Ultimate Edition of Last Epoch, purchased the Deluxe or Ultimate upgrade packs and Kickstarter backers who bought the Ancient Warrior (Alpha) or Ardent Gladiator (Beta) supporter packs or above. This Soundtrack includes 32 brilliant tracks from our fantastic composer Erik Desiderio! The Soundtrack can be found in your Last Epoch DLC in Steam if you have the following versions of the game;
Welcome Travelers to the Eterra Monthly October 2024 Edition! Weve got a fully loaded report for you today, so buckle up, and lets get started.
Hello Travelers! Welcome to the first in a series of behind-the-scenes Blog Posts, each focusing on one team or area of Last Epochs development! Today the Lead Composer for Eleventh Hour Games, Erik Desiderio, is here answering questions about what went into creating the iconic Last Epoch Theme song, how they get in to the mindset to portray the very feeling of moving through Eterra and what goes in to getting the music game-ready!
Victory Travelers! Thirty-one days after the Immortal Emperor let loose his loyalists legions into the world, the uprising has successfully been quelled. With a total of 760,523,009 skeletons slain, the Immortal Emperor has realized their grave error and been forced to pull his forces back to standard deployments. To reward your efforts in stopping this uprising, Yulia has managed to acquire a special item from the Emperors personal stash for you, which you will be able to claim from the in-game MTX shop (at no charge) to add to your cosmetic inventory. This marks the end of the Immortal Uprising Event. We hope everyone enjoyed all the event had to offer, and with Eterra returning to a more peaceful state, we wanted to go over whats happening in the trenches, and what to expect as we continue onwards to 1.2
Hello Travelers, Patch 1.1.7 - The Imperial Uprising Event is now live! Fight against the Immortal Empire over this month-long event with bonuses to Reputation and Favor gain, as well as increased Gold and Random Unique Item drops. This event also introduces Stash Tab Priority, Loot Lizards, and 28 new Shrines! A few reminders: [olist]
The Imperial Uprising event begins Thursday, September 19th, at 11:00am CT! The Imperial Uprising begins in just two days and runs from September 19, 2024 9:00 AM through to October 20, 2024. This event introduces Loyalist Undead, Loot Lizards, the Stash Tab Priority system, Bazaar improvements, UI Scaling, and more. Were excited to kick off this event with you in just a couple of days, and share with you today the patch notes for this event patch. As previously announced, and confirmed with a community poll: Coinciding with the start of the event, there will be a Cycle Refresh. This means all current Cycle characters will be migrated to Legacy, and a refreshed Cycle will begin with fresh economy and leaderboards. Please Note: To prepare the servers for the Cycle Refresh and event start, we will be shutting down our servers 24 hours before the patch, starting Wednesday, September 18th, at 11:00am CT Full patch notes here: Last Epoch: The Imperial Uprising Event Patch Notes
Hello Travelers! With the Imperial forces gaining strength and ready to begin their siege of Eterra on September 19th, weve been preparing several buffs to help you Travelers rebuke them.
Greetings Travelers, Over the last week, we have been reading and discussing your feedback about our announced plans for the Event Cycle launching on September 19th and Last Epochs next large update targets. We want to continue this discussion with you today and get your feedback directly. We are holding a Poll for the next 48 hours regarding our Cycle Event and will act in accordance to your input. We think the details of this post are important for making an informed decision, but we want to make sure that the poll doesnt get lost in the mix. Poll Link: Cycle Refresh Feedback
Greetings Travelers!
Prepare for the Imperial Uprising Event and celebrate with an awesome sale!
We are thrilled to announce the Imperial Uprising Cycle Event, which will launch on September 19th at 11 a.m. CST and run through October 20th. Plus, we are kicking off this event with a 20% discount on all editions of Last Epoch.
Whats coming with the Imperial Uprising Event?
- Steam Deck Verification & Improvements
- New and Updated Shrines
- Quality of Life Improvements to Dungeons
- Loot Lizard Encounters
- Stash Tab Priority System
- Improvements to Bazaar Search
- Month-Long Event Modifiers
We will discuss more details in the Patch Notes for the Event Cycle & Refresh event on Tuesday, September 17th, at 11 a.m. CST.
Hello Travelers, Earlier this month we released patch 1.1.5. However, a handful of unforeseen issues were discovered and we chose to rollback the game to 1.1.4 again in order to minimize impact on players. Today we will be redeploying patch 1.1.5 with the addition of a few extra changes. Below you will find all of the original patch notes that are still in effect as intended with a designated "What We've Added" section for your reading convenience.
We have received a few reports of Forgotten Knight faction reputation being reset. As such we are reverting the recent change to SCF/SAF migration as the suspected cause in an effort to prevent players losing progression while we investigate.
Travelers, The time has come. The researchers have returned with the clues about Eterras history. Its up to you to decipher these clues and secure the knowledge they protect. Please remember the rules and follow them closely in order for your submission to be considered.
Hello Travelers! We would like to congratulate all the Travelers who have been making the push to Aberroth, and those who have managed to slay him. A special congratulations to Olio for making the world first Normal Aberroth kill. With Aberroth having been slain in the Online Cycle environment, we will now be releasing Aberroth to all Online Environments. We have run into an unexpected issue in Offline mode that prevents Aberroth from being accessed. Since todays patch also fixes a number of bugs including trade cancelled messages being sent out Town wide, Shade of Orobyss fixes, and a fix for global damage modifiers - we have chosen to release it without Aberroth for Offline Mode. For our offline Travelers - getting you access to Aberroth is currently of the highest priority. We will keep you updated as we can.
This is a quick hotfix to immediately address a small issue with Evade. We will have larger follow-up patches for other issues in the coming days.
This is a quick hotfix to immediately address some instances of disconnects. We will have larger follow-up patches for other issues in the coming days.
Greetings Travelers, Patch 1.1 - Harbingers of Ruin is officially LIVE! With the start of Cycle 1.1, a whole host of new and exciting things come to the world of Eterra. We look forward to seeing you in the game! A few reminders: 1. Patch Notes for 1.1: https://forum.lastepoch.com/t/last-epoch-harbingers-of-ruin-patch-notes 2. Details on Aberroth and First To Kill: https://forum.lastepoch.com/t/pinnacle-content-poll-results/71606 3. Twitch Drops: Twitch Drops unlockToday. https://twitch.lastepoch.com/ 4. Support: If you are having issues with the game, the first step with Steam is always to try verifying integrity files, if that doesnt resolve the problem, or your issue is account-related, our support team will be ready and waiting right here:https://support.lastepoch.com/hc/en-us 5. Updates and Notices: If problems occur, be sure to join our Discord or pay attention to our socials, as those spaces will have the most recent updates. Discord link:[Last Epoch - Official Community1.0k](https://discord.gg/lastepoch) You will also see awesome new supporter packs in-game, and we heard you clearly about wanting a Get Everything pack! Check out the Abyssal Legends Pack in-game for an amazing deal that includes all the awesome cosmetics available for the Abyssal Supporter Packs, plus bonus content, all in 1 pack! https://youtu.be/d6MZ3rXFOTE Thank You, Last Epoch Team
Greetings, Travelers! We are excited to announce some fantastic news for our APAC community regarding localization updates. This includes the introduction of a new language and significant updates to existing languages in Last Epoch. Introducing Japanese Language Support Last Epoch is dedicated to supporting our Travelers from around the world, and this mission continues in Patch 1.1 - Harbingers of Ruin! With version 1.0, Last Epoch officially launched in nine languages: English, French, German, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, and Latin American Spanish. We have continuously improved the quality of these localizations and are thrilled to announce the addition of our tenth language. Last Epoch is bringing Japanese language support with Patch 1.1 - Harbingers of Ruin! Japanese players will soon be able to connect with fellow Travelers, sharing stories, strategies, and experiences, all with native support in the game. However, despite our best efforts to identify and address localization bugs, there may still be a few issues that Japanese players encounter during the first few weeks. We kindly ask our beloved Japanese community to actively share feedback and report issues through our customer service and the in-game bug report system so we can resolve them promptly. We are excited to see you all in the world of Eterra! ! Chinese and Korean Localization Status Update In addition to adding a new language, we have identified and addressed several critical localization issues in Simplified Chinese and Korean that have persisted in pre-1.0 content. Specifically, some areas displayed localized strings incorrectly or mixed localized language with English in one string. We have resolved these issues and expect the remaining ones to be fully addressed, along with the Japanese language update a couple of weeks after the 1.1 release. Rest assured, the current state of localization should show significant improvements with fewer issues compared to the 1.0 release. However, if you encounter any critical localization errors, we strongly encourage you to submit an in-game bug report with the localization tag so our technical team can address them promptly. Once again, thank you for taking the time to join us in this announcement and for your ongoing support of Last Epoch. We will see you all in the world of Eterra! The Last Epoch Team
Harbingers of Ruin is releasing Tuesday, July 9th, 2024, at 11:00am CT! Check out the full patch notes here: Last Epoch: Harbingers of Ruin Patch Notes Check out the Patch Notes Overview video with Game Director Judd Cobler Here: [previewyoutube=i6CnogUkGDM;full][/previewyoutube] Welcome everyone to the patch notes for Last Epoch: Harbingers of Ruin! Patch 1.1: Harbingers of Ruin is our first Major patch since launch, and with it, have focused on some of the largest areas of feedback we received from 1.0. This means more Endgame content with a new Pinnacle Boss system, a new Random Encounter system, Hundreds of balance changes, and the much requested Evade ability. In Harbingers of Ruin you will learn more about the history of Orenthia, The Forgotten Knight, as her past catches up with her. Align yourself with the Forgotten Knights as a new Faction, as you progress through the new Harbinger system, and eventually challenge the Leader of the Harbingers His eyes are upon you Traveler, his Harbingers are coming. Please Note: To prepare the servers for Harbingers of Ruin on July 9th, we will be shutting down our servers 24 hours before the patch, starting: Monday, July 9th, 2024, at 11:00am CT Last Epoch: Harbingers of Ruin will introduce:
The time is nearly upon us, Traveler. Each day, the darkness draws nearer and the ruin they bring with them grows stronger. The Headmaster of the Last Archive needs you if our history is ever to survive. On July 12th, at 11:00 am CST, return to the Steam News Feed to begin your quest. Join and compete against your fellow travelers as you embark on a hunt that will take you far and away from the confines of safety. The Researchers have discovered 8 clues relating to the history of Eterra and its people. It will be up to you to decipher these clues and secure the knowledge they protect. The first 50 participants to complete the event will be rewarded accordingly with all new In-Game Titles and Forum Badges.
Hello Travelers, Welcome to the second Pre-Patch Blog Post! Today were going to be highlighting some of the Quality of Life changes, as well as a few other changes, coming with the Last Epoch 1.1 : Harbingers of Ruin update on July 9th. While well be covering some hot topics today, fear not, the full Patch Notes will cover everything being added, changed, or fixed in 1.1! (*Looks at word count of the Patch Note post*) Make sure to set some time aside to read those.
0.4 x current ward / (1 + 0.5 x ward retention)
New:
(0.2 x current ward + 0.00005 x (current ward^2)) / (1 + 0.5 x ward retention)
Trying to be a bit more readable (and for those of us that hate Maths), the change here is going from *40% of your ward per second* to *20% of your ward per second plus 0.005% of your ward squared per second*.
This means normally lower Ward generating builds, such as Ward per second, or hybrid Ward health builds will now be able to maintain their Ward a little better, but if an outlier crops up, the base formula will help limit its impact.
[previewyoutube=o3PXawGtwK4;full][/previewyoutube] Hello Travelers! Last Epochs first post-launch cycle arrives in just a couple of weeks on July 9th, and we cant wait to talk about it any longer! Today, were going to be covering the big new features you can expect with Harbingers of Ruin on July 9th! For those that were with us in beta, we had previously done a hype week with smaller blog posts leading up to the patch. This time around were going to be combining everything into two big posts, todays Whats New? and a second post that will come soon covering Quality of Life, and other changes. Then as we close in on patch day, well be releasing the full patch notes for everyone to have a look through and get ready for the Harbingers! Today, lets start by jumping into the new features with Harbingers of Ruin, starting with the new Evade Mechanic!
Greetings Travelers! Last Epoch 1.1 - Harbingers of Ruin is just over the horizon, and with its Launch on July 9th, we once again will be bringing two new Twitch Drops. First off: Head on over to www.lastepoch.com/twitch and make sure your accounts are correctly linked. Starting July 9th, you can head on over to the Last Epoch category on Twitch and look for users who have drops enabled. Then, watch for at least 2 hours each day on any drops-enabled stream to be rewarded that days drop! There are two cosmetic items available and they will be available three times each - in case you miss it the first or second time. You will not be able to get the same drop multiple times. Schedule: July 9th - 14th
Hello Traveler, Today is a very special day in Eterra and we invite you to celebrate. The Summer Solstice is upon us and with it the warmth and light of the summer sun is here to guide us through to the end of the year. On this day we come together to recognize all we have achieved thus far when the celestial light illuminates the world in vibrant detail. In ancient times, more than 12,000 years ago, people celebrated the turning of the world and the life and death of the seasons. The Summer Solstice was one of the greatest celebrations, marking the day when the sun hung highest in the sky and the day was longest. This tradition has survived the test of time and is still celebrated around the world today. In many cultures, people gather for festivals in reverence of the sun and the bounty it offered. These celebrations last for three days at minimum, encouraging community and an abundance of food and drink. Bon-fire jumping was, and still is, a popular tradition and it was believed the highest jump would predict the height of the crops for the year. While we dont have many fires to jump in Eterra, we still think the Primalist would win. Once the food had been eaten and the drink imbibed, they would settle down around that bonfire to share stories and record their history as the the day drew to an end. But just as they welcomed the longest day, we must acknowledge the approach of the longest night. On the horizon, a darkness brews, a harbinger of despair that we can do little to stop. We must prepare. Eterra needs your help.
Fixes cases where, after a shade echo, the player would have access to the incorrect timeline from the rest zone
Greetings Travelers, Last month, we released our 1.1 through 1.4 Roadmap and our plans for the upcoming 1.1 Pinnacle Boss. As always, collaboration with our community is a big factor in creating Last Epoch, and we use polls like this to help us make informed decisions. With that came the Poll discussing different ideas around the release of the new Pinnacle Boss and its timing. Well, thousands of you gave us feedback, and we are excited to share that information with you today. Our decision regarding releasing the Pinnacle Boss is as follows:
[previewyoutube=Rer2_13tbao;full][/previewyoutube] The Harbingers of Ruin update comes to Last Epoch on July 9th. Join us as the fight for Eterra continues with the launch of Cycle 1.1 - Harbingers of Ruin.
Hello, Travelers,
We are thrilled to give you an early look at what's coming for Last Epoch over the next few cycles!
As always, the team here at Eleventh Hour Games is dedicated to making the ARPG of our dreams, and we all know thats a process that takes time, determination, and commitment. As of this writing, we have brought on excellent new people, continue looking for more, and are developing new and exciting content faster than ever. Our roadmap continues to showcase that we have long-term plans for Last Epoch and its content, and we are excited to showcase it here today.
Heres the thing about roadmaps, though: we are striving to be one of the best and most community-centered game studios in the industry, and oftentimes the best-laid plans of Groles and Gods need to change. While this could be for a variety of reasons; the primary one is you, the community. As each new cycle is released, we plan to collaborate with the community to let you know whats being worked on, listen to your feedback and suggestions for those plans, and continuously monitor how we can improve.
Each of the items listed on the roadmap are just a few examples of key features we plan to introduce for that cycle and do not represent the only things being worked on. Rest assured; the team is working harder and developing faster than before while also expanding with many new team members to bring you the game you deserve and produce a whole host of other features we have planned beyond those listed on the roadmap!
As we move toward each new patch, we also plan to update our roadmap to keep you informed of our plans and any changes that may have been made based on feedback we hear from the community!
We plan to update the roadmap just after Update 1.2 and again after Update 1.4.
Hello Travelers, Today we wanted to connect with everyone regarding the recent gold exploit, as well as exploits in general within the online environment. We want to talk a bit about what were doing in regards to these issues, and what our plans for the future are. We take exploits within Last Epoch very seriously and ensure that any time an exploit comes up, we give it our full and immediate attention. We strictly enforce our Terms of Use when it comes to exploits and RMT (Real-Money Trading), and as such, one can expect that abusing such exploits or engaging in RMT, both buying and selling, will result in a permanent account ban. Since 1.0 has launched, we have been aware of two exploits. The first allowed duplication of items through the bazaar. We were made aware of this exploit three days after its first discovery, and deployed a fix for it the same day. The second exploit we became aware of was the recent gold exploit, which we created and deployed a fix for in less than 24 hours of being made aware of the exploit.
Hello Travelers, In today's Hotfix, we are fixing a list of things for you!
Hello Travelers, In todays Hotfix, we are reverting the change to the cost of Despair Glyph Prophecies. With this, we wanted to talk a bit about why this change made it into the last patch, similar changes, and a bit more about our specific reasoning behind them.
