Eternal Legends Update - Patch 0.8.4 Preview
In the Eternal Legends Update you will discover and explore Eterras first endgame dungeon: Temporal Sanctum. You will meet Chronomancer Julra, a once optimistic and motivated researcher determined to unlock the secrets of the elusive Eternity Cache. Now, after years of being tormented in time, Julra has lost her way, her mind, and she will stop at nothing to finally tap into the power of the Eternity Cache. Controlling the flow of time, you must navigate the puzzle of her sanctum and liberate the Chronomancer from her madness.
Legendary Items and Eternity Cache With access to the Eternity Cache, players will now have the power to forge Legendary items by combining exalted and unique items of the same type and merging them together with their powerful unique items. You however may not use just any unique and exalted item, it requires specific criteria to be met. The unique item must have a new property called Legendary Potential. This new stat determines the specific number of affixes which will be transferred from the exalted item. If you find a 2 Legendary Potential item, it will take 2 primary affixes from the exalted item.
To forge a Legendary item you must complete a dungeon, after which you will be rewarded with the ability to access the Eternity Cache in 2 different eras. You place your two items into the cache in the past and when you return to it in the future you will be greeted with your new Legendary item.
Process of creation of a Legendary Item in the Eternity Cache
We are very excited to see all of the very powerful, and perhaps some not so powerful, Legendary Items that you all create. We know there are some unexpected and fun builds that are waiting to be unleashed with the addition of Legendary Items.
The first few steps of a long journey tend to set the pace for the long-run, and we felt it was time to revisit our humble beginnings. Eternal Legends is bringing you an epic new visual experience to the kickoff of every new Traveler in Eterra. We hope you enjoy the new Character Select Screen and music to go with it!
[previewyoutube=81uvI8lzReM;full][/previewyoutube]
Swarmblade Reveal When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often used animal transformations so we could land on something fresh. When we started reviewing the stunning concept art for the Swarmblade below, we knew we found the answer.
Swarmblade has two distinct fantasies we wanted to slice. One being a fast slashing bug and the other being the hive-father. With only 4 skills on the bar, we were aware that in order to really hit both of these we would need to have these themes overlap on some skills. Also, having a contained kit like this on a character gave us the ability to create some really exciting ability interactions. In the video below you will see: Armblade Slash, which is fast melee slash attack. It will be your most reliable attack in Swarmblade form with no cooldown and no Rage cost.
Dive is the Swarmblades movement ability which also damages all enemies in its path.
Swarmblades third skill is Summon Hive. When using the ability, he throws down a hive and summons some feisty locusts to fight alongside him.
Swarmblades final skill is Swarm Strike, a 360 degree heavy spin attack that also rallies your summoned bugs around you dealing heavy AoE damage.
Werebear Overhaul
In our 0.8.4 redesign the Werebear form has a mix of both new and returning skills, and even the returning ones have been revamped with new VFX, sounds, altered base functionality, and new potential in their skill trees! In the video below you will see Swipe, Warcry, Maul, and Rampage in action.
Spriggan Overhaul
This patch we have updates to all of the abilities which include replacing Vale Blast with Spirit Thorns, and replacing Root Wall with Thorn Shield. Healing Totem and Summon Vines have kept their base functionality but have received new visual updates and lots of new options in the overhauled skill trees.
Entangling Roots - Skill Rework Entangling Roots is receiving a complete rework that includes a visual overhaul!
While redesigning the Druid as a whole, we knew we needed to elevate one of his skills into the Mastery-locked section of his passive tree. After some consideration we felt that thematically, Entangling Roots fit this spot very well. We are thrilled to share with you the results of our work.
Upheaval Upheaval is a powerful, semi-spammable ground slam ability. It will do a decent amount of damage and have a medium mana cost. With the announced removal of Ice Thorns, Upheaval will be stepping in to fill its empty skill slot. This means that moving forward, upheaval will be an early and core addition to the Primalist theme and leveling experience.
Umbral Blades Umbral Blades is joining the ranks of quick, spammable, low mana cost Rogue skills, and is aimed at fulfilling the fantasy of masterfully throwing daggers (or swords) at your enemies. It is a 3-step combo ability. First, you throw 2 piercing blades at your enemies, next you throw 4 more, and finally on the 3rd step, you recall all of your blades back into your hands, hitting enemies along the way.
