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Beta 0.7.9 Release and Patch Notes

Beta 0.7.9 Release and Patch Notes


[previewyoutube=ZPze1y4-YL4;full][/previewyoutube]

Monolith of Fate


  • The Monolith of Fate is now its own zone connected to the End of Time. It consists of several islands, with each containing a Timeline representing a reality that never was.
  • Starting a Timeline gives you the choice between two Echoes, each with a layout, modifier to enemies, and a modifier to the rewards you receive.
  • All Echoes in a given Timeline now have a fixed level, rather than scaling to your characters level.
  • As you conquer more Echoes in a row, you will have a chance to encounter Quest Echoes, and finally a boss for the Timeline.
  • Defeating the boss of a Timeline will unlock the path to the next Timeline. Choices you make during a Timelines quests can impact which Timeline you unlock next.
  • After a Timeline has been conquered you can choose between one of three random Blessings. Blessings are permanent increases to either your characters stats or chance to find particular items, and they apply in all parts of the game.
  • You can replace the Blessing granted from a Timeline by defeating its boss again.
  • As you progress you will be able to empower Timelines you unlocked previously. This allows you to gain Blessings that grant even more power, but all Echoes are raised to level 100 and the modifiers applied to each Echo are larger.
  • Added 24 new Echo layouts distributed amongst all Timelines.
  • Added 21 new Quest Echoes.

Tier 6 and 7 Affixes


  • Items can now drop with Tier 6 and Tier 7 affixes. These items have the Exalted rarity, which is color-coded purple. Exalted items are not available from the gambler or shop.
  • Tier 6 and 7 affixes cannot be created through crafting. Crafting on Exalted items otherwise behaves the same as Magic and Rare items,
  • Tier 5 affixes now start dropping on items at level 32, instead of at level 81. Tier 6 affixes start dropping at level 55, while Tier 7 affixes start dropping at level 90.
  • The top range of most Tier 5 affixes have been reduced somewhat alongside them being made more common. Tier 6 and Tier 7 affixes can have much higher values than Tier 5 affixes.
  • The stat ranges for Tier 7 affixes are much larger than the stat ranges for Tier 6 affixes.

Uniques


  • Added a new unique relic, Muramas Hilt.
  • Added a new unique relic, Melverns Writ.
  • 17 new unique items have been added that are exclusive to various Quest Echoes in the Monolith of Fate.

Item Sets


  • The 3-piece set bonus for the Pebbles set now grants +15 damage for Skeletons (from +10).

Skills


While Acolyte has been a strong class historically, before 0.7.8 it had by far the lowest amount of available skills and specialization trees, especially the Necromancer. Additionally, our plans for the class skills (including Warlock) have changed since the class was first designed a few years ago. With this patch, Acolytes now have a comparable (but still the lowest) amount of skills with specialization trees to the other classes and they better represent our plans for the class.

Assemble Abomination


  • New skill unlocked at 40 points into Necromancer passives. Includes a specialization tree.
  • Assemble Abomination is a channeled skill that absorbs minions around the target. When channeling stops, a hulking Abomination is created, which decays over time.
  • Abominations gain health equal to the max health of minions consumed and 30% increased damage for each minion consumed.
  • The specialization tree for Assemble Abomination contains nodes that unlock additional abilities for your Abomination to use based on what minions you absorb.

Bone Curse


  • New skill unlocked at character level 8 for Acolytes. Replaces Mark for Death, and includes a specialization tree.
  • Bone Curse applies a curse to all enemies in an area for 8 seconds. Hitting an afflicted enemy causes Bone Curse to hit them, dealing physical damage. The hit damage is tripled if you inflicted the hit yourself.
  • 20% of your added spell damage applies to Bone Curse hits. Bone Curse hits cannot apply ailments (such as Ignite and Damned) from sources other than its specialization tree.

Dread Shade


  • New skill unlocked at 30 points into Necromancer passives. Includes a specialization tree.
  • Applies a Dread Shade to a targeted minion. The affected minion and all minions around it deal 25% more damage (multiplicative with other modifiers), but the affected minion loses 3% of its maximum health per second for each second the Shade has been active.
  • Dread Shade expires when the minion dies, or after 20 seconds. You may have up to 4 Shades active at once.

Exhume


  • Removed from the game.

Mark for Death


  • Removed from the game.
  • The base Mark for Death effect still exists in the game, and is available from sources such as Idols, passives, and specialization trees.

Passives


Sentinel


  • Armour Clad grants 15 armour (from 10).
  • Juggernaut grants 8 fire and void protection (from 5).
  • Overwhelm grants 8% increased melee stun chance (from 5%).
  • Relentless grants 20 stun avoidance (from 15).