Hello Travelers! Todays blog is a little different from our usual fare. As most of you know, Last Epoch launched on February 21, and the reception has been amazing. In the first week after launch, over 1.4 million of you logged in to play Last Epoch. At our peak, we had just under 265,000 players all roaming Eterra simultaneously. Thats good enough for the 39th highest all-time concurrent player count recorded on Steam, and were humbled by your support and enthusiasm for the game. Theres plenty of cause for celebration, but lets not ignore the obvious: Last Epochs launch was pretty rough for the majority of you who play online. Your patience and positivity have been amazing, but it was obviously not the launch experience that you or we had hoped for. Now that the initial launch woes are behind us, its time to reflect on the experience. What happened? We put a strong emphasis on testing our servers and infrastructure ahead of time, so what did we get wrong? Last Epochs backend team is here to give you a bit of a recap of what went on during the launch.
Hello Travelers,
In between attempting to save the citizens of Eterra, and eradicating them, almost 70,000 of you have joined in with your voices to discuss mid-cycle balance changes. The turnout for this survey has been fantastic; and further, is in addition to the many discussions here on the forums and other platforms on the topic. We want to first thank you all for your enthusiasm on this topic driving it forward.
Today, we want to share the results of the survey, as well as the decisions which have come as a result of the feedback.
For the purpose of reading the below results, the following information can help:
Hello Travelers! In todays patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if youre interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!
Greetings Travelers, As we continue our mission of collaboration with the community, we wanted to reach out and get as much feedback as we can on the topic of Mid-Cycle balance. In years past we have reached out to the community via a survey, and we found the feedback very valuable. Today, we are hoping to do the same once again. Previously, our decision on the topic of Mid-Cycle balance has been to avoid adjustments to skills and items that are overperforming but are not bugs and to avoid fixing bugs that result in those skills becoming significantly weaker. The exceptions here are bugs that cause server stability issues. To be clear, this small survey only focuses on bug fixes or balance changes that apply to overperforming skills or items. We will continue to fix bugs that result in skills and/or items receiving a buff. Things like server stability, Item Factions, or similar issues are not a part of this survey. We know that the conversation can be more nuanced than your typical agree, disagree, no opinion poll, but we also want to get the sentiment of the community at large. Please take a few minutes (its only seven questions) and let us know your thoughts. Link to Survey: https://forms.gle/4fZaNNP65oH7HFdA8 Thank You, Last Epoch Team
Greetings Travelers, Todays patch is centered around 2 specific hotfixes. BUG FIXES
Hello Travelers, For todays patch we have a bunch of fixes for controller, UI, skills, and more. Were also spending a moment to comment on Dive Bomb and Ghostflame. Read below for the full notes.
Last week, we announced a set of cosmetics that would be given to all players who played Last Epoch before March 1st, 2024. With servers more stable, we have now set our sights on granting those cosmetics. Were going to cloak you in the Autumnal Wrap - a thank you gift we announced during the launch weekend. Youll also be swarmed by all three bee pets from the Refer-A-Friend program. These cosmetics will appear automatically in your inventory over the next few days after this weeks patch. No extra steps will need to be taken on your end. The Last Epoch communitys patience, support, and positivity during the first week meant the world to our teams. We were humbled by the sheer volume of new and returning Travelers who wanted to explore Eterra.
This hotfix resolves a couple of memory leaks occurring in Monolith and Arena scenes.
Hello, Travelers! Wow, what an opening week for Last Epoch. We are absolutely floored by the turnout and response to the game. Having started as an after-hours passion project from die-hard ARPG fans, were in awe that Last Epoch reached 265,000 players online at one time this weekend, the #39 highest concurrent user count recorded on Steam - ever. We appreciate you all bearing with us as the load initially gave us trouble for online gameplay, but were happy to say that were holding mostly steady above 200,000 players in-game and have made improvements each day in the backend infrastructure to support the demand. Well continue to monitor and address any issues that crop up. I want to take a moment to talk to you all about whats coming next.
Travelers, We have heard your concerns with the current Refer A Friend system implementation and will be temporarily disabling it. Because we arent fans of letting a small issue ruin the fun for others, we will be granting everyone who owns a copy of Last Epoch all three of the bee pets. However, the teams here are very focused on getting services back up and working. As a result of us not wanting to take time away from that, we are going to hold off on granting these rewards until services are stable. Our current plan is to monitor the situation and grant all three bee pets, and the Autumnal Wrap (Cape) to everyone who owns Last Epoch no later than Friday, Mar 1st. We very much appreciate the continued support while we work through these issues. You can get consistent updates on Discord, Reddit, or our Forums. Discord: https://discord.gg/lastepoch Server Status Post: 1.0 Server Status Thread Reddit: https://www.reddit.com/r/LastEpoch/
Travelers, Thank you so much for your incredible patience as we work hard to address the ongoing issues. Your support means the world to us! As mentioned in our previous updates, we've established an active update thread on both our forums and Discord: Join us on Discord: https://discord.gg/lastepoch Visit our Forums: https://forum.lastepoch.com/t/1-0-server-status-thread/62977 To express our heartfelt gratitude for your patience, we're delighted to present you with a unique token of appreciation a complimentary in-game gift for your characters: The Autumnal Wrap back-slot item. We can't thank you enough for the love and support you have shown thus far. Anyone who owns a copy of Last Epoch while we are still solving our scaling connectivity issues will automatically be awarded the Autumnal Wrap. Thank you once again to those who continue to support us, sending us your positive messages, and continuing to spread that positivity while we continue the work on getting more servers up and running. Thank You, Last Epoch Team
Hello Travelers, Thank you all for the amazing support for our launch, hitting over 150,000 concurrent players! With this burst of volume, an issue was discovered within an API being used for our backend services. We immediately got into calls with several of our providers, and continue to actively be in the war room with them to get this issue resolved and get everyone online. For players who are looking for a solo experience, the fully offline mode has made it so you can get in game right away and start playing. Though, while this is available for those who are happy to play offline, we understand that's not a replacement for online play. It does not at all decrease our efforts to get players in-game online with friends and other travelers. We have an active running update on our #news channel at https://discord.gg/lastepoch, as well as on the discussions here: https://steamcommunity.com/app/899770/discussions/0/4338725580140385603/ Thank you for your patience as we get these launch jitters resolved. We're all hands on deck to get everyone in and playing the way they want. We have a whole bunch of servers ready for everyone once once we get this API issue resolved, and look forward to hearing about all your travels in Eterra!
Greetings Travelers, Today is a historic day for the Last Epoch team and everyone here at Eleventh Hour Games (EHG). What started as an after-hours passion project has blossomed into one of the most anticipated releases in the ARPG genre, and we are blown away by the support we have received. Thank You. Thank you to our families for putting up with us while we worked long into the night, and thank you to our community for supporting us even when all we had was a dream and a few vaguely Traveler-shaped pixels. We look forward to seeing you all in Eterra, atop leaderboards, and expanding across time in the Monolith of Fate. A few reminders: [olist]
Last Epoch is releasing Wednesday, February 21st, 2024, at 11:00am CT! Welcome everyone to the patch notes for Last Epoch's Release! Its been an amazing road to this point, and its unreal to be writing patch notes without using the term Beta Patch. With this patch Last Epoch will officially be leaving Early Access. We couldnt have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not say it enough, Thank you. We also want to mention again here that to prepare the servers for our release on February 21st, we will be shutting down our servers 24 hours before the patch, starting: Tuesday, February 20st, 2024, at 11:00am CT While the servers are down, authentication will not be possible. If you are already playing in offline mode before we take down the servers, you should be able to continue your play session, however offline will not be able to authenticate to log in once the servers are down. This is also a good point to note that one of the features being added with 1.0 is a true offline mode, which will prevent this kind of interference with offline mode in the future. Last Epoch 1.0 will introduce:
Hello Travelers, and thank you for joining us for another pre-patch blog post! In todays post were going to be taking a look at some of the new items and affixes youll find in Eterra with our release later this week! Were expanding the range of base items for Boots, Gloves, and Belts, and with the new Armor Sets coming in as we talked about on Thursday, those will get new item base effects as well. Further, well take a look at a couple of new generic affixes, new mastery affixes, and a few of the new unique items youll be able to find February 21st!
Happy Saturday, Travelers! For todays pre-patch blog post, were taking a look at information regarding the three headlining features coming on February 21st: Trade Factions, the Warlock, and Falconer! There have been a lot of new Travelers recently joining us in the final stretch to release, so for todays post, were going to be covering all of the information regarding these three big features.
Hello Travelers, and welcome to day three of the pre-patch blog posts! Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. Theres various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players. With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-line player. Healing to a Paladin means more than mending wounds, but also healing the world of its evils. As such, Healing Hands offers a great deal of customization for offensive ability as well, including multiple ways to make it a directly damaging ability.
Hello Travelers, and welcome to day two of the pre-patch blog posts! In todays post were having a look at some of the new and updated enemies coming to the world of Eterra on February 21st. These enemy updates also marks the point where we have officially completed changing all models in Last Epoch to fully custom created models. This is largely a visual post showing off the new models our amazing enemy design team has put together. Get your eyes ready, and mind steeled for new horrors arriving in Eterra with the release of Last Epoch.
Hello Travelers, Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0! Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strikes mechanics left a gap in the Primalist class for a low cost, spammable generator. Without further ado, and to kick off these blog posts, lets start by covering the new Primalist Skill - Gathering Storm, as well as some of the new Tempest Strike features coming February 21st.
Greetings Travelers,
Weve got some seriously exciting news to drop Last Epoch is teaming up with Starforge Systems for an awesome collaboration, and its all thanks to you, our fantastic community! Your support has been nothing short of amazing, and its time to celebrate together. Over the next few weeks, get ready for some incredible giveaways and rewards were talking Last Epoch-themed PCs, slick cases that look like they came straight from Eterra, and Platelights to add that extra cool vibe to your gaming setup. We wanted to show our appreciation, and what better way than hooking you up with some seriously cool gear?
This collaboration is all about you, the Last Epoch community, and we cant wait to share these awesome goodies with you.
Over the next few weeks, these giveaways will be popping up on our social channels, partners spaces, and even in a few new places. To help you all get the best chance at scoring one of these amazing items, we will continue to update this thread over on our forums with the information you need!
To kick things off in a fantastic way, we are giving away one of 5 decked-out PCs. This thing will come loaded with hardware, a sick custom Last Epoch print, and 5 interchangeable platelights, so you can rock your favorite class while you slay your way across time and Eterra.
Giveaway List
Giveaway #1 - Full PC, giveaway powered by VAST.
Dates: February 12th, Winner announced March 15th.
Link: https://vast.link/Last-Epoch
Link to Forum announcement: https://forum.lastepoch.com/t/last-epoch-starforge-collaboration-giveaways-master-thread
We're bursting with excitement to announce that over 1 million players have joined the Last Epoch community! This wouldn't have been possible without the incredible support of each and every one of you. From the day we launched into Early Access, you've been there with us, playing, providing feedback, crafting amazing theories, and spreading the word about Last Epoch. Your passion and dedication have fueled our drive to create the best possible game, and we are truly grateful. We know this news might not be fresh, but we were hard at work getting everything ready for 1.0 and wanted to make sure we took a moment to celebrate this achievement with you, our amazing community. Thank you to everyone who has played, theory-crafted, reported bugs, shared their experiences, and simply enjoyed Last Epoch. You are the heart and soul of this game, and we can't wait to continue this journey together as we approach 1.0 and beyond!
Greetings Travelers, Here is the timeline of what to expect with the launch Last Epoch 1.0 starting on February 21st and leading through the weekend!
Hello Travelers!
As many of you may have noticed, with Last Fridays Release Trailer Announcement, we also announced the release of two new Editions for Last Epoch! The new Deluxe and Ultimate editions are available both in-game and through Steam and offer a bunch of our latest cosmetics for a great value!
https://lastepoch.com/pre-order
Today, we wanted to spend a short amount of time discussing these new editions and answering some of the most common questions we saw over the weekend regarding both them and supporter packs in general.
Hello Travelers! [previewyoutube=esrO1CocQ9w;full][/previewyoutube] Today, we are thrilled to showcase the Last Epoch 1.0 Launch Trailer: Echoes from the Void, and the opening of our updated Pre-Order Editions. Our Launch Trailer, Echoes from the Void, is the mysterious response to [Eterras CGI Trailer](https://www.youtube.com/watch?v=zGwBxbOcLns). Along with the 1.0 Trailer Launch, we are proud to showcase our Deluxe and Ultimate editions, available for purchase now! Starting today and up to 1.0 Launch on February 21st, anyone who purchases, or has purchased, any edition of Last Epoch will get the exclusive Golden Guppy Baby Chronowyrm cosmetic pet. You read that right; if you already own Last Epoch, you will soon see the Baby Chronowyrm in your cosmetics inventory! If you already own Last Epoch and would like to score one of these editions without purchasing the game again, you can do so right here.
Hello Travelers, and welcome to our deep dive into our Trade and Item Faction systems arriving February 21st, 2024, with the Full Release of Last Epoch! Weve got many exciting features to share with you today.
While we feel confident in what we are sharing with you today, these systems are being actively tested in our Community Testing program, and the details below are still subject to balance changes.
[previewyoutube=SOo0Ule6dNY;full][/previewyoutube]
[h1="a-brief-history"]A Brief History
From the launch of our Kickstarter campaign, we knew we wanted Trade to be part of the Last Epoch community, and through our time creating the world of Eterra we went through many discussions and iterations of how a trade system could exist.
As many of you know, balancing a trade system is one of the most challenging issues to tackle in a loot-based game, as it drastically impacts the item hunt for all players. Many players do not want to play an ARPG unless there is a trade economy that gives additional value to their items and enables them to create builds more reliably. Many other players voice that a trade economy ruins their enjoyment of the item hunt and dont want to participate in those types of systems at all. While Last Epoch does offer a solo challenge mode which does mean all items are found by yourself, it also limits co-op.
After polling the community and receiving thousands of responses we found that these two camps of players are divided shockingly close to 50/50.
On December 22nd of 2022, we announced our plans for the Item Gifting System as our version of trade. This was designed to fulfill what we felt was the core necessity to trade, to be able to share items with friends youre playing with, while protecting the itemization systems we had built elsewhere in Last Epoch. Thankfully, our community was great enough to let us know that we needed to do more. So we got to work.
After many design meetings and conversations with the community, Item Factions began to take shape - what we feel is a unique and exciting solution to the trade debate in ARPGs - a solution not seen before, and which we believe satisfies both sides of the conversation. Item Factions holds a place of pride for us, as its a direct showing of what can be accomplished when working closely with our community.
So the very first thing we want to do when discussing item factions is to say this: Thank You. Thank you for being part of our community, being involved in the future of Last Epoch, and continuing to push us to innovate and drive Last Epoch forward to become a great ARPG we can all enjoy.
[h1=what-are-item-factions]What Are Item Factions?
One of the most common suggestions we received - and what other games have tried - was to have different cycles for trade or trade-free. This solution wouldnt work for us as it would mean dividing the player base away from each other, increasing overhead for itemization, and balancing what would be effectively two games. So, the question became: how can we implement two different ways to find and acquire items without creating a division within the community?
The answer? Item Factions. A fully integrated solution into the lore and mechanics of Last Epoch, allowing players to make a meaningful and rewarding choice in how they want to empower their loot hunt in Eterra.
On February 21st, within the world of Eterra you will find two Item Factions:
Hello Last Epoch community!
As we get closer to the upcoming 1.0 launch of Last Epoch on February 21st, its time to drop the details on what you can expect for Twitch Drops during the weeks after launch.
First off: Head on over to www.lastepoch.com/twitch and make sure your accounts are correctly linked.
Starting on February 22nd (Thursday), you can head on over to the Last Epoch category on Twitch and look for users who have drops enabled.
Four total cosmetic items can be earned, and each day will be different. The following week, starting on February 29th, each item will be available one last time in case you missed it the first go-round. You will not be able to earn two of each.
Welcome Travelers, and thank you all for joining us for Novembers Developer Blog as we progress through the final stretch to 1.0. As many of you are likely already aware, yesterday saw the first reveal of our Cinematic Trailer for Last Epoch over on IGN. We want to thank everyone for the fantastic support we saw in regards to the trailer, its been a great morale boost to see the continued excitement for our 1.0 release. If you didnt have a chance to check out the Cinematic Trailer yet, please do so below! [previewyoutube=zGwBxbOcLns;full][/previewyoutube] Of course, on October 20th, we also announced our roadmap to 1.0, covering the main news articles to keep an eye out for, as well as our 1.0 release date of February 21st, 2024! Were all very excited for the big day and wanted to talk about both what to expect in regards to the roadmap, as well as share with you all some of the things weve been working on. Im sure youre all excited to hear about some of these things coming, so allow us to waste no more time and get into it!
Hello Travelers! A quick hotfix today to resolve an issue where a small number of players were unable to log in.
Travelers,
Im thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access were confident in saying that weve made something truly special.
Last Epochs 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call Cycles. These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.
We understand that February is later than we had initially targeted for this release; however, our original December timeline became a bit crowded with other studios releases, and we didnt want to force the ARPG community to have to choose. By moving our date, well also be able to take advantage of a few more months of polish for our new systems and classes, complete more bug-fixing, and reinforce our team with a restful and well-deserved holiday break.
