Beta 0.7.8 Release and Patch Notes
Death Seal
Channeled Mana Cost
Class Specific Items
Changes to affix pools on class specific items Body Armor and Helmets are now class specific, so affixes that are not used by that class will no longer roll on them. Other slots are not affected unless stated.
New Uniques
Due to size constraints, this section is not available here on Steam. Please click here to view this specific section on our forum.
Due to size constraints, this section is not available here on Steam. Please click here to view this specific section on our forum.
Due to size constraints, this section is not available here on Steam. Please click here to view this specific section on our forum.
[ 2020-05-26 17:01:55 CET ] [ Original post ]
Note: Due to the size of this update, we are unable to fit every change into a single Steam post. The Passives, Skill Balance, and Bug Fixes sections have thus been omitted. The patch notes can found in their entirety here, along with a video from our Game Director, Judd Cobler.
- The 8th chapter of story content is now available, featuring an encounter with a third deity of the world of Eterra: Lagon, the god of storms and the moon.
- Added animals in the background that will move and make sounds when approached.
- Replaced some of the Rime Giants in the Frozen Roots with Cave Bears.
- The arena now scales up three times as fast after wave 150.
- For example, wave 200 is now as difficult as wave 300 was before, and wave 433 is as difficult as wave 1000 was before.
- Wave 150 was chosen for the start of this as it's the wave at which the arena is the same level (100) for every character. For characters below level 100 the arena level scales up from their level to 100 linearly between wave 50 and wave 150.
- You can now buy additional stash tabs using gold directly in the stash window.
- Each stash tab can now have a custom color, icon, and name set.
- Stash tabs can now be sorted into categories. Clicking on a category will show only the tabs it contains, allowing you to easily navigate between many tabs.
- Tabs can be navigated through a horizontally scrolling list at the top of the window, or displayed in a vertical list grouped by category.
- You can now perform a search across all tabs simultaneously in the vertical list view. All tabs that do not contain the search term will be hidden, leaving a list of tabs with matching contents.
- Added the Game Guide, which explains many key concepts and mechanics.
- The default keybind for the Game Guide is G.
- Pages contain links that will automatically open other pages, and you can search the guide for keywords.
- Topics currently include the crafting system, items, defensive mechanics, and some combat mechanics.
- We have plans for additional pages, and welcome feedback about the system. Let us know what topics you think should be covered, and if any explanations could use improvement.
Death Seal
- New skill which is unlocked at Lich level 30.
- Death Seal is an effect that removes Ward and caps Health for your character. While active it increases damage dealt and reduces damage taken; when toggled again, it unleashes a wave of damage.
- Includes a specialization tree.
- New skill which is unlocked at Acolyte level 15.
- Spirit Plague is a Necrotic Damage Over Time skill that can spread to other enemies.
- Includes a specialization tree.
- Reworked base skill functionality. Ice Barrage is now a single cast skill which sends a series of Ice Shards in the direction you cast it, while allowing you to move and use other skills freely.
- Now has a specialization tree.
- The lower section of all Mastery Class trees, as well as the upper section of your chosen Mastery's tree, are now unlocked when you choose your Mastery in the Realm of the Forgotten.
- Base Class trees now have two additional rows for passives at the top, but Mastery tree nodes still only require you to have level 20 in the Base Class to allocate points in them.
- New nodes have been added and many more have been changed. See the Passives section below for more details.
- Halved the respec cost of base class nodes.
- You can now respec the nodes in the Base Class to bring your Base Class level below 20, as long as you don't have any points in Mastery tree nodes (Mastery tree nodes still require level 20 in your Base Class).
- The unlock order for some skills has been changed alongside this update:
- Defile is now unlocked at Acolyte level 20, rather than Acolyte level 15.
- Volcanic Orb is now unlocked at Mage level 15, rather than Sorcerer level 5.
- Focus is now unlocked at Mage level 20, rather than Mage level 15.
- Sacrifice is now unlocked at Necromancer level 10, rather than character level 10.
- Serpent Strike is now unlocked at Primalist level 20, rather than character level 12.
- Smite is now unlocked at Sentinel level 20, rather than Paladin level 10.
Channeled Mana Cost
- Channelled abilities no longer apply a mana drain, but instead have a mana cost per second, which is affected by modifiers to mana cost.