Forge Guard


  • Rallying Block now grants 10 armor and elemental protections on block per point (from 10 per point), but the buff now has a maximum of 10 stacks.

Arena


  • Increased overall scaling speed by 9%.
  • Reduced the bonus to experience gained (based on current wave) by about 50%.
  • Enemies deal more damage than before based on wave number. The increase is 22% at wave 100, 46% at wave 200, and 76% at wave 300.
  • Enemies have more health than before based on wave number. The increase is 17% at wave 100, 34% at wave 200, and 56% at wave 300.

Controller Support


  • Skills are now used in the direction your character is facing, rather than where your cursor is pointing.
  • Targeting in combat now compensates to target the nearest enemy, as long as youre facing in generally the right direction. The currently targeted enemy has an arrow over its head.
  • Interactions outside of combat (i.e. talking to NPCs, opening the stash) also use this new targeting system.
  • Fixed a bug where controllers did not have a way to command minions with default bindings. The default button for this is the Y button (Xbox), which used to open a town portal. The town portal can still be opened using the right d-pad button.
  • The circle menu (accessed by pressing select) now has a shortcut for Crafting, rather than Friends. Also fixed a bug where the Character shortcut did not work.
  • Updated the graphics for the circle menu.
  • You can now rebind the left and right d-pad buttons to any action.

Game Balance


Damage Over Time


  • Each stack of poison increases poison damage taken by 5% (from 7%).
  • Ignite deals 9% more damage.
  • Bleed deals 10% more damage.
  • The Increased Minion Damage Over Time prefix grants up to 100% damage (from 120%) and can no longer roll on amulets.
  • The Increased Damage Over Time prefix can no longer roll on gloves or belts.

Dodge


  • Adjusted the dodge formula so that dodge chance is slightly lower, especially at high levels. (5s in denominator changed to 6s).
  • The dodge rating suffix now gives lower values of dodge rating from T2 onwards, with the T5 giving around 20% less dodge rating on average.
  • The dodge rating on potion use prefix now gives up to 550 dodge rating (from 800).

Health


  • Characters now gain 6 maximum health per level (from 5).

Skill Balance


Due to size constraints, this section of the Patch Notes is not available on Steam. Click here to view it on the official forum for Last Epoch.

Items


Mage Armour


  • Archmage Robes now grant 20% to 40% of mana spent gained as ward (from 3 to 9 adaptive spell damage), and grant 180 armour (from 170).
  • Added the Celestial Robes base type, which has new art and stats identical to 0.7.8 Archmage Robes. Requires level 72.
  • Added the Celestial Helmet base type, which has new art and grants 125 armour and 5% to 12% increased mana. Requires level 71.
  • Diadems now also grant 15 to 35 mana, but only grant 55 armour (from 100).

Primalist Armour


  • Added new art for the Wild Armour base type.
  • Added the Shamanistic Garb base type, which grants 172 armour and 30% to 60% increased minion damage. Requires level 62.
  • Added the Horned Cowl base type, which has new art and grants 124 armour and 2% to 4% of damage leeched as health on hit.

Sentinel Armour


  • Added new art for the Solarum Plate base type.
  • Replaced the Solarum Helm with the Winged Helm, which has the same stats and new art.
  • Added the Augury Plate base type, which grants 280 armour and 7% to 11% increased mana regen. Requires level 65.
  • The Battered Helm, Crested Helm, Worn Plate and Iron Cuirass base types grant 5 more armor than before.
  • The Solar Plate base type now grants 20 more armor than before.

Set Affixes


Previously, it was possible to have a complete set for 2 of the 4 set affixes, but this always required taking up prefixes on the same 4 item slots. This reduced item diversity in the late game. Now, you can still complete 2 set affixes, but doing so doesnt always require affixes on the same 4 item slots. This allows for more flexibility in what affixes you choose.
  • Added a new Set Armour and Void Protection prefix that rolls on gloves, boots, amulets and relics.
  • Added a new Set Necrotic and Poison Protection prefix that rolls on gloves, boots and rings.
  • Set Health now also rolls on gloves and boots, but no longer rolls on rings.
  • Set Dodge Rating now also rolls on gloves and boots, but no longer rolls on amulets or relics.
  • Pre-existing items that would have incompatible set affixes (i.e. Set Health on a ring) will have these affixes converted to Increased Armour prefixes. This is to avoid characters having more than 4 of a given Set Affix which would be very unbalanced.