We thank you all for your unwavering support and enthusiasm that has allowed Eleventh Hour Games to make this game for all of us. We hope you will join us in Eterra this February and invite your friends to join in a new co-op hack-and-slash experience!
- Judd Cobler
Game Director, Last Epoch
Hello Travelers, Were releasing a quick hotfix to address a few issues with Towns instances. This hotfix aims to resolve issues with Town servers zombifying preventing new players from joining the Town instance. The most common incarnation of this issue was preventing players from being able to log in with characters to the End of Time within a given region.
Hello Travelers! Were releasing a quick hotfix today to resolve a progression blocking bug within Council Chambers. We are still working on a number of other bugfixes for a complete patch, but wanted to get this fix out ASAP.
Hello Travelers! We have a whole bunch of fixes were releasing in todays Patch. Two of the fixes we were targeting for this patch - Offline Temporal Sanctum Progression, and Ground Decals carrying over between echoes werent quite able to get in. The changes for these items unfortunately arent quite fixing them, and we dont want to delay all the other updates for them. While we continue to be hard at work on those bugs (and others), read below for all the fixes and updates out today!
Runes of Power, Patch 0.9.2, is coming Thursday, Sept 7th, 2023 at 11:00 AM CT!
Welcome everyone to the Patch Notes for Beta Patch 0.9.2 Runes of Power! Over the last week weve been going over some of the major features to expect in this patch including the new Runemaster Mastery, Localization, Frost Claw, Item Caches, and Rune Prisons. This update brings with it a whole new way to play with the Runemaster, alongside new content with random encounters, and many more improvements!
Last Epoch Beta Patch 0.9.2 - Runes of Power will introduce:
Welcome to the final Pre-Patch Blog Post before the release of the full Patch Notes for Runes of Power! Today were going to be looking at another new encounter mechanic were adding to Last Epoch in just three days! As mentioned in the Rune Prisons blog post, we wanted to improve the moment- to-moment feeling within the Campaign, as well as within Echoes. To bolster this, were adding two types of caches to the game: One-shot Caches, which can be found during the Campaign, and Lost Caches, which can be found within the Monolith of Fate.
Happy Sunday, Travelers! Welcome to the 0.9.2 Pre-patch Blog Post covering the new Rune Prisons and Experimental Items coming this Thursday in Runes of Power! An area weve felt is in need of improvement with respect to Last Epochs endgame system is the moment-to-moment gameplay of completing Echoes. This isnt something we feel can be fixed by any single change, however were still looking to improve this aspect of gameplay piece by piece. By introducing more random events that can happen in an Echo, it can help to reduce the sameness of each Echo, and feel like a much more dynamic experience. The first random encounter were introducing this Thursday is Rune Prisons.
Welcome Travelers to the third Pre-Patch Blog Post for Beta Patch 0.9.2 Runes of Power! Today well be taking a look at some of the new Unique Items, visual improvements, and quality of life features coming in Patch 0.9.2 on September 7th. This post is going to be quite a visual feast, so make sure you have your eyeballs ready for the images ahead!
Hello Travelers, and welcome to the Pre-Patch Blog Post for Frost Claw! Frost Claw is being added as a new skill for the base Mage class. This is in addition to the 5 Runemaster skills, meaning there will be a total of 6 new skills being introduced in Patch 0.9.2 - Runes of Power! As we were developing Runemaster for the Mage, and began receiving early feedback, one of the most common responses was was the lack of a spammable cold skill, particularly for use in generating Heo runes early. When we reviewed this feedback, we agreed that there needed to be an earlier access for the Runemaster to generate runes, as well as correcting the lack of a fast usage cold spell alongside Fireball and Lightning Blast. Because of this, we decided to address the gap within the Mage class in tandem with the release of Runemaster. Frost Claw helps to provide support for more elemental build options, supports all Mage Masteries, and is just plain fun.
Patch 0.9.2 - Runes of Power releases in just 7 days! Over the next week we'll be going over all the big new features coming in Runes of Power leading up to the Patch Notes on September 5th. We'll be covering the next mastery to reach Eterra: The Runemaster, a new Base Mage Skill, Rune Prisons and Experimental Items, One-shot and Lost Caches, a new Crafting Mechanic, a peek at some new Unique Items, and more progress in our ongoing efforts to improve Last Epochs visuals!
Rising Flames, Patch 0.9.1, is coming Thursday, May 25th, 2023 at 11:00 AM CT! Welcome everyone to the Patch Notes for Beta Patch 0.9.1 Rising Flames! Over the last week weve been going over some of the major features to expect in this patch. With a completely recreated Chapter 1, Last Epoch now starts off the experience adventuring in Eterra on the right foot. With new zones, creatures, and improved tools we draw ever closer to our 1.0 release. Last Epoch Beta Patch 0.9.1 - Rising Flames will introduce:
Welcome Travelers to the final day of the Pre-patch Blog Post Hype Week!
One of our biggest goals closing in on our 1.0 launch of Last Epoch is getting existing content up to our latest standards. These improvements have been coming in across the board: Models, Animations, VFX, and UI updates. Over the years, weve been adding additional chapters to Last Epoch, and with that constant pushing of our standards for the campaign, our oldest chapters needed to be brought up in quality. With Rising Flames, we are pushing those standards even further with a complete overhaul of Chapter 1!
Hello Travelers, and welcome back to the Pre-Patch Hype Week Blog Posts - Weekend Edition! For todays post, were going to be taking a look at some of the new enemies and models youll be encountering in Beta Patch 0.9.1 Rising Flames.
Hello Travelers and Happy Friday! If you happened to read yesterdays post, you may have caught todays topic at the end, Weavers Will. Like any good cliff-hanger, well be continuing that conversation in todays episode of Pre-patch Blog Post Hype Week!
Hey Travelers! If youve been waiting for your chance to put a little extra shine on your favorite hero of Eterra then todays announcement is for you - Rising Flames brings the beta launch of Last Epochs Cosmetic Store and our new Supporter Packs. We are very excited to bring some of these awesome upgrades to our community for the first time, and we cant wait to see all the amazing work our designers have created - wielded by, conjured by, and running alongside the Travelers of Eterra. As fans of the genre ourselves, we know that Cosmetic Stores come in all shapes and sizes, and so they inspire a wide variety of opinions from players. We get that. So let us take a moment to share our thoughts and guiding principles below.
Hello Travelers, and welcome to the second day of the Pre-patch Blog Post Hype Week! Originally we were going to be talking about towns today, but in a Shyamalan-like twist, we're going to instead be covering the new Reaper Form coming in Patch 0.9.1 Rising Flames!
Hello Travelers, and welcome to the first day of the Pre-Patch Hype week for Patch 0.9.1: Rising Flames!
Over the next week and leading up to the May 25th Rising Flames patch, we will be revealing and talking about most of the major features coming in patch 0.9.1. For todays post, were going to be covering Ladders!
This update fixes a regression in Spirit Plague, addresses a pre-existing bug that could affect the Emperor of Corpses fight, and improves our performance data collection. Were still working on bug fixes and general improvements as mentioned in out 0.9i post. Thanks for continuing to make bug reports and participate in our community.
This update fixes a few regressions that were introduced by 0.9i. We are monitoring for any other bugs that are new to this update, and otherwise our priorities are the same as in our last post. Thank you for your patience and for reporting bugs.
The Convergence, Patch 0.9, is coming Thursday, March 9, 2023 at 11:00 AM CT! Welcome everyone to the final day of our Pre-Patch Blog Post Hype Week! Over the last year, we have been working on a very large number of improvements for Last Epoch alongside the addition of the Multiplayer Beta. With all these changes stored up, we have a lot of notes and changes ready for you to look over. Because of the sheer number of these notes, we've decided to release them a few days earlier than we usually would in order to provide a chance to read through the areas you might be interested in and prepare for patch day! In preparation of the launch of the new client on March 9th, we will be taking the current log-in servers offline approximately 4 hours before the patch launch in order to migrate accounts to the new servers. (This will not transfer any characters, or other progression, just getting everyone set up to be able to log-in to the new servers). Last Epoch Beta Patch 0.9 - Convergence will introduce:
Hello, Travelers! Its officially the start of Patch week, with only four more days to go until 0.9! In todays blog post, were going to be getting a bit technical. Performance and Optimization has been a major goal for us over the last year and something weve made a lot of improvements regarding. We also know this is a very important topic for many users, so we want to talk about all the things weve been working on. In short form, Performance coming to patch 0.9 has improved considerably, and well continue to improve it! If youre interested in the extended version with how were accomplishing that? Well, lets dive into that. Over the years, our team has been busy building a content-rich and fun game. With regular updates, we provided a lot of new content often. While we always had performance in mind and tried to keep performance in check or improve it over time, we were never as focused on improving performance as we have been and continue to do so. Many things affect the performance of the game, and today we would like to share more about the visual effects optimization improvements we have made for patch 0.9.0 and beyond. Visual effects (VFX) are present in every corner of the game. If you are casting fireball, throwing magical hammers, getting hit by void enemies, seeing flickering torches in the dark dungeons, or just standing in the rain, there are almost always several visual effects playing on your monitor. Over the years, weve added thousands of visual effects to the game, and as we are now also adding multiplayer functionality, we understand we need to have the performance in a good place, and VFX can and does affect the performance in moment-to-moment gameplay. We have been going through every single visual effect we have in the game, benchmarking it, and making sure it is up to our standards both from visual and performance perspectives.
Hello Travelers, and happy Saturday! The weekend may have arrived, but that doesnt mean the Pre-Patch Blog Post Hype Week has been paused! In todays post, were having a look at a few of the new enemies youll encounter in Eterra, as well as a few of the new high-level armor designs youll be able to find during the Convergence in Beta Patch 0.9.
Good day Travelers! Welcome back to another day of the Pre-Patch Hype Week Blog Posts! Today were going to be taking a closer look at some of the skill updates and changes coming in Beta Patch 0.9! Skills are the topic that most often tends to take the spotlight in any ARPG. Whether youre slicing through enemies with vicious heavy swings of a weapon or calling down meteors to destroy swaths of enemies in a single act, skills play one of the most defining roles in the experience of an ARPG. Thats why for 0.9, weve revisited many of our skills to improve their combat feel. In some cases, this can mean mechanical adjustments to better allow a skill to fulfill its fantasy. In others, it may mean visual changes to convey the impact behind it better, and sometimes, it may mean both. With 0.9, weve gone through and adjusted over 90 skills to some extent, and in todays blog post, were going to be covering a few examples of different skills which received some changes, and what those changes bring to the table!
Hello Travelers, The Pre-Patch Hype Week continues! In todays blog post, were going to be covering some of the improvements in level design. Everything from the lighting, assets, and layout of the area youre fighting (or dying) in has a very significant impact on not only the gameplay feeling itself but also immersion. These visual aspects can convey a lot of feeling and emotion behind the meaning of a scene and help establish it within the world, making each scene feel unique and impactful. The physical layout of different areas is also quite crucial in an ARPG due to how the camera angle works, how movement works, and how players interact with it. As a quick example, ever notice how most maps like to go up and to the right? This is because you have the most visual area in the top of the screen, as well as for many people reading left to right leads to a natural tendency to go right first. Of course, there are exceptions to provide uniqueness, but there are many small rules that go into making maps for an ARPG. But today, were going to be covering some of the improvements weve been making since 0.8.5, and showcase some of these improved scenes!
Hello Travelers, We are officially on the road to Last Epoch: Convergence, which means its time for Pre-Patch Hype Week! In the coming days, were going to be covering some of the major updates coming alongside our Multiplayer Beta in Patch 0.9 - Convergence. While the main feature of this patch is, of course, the new Multiplayer environment, we also want to highlight many of the other improvements coming in Convergence. In todays blog post, were starting off in the world of sound, covering some of the fantastic new SFX and music that the team has been working on. Sound plays a critical role in any game, from Combat Feel to atmosphere; sound design can immerse you in the experience or take you out of it. Of course, our goal is the former, to create sound and music which emphasizes the gameplay. For todays look at Sound in Patch 0.9, weve got some direct insight to share from our team members who breathe life into the audio-world of Eterra. To really dive into some of the sound reworks, weve brought in our sound designer John, to talk about their experience in creating a few of these new sound effects, their ideas behind them, and some details regarding what goes into making a sound effect for an ARPG. Then for Music, weve brought in our Music Composer, Erik, who weve shared insight from before, to once again share their insight regarding some of the new tracks, which help set the tone and atmosphere in Last Epoch. So without further ado, Lets let John take it away!
Hello Travelers, Weve heard you and we have some exciting news to share with you today. You may recall back in December we released our plans for Item Gifting in Last Epoch. Since that time, weve been engaged in an ongoing conversation with the community about Trade. Many players expressed they were excited by our decision to champion finding loot, and many others have voiced their disappointment, letting us know that they were sincerely looking forward to trading their treasures in Eterra. Weve made it clear in the past that we want Last Epoch to be a place where you can come to slay monsters and find great gear upgrades, and it still will be. However, it is equally important to us that we remain a studio that listens and is grounded in our community. In short, we want Last Epoch to be the ARPG that rewards you for hunting items the way you most enjoy, no matter which side of the trade conversation youre on. So, weve been hard at work discussing, debating, and consulting with some of our trusted community members, and were happy to present you with the following:
Hey Travelers!
Signup for Last Epochs Free Multiplayer Beta Playtest is now live on Steam!
If youve been waiting for the right moment to introduce your friends to Last Epoch, there is no better time than right now. You dont need to own a copy of the game; all you need is a Steam account. Head over to our steam page and hit the sign-up button!
When can we sign up?
Right now!
When can we play?
Thursday February 23rd @ 10am CST through Monday February 27th @ 10am CST
What the Free Multiplayer Beta includes
Hello Travelers!
Yesterday we announced our 500,000 units sold milestone, and today we present to you a gift from the entire Last Epoch team!
Introducing, the Travelers Backpack.
This exclusive gift is our way of thanking you, and commemorating our shared journey with all of you who were with us from the start and those of you who are joining us just before we step into the world of Eterra together.
Spoiler Warning - Below is a list of each item on the backpack itself.
[expand type=Spoilers]
Starting in the Top Left, and going around clockwise!
[olist]
Hello Travelers, First and foremost, we would like to thank all of you who participated in the Pack the Server Event Week. We understand it was a lot to ask to sign up for the event, and changing around branches on Steam to get involved, and we greatly appreciate everyone who took the time and effort to do so. This event was able to provide us with all sorts of great information from not only our backend systems but all sorts of feedback provided directly by all of you. Bugs were encountered and squashed. The servers struggled and were improved. Over the course of the event, we released several hotfixes to improve and fix various issues brought to our attention, and eventually even released the last remaining endgame system to the event, the Arena, alongside a number of server-side improvements which made it possible. One of the things we were able to test to great results was our ability to quickly develop and QA changes based on feedback, complete a build for the fix and release the build within a short timeframe. On the day the event started, the client released at 10:00AM CT, then only 6 hours later were able to release the first hotfix for several bugs, as well as adjust to feedback changing the beta disclaimer to only display once per account. Over the event, we also continued to get a lot of great feedback regarding the various performance, scenes, VFX, and SFX sounds, which were great to read and feel the excitement for 0.9. Overall, we were very happy with the results of the event. As we continue to close in on 0.9 (less than a month away!) were focusing almost entirely on resolving the remaining bugs as all core systems for 0.9 are in place. That means all the little bugs regarding quest state tracking, channeling skills, controller adjustments, and continued endgame server performance are the items on our remaining hitlist for 0.9. Of course, we still have one more upcoming event on Feb 23rd, the Open Beta Event, in which all steam users are able to participate, even if they dont currently own Last Epoch. Over the coming weeks, we will be posting more information regarding the launch of 0.9 Convergence, some more specifics on some of the changes you all got to experience, and of course as we close in on patch day itself, the much-anticipated patch notes! Thank you, everyone, we hope you enjoyed your time during this preview of 0.9, with the zone reworks, skill changes, and of course the early multiplayer beta allowing us to get the servers tuned for the much-anticipated release of the multiplayer beta on March 9th. We hope to see you all there on March 9th for Beta Patch 0.9 - Convergence!
Hello Travelers! This past weekend we held our first of multiple multiplayer events, the Invitational, which went exceptionally well. The aim of this event was to gather feedback, test our live operations procedures, and give the community their first full look at playing together with friends in Last Epoch. We were able to capture a ton of significant data and feedback to help us prepare for the multiplayer release coming with Last Epoch: Convergence on March 9th. From what we observed, many of the participants thoroughly enjoyed the new and updated campaign zones, all the VFX, SFX, and music changes, which was fantastic to hear. We also received a lot of positive feedback regarding the ease of grouping up, and generally feeling great playing together for hours on end, outside of a few minor bugs (were on them!). Some issues that we are aware of and have been actively working on did rear their heads during this event, such as server-side performance in end-game activities and specific late-game team strategies that were providing too great of a bonus for groups. While we were aware of these kinds of things, from the event, we were able to get a better view of where these impacts are coming from, have made some adjustments to our priorities, and have already made some changes for the next events. We want to go over some of this feedback and what kind of differences you can see between the Invitational event, future events, and Patch 0.9.