Crafting Changes
In 0.8.4 were changing crafting to remove instability and fracture chance, and instead give all craftable items an amount of Forging Potential. Each craft uses a random amount of Forging Potential, normally around 1 to 15, and when an item runs out of Forging Potential it can no longer be crafted on, but until then all crafts will be successful.
Were swapping the old two Glyphs for four new ones, replacing one Rune, and adding two new Runes. Three of these new crafting items will be chase items with more exciting and powerful potential outcomes than the existing Runes and Glyphs.
Another change to the crafting system in 0.8.4 is that you can now see the outcome of your crafts. This display is positioned at the bottom of the crafting panel where the various fracture chances used to be displayed. It tells you what stats you gained from a craft and how much Forging Potential was lost, if any.
We are adding 10 new monolith zones with diverse environments to the game. We also made some changes to Spires - they now only attack while the player is in combat.
We greatly improved visuals in several Chapter 5 zones to bring them up to our current standards.
You will meet 4 new dangerous enemies. In addition, you will encounter a brand new boss in the Temporal Sanctum Dungeon.
New Unique Items As with every patch, we are introducing variety of new unique and set items to Last Epoch. Below are just a few examples:
Sentinel, Mage & Acolyte As the Last Epoch team grows, we are making dedicated efforts to to bring all old content up to our latest standards. In the Eternal Legends update, we are excited to introduce brand new models and armor sets for the Sentinel, Mage, & Acolyte!
Spears, Staves In recent patches, we updated the 3D and 2D art of several weapon groups and added powerful implicit affixes to support a wide variety of builds. In the next patch, we are updating more weapon groups such as the spears and staves. Below are just a few examples of what you can expect to find across Eterra:
The Eternal Legends Update brings a mountain of balance and skill improvements, performance upgrades, new music Join us December 10th for the Eternal Legends Update.
[ 2021-12-06 21:10:39 CET ] [ Original post ]
Saving Eterra is going to take more than time, it will require becoming something else entirely: Legendary. Last Epoch is proud to announce that with Patch 0.8.4 comes the launch of our first endgame Dungeon and the rise of Legendary tiered armor and weapons. [previewyoutube=E6PUnTTjDnE;full][/previewyoutube]
Dungeon: Temporal Sanctum
In the Eternal Legends Update you will discover and explore Eterras first endgame dungeon: Temporal Sanctum. You will meet Chronomancer Julra, a once optimistic and motivated researcher determined to unlock the secrets of the elusive Eternity Cache. Now, after years of being tormented in time, Julra has lost her way, her mind, and she will stop at nothing to finally tap into the power of the Eternity Cache. Controlling the flow of time, you must navigate the puzzle of her sanctum and liberate the Chronomancer from her madness.
Eternity Cache & Legendary Items
Legendary Items and Eternity Cache With access to the Eternity Cache, players will now have the power to forge Legendary items by combining exalted and unique items of the same type and merging them together with their powerful unique items. You however may not use just any unique and exalted item, it requires specific criteria to be met. The unique item must have a new property called Legendary Potential. This new stat determines the specific number of affixes which will be transferred from the exalted item. If you find a 2 Legendary Potential item, it will take 2 primary affixes from the exalted item.
To forge a Legendary item you must complete a dungeon, after which you will be rewarded with the ability to access the Eternity Cache in 2 different eras. You place your two items into the cache in the past and when you return to it in the future you will be greeted with your new Legendary item.
Process of creation of a Legendary Item in the Eternity Cache
We are very excited to see all of the very powerful, and perhaps some not so powerful, Legendary Items that you all create. We know there are some unexpected and fun builds that are waiting to be unleashed with the addition of Legendary Items.
New Character Select Screen
The first few steps of a long journey tend to set the pace for the long-run, and we felt it was time to revisit our humble beginnings. Eternal Legends is bringing you an epic new visual experience to the kickoff of every new Traveler in Eterra. We hope you enjoy the new Character Select Screen and music to go with it!
Druid Rework
[previewyoutube=81uvI8lzReM;full][/previewyoutube]
Swarmblade
Swarmblade Reveal When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often used animal transformations so we could land on something fresh. When we started reviewing the stunning concept art for the Swarmblade below, we knew we found the answer.
