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Loot Filter Improvements Coming This Week
In Patch 0.7.10 we implemented Loot Filters, a Phase 4 item from our Early Access Forecast. Since releasing this patch we have been poring over your feedback to see what works well, what youd like to see improved, and what new functionality you want added.
One area in which we saw a clear need for improvement was the default names for certain rule types. In an update were preparing to release in the very near future, these names have been updated to provide more information so they are more meaningful.
Here are two examples of rule names generated in both Patch 0.7.10b, and Patch 0.7.10c;
Before & after comparisons showing rule name changes in Patch 0.7.10c.
When initially designing our Loot Filters, we decided to make it as easy as possible for them to be shared between members of the community - and well have more news on this soon!
While we were working to improve rule names we discussed ways to better accommodate those creating Loot Filters to share with others. Our solution to this is the introduction of custom rule names. These bring the added flexibility of being able to leave simple instructions to those using your Loot Filter, such as
Show Other Classes' Exalted Items (Disable If Solo) or
Hide Boots Without Movement Speed (Enable If Racing), right beside the checkbox that controls whether a rule is currently enabled. The aim is to facilitate some customization by the users of Loot Filters who wish to spend the least time looking at them.
Some rule names you might use yourself (or not).
Thank you for your feedback, and please do keep it coming. Well be reading!
[ 2020-10-15 20:32:33 CET ] [ Original post ]