Hello Travelers!
March 9th is getting closer by the minute. With only a bit over a month left, that means It's getting time for pre-patch events!
Everything is kicking off this Friday, January 27th, with the Invitational event! For this event, many of your favorite Last Epoch streamers will playing and streaming the internal test version of Last Epoch Patch 0.9.0 - Convergence.
If you've been paying attention to our streams and dev blogs, there will still be all sorts of new features to catch, including balance changes to almost every skill, item changes, more than a dozen new unique items, visual reworks, new music and SFX, and more! So make sure to tune into your favorite content creator this weekend to get their point of view on Multiplayer and Patch 0.9.0 Convergence.
Here is a short list (though it's not final) of content creators who you should be able to catch throughout the weekend streaming!
Presented in no particular order:
- GhazzyTV
- Lizard_IRL
- McFluffin
- Ter3k
- Heavy_GamingTV
- QuietForMe
- AaronActionRPG
- Palsteron
- crouching_tuna
- PerrythePig
- dr3adful__
- VisionGL
- Thyworm
- jaytheproduct
- TheAristotelian
- RektbyProtos
- BorOfSol
- DmGamingEu
- VulkanARPG
After this event, make sure to keep your eyes peeled on our social media channels as we will then be posting more information regarding the February 2nd Pack the Server party, open to all Last Epoch owners. This will include information on how to get your account registered and put in queue for the event!
Finally, on Feb 23rd will be the Multiplayer Open Beta Weekend, which will feature a special trial version of Last Epoch available to all steam users to try out Patch 0.9 and multiplayer up to Chapter 5! So if youve been watching Last Epoch, and have been waiting for an opportunity to give it a try, this event will provide you an opportunity to not only try out Last Epoch, but also the upcoming patch!
We're again really excited about these events, and hope to see you all this weekend with the first Pre-patch event!
Join us as for our weekly Dev stream with Senior Game Designer Mike. The Stream Charity for December is Salvation Army International. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. The Stream Charity for December is Salvation Army International. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
If youve been following Last Epoch, youre probably aware that our plans for how trading will work in the game have evolved significantly over development. In this dev blog, I'll explain the reasoning and design process that brought us to our current plans, what those plans are, and how they relate to patch 0.9.
Join us as for our weekly Dev stream with Senior Game Designer Mike. The Stream Charity for December is Salvation Army International. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Hello Travelers, and welcome to our Development Blog post for December 2022! Earlier this week, we made an exciting announcement for Last Epoch: The date for our highly anticipated Multiplayer release is locked in on March 9th, 2023! Youll be able to join forces with your fellow Travelers in Eterra with Beta Patch 0.9.0, but thats not all it will bring. This major content patch will also be coming with all sorts of other performance, combat, and gameplay feel improvements that you can enjoy with your friends. You may not even have to wait until March to get your hands on these changes - join us early during our upcoming MP Launch Roadmap Events detailed below! Weve been hard at work on this next major patch, and we continue to be excited about its release. Of course, we wanted to release it before the end of the year to make a nice Christmas Event, however, as always we continue to prioritize quality over speed. We want to make sure that 0.9.0 lands with the level of quality both you and we all expect from our major releases, with a fun and stable multiplayer, a complete online experience, and all the great improvements to gameplay and performance. We know its a long wait since the last major update, however, were dedicated to making sure this next one sticks that landing we all strive for as fellow fans. In this blog post, well be covering some of the features coming in this next major update, as well as providing some developers insight into the features as we like to do. Well also be covering some of the big features of multiplayer, further Combat Feel improvements, Skill updates, and more. All this info is only a scroll away!
Stay tuned for a full development update with more information on each of these events later this week!
Join us as for our weekly Dev stream with Senior Game Designer Mike. The Stream Charity for November is Child's Play. "a game industry charity dedicated to improving the lives of children with toys and games in our network of over 185 hospitals worldwide." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. The Stream Charity for November is Child's Play. "a game industry charity dedicated to improving the lives of children with toys and games in our network of over 185 hospitals worldwide." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. The Stream Charity for November is Child's Play. "a game industry charity dedicated to improving the lives of children with toys and games in our network of over 185 hospitals worldwide." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for November is Child's Play. "a game industry charity dedicated to improving the lives of children with toys and games in our network of over 185 hospitals worldwide." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for October is Oceana. "Oceana is dedicated to advocating for science-based fishery management and restoring the worlds oceans." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for October is Oceana. "Oceana is dedicated to advocating for science-based fishery management and restoring the worlds oceans." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for October is Oceana. "Oceana is dedicated to advocating for science-based fishery management and restoring the worlds oceans." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Good Sports. "Good Sports drives equitable access in youth sports and physical activity, by supporting children in high-need communities to achieve their greatest potential, on the field and in life." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Good Sports. "Good Sports drives equitable access in youth sports and physical activity, by supporting children in high-need communities to achieve their greatest potential, on the field and in life." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Good Sports. "Good Sports drives equitable access in youth sports and physical activity, by supporting children in high-need communities to achieve their greatest potential, on the field and in life." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Good Sports. "Good Sports drives equitable access in youth sports and physical activity, by supporting children in high-need communities to achieve their greatest potential, on the field and in life." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Hello Travelers, and welcome to the September Development Update! We have big news for you today: The CT Multiplayer Build for Last Epoch is going online 24/7 starting in early September. This means our Community Testers will be in full multiplayer test mode (by the way you can apply here) all day, every day as we polish, improve, and prepare for our upcoming Multiplayer Launch. Well be diving into the details regarding Multiplayer development in its dedicated section below. In todays Development Update youll also find details on our continued improvements to performance, optimization, combat feel, and upcoming mechanical balance changes, all coming in our next update.
Join us as for our weekly Dev stream with Senior Game Designer Mike. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Good Sports. "Good Sports drives equitable access in youth sports and physical activity, by supporting children in high-need communities to achieve their greatest potential, on the field and in life." All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for August. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Paws with a Cause. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for August. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Paws with a Cause. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for August. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Paws with a Cause. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for August. Come and ask any questions you have about Last Epoch and its development. The Stream Charity for August is Paws with a Cause. All twitch subscriptions, bits, and donations will be going towards this charity! All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for July. Come and ask any questions you have about Last Epoch and its development.
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for July. Come and ask any questions you have about Last Epoch and its development.
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for July. Come and ask any questions you have about Last Epoch and its development.
Join us as for our weekly Dev stream as Game Designer Mike starts a new build for July. Come and ask any questions you have about Last Epoch and its development.
Hello Travelers! A while back we posted a Dev Blog post on our Beesfriends: Community Guides and Moderators program. We like being open with what were doing and different programs we operate, so were doing the same kind of thing here today for the Community Tester Program. As such, for todays Dev Blog post, were going to spend a bit of time to cover what the program is, why we have the program, what the goals of the program are, and what exactly Community Testers do. Lastly, with multiplayer coming up quickly, were also going to be expanding our roster of Community Testers, so will be going over whats involved in joining the program, and how to go about applying!
Hey Travelers! The Steam Summer Sale has just arrived and with it comes the final early access sale for Last Epoch! This will be the last time you see Last Epoch on sale for quite a while so if you havent already, now is the best time to join us. Check out the sale page on Steam here! If you havent been keeping up, we have a huge amount of new content that has been added to the world of Eterra just this year alone. A massively expanded endgame, new skills, reworked masteries, new legendary and unique Items, and a whole host of other content! With multiplayer launching later this year, you wont want to miss this sale! To see all the exciting updates, be sure to check the announcements page on our forums!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Primalist, Herald of the Scurry (Squirrel Companion) build. Come and ask any questions you have about Last Epoch and its development.
Hello Travelers, and welcome to the June Development Update for Last Epoch! In this Development Update, were going to be uncovering some information regarding the next big update coming to Last Epoch, some updates on multiplayer progress, and as always, a bunch of teasers regarding some of the new content coming to the world of Eterra!
To start things off, lets have a quick note regarding how multiplayer progress is going. Well dive into more detail here in a bit, but just a quick mention regarding how testing has been going, and what the results mean for us.
Simply put - Its going amazing.
We greatly appreciate everyones patience as weve been spending the time to get everything in the background into place: account services, our debugging tools, ensuring stability, and more tasks that are hard to perceive on the surface but are essential for a solid online experience. This work is paying off in the testing phase. In fact, Its been going so well, weve decided to make a minor adjustment to our schedule. We had previously implied in passing here and there that the next major update would be 0.8.6 which is what we were initially planning. Thats no longer the case. Instead, were going to take a little bit more time to reach our MVP, and make the next update 0.9.0.
Thats right - Multiplayer testing has been going so well weve made the call: The next major update for Last Epoch will be Update 0.9.0, with the Multiplayer Beta!
We are calling this the beta because we will have all the existing systems and content fully playable online, but we wont be done tailoring the *entire* Last Epoch experience to be ready for our full launch. Well touch on this more in the Multiplayer section in a moment.
This means a lot of really big things for Last Epoch, and is unbelievably exciting for the team here at EHG. Not only are we able to now set a delivery timeline on a core part of the experience wanted by so many community members, as well as ourselves; but by completing multiplayer into the core experience of Last Epoch, this also means well be able to complete other content more quickly, and sooner. This is due to the reduced replication required for working on two separate Single Player and Multiplayer projects. To clarify this - Last Epoch will still have an Offline Single Player mode, it just means from our perspective were no longer working on two completely different versions of the game code simultaneously.
Of course, as per the last development update, multiplayer is not our only focus right now. Our next major update will still also have a significant focus on addressing our largest areas of community feedback for Last Epoch: Performance, and Combat Feel. Were going to be diving into a bit more detail regarding these two big areas of feedback here as well in this Development Update.
But no time right now to mull over that big news, let's start diving into some of the details!
Hey Travelers! Today we are sharing some design thoughts surrounding the creation of our new track in The End of Time in Last Epoch. If you havent heard it yet, its beautiful - have a listen! [previewyoutube=vAftzMZUinQ;full][/previewyoutube] Singing wordless vocals throughout help create the mysterious feeling for the End of Time soundtrack. The track also contains a lot of ethereal synths and mandolins that are drenched in echo effects to help create the feeling that you are in a mysterious, faraway place that also has a feeling of hope. Halfway through the track, a version of the LE theme comes in that hints at the melody and plays around with the timing to give the track familiarity, but with an abstract approach. This is the first track in the game to utilize a generative music system that evolves over time. This system was designed by Erik Desiderio to combine different sonic elements composed ahead of time, at random. For example, in the game the music engine could play vocal part 3 over background 2 the first time you hear it, then the next time, it could play back vocal part 1 over background 3. This system allows the player to hear the track for extended periods of time without it sounding repetitive, because the system is constantly combining different elements to create a unique variation each time the player hears it. Keep your eye on our social channels throughout the week, or join us on our discord at discord.gg/lastepoch as were going to be posting our next Development Update soon. This Development Update will be including some important news, and will be available to read in just two days on Wednesday, June 22nd!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Primalist, Herald of the Scurry (Squirrel Companion) build. Come and ask any questions you have about Last Epoch and its development.
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Primalist, Herald of the Scurry (Squirrel Companion) build. Come and ask any questions you have about Last Epoch and its development.
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Hello Travelers, and once more: Welcome to the final post of the Community Designed Unique Event! Over the course of 6 weeks, we held a total of seven polls to result in a new Unique item to be immortalized within Last Epoch. This event has been a very special one. The entire unique from start to finish has been designed by the community. Throughout this event, there have been many amazing ideas brought forward by the community, and some very close races in the polls. Some of these ideas may not have won the polls, but our hearts instead, and may well live to see implementation in some other form (Long unlive zom-bees!). However the community has spoken, and the Community Designed Unique has been created! While our production team has been hard at work on multiplayer, Performance, and other top-secret changes for the next major update, our art team has been hard at work over the last couple of weeks to bring this Community Designed Unique to life for us to show off today. As an additional teaser: Since you all have decided on a new conversion for Volcanic Orb requiring new visuals, weve also taken this opportunity to bring the model and VFX for Volcanic Orb up to our current standards. These changes aim to give it a much more engaging visual design alongside many other combat and visual improvements. Were also looking at the SFX for Volcanic Orb, however, todays reveal will be covering some of the updated Visuals for Volcanic orb, the new Unique Spear, and the first reveal of the completed Unique items stats! So without further ado, allow us to introduce you all to your new unique item:
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Hello Travelers! Today is an oddly special day for Last Epoch: World Bee Day. On the 20th of December, 2017, the UN General Assembly officially declared May 20th World Bee Day in observation of the role bees play within our worlds ecosystem as a pollinator. This day of recognition aims to increase awareness of the critical part they play in everything from food production to medicine production, and to provide information to help protect these critical creatures from the decline they have been facing. While this is an important topic in general, you may feel its odd for a game company such as ourselves to be talking about and promoting it. However, those who have been with us for a while may have recognized that bees have found a special place within our hearts, game, and community. As such, today is a day of celebration.
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Hello Travelers, and welcome to the sixth Community Designed Unique event poll!
To quickly recap last weeks poll, we decided on what the art would be for the Unique item. While we had three great options representing The Lost Refuge, and its cultural combination due to humanity from across Eterra taking refuge together - there was a very strong community preference.
This spear has strong influences from Lagon, Rahyeh, and Heorots people, with the makeshift nature of combining powerful relics from their homelands into a necessary weapon to try to hold at bay the ceaseless void.
Now, we must finally decide what the name and flavour text will be for the item. The name helps to pull the entire item together, often embodying both the theme and effect of the item, completing everything into one whole. The flavour text often provides either background information for the item - lore, or provides a quote from someone who was particularly close to the item or directly wielded it.
We got some fantastic suggestions for these two aspects. Thank you to all our community members who submitted their ideas for these options! I personally find creating names and lore far more difficult than creating unique effects. Weve reviewed the community suggestions and again picked those that were the highest voted, and our most favorite. Join us on our forums at https://forum.lastepoch.com/t/community-designed-unique-item-name-and-flavour-text/48826 and cast your vote for the Community Designed Unique's Name and Flavour Text this week!
April 8th - Community Designed Unique Kick Off
April 15th - Community Designed Unique: Item Type
April 22nd - Community Designed Unique: Item Theme
April 29th - Community Designed Unique: Unique Effect
May 6th - Community Designed Unique: Item Art
May 13th - Community Designed Unique: Item Name and Flavour Text
May 27th - Community Designed Unique: Reveal!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Welcome Travelers to our May Development Update for Last Epoch. It has been a little while since our last post, so oh boy, do we have a lot to share with you today. We are going to be sharing our progress on several big initiatives weve been working on, including multiplayer, visual and combat polish, and performance. We are also excited to announce that today marks the first day of our closed community testing for Multiplayer in Last Epoch.
Hello Travelers, and welcome to the fifth week of the Community Designed Unique event! Last week we posted the poll for what the items Unique Effect would be. For this poll, the community came up with some really exciting ideas. I saw a lot of people talking about theorycrafting and different potential routes each of the unique effects could take really showing just how great these unique effects were. As the poll came to a close, it was decided that the unique effect will be: [quote] Volcanic Orb is converted to Void damage +Directly Casting Volcanic Orb grants a stack of Corrupted Heraldry +Chance to gain a stack of Corrupted Heraldry when hit by Volcanic Orb Shrapnel +Gain X% movement speed, X% increased mana regen, and +X spell void damage per stack of Corrupted Heraldry +All stacks of Corrupted Heraldry are lost upon using a movement skill [/quote] This unique effect has some very interesting prospects a number of community members have already been discussing. It really takes the application of a spear in a very interesting direction, where its acting almost as a flagbearers spear over a traditional spear. The buff from shrapnel hits encourages keeping the player in close combat to continue getting more stacks as Volcanic Orb shreds down enemies, leading the charge. This allows Volcanic Orb to either be used for its direct effect, or be specialized to be a buff generator for other skills changing how the skill can be used in combat. For todays poll, weve had our art design team come up with three options for what the item will look like. Being based around the Lost Refuge, these designs incorporate the makeshift direction of weapons given the final stand environment, as well as the incorporation of several Eterran cultures as everyone took refuge here, and finally the corruption of the void creeping into the weapon. However theres three amazing options here for what this item could look like - and its up to you to decide. Join us on our official forums at https://forum.lastepoch.com/t/community-designed-unique-item-art/48761 and cast your vote for what your community designed unique art should be!
