Beta 0.7.8e Release and Patch Notes
[ 2020-06-11 19:32:56 CET ] [ Original post ]
Skills
Death Seal
- Fixed a bug where Sanguine Subvention (health leech) did not work.
- Sanguine Subvention now grants 0.2% leech per second sealed, not the 1% that it stated before.
- Blood Bond now grants minions 10% more damage (from 7%).
- Corrupted Consciousness grants 1% increased damage per 3% missing health (from 1% per 2% missing health).
- Pustulent Presence grants 1% poison chance per 3% missing health (from 1% per 2% missing health) can have 4 points allocated (from 5)
- Frenzied Accord's damage and crit chance modifiers are now multiplicative.
- Lethal Release is now multiplicative with other modifiers.
- Sanguine Wave can have 3 points allocated (from 5).
- Base damage and added damage effectiveness reduced by 17%.
- Mortal Pulse causes death waves to deal 25% less damage.
- Damage multipliers from missing health, duration, and the tree are now multiplicative with each other rather than additive, and no longer only affect hit damage.
- Now deals more damage based on the flat duration that Death Seal was active, rather the proportion of its maximum duration that had passed. This means that increasing Death Seals maximum duration no longer decreases Death Waves damage if triggered early.
- The numerical values of its damage multipliers from time and missing health are now listed on its tooltip.
- Fixed a bug where the Death's Breath node granted increased radius rather than increased area. To maintain similar resultant AoEs the following changes have been made:
- Increased Death Wave's base radius by 5%.
- Death's Breath now grants 40% increased area per point (from 20% increased radius).
- This results in the following change in radius (compared to 0.7.8d) at the following number of points invested in Death's Breath:
- 0: +5%
- 1: +4%
- 2: +1%
- 3: -3%
- 4: -6%
- 5: -9%
Reaper Form
- Health drain accelerates more quickly while in Reaper Form. The formula for health drained per second is now 0.06t^2 + 0.3t +2 (instead of 0.05t^2 + 0.3t +2), where t is the number of seconds you have spent in Reaper Form.
- Reap now has a 3 second cooldown (from 2 seconds).
- Added a new node near the start of the tree that reduces Reap's Cooldown by 17% per point and can have 2 points allocated.
Spirit Plague
- Discharge causes Spirit Plague to spread after 3 seconds (from 4)
- Laceration grants 30% chance (from 25%) and can have 5 points allocated (from 4)
- Plague Burst grants 10% spread chance (from 15%)
- Toxic Transmission can have 2 points allocated (from 3)
- Gift of Death requires 1 point in toxic transmission (from 2)
- Enfeeblement reduces damage by 5% (from 6%)
- Anguish can have 2 points allocated (from 3)
Storm Totem
- Deals 15% more damage.
Summon Wolf
- Patient Hunters now grants 15% more damage over time and also grants 15% increased bleed effect (from 25% more damage over time).
Summoned Wraiths
- Health decay for all types of Wraiths is now slower initially, but accelerates more rapidly.
- Wraiths, Flame Wraiths, and Putrid Wraiths deal 25% more damage.
- Blood Wraiths deal 108% more damage, but attack 29% more slowly. This results in a dps increase of about 49%.
Transplant
- Disabled the Ossification node (Bone Armor damage immunity) because when combined with Death Seals Skeletal Sheath node it allowed for almost constant damage immunity.
Warpath
- Unchained grants 6% more hit damage (from 5% increased crit chance).
- Quicksilver Wind grants 10% increased movement speed (from 8%), but can have 4 points allocated (from 5).
- Whirling Blades grants 10% more hit damage while spinning (from increasing Warpath's hit damage by 10%) and is now multiplicative with the increases from Reckless Combatant, Warbringer, and Draining Assault.
- Draining Assault now grants 15% more damage while spinning (from increasing Warpath's hit damage by 15%) and is now multiplicative with the increases from Reckless Combatant, Warbringer, and Whirling Blades.
Enemies
- Adjusted item drop rates from different enemy rarities.
- Reduced the base chance for enemies to drop items by 3%.
- Increased the chance for magic enemies to drop items by 13%.
- Increased the chance for rare enemies to drop items by 25%.
- The Rare versions of enemies that have high amounts of health now gain a smaller amount of health as area level increases.
- All Rare enemies have an increase to their health that is based on the level of area they are in.
- This increase was already smaller for enemies that naturally have lots of health, and has been made even smaller with this patch.
- At level 100, tanky rare enemies (such as Siege Golems) will have up to 8% less health compared to 0.7.8d, and 13% less health compared to 0.7.8.
- Haruspex Orian (Ulatri Cliffs)
- Increased item drop rate.
- Can now drop potions when hit like other bosses.
- Deals 7% more damage and has 5% more health.
- Umbral Pursuers have 17% more health and always drop items.
- Reduced the initial damage of Scorched Earth (sky laser that leaves burning ground) by 33% for Winged Fires and by 20% for the Covenant of Dominion.
- Immortal Overseers have 38% more health and deal 20% more damage.
- Siege Golems deal 10% less damage over time.
- Feline Chimeras, Avialine Chimeras, Blood Chimeras, Giant Scorpions, Osprix Vanguards, Profane Flesh, and Voidfused Earths no longer spawn in arenas that have significant elevation changes.
Visuals
- Added a visual effect for Liath teleporting during her fight.
- Reduced the intensity of the Scorched Earth ability used by Winged Fires.
User Interface
- Passive nodes in the lower section of all mastery classes now list Requires Mastery Quest Completion after the level requirements.
- Changed crafting item labels to a lighter color.
Uniques
- Plague Bearers Staff can now roll up to 220% poison chance (from 250%).
Sound
- Improved the sound effect for Lagons slam attacks.
- Changed the sound used for Frenzy Totems Tether effect.
- Changed the sound used for Blood Tether and Blood Burst.
- Updated the sound for Warpath.
- Added new sounds for Aura of Decay and procs from its skill tree.
- Siege Golems have a better windup sound for their ballista shots.
- Replaced Pyre Golems sound effects.
- Added a new sound effect for Bone Prison (Mark for Death node).
- Added a new sound effect for Bone Armor (Transplant and Death Seal node).
- Added new sound effects for Bone Minions (Transplant node).
Optimization
- Improved the performance of buffs and debuffs.
- Improved the performance of ailments in many situations.
- Improved the performance of the Primeval Dragons magma shake ability.
Bug Fixes
- Fixed the Beastmasters The Chase node granting an incorrect amount of attack speed.
- Fixed a bug where Arcane Ascendances Tranquility node did not add mana efficiency.
- Fixed an oversight where hits from Manifest Weapon could proc Manifest Weapon (from an Idol affix).
- Fixed a bug where Marrow Shards' Blood Assassin, Marrow Death, and Femoral Offering nodes affected Bone Splinters, rather than the Marrow Shards themselves.
- Fixed a bug where the increased crit chance granted by Marrow Shards Dark Reverie node only affected physical skills.
- Fixed a bug where the reduced mana cost from Sacrifice's Blood Weavers node did not scale with points allocated.
- Fixed a bug where Warpaths nodes that granted you stats for not having a shield would not work unless you had taken a node that grants you stats regardless of weapon type.
- Fixed a bug where the Mage's idol affix for Increased Ignite Effect and the Sentinel's idol affix for Increased Bleed Effect were not working.
- Fixed Poison and Ignite showing incorrect values in the character sheet for damage and duration.
- Fixed a bug where the Beta Endpoint quest could start earlier than intended.
- Fixed a bug where the first exit of the Frozen Roots led to the Wengari Fortress instead of Farwood.
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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