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Druid Overhaul Overview and Swarmblade Form
When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often used animal transformations so we could land on something fresh. When we started reviewing the stunning concept art for the Swarmblade below, we knew we found the answer.
Insects exist in many different shapes and forms so we had a lot of material to explore. As you can see in the picture below, our artists had an awesome mix of ideas for the insect-based form.
The ability to transform into a deadly flying bug that can slash your enemies to ribbons is a really fun fantasy we are excited to deliver in patch 0.8.4. The Swarmblade went through many visual and naming iterations before we had finally crafted the fearsome bug-king hunter you see below.
Transforming into the Swarmblade takes you into a spinning slash animation that we feel connects the player very well to the Swambalade fantasy - it feels visceral and impactful. This was a great feeling with most transformation situations, but in some others (for example Werebear to Swarmblade) it had to be adjusted since a massive Werebear performing a full-spin just didnt look right.
Swarmblade has two distinct fantasies we wanted to slice. One being a fast slashing bug and the other being the hive-father. With only 4 skills on the bar, we were aware that in order to really hit both of these we would need to have these themes overlap on some skills. Also, having a contained kit like this on a character gave us the ability to create some really exciting ability interactions.
Swarmblades first skill, Armblade Slash, is fast melee slash attack. It will be your most reliable attack in Swarmblade form with no cooldown and no Rage cost. Weve designed the Swarmblade heavily around rapid melee slashing, and while Armblade Slash will be deadly, it will not be the only melee attack in your arsenal.
Swarmblades second skill is Dive. We knew we needed to hit the mobility aspect while also maintaining his aggressiveness. Looking at the Rogues Shift ability, we saw how responsive and good it felt to use, so we emulated that for Swarmblade while also decreasing the range a bit and adding a slash at the end. This allows you to either engage or disengage quickly.
Swarmblades third skill is summon hive. When using the ability, he throws down a hive and summons some feisty locusts to fight with him. This hits the summoner theme that a Druid should have and puts the Swarmblade as a hive-father or king bee of sorts. And of course, these locusts will scale with Minion Damage.
Since the hives are going to summon locusts, we designed another skill that would interact with them to help promote ability synergy. Thats where Swarmblades fourth and final skill comes in - Swarm Strike. Swam Strike is a 360 degree heavy spin attack that also rallies your summoned bugs around you dealing heavy AoE damage. This ability really rounds out the Swarmblades toolkit.
With every new transformation comes a new skill tree and Swarmblade is no exception. Swarmblades specialization tree is packed with a wide variety of powerful or nodes supporting different playstyles. As in the case of Werebear and Spriggan, Swarmblade also has several options to generate rage to stay in the form longer or even permanently.
An important part of our Druid overhaul is also allowing players to utilize other Primalists skills even while being transformed. You will find several different options inside the skill tree.
Here are a few examples of some new and powerful Swarmblade nodes.
Were moving away from a Mana based resource for all Druid transforms and replacing it with a new resource called Rage. This new resource system comes with new mechanics to support a wide variety of playstyles including permaform builds as well as multiform builds. To catch up on the new rage mechanic we provide more info in our previous blogs - Werebear and Spriggan.
Now that all three forms are revealed we can talk about something really exciting. For those of you who prefer a more versatile approach to shapeshifting - we have added support for the powershifting playstyle, and we are so excited to see what our community can do with the power of multiform support at their fingertips. To achieve this, there are now nodes in each skill tree that allow you to shift directly into another form without having to revert back to a human first. These direct transformations also come with an additional effect.
Thank you for joining us this week for this discovery of our newly designed Druid Mastery. We hope to see you Werebears, Spriggans and Swarmblades fighting back the void across Eterra when 0.8.4 drops later this year. Oh and dont worry, we have plenty more to share in the coming weeks. Druid Rework Development Week: 1st November - Werebear Form Blog Post 2nd November - Entangling Roots Blog Post 3rd November - Spriggan Form Blog Post 4th November - New Form Teaser 5th November - Druid Rework Overview and New Form
[ 2021-11-05 19:13:20 CET ] [ Original post ]
We hope youve been enjoying our Druid Development Week so far, and thanks for joining us here again for our biggest reveal yet. Weve been eager to show you all of the major changes coming to the Druid Mastery in 0.8.4 and we are finally able to do so with the third and final transformation: the deadly Swarmblade. [previewyoutube=81uvI8lzReM;full][/previewyoutube] All imagery, animations, mechanics, and videos are captured during the development process and do not directly reflect the final product. All instances shown are subject to change as needed
Swarmblade - New Druid Form
When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often used animal transformations so we could land on something fresh. When we started reviewing the stunning concept art for the Swarmblade below, we knew we found the answer.