Hello Travelers, Every Friday at 3:00pm CDT we host a dev stream with Mike, one of our game designers, as an opportunity to catch up with our community, help answer questions, and just be part of the community ourselves. Each month, we pick a new charity for the weekly dev streams. All income from Subscriptions, Donations, and Bits are donated to the charity. Back in March we started raising funds for UNICEFs Ukraine children relief fund. Alongside setting this charity for the stream, we also set forth a promise to match the communities donations. When April rolled around, and we hadnt met our goal, we decided to extend this fundraiser through April, as well as continuing the match promise. With this fundraiser through both March and April the community raised a total of $1,525.42 through the stream in subscriptions, bits, and donations. With other direct contributions, as well as our promise to match these donations (and a bit of rounding up), Eleventh Hour Games with the contributions of our amazing community is donating a total of $3,500 from this fundraiser for the UNICEF Ukraine Childrens relief fund! We would like to give a huge thanks to all of our community members, both those who contributed, and those who showed up to provide support. Were happy to contribute what we can to these causes, and happy to have a community that supports in doing so. Of course, were not done. As mentioned, every month we pick a charity for which all stream contributions go to. For the month of May, we will be contributing the stream proceeds to the St.Jude Childrens Research Hospital. St.Jude Childrens Research Hospital focuses on pediatric treatment and research concerning catastrophic diseases in children, primarily leukemia and other cancers. This organization also has one of the best charity scores for accountability and transparency out there. So whether youre interested in contributing to this charity, asking questions about Last Epoch, or just hanging out with some devs live, make sure to catch our dev stream each Friday, including today at 3:00 PM CDT!
Hello Travelers, and welcome to the fourth round of voting for the Community Designed Unique event! Last Week we polled for the Community's decision regarding the item theme. It turned out to be an extremely close race. While they were all great thematic options for the Unique item, two options were constantly fighting for the top spot, often tied, other times one would pull ahead by a single percentage, then the places would reverse. Eventually, in the final hours, one choice emerged the victor. In one corner was the theme of "Tri-Elemental". Sporting one of the core themes of the Mage class itself, Tri-Elemental would focus around, this particular class theme as the item theme. There were a lot of great ideas for what kind of unique effects we might see out of a tri-elemental weapon: True displays of why the Elders of the College are so revered for their mastery of this art. In the other corner, was The Lost Refuge (also known as Rat City). The Lost Refuge represents one of the final bastions of humanity against the ever-encroaching Void before the final End of Time. The valiancy, bravery, and dire straights of this area emboldened many community members with strong unique effect ideas to try to stem the tide of the void. However, there could only be one top pick for the poll, and that winner was: The Lost Refuge! Even in a poll, the last remnants of humanity would not give up the fight to emerge victorious. Sadly, The Lost Refuge in Eterra was not as successful, though with the Community Designed Unique, we will be immortalizing their efforts within Last Epoch! Over the last several weeks, we've had you all submitting your ideas for unique effects, and adding likes to those unique effects so we can compile a list to be voted on. We've reviewed this list, and have picked out the ones to which the community provided the greatest response, as well as ones we enjoyed the most. Join us on our official forums at https://forum.lastepoch.com/t/community-designed-unique-unique-effect/48723/ to see what unique options are up for grabs, and cast your vote on what this item's effect should be! April 8th - Community Designed Unique Kick Off April 15th - Community Designed Unique: Item Type April 22nd - Community Designed Unique: Item Theme April 29th - Community Designed Unique: Unique Effect May 6th - Community Designed Unique: Item Art May 13th - Community Designed Unique: Item Name and Flavour Text May 27th - Community Designed Unique: Reveal!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
This patch consists mostly of buffs for a few underused uniques, set items, and skills. However a major reason for it is fixing the Ashes of Mortality + Humming Bee combination that resulted in movement speed and defense far beyond that which other builds could achieve. This occurred on account of us critically underestimating the amount of ward that could be generated by Ashes of Mortality. This was in part due to the ailment stack limit in the UI hiding the actual stacks of ailments that enemies often had applied. That limit will not be removed in this hotfix, but has been removed internally and that change will be included in our next major patch. Meanwhile, we are greatly reducing the amount of ward generated by Ashes of Mortality based on the stacks of ignite and damned on the target. To compensate, we are increasing the power it gains from ignite and damned stacks on you, and increasing the amount of increased damage it grants. Humming Bee is also being reworked. Movement speed scaling off of ward is a legacy effect implemented long before we knew how much ward builds would frequently accumulate, and in its current state it greatly exacerbates ward related imbalances. With the changes in this hotfix it will no longer give crazy amounts of movement speed when you have a ton of ward. However, it will give more increased damage than before if you're using an elemental melee attack, and its new movement speed bonuses will be more relevant when found early on in the game, as they're less dependent on generating very large amounts of ward. One of the benefits of the overpowered state of Ashes of Mortality was that it enabled ignite builds that had been underpowered for quite some time. We are slightly buffing the damage of ignite to attempt to keep those builds above water despite the nerf to the unique. Due to some changes in our deployment infrastructure, this patch has a larger download size than usual. Our apologies for the inconvenience.
Things have certainly gotten interesting since the latest poll. From last weeks poll, well be creating a Two-Handed Mage Spear! This will be the first of its kind in Last Epoch, so has quite the opportunity to really create something new and distinct. Im personally very excited to see how this item continues to evolve from this point. For todays poll, well be collecting your votes for the items theme. This theme will help direct the art style of the item, naming, flavor text, and even the unique effect. Weve collected suggestions from the forums, and picked out options that the community has been highly receptive to. This is a very important, almost historical poll, as its the first poll where all of the options are not based on core game mechanics. Instead they are completely based on community suggestions that will be directly implemented into Last Epoch. Come join us on our Official Forums and cast your vote for the Item Theme for the Community Designed Unique, and don't forget to start submitting your ideas for the Unique effect! https://forum.lastepoch.com/t/community-designed-unique-item-theme/48654 April 8th - Community Designed Unique Kick Off April 15th - Community Designed Unique: Item Type April 22nd - Community Designed Unique: Item Theme April 29th - Community Designed Unique: Unique Effect May 6th - Community Designed Unique: Item Art May 13th - Community Designed Unique: Item Name and Flavour Text May 27th - Community Designed Unique: Reveal!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Welcome Travelers to the second poll of the Community Designed Unique Event! We hope youre enjoying some of the new Uniques introduced in 0.8.5d (I know I have a few off meta ideas for myself). Last weeks poll had some amazing interaction and were very excited that so many members from the community are so interested in this event. Thank you all for being such a great community to be a part of. From last weeks poll, it looks like Mage is going to be the target class for the new unique, very exciting! And we are shocked, simply shocked that a Two-Handed weapon was selected. We had no way to foresee this outcome. Ok, maybe were not that shocked. So keeping in mind that were looking at a Mage as the focus for a two handed weapon, join us on our forums and cast your vote for what the weapon type should be. Mages are capable of wielding all but bows, so what will it be: A Spellblade Spear? A Sorcerer Axe? You decide! https://forum.lastepoch.com/t/community-designed-unique-item-type/48587
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Edit: Weve deployed a quick fix for 0.8.5d to prevent Fire Lich Scythe base type dropping as a normal item, change its attack rate to 0.92 (from 1) and change its range to 2.6m (from 1.9).
Hello Travelers, There have been requests, there have been rumblings, and there have been bees. Today, the much anticipated Community Designed Unique Event begins! Starting today, every week we will be posting a new community poll. Each poll will help further refine a design for a Unique item to be immortalized in Last Epoch. The polls will be opened on Friday evenings two hours before the start of the Dev Stream at 1:00PM CDT, and be closed on the following Friday morning. That means you will have seven days to cast your vote to shape a new item to be introduced to the world of Eterra. At each step along the way, you can also suggest in comments different aspects of the item, such as name, effect, theme, or even flavor text. Those that get the most likes and still fit within the world of Eterra will be included in the voting options. With this, we will try to include options for ideas that both we and the community enjoy the most: however do be aware, if an idea strays too far from the game, we may have to decline it as an option (sorry, even with a community designed unique, there wont be any nyan cats in Last Epoch). So to kick everything off, this week wed like to get your opinions on the first shaping of the item. Head over to our forums on https://forum.lastepoch.com/t/community-designed-unique-event/48454 and cast your votes in the included Polls to see this item start to take form!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Wed like to start this post with a thank you to everyone in our amazing community and all of the great feedback concerning the changes and new content in 0.8.5. Its with this great feedback weve been able to continue making Last Epoch as great as it is.
In the very near future we will be releasing the remaining Uniques for The Mountain Beneath, as well as Cremorus and a few more adjustments and fixes. However, before these Uniques are available in game, we wanted to provide a bit of a teaser. In the post below, youll see item card examples for two of the new items coming, as well as art for other items coming for the 0.8.5d hotfix. Let us know in the comments below what sort of effects you think the remaining Uniques might have!
In addition to speculation, we have some speculation for you - Keep an eye on our socials tomorrow as were going to be starting a very exciting event we know a lot of people have been looking forward to (not multiplayer), and were excited to see you all there!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
EDIT: These patch notes were mistakenly not published on Steam when this update when live on Tuesday. Sorry about that!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Welcome Travelers to the first dev stream of the Depths of Eterra update patch 0.8.5. Game Designer Mike Starts a new character with today's release of patch 0.8.5. Come and ask any questions you have about Last Epoch and its development.
The Depths of Eterra Update (Patch 0.8.5) will arrive tomorrow, March 18th! [previewyoutube=93AbaEqHZDE;full][/previewyoutube] Ready your mind, body, and armament as you venture into the darkest forgotten areas of Eterra, challenge the might of the Immortal Empire in one of their research facilities, and face off against the new Champions of the Arena. The Depths of Eterra Update introduces two new endgame Dungeons, a new Arena mode, and a whole host of visual updates and more including:
Hello Travelers! Welcome to the 8th day of our Sensational, Week+, Hype-Train, Patch Spectacular *TM, and the reveal of our second dungeon The Lightless Arbor releasing with patch 0.8.5 Depths of Eterra. We are very excited to shed some light on what is waiting for you in these ancient depths, but fair warning, for those who would wish to discover these new passages on their own, spoilers lay ahead.
Welcome Travelers to day seven of the Unbroken, 9 day, Sequential Hype Week, Patch Extravaganza*TM! In this news post were going to be covering the new Arena of Champions!
Welcome Travelers to day six of the Ceaseless, 9 day, Super Hype Week, Patch Spectacle*TM! If you are just joining us this week, be sure to check out all of our Depths of Eterra announcements over the past five days (links below!). The Depths of Eterra update is continuing to add distinct armor designs for each of the classes, improving the feeling of progression and unique identity. Check out some of the awesome new looks coming into Eterra!
Welcome Travelers, to day Five of the Essential, 9 Day, No Brakes, Hype-Train, Phenomenon *TM! The Depths of Eterra update brings with it a number of new Wraiths to fight and follow you across time. These updated Wraiths will help breath new unlife into the world of Eterra as part of our ongoing efforts to bring models to current standards. Check out some examples below of these new terrifying creatures of necromancy both travelling with you, or facing you in your journey as the Elders shudder at the power youve brought into the world.
Summoned Wraiths are a common creation of skilled necromancers, as they are a simple coalescence of soul energy with minimal willpower or physicality.
They are often used for simple tasks or for swarming enemies by sheer numbers. These wraiths spread terror and panic wherever they go.
Wraiths can also appear spontaneously in places with a high amount of soul and/or necrotic activity, these Wraiths are ferocious and uncontrolled. They are not to be taken lightly.
This concludes day Five of the Unbroken, 9 day, No Brakes, Hype-Train, Patch Extravaganza *TM. We would love to hear your Necromantic build ideas that the Elders have shunned, down below! Make sure to check back in tomorrow for our post on the New Armor Set Models being added in 0.8.5 Depths of Eterra!
March 9th- Depths of Eterra update Announcement
March 10th - New Uniques
March 11th - Dungeon - Soulfire Bastion
March 12th - Catalyst Rework
March 13th - New Unique Models
March 13th - New Wraith Models
March 14th - New Armor Set Models
March 15th - Arena Champions
March 16th - Dungeon - The Lightless Arbor
March 17th - Patch Notes & Video Overview
March 18th - Depths of Eterra Launch Day!
Welcome Travelers to day five of the Enduring, 9 day, Extended Hype Week, Patch Spectacle*TM! Some say form follows function, Depths of Eterra update states that sometimes form follows fashion. Introducing updated 3D models for 25 existing Uniques, patch 0.8.5 introduces a new appreciation for some of the amazing art in Last Epoch, and allows your enemies to see some of this new art up close and personal like never before. Check out some examples below!
Welcome Travelers to day four of the Continuing, 9 day, Extended Hype Week, Patch Spectacle*TM! The Depths of Eterra update introduces new and improved catalysts for concentrating your energies on what matters - culling more enemies of Eterra! All catalysts are getting new 2D and 3D art, as well as new animations, and powerful implicit affixes to curate a wider variety of builds and create more competition within the weapon configurations. Check out some examples below!
Senior Developer Mike continues leveling up his Bear Druid. Come and ask any questions you have about Last Epoch and its development.
Welcome Travelers to the third day, and first dungeon post of the Unbroken, 9 day, Sequential Hype Week, Patch Extravaganza*TM! In this news post were going to be covering the first of the two new dungeons coming in patch 0.8.5 - Depths of Eterra: its lore, mechanics, and unique dungeon reward.
Welcome Travelers to day two of the Sensational, 9 day, Extended Hype Week, Patch Extravaganza *TM! The Depths of Eterra update brings with it a number of new Uniques, unlocking a range of brand new build opportunities to carve your way through the enemies of Eterra. Whether you are an elusive sniper, vengeful tank, commander of spirits and souls, or just finding your promised path in Eterra for the first time, we have something new for you here. For our more experienced theory crafters out there, we are excited to see what you do when a single idol has the power to change your entire build. Check out a few examples below (weve held a couple back for you to find on your own) of the types of items you can get your hands on in the Depths of Eterra Update!
Today is an exciting day to be part of the Last Epoch community!
First off, thank you for being so patient while waiting to hear what is in store for our next big update. That wait is now over, and your patience is about to be rewarded.
Today we are revealing that patch 0.8.5 - Depths of Eterra is only 9 days away, releasing on March 18th. WHAT? 9 DAYS? Fire up the hype train!? We hear you, and we agree. This patch cycle we decided to take a different approach in the way we announce all the cool new things that are coming: Weve packed them all into a Non-stop, 9 day, Extended Hype Week, Patch Extravaganza *TM. Ok, we are still working on the name.
What does this mean for you? It means that starting today, youll get new updates, features, or reveals everyday for 9 days until we hit patch release! To kick off this Non-stop, 9 day, Extended Hype Week, Patch Spectacular *TM we are starting with an overview of patch highlights, and when you can expect more details on each of these highlights.
The Depths of Eterra hold many slumbering secrets and waking dreams. On March 18th, new passages open filled with bellowing fires and necrotic energies, the mountains themselves seem to quake to life, and amongst the chaos, those focused on fame and glory within the walls of the arena will find fierce new foes staking their rights to the name Arena Champions.
In patch 0.8.5 join us in exploring two new dungeons, and face down the fierce new Arena Champions for fame, glory, and well earned rewards.
Senior Developer Mike continues leveling up his Bear Druid. Come and ask any questions you have about Last Epoch and its development.
Hello Travelers, As much of our community is aware, every Friday one of our game designers - Mike, hosts a dev stream. This stream is an opportunity for us to hang out with our community, play some Last Epoch, answer community questions, and maybe, reveal a teaser or two about upcoming content. What many people might not be aware of is that each month we pick a charity which all proceeds from the dev stream are donated. For the months of January and February, we were contributing dev stream proceeds to Save the Children. Save the Children is an organization which works to improve the lives of children through better education, health care, and economic opportunities, as well as providing emergency aid in natural disasters, war, and other conflicts. Last Friday, our Lead Game Director Judd posted a statement concerning the happenings involving Ukraine and Russia, and the relations to the Eleventh Hour Games studio having team members in both countries. As part of our response to this, for the month of March, Eleventh Hour Games will be donating all dev stream proceeds to UNICEFs Ukraine relief fund. Further, **Eleventh hour games is also committing to match all community proceeds and donations for the month of March up to $10,000.** All subs, donations, and bits will be going to this cause. We appreciate all of our community members support, and look forward to seeing you during the dev streams, even if just to watch us play some Last Epoch or try to catch some teasers.
Hello all, and welcome to the second multiplayer blog of 2022!
If you checked out Ross post last month, we took a break from all my techno babble to break down our various social features. Were now using a number of these changes in internal multiplayer testing. But youre not here for that - youre here for a progress update!
Im pleased to say that were now making major progress in every avenue of multiplayer development. It was a very challenging process to migrate a large chunk of our backend features to be more self-owned, something I spoke about in our November update. Now that were through the major migration, weve been able to return to core game design and preparing multiplayer for our Community Testers.
For this update I am going to speak directly to our status from what I discussed in December, and mention a few exciting game design tidbits.
Good day Travelers! We wanted to take an opportunity to discuss a sometimes controversial topic, but a very important one. Moderation. This is normally a daunting topic, however we dont think it should be. Rather, it should be something we are open about. In that spirit, we wanted to spend a little bit of time to discuss how we handle moderation, and what our plans are concerning it going forward. Alongside this I also want to provide a big shout out to all of the community members who make up our community moderator team, and all the work theyve been doing to help out with our community. Thank you for all of your hard work with us helping out all the players, and working to keep a great environment for players to learn and have fun in Last Epoch!
