Beta 0.7.10c Release and Patch Notes
[ 2020-10-16 19:25:00 CET ] [ Original post ]
Missed the patch notes for 0.7.10? Read them on our official forum!
Loot Filter
- Rules can now be renamed, which will improve clarity when placing several rules of the same type next to each other.
- Improved the default names for several types of rules.
- The color picker now opens automatically when setting a rule to Recolor.
- The Loot Filter toggle key now only disables the Loot Filter while the key is being held down.
- Fixed an oversight preventing the lowest tier of body armour being available for rules.
Arena
- Pack density scales up to a 17% lower maximum and scales up 20% more slowly.
- Enemy movement speed scales up 25% more quickly, but the maximum is unchanged.
Enemies
- Fixed an oversight causing Magic/Rare enemy mod restrictions for the Arena applying to all enemies in the game.
- Mods that could not spawn in the arena such as "Fracturing", "Summoning", "Twinned" and the new "nearby allies take less damage" could not spawn at all.
- Mods that could not spawn on magic enemies in the arena, such as the new resistance shred mods, could not spawn on magic enemies at all.
- Resistance Shred mods cannot spawn on magic packs that have more than 4 enemies.
- The revives after two seconds mod can no longer spawn in the Arena.
- Giant Crabs no longer appear in such large numbers in the Monolith.
- Fixed an oversight where Void Horrors could not spawn in endgame.
Skills
Devouring Orb
- Abyssal Juggernaut no longer grants elemental resistance and can have a maximum of 5 points allocated (from 6). It still grants void resistance.
Firebrand
- The Charring, Kindling, and Inflame nodes now only apply to Firebrand, rather than globally. This was the originally intended functionality.
Items
- Improved the Tier 6 and Tier 7 values of all non-set resistance affixes. For example, T7 fire resistance can now roll up to 60% (from 45%).
Bug Fixes
- Fixed a bug that caused a high intensity and long duration screenshake if lots of different sources of screenshake happened rapidly. This was most common in the Husk of Elder Pannion fight.
- Added a failsafe to allow old characters to complete the Finding Pannion quest.
- Fixed a bug where switching weapons would unsummon companions.
- Fixed a bug where switching weapons during a combo ability would allow using a single part of the combo repeatedly.
- Fixed a bug where the Mage specific Chance To Shock On Hit With Lightning Skills affix could not roll on any items. It can now roll on mage specific helmets and body armour.
- Fixed a bug where the Sentinel specific Increased Smelters Wrath Damage affix could not roll on any items. It can now roll on sentinel specific helmets and body armour.
- Fixed the Void Knight's Temporal Corruption node not adding Void damage.
- Fixed Thorn Shield granting 20 armour rather than the stated 40.
- Fixed a bug where Rive had a fire icon displayed in the skills panel despite not being able to acquire the fire tag.
- Clarified several Infernal Shade node tooltips.
- Fixed some NPCs floating above the ground in Last Archive.
- Fixed an arch not fading out when it blocks the camera in Heorots Arena and Heorots Temple.
- Fixed NPCs having incorrect voice lines in Echo of a World and Gladiators Rest.
- Fixed ragdoll forces being identical for all enemies of a given type, leading to less randomization.
- Fixed Desert Skullen not having outlines when moused over.
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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