Concept Art and Model
Insects exist in many different shapes and forms so we had a lot of material to explore. As you can see in the picture below, our artists had an awesome mix of ideas for the insect-based form.
The ability to transform into a deadly flying bug that can slash your enemies to ribbons is a really fun fantasy we are excited to deliver in patch 0.8.4. The Swarmblade went through many visual and naming iterations before we had finally crafted the fearsome bug-king hunter you see below.
Transformation
Transforming into the Swarmblade takes you into a spinning slash animation that we feel connects the player very well to the Swambalade fantasy - it feels visceral and impactful. This was a great feeling with most transformation situations, but in some others (for example Werebear to Swarmblade) it had to be adjusted since a massive Werebear performing a full-spin just didnt look right.
Swarmblade Skills
Swarmblade has two distinct fantasies we wanted to slice. One being a fast slashing bug and the other being the hive-father. With only 4 skills on the bar, we were aware that in order to really hit both of these we would need to have these themes overlap on some skills. Also, having a contained kit like this on a character gave us the ability to create some really exciting ability interactions.
Armblade Slash
Swarmblades first skill, Armblade Slash, is fast melee slash attack. It will be your most reliable attack in Swarmblade form with no cooldown and no Rage cost. Weve designed the Swarmblade heavily around rapid melee slashing, and while Armblade Slash will be deadly, it will not be the only melee attack in your arsenal.
Dive
Swarmblades second skill is Dive. We knew we needed to hit the mobility aspect while also maintaining his aggressiveness. Looking at the Rogues Shift ability, we saw how responsive and good it felt to use, so we emulated that for Swarmblade while also decreasing the range a bit and adding a slash at the end. This allows you to either engage or disengage quickly.
Summon Hive
Swarmblades third skill is summon hive. When using the ability, he throws down a hive and summons some feisty locusts to fight with him. This hits the summoner theme that a Druid should have and puts the Swarmblade as a hive-father or king bee of sorts. And of course, these locusts will scale with Minion Damage.
Swarm Strike
Since the hives are going to summon locusts, we designed another skill that would interact with them to help promote ability synergy. Thats where Swarmblades fourth and final skill comes in - Swarm Strike. Swam Strike is a 360 degree heavy spin attack that also rallies your summoned bugs around you dealing heavy AoE damage. This ability really rounds out the Swarmblades toolkit.
Swarmblade Skill-Tree
With every new transformation comes a new skill tree and Swarmblade is no exception. Swarmblades specialization tree is packed with a wide variety of powerful or nodes supporting different playstyles. As in the case of Werebear and Spriggan, Swarmblade also has several options to generate rage to stay in the form longer or even permanently.
An important part of our Druid overhaul is also allowing players to utilize other Primalists skills even while being transformed. You will find several different options inside the skill tree.
Here are a few examples of some new and powerful Swarmblade nodes.
New Resource & Permaform support
Were moving away from a Mana based resource for all Druid transforms and replacing it with a new resource called Rage. This new resource system comes with new mechanics to support a wide variety of playstyles including permaform builds as well as multiform builds. To catch up on the new rage mechanic we provide more info in our previous blogs - Werebear and Spriggan.
Multiform Support
Now that all three forms are revealed we can talk about something really exciting. For those of you who prefer a more versatile approach to shapeshifting - we have added support for the powershifting playstyle, and we are so excited to see what our community can do with the power of multiform support at their fingertips. To achieve this, there are now nodes in each skill tree that allow you to shift directly into another form without having to revert back to a human first. These direct transformations also come with an additional effect.
Thank you for joining us this week for this discovery of our newly designed Druid Mastery. We hope to see you Werebears, Spriggans and Swarmblades fighting back the void across Eterra when 0.8.4 drops later this year. Oh and dont worry, we have plenty more to share in the coming weeks. Druid Rework Development Week: 1st November - Werebear Form Blog Post 2nd November - Entangling Roots Blog Post 3rd November - Spriggan Form Blog Post 4th November - New Form Teaser 5th November - Druid Rework Overview and New Form
[ 2021-11-05 19:13:20 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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