Hello all, happy new year, and welcome to the first multiplayer dev blog of 2022! Im Ross, Creative Director at Eleventh Hour games, and as Dan mentioned in our previous multiplayer progress update, this month well be taking a break from covering the more technical aspects of Multiplayer implementation and instead are discussing the interface and user experience elements involved in partying up and playing multiplayer with your friends in Last Epoch! Rest assured the development team is continuing to make good progress on core multiplayer development. Were growing the multiplayer team and have been hard at work implementing our final core systems such as Item Crafting and the Monolith. There will be more on that in the next progress update.
EDIT: We've reverted this update and re-deployed 0.8.4g for now as we had some new bugs reported to us which we did not encounter internally.
Hello all, Happy Holidays and welcome to the December Multiplayer update!
Its been a fun month for us with our release of patch 0.8.4, Eternal Legends, and some developers taking some holiday time off to spend time with friends and loved ones before we dive in head first into getting Multiplayer into players hands in 2022.
We have quite a lot going on in our Multiplayer development and Id like to break down some updates for the topics from last month, as well as talk about what is ahead of us in the next month.
Our feature list from last month:
Edit: 0.8.4e originally had a bug which caused minion icons to not stack. Weve re-released the patch to address this, but youll have to download the update.
Forge Your Legend
The Eternal Legends Update (Patch 0.8.4) will arrive tomorrow, December 10th! [previewyoutube=RKiqgD2NSiU;full][/previewyoutube] Forge your own legend, explore the mysterious chambers of Temporal Sanctum and face the elusive Chronomancer. The Eternal Legends Update introduces a new end-game system and gear progression while bringing changes and improvements to existing content as well:
Saving Eterra is going to take more than time, it will require becoming something else entirely: Legendary. Last Epoch is proud to announce that with Patch 0.8.4 comes the launch of our first endgame Dungeon and the rise of Legendary tiered armor and weapons. [previewyoutube=E6PUnTTjDnE;full][/previewyoutube]
Hello everyone, and welcome to the Legendary item dev blog! Legendary items in Last Epoch have evolved heavily since we first concepted them a few years ago. We are very excited to say that you will be forging your own legend by completing the first dungeon and creating a Legendary item of your own. A Legendary item is a composite item made up of a unique and exalted item. You however may not use just any unique and exalted item, it requires specific criteria to be met.
With each patch we add new content and improve what already exists in the game. Its no secret that player characters are among the oldest assets. The Sands of Majasa Update brought an update to the Primalist model, and the Eternal Legends Update will continue this trend with improvements to Sentinel, Acolyte and Mage. As we mentioned in Primalist blog, weve also changed the topology of the models, which has improved the look of many of the animations and also affects the silhouette and detail of the characters, which is most noticeable on the face. In the case of Mage and Acolyte, we didnt want to completely change their appearance. We tried to keep the main features of our characters and focused mainly on visual quality improvements. We want you to still recognize the characters after these changes and we want to bring them up to our current standards. Lets take a closer look at Mage and Acolyte.
Hello all, and welcome to the November Multiplayer update!
It has not gone unnoticed that our last update was fairly light, and that we skipped our October update. I would love to take some time to break down some of the reasons why and share as much visibility and clarity on our ongoing Multiplayer work.
I'd like to make reference to something Judd discussed a bit more in-depth in our July Road to 1.0 Update:
"I cannot overstate how important it is to EHG that multiplayer is executed correctly. A bad initial multiplayer experience can harm the game for all players and jeopardize the success and reputation of the studio long term, much more than holding it until its ready. We want multiplayer to be enjoyable when we first release it without confusion or game-breaking bugs, even in early access. Several games with many more resources have failed to stick the landing on multiplayer, so were making sure to learn everything we can from those mistakes and not to repeat them. While we still may make some mistakes, well be able to react and iterate on them quickly."
Through further testing of our scalability of multiplayer services over the last few months, and in the light of other recent major game launches, we recognized some core areas of our current Multiplayer experience that we would have to re-address. We wanted these to have a stable gameplay experience before we roll out even a multiplayer alpha test. We realized that some of the services we were relying on were things we should ideally build and own ourselves if we want to be able to reduce live problems as much as possible, as well as fix things quickly whenever we need to.
To put it as clearly as I can - we've experienced some setbacks and delays because we made the choice to improve a number of our services, which we believe is the right decision for the long-term health of Multiplayer. **Our intended Community Testing program for Multiplayer has moved to Q1 2022.**
The result here is that we have chosen to migrate a few of our features, where some of the other features we've now built ourselves. This has meant our previously intended Community Testing phase of multiplayer has been delayed until we're confident in the Alpha version of a number of these changes. Let me break it down visually with a quick run-down:
The core multiplayer gameplay of Last Epoch is functioning very well - we playtest every week without any issues and are making a huge number of gameplay changes to consider the impact of the multiplayer version of Last Epoch. Let me cover some of this visually:
Similar to the Sands of Majasa Update, the Eternal Legends Update will bring a large number of new unique items that will either help players during leveling or help create end-game builds. A couple of weeks ago we shared some of the unique items coming to the game in the next update, and last week our backers shared their own awesome and powerful uniques - Deaths Embrace by Heavy, Prismatic Gaze by woozel and Chronostasis by Corax.
The release date for the next update is fast approaching, and we know many of you cant wait for us to share more about Legendary items - rest assured, well be talking about them very soon. But before we do, lets take a look at a few more unique items, shall we?
All values are subject to change.
We cant wait for you to get your hands on these new unique items, and it wont take long. the Eternal Legends Update will be released on December 10th.
Keep an eye on our social media, as well be sharing more about Legendary items and our first Dungeon soon.
Discord
Facebook
Twitter
Reddit
Youtube
Its no secret that the Primalist is getting a lot of attention in the Eternal Legends Update - a complete Druid mastery overhaul in addition to a new core skill. However, the Primalist is not the only character with an expanding arsenal. Eternal Legends is bringing a new Rogue skill into the game - Umbral Blades. Lets take a closer look.
The Eternal Legends Update is bringing a slew of improvements, changes, and new content. Yesterday we released a Dev Blog about Crafting Changes coming to Last Epoch in the upcoming patch. Today, lets take a closer look at another weapon group getting an overhaul - Staves. Similar to Spears, Staves will also get new 2D and 3D art and offer a wide variety of powerful implicit affixes to support even more builds. Check some examples below!
[previewyoutube=E6PUnTTjDnE;full][/previewyoutube]
As you may have already noticed, our Primalist is getting a lot of love in patch 0.8.4. Not only is his Druid Mastery going through a complete overhaul, but he is also getting some new, powerful baseline tools added to his kit. Today, the new Primalist skill Upheaval is making its smashing reveal to our community, so hold on to your boots and lets get into the details below.
We hope youve been enjoying our Druid Development Week so far, and thanks for joining us here again for our biggest reveal yet. Weve been eager to show you all of the major changes coming to the Druid Mastery in 0.8.4 and we are finally able to do so with the third and final transformation: the deadly Swarmblade. [previewyoutube=81uvI8lzReM;full][/previewyoutube] All imagery, animations, mechanics, and videos are captured during the development process and do not directly reflect the final product. All instances shown are subject to change as needed
We hope you enjoyed our new Entangling Roots design in the Entangling Roots Blog. We are thrilled to have you back again for our next reveal. Today marks day three of our Druid Development Week, so stay tuned in the coming days to catch even more great news (full schedule below)! Today, we will be focusing on the Druids most adaptive transformation - the Spriggan.
We hope all you Druid fans loved the unveiling of our new Werebear design in the Werebear Blog. We are thrilled to have you back again for our next reveal. We are eager to share our full vision for the future of the Druid Mastery, and all the exciting changes coming your way before the end of the year. Today marks day two of our Druid Development Week, so stay tuned in the coming days to catch even more great news! See the full schedule below. Today, we will be focusing on the Druids skill - Entangling Roots.
We hope all you Druid fans are ready for some excitement because heading into patch 0.8.4 our Primalists most adaptive Mastery is receiving a full development update. We are eager to share our vision for the future of the Druid Mastery, and all the exciting changes coming your way before the end of the year. Today marks the kickoff of our Druid Development Week, so stay tuned over the coming days to catch even more great news (full schedule below)! Today, we will be focusing the Druids first and most ferocious transformation - the Werebear.
In recent patches, we update the 3D and 2D art of several weapon groups and added powerful implicit affixes to support a wide variety of builds. In the next patch, we are updating more weapon groups such as the polearms. Were also making a couple of changes to item type names in 0.8.4. Polearms are being renamed to Spears and maces are no longer sometimes referred to as blunt weapons instead of maces. This changes from polearms and blunt weapons to spears and maces is being made for a couple of reasons.
Hello, Travelers!
Our most recent release, The Sands of Majasa Update, raised the quality bar for our patch releases and is a good example of what our growing team is able to accomplish. We welcomed thousands of new Travelers to our community, and with your help we hope to continue building a home for all Last Epoch players for years to come.
To our outstanding community members who have been working hard to keep in-game chat an inclusive and welcoming experience for all of our new Travelers - thank you! Due to our quickly expanding community, we acknowledge the need for a major update to our in-game chat services to provide you with a fun and functional experience. Well have more to share on our plans for updating chat in the near future.
Hello travelers, and welcome again to the monthly multiplayer update! Through the last month we were hard at work delivering our Sands of Majasa update, which of course takes some of our attention to ensure we can deliver a high quality release to everybody. We were humbled to see more and more engagement with new players every day, and the reality of what this means for the scale of our multiplayer release is not lost on us. I'd like to update everybody on our goals from the August Update, as well as share some information about some decisions we've made for group Arena play. I am also going to discuss some of the learnings we have made about the scale we need to get to in order to ensure a high quality multiplayer release. Onwards to the updates! 1. Convert the Idol System to be 100% server authoritative This is complete and works well online. We will have ongoing work to fix a number of the Idol affixes, specifically the ones that have very unique custom properties such as casting other abilities. It's more important for us to focus on the backend and technical portions of multiplayer at the moment, so we are happy with the progress we have made here until we get to CT and MP Alpha testing. 2. Collect additional server performance data I am very happy to say we now have this. We can now actively see the performance of all of our game servers at any given time, and we have a permanent history of them as well. It's possible for us to find outliers, good and bad performance, and major outages using our own hand build diagnostics. This is crucial for us to be able to work quickly if there are issues when we go live. If you are having a bad time when Last Epoch multiplayer goes live, we're going to know where to look right away. 3. Improve gamepad support for server-side multiplayer We performed some preliminary investigations here, and discovered that it will take some refactoring of our existing gamepad code in order to make it easier to co-develop it with multiplayer. We know what to change and have a plan of how to do it, and anticipate no issues making it all work. We are going to return to this project once we're done focusing on our backend and scaling. 4. More testing and optimization of the Arena experience for multiple players in a party, and advance supporting systems noted above After playtesting, we have decided that Multiplayer Arena runs will use a group voting system in order to allow players to vote on whether to continue to more challenging Waves. How it works
Missed the patch notes for 0.8.3? Read them now on our forum.
Wait no more, Travelers! Patch 0.8.3 has arrived and is ready for hacking and slashing. What will you check out first? Need the full details? Read yesterday's Patch Notes or preview some gameplay below. Let us know what you think about 0.8.3 in the comments or on our Official Last Epoch Forum. [previewyoutube=2oxspDb7GPo;full][/previewyoutube]
The Sands of Majasa Patch 0.8.3 will arrive tomorrow, September 3rd! Journey through the Divine Era to search for the Lance of Heorot and destroy the Immortal Emperor, or enjoy new weapons models, skill updates and controller support to play Last Epoch your way! Check out the full 0.8.3 Patch Notes, skip to a section below or watch the full Patch Overview Video. | Table of Contents | 1. Campaign 2. Monolith of Fate 3. Endgame Balance 4. Arena 5. New Skills 6. Skills Balance 7. Mechanics 8. Passives 9. User Interface 10. Items 11. Uniques 12. Enemies 13. Visuals 14. Sound & Music 15. Controller Support 16. Optimization 17. Bug Fixes [previewyoutube=pqsylcx6xgI;full][/previewyoutube] Sands of Majasa Patch 0.8.3 Overview by Game Director, Judd Cobler.
Sands of Majasa Update is just a few days away and we have shared details about a lot of upcoming content, changes, and improvements. Sentinel is getting several improvements of his own. Including skill reworks and new skills - 3 new skills in fact. We already showcased Void Cleave and Multistrike. Today we are revealing the last, but certainly not least, skill coming into Sentinels arsenal - Javelin! Javelin is a throwing attack with a fast piercing projectile helping to round out the Sentinels arsenal. Its specialization tree is packed with several unique nodes that significantly change its functionality. Check out just a few examples below!
Alongside Axes, 1-handed Maces and Wands are another weapon type receiving a complete rework in the Sands of Majasa Update, including a new 3D model, 2D art, and powerful implicit affixes to support a wide variety of builds. Check out some examples below!
[previewyoutube=2oxspDb7GPo;full][/previewyoutube] To learn more about new content and improvements coming to Last Epoch, check out our Sands of Majasa Update patch preview.
Sands of Majasa Update brings new and improved tools for hacking and slashing through enemies. Axes, both one-handed and two-handed, are getting new 2D and 3D art as well as powerful implicit affixes to support a wide variety of builds and create new opportunities. Check out some examples below!
It's an exciting time at Eleventh Hour Games and for Last Epoch development! In our efforts to be transparent and communicative, we've started a new Forum series to give you a peek behind the scenes. Here is a small collection of our latest updates as we progress down the road to 1.0: Road to 1.0 - July 2021 Development Update The most recent update on Last Epoch progress that covers the studio, live service planning, multiplayer and performance and optimization. Read More Multiplayer Update Blog Post The first of a monthly multiplayer update series that covers current status, what we're working on next and potential risks to a successful multiplayer launch. Read More Multiplayer FAQ Answers to common questions around multiplayer systems and their development. This page will be updated as new questions arise. Read More Have more questions? Our Last Epoch developers are highly active on our Forum and we welcome you to join the conversation!
EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2. 0.8.2b Patch Notes: This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. Were eager to hear your thoughts on 0.8.2, so keep it coming! Missed the patch notes for 0.8.2? Check them out here.
Patch 0.8.2 arrives tomorrow, May 24th, at 1 PM CT / 6 PM UTC! Patch Highlights:
Hey, Travelers!
We're super excited to be sharing our latest Developer Blog with you!
Principal Designer Trasochi is spilling the beans on Patch 0.8.2's extensive changes to the Monolith of Fate. This is one of our largest Developer Blogs of all time. As with all of our Developer Blogs, this post is exclusively available on Last Epoch's official forum. We look forward to seeing you there!
Here's a link: Monolith Overhaul!
As we've previously shared, Patch 0.8.2 focuses heavily on the Monolith of Fate. We're actively working on an associated Developer Blog that we're super excited to share with you soon. In the meantime, we're happy to be announcing a number of updates coming to the Arena! One of our goals when working on Arena was to address zones with significant differences in height potentially hiding dangerous Area of Effect abilities used by certain enemies. We've removed a few zones from rotation, and also updated a number of others which could be problematic in this regard. For example, Woodland Arena will now be significantly flatter, and the Tundra Arena (now called Tower Arena) will also have less varied elevation. To maintain the current level of variety, we're also adding some of our best-looking zones ever to the Arena in Patch 0.8.2. We've prepared a number of screenshots of these below.
Want to get more involved in the Last Epoch community? Join us on the official forum!
Our next update, Patch 0.8.2, includes a new skill for Primalists! A minion-summoning skill which adds to the Primalists ranged opinions, Summon Storm Crow increases the variety of available Companions. The default behaviour of this skill is to summon multiple crows, each of which cast lightning damage-dealing spells from a distance. The specialisation tree for Summon Storm Crow has a wide variety of options for improving the effectiveness of your crows and also allows you to change their role on the battlefield.
When we brought Last Epoch to Kickstarter back in 2018, the Soul Cage was one perhaps the single most well-received creature we showed off. Its concept art, found almost half way down our campaign page, was frequently the subject of conversations. This skeletal brute carrying a soul-filled prison has remained one of the most iconic enemies in the entire game, and we are excited to now be designing two related creatures to include in a future content patch.
The two-legged Soul Warden takes the 'Soul Cage' design language in a new direction; a smaller, upright creature bearing its own cage, this agent of the Immortal Empire has its path illuminated by faint lights. They are often encountered in the presence of Soul Carriers.
The Soul Carrier - referred to as a 'Soul Cage' on the above Design Sheet - serve a similar purpose to Soul Cages for the Immortal Empire, and will be the rarer of the two enemies.
Got any ideas for new enemies in the 'soul cage' family? We'd love to hear 'em!
Patch 0.8.2 focuses on endgame content. In addition to introducing new challenges & rewards for players to experience, it also brings many improvements to existing content. Spires are among the oldest content in the Monolith and our next content patch completely overhauls them. Spires not only see a visual update thanks to all new art assets but will also have their own unique attacks, giving Travelers more distinct and varied challenges. We'll have more news to share regarding this update shortly! In the meantime, we hope you'll consider checking out some examples of new Spires we've included in our post on the game's official forum! Unfortunately, Steam doesn't allow us to upload videos to Announcements. To see some examples of new Spires coming in Patch 0.8.2, please join us on the game's official forum!
