TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Last Epoch 

 

Developer

 Eleventh Hour Games 

 

Publisher

 Eleventh Hour Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2019-04-30 

 

Steam

 € £ $ / % 

 

News

 379 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/899770 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 145  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 145 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LE Linux [32.59 G] 




LINUX STREAMERS (24)
geogalvanichardestcorehatnixgreyferretgaming
spoofhxiao_misterpremiumrosscarran
leandrodaslivesthemrmodblacksmitch123deadlinux
ricardo_strykidaxxtriasjorgiciodragochen
tarovenadinsx3a1rm4xgrindthefarm
karnulcirycdayrain1999huuof




Beta 0.7.5d Release and Patch Notes

Skills
[h3]Earthquake[/h3]

  • These changes are to compensate for the loss of a guaranteed stun on the Entangling Roots tree in 0.7.5, and make some balance adjustments.
  • Mana cost reduced to 55 (from 70).
  • Added damage effectiveness increased to 250% (from 200%).
  • Added a new node that adds a guaranteed stun and a cooldown.
  • Added a new node that increases stun duration and cooldown duration.
  • Small changes have also been made to the requirements of some nodes.


[h3]Erasing Strike[/h3]
  • Added damage effectiveness increased to 200% (from 170%)
  • Strength scaling changed to 5% increased melee damage (from 4% increased melee damage).


[h3]Forge Strike[/h3]
  • Characters with Forge Strike specialized will receive a free respec for its tree
  • Added a new node behind Put to the Sword that increases bleed effectiveness.
  • Forged by Fire can have 4 points allocated (up from 3), and adds 10 fire damage per point (up from 7).
  • Mass Production now adds a 5% chance to summon weapons (it previously stated 8% increased chance).
  • Well Forged Weapons now grants 25% increased summoned weapon duration (it previously stated 20%) and can have 4 points allocated (down from 5).
  • Removed the Patient Strike node as its damage increase was not working.
  • Slightly adjusted connections and requirements


[h3]Maelstrom[/h3]
  • Cyclone now prevents Maelstrom from freezing enemies, but also grants 5% increased global physical damage per stack of Maelstrom.


[h3]Sigils of Hope[/h3]
  • Each Sigil grants 4 fire damage (down from 5)
  • Each Sigil grants 25% increased health regen (up from 20%)
  • Characters with Sigils of Hope specialized will receive a free respec for its tree.
  • Iron Sigils grants 40 armour per point (down from 50).
  • Meditation now doubles health regen from Sigils rather than providing 100% increased health regen per Sigil.
  • Sigils of Despair no longer doubles the added damage, but now also grants 15% increased void damage per Sigil.
  • Sign of the Guardian grants 1% block chance (from 2%) and 15 block protection (from 5).
  • Adjusted some connections and requirements.


Mechanics
  • The death screen now shows the type of damage that dealt the killing blow in addition to the name of the ability.
  • Your skills are no longer put on cooldown when you transform back to human form. Cooldowns are tracked while transformed, so if a cooldown has 10 seconds remaining and then you transform for 8 seconds, that cooldown will have 2 seconds remaining.


Sound
  • Improved Avalanches sound to be less jarring.
  • Fixed Solar Auxiliary enemies not having impact sounds for their arrows.
  • Fixed Wengari Raider enemies not having impact sounds for their melee attacks.
  • Adjusted the volume levels of enemies in Chapter 7.


Enemy Balance
  • Further reduced the damage of Fire Paladins Earthquake attack.
  • Reduced the damage of Holy Fire Novas from Rare Osprix Vanguards by 12%.


Performance
  • Improved the performance of Avalanches visuals.


Bug Fixes
  • Fixed item tooltips getting stuck open in some situations.
  • Fixed item tooltips displaying icons with incorrect colors if you had hovered over a shard beforehand.
  • Fixed duplicate set items causing tooltip to show a higher tier set bonus.
  • Fixed instability in tooltips not being shown when moving the mouse between items.
  • Fixed the hybrid health leech affix having a tier 3 range of 70% to 20% leech, rather than 17% to 20%.
  • Fixed being unable to use Shield Rush if you changed your weapon, which made it seem as if you no longer had a shield equipped.
  • Fixed Flame Ward not granting 30% less damage taken as stated on the tooltip.
  • Fixed a bug where "while channelling" stats did not work with Warpath.
  • Fixed Flame Ward's Barrier node not granting less damage taken.
  • Fixed bugs where Forge Strikes Mass Production and Well Forged Weapons nodes had no effect.
  • Fixed a bug where Forge Strikes Put To The Sword node did not increase attack speed.
  • Fixed Maelstroms Votex node increasing the damage of Maelstroms cast on yourself, rather than just those cast on your totems.
  • Fixed various bugs with the buff display for Sigils of Hope.
  • Fixed a bug where the Faith for Sigils of Hope triggered on every hit, rather than just hits that dealt more than 25% of your health.
  • Fixed a bug where the Decree of Flame node for Sigils of Hope had no effect.
  • Fixed a bug where respeccing the Sigils of Despair node for Sigils of Hope would have no effect until the character was reloaded.
  • Fixed the poison chance granted by Skeleton Mages Putrid Essence node not being converted to ignite chance for Pyromancers or chill chance for Cryomancers.
  • Fixed the Diode node for Static granting too much added crit chance.
  • Fixed Storm Totems Stormrider node granting 30% movement speed per point rather than the stated 10%.
  • Fixed the Paladins Shield Wall node granting 5% block chance per point, rather than the stated 3%.
  • Fixed a chest being difficult to open in Majelka.
  • Fixed Artems icon disappearing in the Council Chambers in some situations.


[ 2019-12-24 18:05:00 CET ] [ Original post ]