New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Last Epoch | |
Developer | Eleventh Hour Games | |
Publisher | Eleventh Hour Games | | |
Tags | Indie RPG Adventure Singleplayer Early Access | | |
Release | 2019-04-30 | |
Steam | € £ $ / % |
News | 379 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  n/a  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/899770  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 145 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 145 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | LE Linux [32.59 G]
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LINUX STREAMERS (24)
geogalvanichardestcorehatnixgreyferretgaming
spoofhxiao_misterpremiumrosscarran
leandrodaslivesthemrmodblacksmitch123deadlinux
ricardo_strykidaxxtriasjorgiciodragochen
tarovenadinsx3a1rm4xgrindthefarm
karnulcirycdayrain1999huuof
Patch Preview: Beta 0.7.10 |
Want to get more involved with the community? Join us on the official forum!
[h2]Highlights[/h2]
- Patch 0.7.10 includes Loot Filters! Our initial post about Loot Filters can be found here and provides an overview of the functionality we are working on implementing. We plan to publish an additional post focusing on the different types of rules.
- Patch 0.7.10 includes sweeping changes to defenses in Last Epoch, with Glancing Blows being repurposed, Protections being replaced by Resistances, and other changes. We are working on a Developer Blog to share with you in the near future.
- We've made significant changes to Chapter 2 and Chapter 3, as well as visually updating parts of Chapter 6. We have posted some before & after screenshots here.
[h2]Systems[/h2]
- We are making changes to skill respecs to have them feel less punishing. We have provided an overview of these changes here.
- We're making changes to crafting. These include the introduction of 'Critical Successes' as a positive equivalent to Fractures, and the removal of Destructive Fractures. See this post for a brief introduction to Critical Successes.
[h2]Game Balance[/h2]
- In the campaign dying during a boss fight will reset the fight.
- After dying to a boss during the campaign you now respawn at the boss instead of at the start of the zone.
[h2]Skills[/h2]
- This patch adds Firebrand, a new Spellblade skill.
- This patch adds Infernal Shade, a new Acolyte skill which replaces Cremate.
- This patch adds Shield Bash, a new Sentinel skill.
- This patch removes Defile, Ice Ward, Manifest Weapon, and Molten Blade.
[h2]Animation[/h2]
- All of the Acolyte's animations are being replaced.
[h2]User Interface[/h2]
- In Patch 0.7.10 it will be possible to view the specialization trees of skills belonging to mastery classes that have not yet been unlocked. The Skills window will also show the damage types of skills, with currently inactive types included but greyed out. We have posted a sneak peek of these changes here.
[h2]Art[/h2]
- Patch 0.7.10 includes a new set of armor models for the Acolyte class. We have posted concept art and a preview of the armor set here.
[h2]After This Patch[/h2]
Patch 0.7.9 implemented Monolith of Fate updates from Phase 4 of our Early Access Forecast, and Patch 0.7.10 includes Loot Filters from Phase 4. Our next update, Patch 0.8, will stick with the '4' theme, albeit in a different way - it features four items from Phase 3!
(Multiplayer is still being tested internally and won't be included in our next update.)
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[ 2020-10-01 19:06:06 CET ] [ Original post ] |