Want to get more involved in the Last Epoch community? Join us on the official forum!
Tomorrow a few of our devs will be joining Zizaran to design a unique item! Unique Item Design Collaborations are available in our Ardent Creator supporter pack. They entail someone deciding details such as the theme of an item, what the item does, and its name & flavor text. Members of our team will work with you to get your item ready for inclusion in a future update. Our support team often answers questions about design collaborations, so tomorrow a few of us will be joining Zizaran on Twitch so that anyone curious can learn more about the process. Designing unique items is always a lot of fun, so we're really looking forward to it and we hope to see you there! Catch us at noon CT / 5 PM GMT!
We're working on making skills in Last Epoch look better! There are many aspects to making skills look impactful, exciting, and "real". One of these is the use of lighting to cause skills to be reflected on nearby surfaces. This is something that we have historically shied away from, primarily due to performance concerns. Our ongoing optimization work now allows us to begin the process of updating the visual effects used by our skills to contain a number of lights. Both skills available to players and skills used by enemies will be updated in this way where it makes sense for them to use lighting. Steam won't allow us to embed the videos, but we've prepared a few examples on our official forum.
Want to get more involved in the Last Epoch community? Join us on the official forum!
Want to get more involved in the Last Epoch community? Join us on the official forum! Weve been working on an explosive addition to the Acolytes toolkit! Were super excited to be showing you Volatile Zombie, a new summoning spell she will acquire in Patch 0.8.2. Below you can find the tooltip, skill art, and a selection of some of the nodes on its specialization tree. NOTE: This skill is still in development, so weve omitted most numbers from the below tooltips.
Want to get more involved with the Last Epoch community? Join us on the official forum!
3dTotal recently interviewed Alexandr from our Art Team to discuss his progression as an artist! They discussed the start of his career, some prior experience in the industry, and touched on his recent work for Eleventh Hour Games such as designing the bows used by our new Rogue class. Check out the interview here, and I'm sure he'd love to hear your feedback!
Hey, Travelers! We've been working on overhauling the user interface in Last Epoch, and today we're pleased to begin telling you it! The post we've prepared for today is larger than most and contains a number of images, which had led to us struggling to format it effectively here on Steam. You can find the post - including a table of contents with links to each section - on our official forum, here. We look forward to seeing you there!
Want to get more involved with the Last Epoch community? Join us on the official forum!
We're working on new boss fights to add more variety to our endgame content and once again raise the standard of our boss encounters. A couple of these feature particularly impressive models which you'll hopefully enjoy seeing as much as we enjoy designing them!
As we're not ready to begin showing these off just yet, we were inspired to look at some of the creatures we've added previously, and their journey from initial concept to implementation.
Only the most powerful of Necromancers can create such a foul construct.
In Patch 0.7.9 we implemented the Assemble Abomination skill for Necromancers. Already a large monstrosity, its appearance varied depending on which minions were unfortunate enough to be involved in its dark summoning ritual, rendering it one of the most complex models to have been created for Last Epoch to-date. Let's explore its ideation!
Nearly a year ago, we posted the concept art for the Nagasa; creatures that serve the will of the desert goddess Majasa. Its particularly important to us that the so-called god races look impressive, and today were excited to share with you some of the Nagasa weve created! Want another look at the concept art? Find it here.
Missed the Patch Notes for Beta 0.8.1? Read them on our froum.
Hey Travelers! Today we've posted some of the new item art recently added to the game - and we want to hear from you! We'd like to hear which are your favourite, what you like most about them, and any you mightn't like as much (and why!). We know there's recently been a trend of us not posting content here on Steam directly - that's just been due to the content we've recently posted. For example, today's post is very image-heavy and the formatting options available to us here are somewhat limited compared to the game's official forum. We hope you'll check the post out, and we'll see you again here soon!
Hey, Travelers! Trasochi has posted our latest Developer Blog; Affixes, Defenses and Minions. Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes. This latest Developer Blog focuses on the ability to dual wield weapons in Patch 0.8. Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!
Hey, Travelers! Today we're excited to share Patch 0.8.1 with you. Unfortunately, our content patches long ago became too big for us to fit our changelogs inside posts here on Steam, so instead we've prepared a table of contents that links to each individual section. Beta 0.8.1 Patch Notes Table of Contents 1. Monolith of Fate 2. Skills 3. Tooltip DPS 4. Skill Unlocks 5. Arena 6. Animation 7. Defenses 8. Item Bases 9. Crafting 10. Skill Balance 11. Passives 12. Mechanics 13. Uniques & Item Sets 14. Affixes 15. Enemies 16. Campaign 17. Graphics 18. Sound 19. User Interface 20. Social Features 21. Optimization 22. Bug Fixes We hope you enjoy all the latest changes & additions!
As you know, in Patch 0.8.1 were introducing 5 new Arena maps! A prepared Traveler is a successful Traveler, so today were sharing some screenshots of each of the new Arenas so you know what to expect ahead of time. Safe journeys, Traveler!
Want to get more involved with the community? Join us on the official forum!
Hey, Travelers! Today we're sharing one of the new boss tracks being added to the game in Patch 0.8.1! We've posted it on the game's official forum, here.
In Patch 0.8.1 we're giving the Monolith of Fate endgame system some love!
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum!
Want to get more involved in the Last Epoch community? Join us on the official forum!
Hey Travelers!
Today our Game Director, Judd Cobler, is taking a moment to reflect on the last year - as well as looking forward to everything coming in 2021. You can find his post on Last Epoch's official forum, here.
And - from all of us at Eleventh Hour Games - HAPPY NEW YEAR!
Hey Travelers! Today our Game Director, Judd Cobler, is providing an update on our progress towards incorporating mutliplayer in the builds we release to the community. This post includes new information on how multiplayer will work as well as a recently recorded video of us playing multiplayer internally. You can find it on our official forum here. Thank you for all of your support! We're as excited to release multiplayer to you as you are to play it. Until then, we hope you enjoy the festive season and stay safe. We'll be in touch again soon!
https://youtu.be/xzgPEpCZyj4
Want to get more involved in the Last Epoch community? Join us on the official forum!
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A Rogue's work is never done. The right kill with the right blade might save this ruined future. Become the Rogue next Friday, December 4, 2020. https://youtu.be/m5g5pzgL5aQ
Alongside the release of the Rogue and Dual Wielding comes the ability to wield bows, quivers and daggers. Our art team has been hard at work and is excited to showcase some of the new 2D and 3D models Eleventh Hour has created. If your preferred playstyle is to remain at a safe distance while raining down arrows or if it is to dive into dexterous melee combat you now have the perfect weapon for each scenario.
A few examples of bows coming in Patch 0.8
As you travel through Eterra, you will now come across a wide variety of bows and quivers. You will discover agile recurve bows, rigid longbows, the rare dreadthorn bows and many more.
A few examples of quivers coming in Patch 0.8
Should you be on the search for something a little more quick and nimble, fear not, your search is not in vain. During your adventure you will stumble upon daggers that were crafted for the sole purpose of making sacrifices, slaying beasts or quietly dispatching foes. And should you find yourself empty handed and in a tight spot, even a dagger made of bone or chitin would work just fine.
A few examples of daggers coming in Patch 0.8
And dont worry, well be adding new rogue idols to empower your Bladedancer or Marksman and also push unique builds!
Hey, Travelers! Trasochi has posted our latest Developer Blog; Dual Wielding Coming to Last Epoch. Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes. This latest Developer Blog focuses on the ability to dual wield weapons in Patch 0.8. Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!
Coming from the shadows, a swift blade The Rogue accepts her next hit. Coming December 4, 2020. https://youtu.be/HTjmMXMA6BM
Greetings, Travelers! Since Apple's announcement of a transition away from Macs based on Intel CPUs using the x86-64 instruction set at WWDC earlier this year, we have been exploring what this means for us. Today our Game Director, Judd Cobler, has an update regarding our plans for the Mac platform. Here's a link to his announcement on Last Epoch's official forum; https://forum.lastepochgame.com/t/an-update-to-mac-support/25871
Missed the patch notes for 0.7.10? Read them on our official forum!
Want to get more involved in the community? Join us on the official forum!
Missed the patch notes for 0.7.10? Read them on our official forum!
[previewyoutube=HkA-4pG62lY;full][/previewyoutube] A Patch Overview video by Game Director Judd Cobler.
In the Patch Preview we promised you a look at Loot Filter rules - so let's take a peek! Rules in Last Epoch's loot filters are based on one of a variety of conditions. In today's post we will be looking at each of the conditions a rule can be based on. All loot is shown by default - rules in Last Epoch's loot filters can be configured to either show, or hide, matching items.
Hey, Travelers! Trasochi has posted our latest Developer Blog; Overhauling Defenses in Last Epoch. Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes. This latest Developer Blog focuses on changes to items and class passives coming in Patch 0.7.8. Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!
Want to get more involved with the community? Join us on the official forum! Our next update, Patch 0.7.10, includes a new Spellblade skill! Firebrand is a high level Spellblade skill which can be used either as a primary damage skill or as a supporting ability woven into a build using other melee skills, with which it synergizes strongly.
Want to get more involved with the community? Join us on the official forum!
Hey, Travelers! It's Last Epoch's turn in IGDA's Indie Showcase, live on Twitch's home page! They're streaming Last Epoch and Dan from Eleventh Hour Games is doing an AMA. Here's the link to the stream. Come say hi! https://www.twitch.tv/igda
Last Epoch is being featured in tomorrow's Indie Showcase by the International Game Developers Assocation! The Indie Showcase begins at 12pm PT. Expect to see us around 1:30pm. They'll be streaming Last Epoch on Twitch, and we'll be participating in an AMA if you've any questions about either Last Epoch or Eleventh Hour Games. Catch it at https://www.twitch.tv/igda. We hope to see you there!
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum! Our next content update, Patch 0.7.10, includes a new Sentinel skill!
Want to get more involved with the community? Join us on the official forum! We are considering a number of potential changes to crafting. Please note that these are being discussed at an early stage of development, and there is consequently a greater than normal likelihood and scope for these changes to be revised prior to their inclusion in a patch. We also plan to introduce new Runes and Glyphs, however these will not be in Patch 0.7.10.
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum!
The recent announcement by our Game Director, Judd Cobler, mentioned an initiative we're undertaking to include community members in our testing of content as it is iterated upon during a patch cycle. This is being called the Community Tester program. Since we first began releasing free playable demos in 2017 - of what was then a game worked on by a small team during the evenings and weekends - we've strived to balance developing an ARPG that matches our vision with incoporating community feedback. The goal of this program is for us to receive some initial feedback during the development process, so that we can begin acting on feedback sooner, and release more polished content patches going forward. Members of the Community Tester program will have access to restricted sections of the forum and a dedicated Discord server to discuss upcoming content with us. You'll know one of these people when you see them on our official forum as they'll have a distinctive 'Community Tester' forum title. While this is likely to change in future, at the present time we aren't accepting nominations. All invitations to join the Community Tester program are sent from an @lastepochgame.com e-mail address. If you ever receive an e-mail claiming to be from Eleventh Hour Games and wish to verify its authenticity, please send 1) the subject line of the e-mail, 2) the e-mail address of the sender, and, 3) the date on which you received the e-mail to us directly. We'll let you know whether we did in fact send the e-mail.
Hello Travelers, Today our Game Director, Judd Cobler, has some news to share with you regarding Last Epoch's official launch. You can read his post on our official forum, here. While some of our plans have changed, rest assured we'll still be regularly releasing content patches, reading and acting on your feedback, and keeping you informed of our development progress. Thank you once again for your generous support, and we'll talk to you soon!
In Patch 0.7.9 we released new 3d armor models for the Primalist, Mage, and Sentinel. In our next update itll be the Acolytes turn, and today were taking a look at some early concept art, material references, a turnaround sheet, and the 3d models themselves.
Early Concept Art w/ Material Reference
As with the new 3d armor models implemented for other classes in our previous content patch, the new Acolyte armor models will be used for the highest level base types, and so it is designed to reflect the gear progression that characters wearing it have achieved.
Turnaround Sheet
We're currently discussing whether to have the Acolyte at the character selection screen wear this armor when our next patch is released. Let us know if you'd like us to make this change!
(While we want the appearance of characters at the character selection screen to reflect their equipped gear, this is more of a long-term goal and won't be ready in time for our next patch.)
Please note: It may be possible to see larger versions of the above images on our official forum.
Want to get more involved with the community? Join us on the official forum!
Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one infernal shade attached at a time. Expires after 5 seconds. Max 4 active shades.
[Alt] This shade cap is shared with Dread Shade.
[Fire] [Spell] [Damage Over Time] [Intelligence]
Want to be more involved with the community? Join us on the official forum!
Want to be more involved with the Last Epoch community? Join us on the official forum!
Want to be more involved with the community? Join us on the official forum!
Hey Travelers! While we endeavor to post as much of our content on Steam as is feasible, our Developer Blogs are available exclusively on Last Epoch's official website. Here's a link to the post! We hope to see you there! steamhappy
Want to get more involved with the community? Join us on the official forum!
Want to get more involved with the community? Join us on the official forum! Howdy, Travelers! It seems our latest Developer Blog, End-Game System Update: Monolith of Fate, has piqued your interest! While Judd took the opportunity yesterday to describe the upcoming changes to the Monolith of Fate, we also wanted to show you specific examples of new content. Patch 0.7.8's Chapter 8 set a new standard for boss fights in Last Epoch, and we've invested even more time into designing the boss encounters for the revamped Monolith! Four of the screenshots below feature new boss fights. Let us know which you're most excited for!
Hi Travelers! While we endeavor to post as much of our content on Steam as is feasible, our Developer Blogs are available exclusively on Last Epoch's official website. Here's a link to the post! We sincerely hope you'll join us there and give us your feedback!
Hey Travelers, Patch 0.7.9 includes new animations for the Sentinel class! Unfortunately, the Steam platform isn't a great place for a large number of short videos. We'd love for you to see this post and give us some feedback, so please check it out here on Last Epoch's official forum. We hope to see you there!
Want to get more involved with the Last Epoch community? Join us on the official forum! In Patch 0.7.9 we're updating some elements of our user interface to make it easier to tell which zones you need to visit in order to progress the quests currently available to you. This work includes multiple individual changes;
Want to get more involved with the Last Epoch community? Join us on the official forum!
Patch 0.7.9 brings with it a variety of new skills!
One of the entries in our recent poll was Assemble Abomination. Due to both a request and us accidentally leaking the tooltip for Assemble Abomination in-game (oops!), today we're taking a look at this exciting new skill coming to Necromancers in our next content patch.
Hold the ability key to absorb minions in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly quickly over time.
The minions absorbed as part of this dark ritual are no mere sacrifice! The brute you stitch together will behave differently depending on its composition. Absorbing skeletal mages will allow the monstrosity to unleash Hungering Souls upon its foes, while consuming a bone golem during its construction will allow the abomination to use a mighty stomp attack.
Assemble Abomination abilities
Want to get more involved in the Last Epoch community? Join us on the official forum!
Dread Shade is a Spell coming to Necromancers in Patch 0.7.9.
The base functionality of the skill causes a massive damage buff to apply in an area around a minion. That minion will be subjected to increasingly large amounts of damage each second, and the buff will end when the minion dies or after 20 seconds - whichever happens first.
Want to get more involved with the Last Epoch community? Join us on the game's official forum! Last month we posted about our plan to replace the skeleton models used in Last Epoch. In that post we shared some of the concept art we had created for these new skeletons, and since then our Art Team have been working hard to bring them to [strike]life[/strike] undeath. These new skeletons aren't finished just yet - we're still discussing some of the finer points that goes into making models for our game, such as making adjustments to the palette for greater contrast between different materials (particularly between the leather and bone).
Want to get more involved with the Last Epoch community? Join the discussion on the official forum!
As Last Epoch continues its journey through Early Access, one of the most common pieces of feedback we receive is that many of you eagerly look forward to additional armor models being available.
Heres a preview of a new look coming to Sentinels as part of a future update;
Let us know what you think, Travelers! Are you looking forward to donning this armor?
A number of new skills are coming in Patch 0.7.9! Being an unusually sadistic group of individuals, we decided it'd be fun for [strike]us[/strike] you if you got to choose which [strike]two skills we don't preview[/strike] skill we post a preview of before the patch! We're not posting any names, but we are providing the finished skill art for each skill. You have a week to decide, and you can always change your mind by choosing to vote for a different option. Here's the link!
Want to get more involved with the Last Epoch community? Join us on the official Last Epoch forum! The Nagasa are the followers of Majasa, dwelling in the deserts of the south under her rule. They are divided into a strict caste system based upon the gems embedded in their bodies.
Note: Due to the size of this update, we are unable to fit every change into a single Steam post. The Passives, Skill Balance, and Bug Fixes sections have thus been omitted. The patch notes can found in their entirety here, along with a video from our Game Director, Judd Cobler.
Hey, Travelers! Mike has posted our latest Developer Blog, Making Base Classes More Distinct. Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes. This latest Developer Blog focuses on changes to items and class passives coming in Patch 0.7.8. Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!