Weapon Implicits


Generally, swords, axes, maces and sceptres have more melee damage than before, while spears and staves have less melee damage than before.
  • Broadswords have 12 melee physical damage (from 11).
  • Deicide Swords have 53 melee physical damage (from 50).
  • Divine Sceptres have 55 melee physical damage (from 52).
  • Moonstone Sceptres have 52 melee physical damage (from 45).
  • Bladed Maces have 50 melee physical damage (from 40) and require level 50 (from 40).
  • Flanged Mace have 60 melee physical damage (from 52) and require level 62 (from 57).
  • Raider Axes have 49 melee physical damage (from 40) and require level 55 (from 45).
  • Welryn Axes have 52 melee physical damage (from 47).
  • Kraken Beaks have 90 melee physical damage (from 80).
  • Steel Axes have 81 melee physical damage (from 74).
  • Terror Maces have 104 melee physical damage (from 90) and require level 68 (from 65).
  • Sovnyas have 88 melee physical damage (from 95).
  • Ranseurs have 80 melee physical damage (from 82).
  • Talon Spears grant 25% to 35% chance to gain haste on hit (from 3% to 6% movement speed).
  • Oracle Staves have 75 melee physical damage (from 81).
  • Zweihanders have 77 melee physical damage (from 76).
  • Titan Blades have 90 melee physical damage (from 85).

Other Changes


  • Increased the drop rates of class specific affixes.
  • Increased Mana Regen shards now drop more often. The drop rate for this affix on equipment items is unchanged.
  • Increased the values of stun avoidance affixes by about 60%.
  • The Solarum Greaves base type now grants 90 armor (from 75) and has new 2D art.
  • Arena Keys now sell for 6500 gold (up from 200). Doubled the gold dropped by Shrines of Wealth.
  • The +1 to all attributes suffix can no longer roll on staves.
  • Alt text descriptions now clarify that Bone Golem specific affixes apply to all types of Bone Golem.

Sound


Due to size constraints, this section of the Patch Notes is not available on Steam. Click here to view it on the official forum for Last Epoch.

Quests


  • Quests are now shown on the world map next to the waypoint for its next objective.
  • Hovering over the Era tabs on the world map lists all active quests you have in that Era.
  • Main quests and side quests are now shown separately in the Quest Journal.
  • Side quests are now a different color in the Quest Tracker (right side of the screen).
  • Improved the design of the quest marker arrow on the minimap.
  • The wave fight on the Soul Wardens Road is now activated by proximity, rather than clicking on the spear wall.

Animation


  • Implemented a complete new set of animations for the Sentinel class. Includes idle, running channeling, melee and spell casting animations, with variations based on the type of weapon equipped.
  • Judgement, Rive and Forge Strike have had their timings sped up to feel more responsive and match new animations better.

User Interface


  • Choosing the Move or Attack option for your movement key (left click by default) now allows you to pick which ability slot will be used when you press your movement key while hovering over an enemy. This cannot add a 6th skill slot to your bar.
  • The stash, shop, gambling and arena menus now close automatically after walking away from them in zones.
  • The Store Crafting Items button now has a glowing border if you have crafting materials in your inventory, to help draw new players to it. The button will not highlight if youve used it during the current game session.
  • Improved the skill icons/descriptions displayed for each class when creating a new character.
  • You can now search buyback tabs in shops.
  • You can now move items into the crafting menu directly by pressing shift and right click.
  • Added new decorations to loading screens that depend on the Era youre traveling to.

Enemies


Due to size constraints, this section of the Patch Notes is not available on Steam. Click here to view it on the official forum for Last Epoch.

Visuals


Due to size constraints, this section of the Patch Notes is not available on Steam. Click here to view it on the official forum for Last Epoch.

Optimization


  • Improved game start-up time for most system configurations.
  • Improved the performance of loot.
  • Improved performance in End of Time, Echo of a World, Gladiators Rest and Realm of the Forgotten.
  • Improved the performance of applying ailments (i.e. bleed, poison, ignite).
  • Improved the performance of enemies triggering sound effects.

Bug Fixes


Due to size constraints, this section of the Patch Notes is not available on Steam. Click here to view it on the official forum for Last Epoch.


[ 2020-08-04 20:08:35 CET ] [ Original post ]

Last Epoch
Eleventh Hour Games Developer
Eleventh Hour Games Publisher
2019-04-30 Release
Game News Posts: 429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

Key Features

  • 15 Mastery Classes
    Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
  • Customize each skill
    Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
  • Lose yourself in the item hunt
    Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
  • Explore a vast world throughout time
    The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
  • Endless replayability
    With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
  • Easy to learn, hard to master
    We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

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GAMERSGATE

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