- Channelled abilities with a channel cost now disable your mana regen while channelling. This is stated in the tooltips of these abilities.
- Many skills and skill nodes have been changed as a result of this, and are listed below.
- Your skills now gain experience faster at higher character levels (up to 91).
- Skills require more experience to reach high levels.
- Skills take longer to reach level 20 for the first time than in 0.7.7.
- Respeccing an ability to level 20 is faster than before once you are above level 80.
- Skills that you started levelling later more quickly catch up to skills that you started levelling earlier.
- A full pass was made on skill node tooltips to improve accuracy. Main points:
- Ensure the value on the tooltip matches whats being applied.
- Clarify whether stats granted to the player and allies are multiplicative or not.
- Clarified all Damage Conversion node descriptions to clearly state whether all damage is converted, or just the base damage of the skill.
- The Ice Thorn Totems node now converts 50% of thorn totems' thorn base damage to cold (from 0%) and grants 15 freeze rate (from 10).
- Fixed a bug where the Molten Shield node on Shield Throw did not always correctly convert increased stun chance to ignite chance (not enough ignite chance would be added in some cases, and the stun chance would not be removed).
- Fixed a bug where the Blood Feast node on Soul Feast did not actually convert any damage.
Class Specific Items
- Body armor and helmets are now base class specific, with each class having different implicits.
- Added 8 new base types of body armor and helmets for each base class. The 2d art for each base type now matches the 3d art on your character.
- Different classes will have different affix pools on these slots. For example, minion health will not roll on Mage body armor and helmets.
- Rare affixes exclusive to certain base classes have been added.
- Existing armor types have not been altered and can be equipped by all classes, but will no longer drop or be available at shops and the gambler.
- Uniques will in general remain usable by all classes and how they drop has not changed. Some uniques will be class specific.
- Clicking on a crafting item on the ground now picks up all nearby crafting items automatically.
- Changed the base attack of Broad Swords to 1.15 (from 1.08).
- Improved the 2d art for the Sovnya, Talon Spear, Naginata, and Rusted Glaive polearm base types.
- Reduced the maximum roll of Chance to Ignite (from 24% to 20% for large idols).
- Increased the value of the Glancing Blow affix (from 8% - 22% to 10% - 25% for adorned idols).
- Reduced the maximum roll of the Mage Increased Ignite Effect affix (from 14% to 11%).
- Increased the value of the Primalist Chance On 10 Or More Mana Spent To Cast Lightning At A Nearby Enemy" affix (from 15% - 40% to 18% - 50%).
- Increased the value of the Primalist "Chance To Gain Haste For 3 Seconds When You Summon A Totem" affix (from 7% - 19% to 12% - 34%).
- Increased the value of the Mage "Ward Gained When Damage Leaves You At Low Health" affix (from 25 - 80 to 35 - 100).
- Increased the value of the Acolyte "Increased Minion Cooldown Recovery Speed" affix (from 9% - 25% to 12% - 35% for huge and adorned idols).
- Reduced the value of the Primalist Minion Poison Chance affix (from 19% - 52% to 11% - 30% for huge idols).
- Reduced the value of the Acolyte Spell Poison Chance affix (from 16% - 42% to 15% - 35% for huge and adorned idols).
- Reduced the value of the Sentinel Increased Armour affix (from 22% - 60% to 15% - 35% for ornate idols).
- Reduced the value of the Mage "Increased Mana And Armour affix (from 15% maximum to 12% maximum on ornate idols).
- The "Chance To Cast Soul Feast When You Cast Transplant" prefix now rolls on Huge Immortal Idols, rather than Ornate Bone Idols.
Changes to affix pools on class specific items Body Armor and Helmets are now class specific, so affixes that are not used by that class will no longer roll on them. Other slots are not affected unless stated.
- Increased minion health, minion health regen, minion dodge rating, and minion damage over time cannot roll on helmets or body armors that are specific to Mages or Sentinels.
- Strength and Attunement cannot roll on helmets or body armour that are specific to Mages or Acolytes.
- Intelligence cannot roll on helmets or body armours that are specific to Primalists or Sentinels
- Damage Dealt to Mana Before Health can now only roll on Mage helmets and Mage body armour (it could never roll on non-class specific base types).