Want to get more involved with the Last Epoch community? Join the discussion on the official forum!
https://forum.lastepochgame.com/t/patch-preview-beta-0-7-8/20097
Patch 0.7.8 brings the hotly anticipated eighth chapter of storyline content, a number of new features, changes to class passives and items, and some technical advancements.
Content
Ever wanted to better understand crafting instability, learn more about the differences between hits and damage over time, or get a better handle on how protections work? Good news! Starting in Patch 0.7.8, you can press G to [strike]git gud[/strike] Game Guide! The Game Guide features;
As you know, the upcoming Patch 0.7.8 features the eighth chapter of campaign content. In addition to new zones and new enemies, a new chapter means new music! Here's the new 'Moonlit Shrine' track coming as part of this update; [previewyoutube=sJ4lYYo60xU;full][/previewyoutube]
In Patch 0.7.8 we are overhauling the stash, introducing a lot of new features and options! Note: This post describes features coming to Last Epoch in a future update. While some of these may require that in-game currency be spent to unlock them, the below features will not be microtransactions ("MTX") and will not require real-world money to obtain.
We've added new features to the official forum for Last Epoch! The most significant changes are;
We're implementing a vacuum effect where, if you pick up an Affix Shard, Glyph, or Rune, you will automatically loot all other nearby crafting items. This feature will be included in Patch 0.7.8.
A commonly requested feature, footsteps are being added in Patch 0.7.8. As your character traverses Eterra, you'll hear the sound of his or her boots making contact with the ground. The sound will vary depending on where you are; you may hear the sound of someone walking on solid rock, splashing through the water, or something else! Here's a video showcasing some of the sound effects; [previewyoutube=ctKTbSz7dzw;full][/previewyoutube]
In our upcoming update, Patch 0.7.8, we'll be introducing a variety of critters to the game to help the world of Eterra feel alive. We've been very very sneaky and very very quiet to get a few sightings of them.
Be careful! Bad things happen if you accidentally step on one. steamsad
If you stay very still, you might catch a glimpse of one.
Sometimes they'll be in places you can't reach.
Often they'll blend in well with their environment.
They may flee when approached.
Hey Travelers, Patch 0.7.8 includes some updated Mage animations! Unfortunately, the Steam platform isn't a great place for a large number of short videos. We'd love for you to see this post and give us some feedback, so please check it out here on Last Epoch's official forum. We look forward to seeing you there!
Want to get more involved with the Last Epoch community and be able to click on the images to see larger versions of them? Consider joining us on the official forum for Last Epoch. We're replacing the skeletons used in Last Epoch! The skeletons our Art Team are working on will not just look better than the dated models we currently use, they will also perform better due to having lower poly counts. We're creating new models for both summoned minions and enemies, so this will bring performance improvements when large numbers of skeletons are on the screen, regardless of whether they're your army or the sinister forces of the Immortal Empire.
Want to get more involved with the Last Epoch community, and view the Ability Previews we weren't able to embed into this post? Join us on the game's official forum! With new zones come new enemies! We've prepared previews of two enemies coming in Patch 0.7.8 which consist of lore snippets, design sheets, and screenshots. The enemies featuring in today's post are the Meruna Siren and the Winged Fire.
Greetings, Travelers! As you know, our content patches include targeted optimizations. Patch 0.7.6 removed a few sources of stutter and fixed specific skills not being performant, and Patch 0.7.7 significantly improved framerates in many instances. Patch 0.7.8 will be continuing this trend. One of the focuses of our efforts for Patch 0.7.8 is reducing the size of a Last Epoch install. I use Windows, Linux, and macOS regularly. On Windows 10 my Last Epoch folder is about 47.5 GB in size, on Ubuntu 20.04 it is around 50 GB, and on Catalina 10.15.4 it is approximately 51 GB. Internally, we have Windows builds just over 12 GB in size. In Patch 0.7.8 we will be adding another chapter of story content, however, we anticipate the game remaining 15 GB. Effects of this optimization will include;
Hi Travelers!
As you know, the upcoming Patch 0.7.8 includes Chapter 8 of our campaign.
Today we've prepared some screenshots showing both zones visited previously during other Eras, and all-new zones never seen before. While we're excited to show these to you, we ask that you remember they remain works in progress - Patch 0.7.8 is still weeks away.
As an aside, we recently unleashed EpochBot on the Last Epoch Discord server!
Have you joined us on Discord yet?
Hey Travelers!
We've created some splash art of Lagon to celebrate him making a splash in Patch 0.7.8.
Will you pledge your allegiance to Eterra's servant by using it as your wallpaper?
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[tr]
[th]Resolution[/th]
[th]Download[/th]
[/tr][tr]
[td]4k[/td]
[td]Link[/td]
[/tr][tr]
[td]1440p ultrawide[/td]
[td]Link[/td]
[/tr][tr]
[td]1440p[/td]
[td]Link[/td]
[/tr][tr]
[td]1080p ultrawide[/td]
[td]Link[/td]
[/tr][tr]
[td]1080p[/td]
[td]Link[/td]
[/tr]
[/table]
One of the defining features of Last Epoch is its skill system. As part of our work to raise the standard of the game across the board, we have been reworking existing specialization trees in cases where we felt they were not as interesting, as fleshed-out, or offering as many options as some of our newer specialization trees. A recent example is Patch 0.7.7's redesign of Lightning Blast's tree. We have selected five skills with trees we plan to replace. Today we're posting a poll so you can choose which of these you would like to help us design! The winner of the poll will be opened up to community suggestions, similar to Aura of Decay, Shatter Strike, and Summon Scorpion. Click here to see the poll!
Missed the patch notes for 0.7.7? Read them here!
Hey Travelers!
In Patch 0.7.7 we implemented a large number of new unique and set items. We noted in the patch notes that two of these had temporary 2d art which we would be replacing in the future.
While this art wasn't ready to be included in update 0.7.7b (released on Saturday) or update 0.7.7c (released yesterday), we expect to have this art ready in time for 0.7.7d.
Here's the art we've created for them;
Heirloom of the Last Nomad.
Areks Bones
Missed the patch notes for 0.7.7? Read them here!
Hey Travelers! We've just released a fix for several issues that have been reported in 0.7.7, and we're working on more, so keep the bug reports and feedback coming! Missed the patch notes for 0.7.7? Read them here!
Patch 0.7.7 is now available for Windows and macOS! Due to a technical issue, we are still working on making this update available for Linux. We anticipate this happening next month.
Patch 0.7.7 includes an updated action bar.
In Patch 0.7.7 it is possible to filter characters by base class or by type (e.g. Hardcore).
Note: Please do not look too much into the classes shown here; we will not be releasing new classes until they have a full set of passives and a substantial number of specialization trees.
Were updating our menu so that related entries are now grouped together. Additionally, the menu now shows the keybind for each entry so that it is easier to learn their keybinds.
As we previously teased, it will be possible to alter the zoom and opacity of the map.
Were also implementing new volume sliders due to the additional sounds coming in 0.7.7.
Want to become more involved with the Last Epoch community? Join us on the game's official forum! https://forum.lastepochgame.com/t/patch-preview-beta-0-7-7/18082
Note: This tree is a work in progress. Nodes may be added, removed, or changed. Lightning Blast is one of the oldest skills in Last Epoch! In Patch 0.7.7 we're going to breathe new life into its specialization tree by adding new nodes, and removing some existing nodes and updating others. The goal of this rework is not only to increase the number of options available, but also to make each of these individual options more interesting. As with previous specialization tree previews, we've prepared a page on our website where you can mouse-over nodes on the tree to see their tooltips, just like in-game. Here's a link! Which node is your favourite, and why is it Hypercharge?
Want to become more involved with the Last Epoch community? Join us on the game's official forum!
[url=https://forum.lastepochgame.com/t/shrines-are-coming-to-last-epoch/18213]https://forum.lastepochgame.com/t/shrines-are-coming-to-last-epoch/18213
We're bringing Shrines to Last Epoch!
Shrines are magical constructs found in the world that can be activated by clicking on them. They have a variety of exciting effects - such as summoning enemies for you to fight, spawning temporary allies to assist you in combat, and granting powerful, time-limited buffs.
Shrines can only be activated once. Activating a Shrine is optional; it is possible to simply walk past one without clicking on it. A Shrine may be more dangerous than it initially seems.
The Shrines from each era have their own unique model. Additionally, their appearance will update when they are activated, and again when their duration expires. We've posted the concept art for each of these models below. Which one's your favourite?
Want to become more involved with the Last Epoch community? Join us on the game's official forum!
https://forum.lastepochgame.com/t/increasing-the-number-of-unique-and-set-items/18166
We've heard your feedback that you want more items to hunt!
In Patch 0.7.7 we're bringing multiple new Item Sets and Unique Items to expand the options available for gearing your characters and to shake up the meta which has set in.
Not familiar with sets in Last Epoch? They consist of a small number of pieces - typically three - and are designed to increase the options available for when you're building a character. We are mindful of the dangers of incentivizing people to collect a large number of items that synergize with each other, and we don't plan to introduce sets appreciably larger than existing sets.
In Last Epoch, Unique Items and Item Sets are not intended to be superior to well-crafted items and exceptional loot - however, we do want a substantial number of these to provide interesting options that regular items cannot. While we haven't yet decided whether we will be posting previews of some of these items or allowing you to discover them organically, we did want to let you know that there are more of these items coming in 0.7.7 than in most patches.
The 2d art for the Forgotten Knight set.
As an aside, both Unique Items and Idols will no longer be sold by vendors in Patch 0.7.7.
Would you like a preview of a couple of Unique Items, or of a single Item Set? Let us know!
Want to become more involved with the Last Epoch community? Join us on the game's official forum!
https://forum.lastepochgame.com/t/last-epoch-wallpapers/18090
Recently, a member of the community expressed an interest in using a Last Epoch-themed wallpaper on our community Discord. While we havent created dedicated art for this purpose just yet, weve gathered some of our most suitable art and compiled it below.
Want to join us on Discord? Here's the invite link: https://discord.gg/lastepoch
Want to become more involved with the Last Epoch community? Join us on the game's official forum!
https://forum.lastepochgame.com/t/character-introductions-in-last-epoch/18058
Hey Travelers!
As you know, we're currently in Phase 2 of our Early Access Forecast.
One of the exciting entries from this phase is our Character Introductions, short videos which play immediately after character creation to show you what brought that character to the Forest Trail on which you first encounter them. Each class will have their own introduction.
While we don't want to spoil these ahead of time, today we're excited to share still images from two of them. The characters we've chosen are the Mage and the Primalist; with the Mage taking a look back, and the Primalist looking forwards to what lies ahead of him.
Which class's introduction are you most excited for?
Want to become more involved with the Last Epoch community? Join us on the game's official forum!
https://forum.lastepochgame.com/t/new-portal-coming-in-patch-0-7-7/18037
In Patch 0.7.7 we're replacing the portal used to return to town!
Our current town portal
Sam from the Art Team has created a new portal which includes a visual effect for the portal opening, particles being pulled inside, and a new slimmer and vibrant design.
[previewyoutube=D66hXxtFItU;full][/previewyoutube]
Want more Last Epoch news? Make sure to drop by tomorrow! :)
In Patch 0.7.7 we will be implementing graphical improvements for many zones. Additionally, we will also be introducing new ambient sounds to help the world of Eterra feel more alive! John the Vegetable Smasher has been working to add the sounds of rivers, birds, and plenty more besides so that your time in the world of Eterra is a little more immersive. Here are a couple of short teasers we've prepared; [previewyoutube=oXypFjscvj0;full][/previewyoutube] [previewyoutube=uYHyqr55BmA;full][/previewyoutube] We'll be back with more news tomorrow. See you then!
Want to become more involved with the Last Epoch community? Join us on the game's official forum!
https://forum.lastepochgame.com/t/an-early-look-at-graphical-improvements-coming-in-patch-0-7-7/17961
We are currently performing a pass over zones in Last Epoch to improve their lighting, replace some lower quality assets, and address some feedback that Chapter 1 feels a bit too 'idyllic'.
We've gathered a collection of Before & After screenshots;
Due to shader improvements also coming in Patch 0.7.7, these graphical improvements will be joined by significantly improved performance in most outdoor zones.
Make sure to check back tomorrow for more news!
Want to become more involved with the Last Epoch community?
Join us on the game's official forum: https://forum.lastepochgame.com/t/beta-0-7-6-patch-notes/17347
Lagon.
God of the West, Lord of Sea and Storm - and star of our beta trailer!
Created by Eterra eons ago, this unpredictable deity will be making his imposing presence felt in Chapter 8. Will you survive your encounter with this ancient and terrible creature?
Patch 0.7.7 is shaping up to be one of our largest updates ever! This huge content patch includes Lagons Temple. Closer to the release of Patch 0.7.7 we will be explaining how we plan to convey the sense of being underwater without any of the awkward movement and combat associated with the oceanic zones seen in other games.
On behalf of the entire team, I sincerely want to thank you for the incredibly positive response to our recent update, [url=steamcommunity.com/games/899770/announcements/detail/1718622067693465779
]Patch 0.7.6. We spent longer than usual testing this update prior to its release, which seems to have been reflected in the feedback we've seen.
The Idols feature and streamlining of the first couple of chapters, in particular, were very warmly received. Were excited to be working on new content again - and we look forward to telling you more about Patch 0.7.7 over the coming weeks.
Last Epoch Beta Trailer
[previewyoutube=IA4auxVRQYw;full][/previewyoutube]
Patch 0.7.6 is now live and introduces the brand new Idol system! Idols are items featuring exciting stats and passives designed to further buildcrafting and the item hunt. Additionally, we are making a large number of improvements to the game, touching on areas including combat, character control, enemy scaling, crafting, and more. The Patch Notes for this update are actually so long that they don't fit into this Steam post; so please check them out on our forum!
Our upcoming update, Patch 0.7.6, focuses on improving quality of life and addressing player feedback. Something we hadn't been ready to commit to being included in 0.7.6 at the time of the Patch Preview being posted was a change to the left mouse button ("LMB"). Currently, the LMB is used exclusively for movement so that characters will always respond intuitively to user input. We believe that this is a good choice to have for default behaviour. In Patch 0.7.6, we are implementing two alternative behaviours for the LMB. The options which will be available are;
Welcome! Patch Preview threads are where we spill the beans on upcoming updates so you know what to look forward to. Read on to see the details of our next patch, or view the same post on our official forum if you'd like to get more involved with the Last Epoch community.
We're working on implementing Buy Back! This system is undergoing internal testing, and the expectation is that it will be included in our upcoming content patch, Patch 0.7.6. So, let's take a look at how this feature will work in Last Epoch! Vendors will remember the items you have recently sold, up to a maximum of 20 items. Items which are removed from this list through you continuing to sell additional items will be lost forever; buying back more recently sold items will not cause older ones to re-appear. The Buy Back feature will persist across client restarts, and each of your characters will have their own list of up to 20 items. It will not be necessary to return to the specific vendor you originally sold the item to - and in addition to offering his usual services, Artem the Gambler will offer the Buy Back feature in both End of Time and The Council Chambers. The list of items eligible for Buy Back will not be presented in any particular order. The price of items eligible for Buy Back will be the amount of gold you received when selling them.
We are in the process of updating skills to make them feel more responsive. This work has included changes to their animations - so before we explain the adjustments we'll be making, we'll be taking a brief look at the different phases of skill animations.
Hey everyone!
We're excited to announce that we're bringing Last Epoch to PAX South!
Members of our development team, our art team, our Creative Director, our Narrative Director, and our Game Director will be there - and we want to talk to you!
Whether you want to give us some feedback in person, ask us some questions about the game, or just jump on a computer and play it for a bit, make sure to pay us a visit.
We'll be there January 17th - 19th!
You can find the official PAX site here: https://south.paxsite.com/
If you plan on attending PAX South, make sure to follow us on Twitter and drop us a Like on Facebook so you don't miss any of our messages surrounding the event;
We can't wait to see you there!
It's been a busy time at Eleventh Hour Games! We'd like to provide an update regarding what we've been working on, as well as announcing some changes we've decided on.
Monolith of Fate
Our second patch to Beta is now live!
Our first patch to Beta is live!
Hi everyone! We've encountered some last minute technical problems we're working through. We'll be posting an update 20 minutes from now. Update #1: Due to the unforeseen technical issues we are rescheduling our launch. The current ETA is four hours from now. Very sorry about this! Update #2: You can now buy and play Last Epoch through Steam! We're very sorry about all of the technical problems we've suffered today. Update #3 Our servers are still experiencing very high load, so login is not working fully yet. There are many people who have logged in, but it will be a while before things return to normal. We are hard at work solving issues that arise and immense amount of traffic is being processed as best it can. Launch periods for games are extremely taxing as there's always issues that were unforseen and it's very difficult to anticipate everything. We thank you for bearing with us, and hope you can all experience Last Epoch very soon!
Hello, Travelers! The entire Eleventh Hour Games team is excited to announce some long awaited news beta will drop on April 30, 2019, and it will be available on Steam! Thats right, beta is almost here. And with this release, we have some exciting things in store for you. https://www.youtube.com/watch?v=IA4auxVRQYw What's New in Beta?
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