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Making Skills Feel More Responsive
Each skill animation has three phases, which are;
Impact Impact is the moment during the animation in which the skill takes effect; for example, the moment in which the Fireball skill's projectiles are created and begin moving forwards.
Follow Through Follow Through consists of the character transitioning back to their regular standing pose. It is sometimes partially skipped so that characters can move sooner after activating a skill.
In Patch 0.7.6 we are updating many skills with some of the following changes;
Here are the skills we will be updating; ACOLYTE
[ 2020-01-16 21:02:24 CET ] [ Original post ]
We are in the process of updating skills to make them feel more responsive. This work has included changes to their animations - so before we explain the adjustments we'll be making, we'll be taking a brief look at the different phases of skill animations.
A Skill Animations Primer
Each skill animation has three phases, which are;
- Anticipation
- Impact
- Follow Through
Impact Impact is the moment during the animation in which the skill takes effect; for example, the moment in which the Fireball skill's projectiles are created and begin moving forwards.
Follow Through Follow Through consists of the character transitioning back to their regular standing pose. It is sometimes partially skipped so that characters can move sooner after activating a skill.
The Changes We're Making
In Patch 0.7.6 we are updating many skills with some of the following changes;
- Some skills are having the duration of their anticipation reduced, and the duration of their follow through increased. What this does is allow the impact - when a skill deals damage or heals - to occur sooner, without changing the total animation time.
- The follow through part of an animation can be partially skipped, allowing characters to move (but not use skills) sooner after that skill is used. The proportion of follow through which allows you to move is different for each skill. We are reviewing the proportions for every skill, and many skills will allow you to begin moving sooner after their use. This prevents a character from being trapped in place for too long.
- Each skill has an 'ability time' which dictates how long a character must wait before using the next skill. We are shortening this for some abilities so there is less of a pause between skills. This change is being made to fewer skills than the previous two.
The Skills Being Adjusted
Here are the skills we will be updating; ACOLYTE
- Hungering Souls
- Mark For Death
- Marrow Shards
- Rip Blood
- Sacrifice
- Summon Bone Golem
- Summon Skeleton
- Summon Skeleton Mage
- Summon Wraith
- Elemental Nova
- Fireball
- Focus
- Glacier
- Lightning Blast
- Mana Strike
- Snap Freeze
- Static Orb
- Black Hole
- Meteor
- Volcanic Orb
- Flame Reave
- Shatter Strike
- Maelstrom
- Summon Thorn Totem
- Summon Frenzy Totem
- Entangling Roots
- Spriggan Form abilities
- Root Wall
- Vale Blast
- Avalanche
- Summon Storm Totem
- Tornado
- Shield Throw
- Forge Strike
- Healing Hands
- Judgement
- Sigils of Hope
- Smite
- Abyssal Echoes
- Devouring Orb
[ 2020-01-16 21:02:24 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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