- Ward Gained On Potion Use cannot roll on helmets or body armours that are specific to Primalists or Sentinels.
- Increased Shock Effect can now roll on Mage helmets and Mage body armour.
- Can now only roll on shields (from shields, helmets, body armour, and belts).
- Provides a flat amount of armour and protections rather than increasing armour and protections.
- Is now twice as rare and only starts spawning from level 55 onwards (from level 45).
- Existing items that had the increased armour and protections suffix will have the new armour and protections suffix even if the suffix can no longer roll on that item type.
- Added a new hybrid health suffix that grants added and increased health which rarely spawns after level 45 on gloves, boots and belts.
- Increased mana regen now rolls on rings, relics, and gloves, instead of wands, sceptres, and staves. Its values have been reduced to account for being able to have it on multiple slots at once.
- Existing increased mana regen suffixes have been converted to the new hybrid health suffix.
- The block armour prefix has been replaced by Health Gained on Block.
- The Increased Health suffix grants up to 13% increased health (from 15%), and can no longer roll on shields.
- Increased Armour can roll up to 35% (from 60%) and can no longer roll on gloves.
- The Glancing Blow suffix (not set) now grants 12% to 15% at tier 5 (from 12% to 13%).
- Added protection affixes (cold, fire, lightning, void, necrotic, poison) can now roll up to 320 (from 300).
- The Added Melee Crit Chance prefix grants 2% to 6% crit chance (from 3% to 7%, values for 1h weapons).
- Adjusted the "reduced damage taken on block" affix to have wider ranges at mid tiers (its minimum and maximum values have not changed).
- The "Glacial" freeze rate and cold protection prefix can roll up to 200% freeze rate multiplier (From 150%), and 10% increased cold protection (from 20%).
- The block effectiveness (renamed from block protection) prefix can roll up to 800 (from 600).
- Added Armour can now roll up to 200 (from 180).
- The set added health affix can now roll up to 35 (from 30).
- Added elemental protection can now roll up to 220 (from 180).
- Set elemental protection can now roll up to 75 (from 65).
- Set increased health regen can now roll up to 35% (from 30%).
- Added health can now roll up to 90 (from 80).
- Ward on Kill can now roll up to 20 (from 25).
- Attunement can now spawn starting at level 6 (from 10).
- Dexterity can now spawn starting level 3 (from 15).
- The fire protection suffix can now spawn starting at level 1 (from 21).
- Renamed the added health affix to of Life from of the Giant.
New Uniques
- Added new unique boots, Sulorons Step.
- Added a new unique helmet for Mages, The Ashen Crown.
- Added a new unique body armor for Acolytes, Shroud of Obscurity.
- Artors Legacy now has the Lupine Helm base type, making it exclusive to Primalists. It now requires level 42 to equip.
- Culnivar's Claim now also adds 14 to 20 spell lightning damage.
- Kermodes Cage now has the Nomad Garb base type, making it exclusive to Primalists.
- Plague Bearer's Staff is now a Gate Staff rather than a Composite staff.
- Sunforged Cuirass now has the Solarum Plate base type, making it exclusive to Sentinels.
- Urzils Pride now grants 1% increased mana regen per 100 lightning protection instead of 1% increased mana regen per 100 armour.
- Urzils Pride now also grants 100 to 200 lightning protection.
- Urzils Pride now grants 125 armour (from 25).
- Ward Retention has 50% reduced effect compared to 0.7.7.
- This means that having 80% ward retention in 0.7.8 will be the same as having 40% ward retention in 0.7.7. This does not mean that ward will decay twice as fast.
- Removed Block Armour and renamed Block Protection to Block Effectiveness. Block Armour only applied to physical damage, while Block Protection applied to all damage types. Removing Block Armour reduces unnecessary complexity.
- The Steel Aegis node on the Sentinel tree now gives 50 block effectiveness (from 60 block armour).
- The Flawless Defender node on the Forge Guard tree now gives 60 block effectiveness (from 50 block armour).
- The Honour node on the Paladin tree now gives 40 block effectiveness (from 50 block armour).
- The Avenger's Wrath node on the Shield Throw tree no longer gives 1% crit multi per block armour (it still gives 1% crit multi per block effectiveness).
Due to size constraints, this section is not available here on Steam. Please click here to view this specific section on our forum.
Due to size constraints, this section is not available here on Steam. Please click here to view this specific section on our forum.
- Implemented a footstep sound system. The player now makes sounds while walking, which dynamically change based on the surface underfoot.
- Added a new sound for Hammer Throw.
- Added a new sound for Snap Freeze.
- Added a new sound for Mark for Death and Defile.
- Added a new sound for Smite.
- Added a sound for Death Screechs used by Avaline Chimeras.
- Added sounds for Fume enemies.
- Added new sounds for Wengari Berserker spin and charge attacks.
- Added multiple new sounds for Desecrated Flesh enemies.
- Added new sounds for Profane Flesh attacks.
- Added new sounds for Yulia in the Immortal Summit.
- Added a new sound for unique items dropping.
- Added a sound effect for the Temple Guardian being activated.
- Added sounds for opening doors in the Temple of Eterra.
- Added sound effects for bridges and doors in the Immortal Summit.
- Added ambient sounds to Chapter 7.
- Adjusted sounds for many enemies in Chapter 7.
- Adjusted call-to-arms (aggro) and death sounds for enemies in Chapter 5.
- Improved sound effects for the Primeval Dragon boss.
- Implemented a complete new set of animations for the Mage class. Includes idle, running channeling, melee and spell casting animations, with variations based on the type of weapon equipped.
- Added a new casting animation for Marrow Shards.
- Added a confirmation window for the Reset Monolith button and moved it to the top left of the screen.
- Quest pulses on the minimap are now disabled when the relevant quest is untracked.
- Updated the design of the character sheet.
- Updated the design of the Skills window.
- Improved shadows and texturing on the action bar.
- Added an option to always have the comparison displayed on items. When this option is enabled, holding the ctrl key hides the comparison display.
- Further improved the chats profanity filter.
- Mouse wheel + and - can now be bound to actions (i.e. movement).
- The tags display for skills now says Damage over Time instead of DoT.
- Increased duration of shrine buffs by 50%.
- Gold shrines now drop significantly more gold.
- The health increase per level that rare enemies get is now smaller for enemies that are inherently tanky. For example, at level 0 a rare Marsh Beetle Queen still has a 300% more health modifier from its rarity, but at level 100 it will now have a 612.5% more health modifier, rather than an 800% more health modifier. Meanwhile, the health modifier of a rare Void Leech is unchanged.
- Lithrac
- 20% increased health.
- Now resistant to lightning damage rather than all elemental damage.
- Slightly more resistant to lightning damage than before.
- Marsh Beetle Queens
- Turn more slowly during attacks.
- Stop turning earlier when using their slam.
- Their slam deals less damage.
- Sapphirals' charged lightning ability is now interrupted by stun, freeze, and death, but deals 10% more damage.
- Reduced the Wengari Patriarch's pursuit range for buffing allies by 60%. Previously in Monolith zones he would often end up running away from the player to cast buffs.
- Rime Giants turn less while using abilities.
- Giant Rats are now easier to hit.
- Increased the health of Immortal Eyes by 50%.
- Increased the health of Immortal Watchers by 125% (their health relative to their level now matches Immortal Eyes).
- Adjusted the Primeval Dragons fire breath so you can no longer avoid it by standing in the Dragons head.
- Improved the Ice Nova used by Frozen Dryads.
- Improved casting visuals for Soul Feast.
- Improved the visuals for Marrow Shards
- Updated the timing and ground-level visuals for Smite.
- Improved the death visuals for Lupine Remnants.
- Improved the visuals for Smites lightning node.
- Improved the visuals for Arcane Ascendance.
- Improved the visuals for Mana Strike.
- Reduced the installed size of the game by about 30GB. This was accomplished by improving texture compression and reducing reliance on optimizations that required extra data being stored. This should also reduce the size of future patch downloads.
- Improved the performance of hideable objects throughout the campaign, such as pillars, walls, and trees.
- Improved the performance for lots of visual effects.
- Improved the performance of damage numbers.
- Improved the performance of displaying FPS.
- Improved the performance of saving character information.
- Improved the performance of Ice Elementals.
- Improved the performance of Hammer Throw.
- Improved performance in the Council Chambers.
- Improved performance in the End of Time.
- Improved performance of the Character Select screen.
Due to size constraints, this section is not available here on Steam. Please click here to view this specific section on our forum.
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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