Swarmblade has two distinct fantasies we wanted to slice. One being a fast slashing bug and the other being the hive-father. With only 4 skills on the bar, we were aware that in order to really hit both of these we would need to have these themes overlap on some skills. Also, having a contained kit like this on a character gave us the ability to create some really exciting ability interactions. In the video below you will see: Armblade Slash, which is fast melee slash attack. It will be your most reliable attack in Swarmblade form with no cooldown and no Rage cost.
Dive is the Swarmblades movement ability which also damages all enemies in its path.
Swarmblades third skill is Summon Hive. When using the ability, he throws down a hive and summons some feisty locusts to fight alongside him.
Swarmblades final skill is Swarm Strike, a 360 degree heavy spin attack that also rallies your summoned bugs around you dealing heavy AoE damage.
Werebear
Werebear Overhaul
In our 0.8.4 redesign the Werebear form has a mix of both new and returning skills, and even the returning ones have been revamped with new VFX, sounds, altered base functionality, and new potential in their skill trees! In the video below you will see Swipe, Warcry, Maul, and Rampage in action.
Spriggan
Spriggan Overhaul
This patch we have updates to all of the abilities which include replacing Vale Blast with Spirit Thorns, and replacing Root Wall with Thorn Shield. Healing Totem and Summon Vines have kept their base functionality but have received new visual updates and lots of new options in the overhauled skill trees.
Entangling Roots
Entangling Roots - Skill Rework Entangling Roots is receiving a complete rework that includes a visual overhaul!
While redesigning the Druid as a whole, we knew we needed to elevate one of his skills into the Mastery-locked section of his passive tree. After some consideration we felt that thematically, Entangling Roots fit this spot very well. We are thrilled to share with you the results of our work.
New Skills
Upheaval Upheaval is a powerful, semi-spammable ground slam ability. It will do a decent amount of damage and have a medium mana cost. With the announced removal of Ice Thorns, Upheaval will be stepping in to fill its empty skill slot. This means that moving forward, upheaval will be an early and core addition to the Primalist theme and leveling experience.
Umbral Blades Umbral Blades is joining the ranks of quick, spammable, low mana cost Rogue skills, and is aimed at fulfilling the fantasy of masterfully throwing daggers (or swords) at your enemies. It is a 3-step combo ability. First, you throw 2 piercing blades at your enemies, next you throw 4 more, and finally on the 3rd step, you recall all of your blades back into your hands, hitting enemies along the way.
Crafting Updates
Crafting Changes
Forging Potential
In 0.8.4 were changing crafting to remove instability and fracture chance, and instead give all craftable items an amount of Forging Potential. Each craft uses a random amount of Forging Potential, normally around 1 to 15, and when an item runs out of Forging Potential it can no longer be crafted on, but until then all crafts will be successful.
New Runes and Glyphs
Were swapping the old two Glyphs for four new ones, replacing one Rune, and adding two new Runes. Three of these new crafting items will be chase items with more exciting and powerful potential outcomes than the existing Runes and Glyphs.
Crafting Outcome UI
Another change to the crafting system in 0.8.4 is that you can now see the outcome of your crafts. This display is positioned at the bottom of the crafting panel where the various fracture chances used to be displayed. It tells you what stats you gained from a craft and how much Forging Potential was lost, if any.
Monolith Improvements
We are adding 10 new monolith zones with diverse environments to the game. We also made some changes to Spires - they now only attack while the player is in combat.
Chapter 5 Improvements
We greatly improved visuals in several Chapter 5 zones to bring them up to our current standards.
New Enemies
You will meet 4 new dangerous enemies. In addition, you will encounter a brand new boss in the Temporal Sanctum Dungeon.
New Unique and Set Items
New Unique Items As with every patch, we are introducing variety of new unique and set items to Last Epoch. Below are just a few examples:
New Sentinel, Mage & Acolyte Models & Armor Sets
Sentinel, Mage & Acolyte As the Last Epoch team grows, we are making dedicated efforts to to bring all old content up to our latest standards. In the Eternal Legends update, we are excited to introduce brand new models and armor sets for the Sentinel, Mage, & Acolyte!
New Weapons: Spears & Staves
Spears, Staves In recent patches, we updated the 3D and 2D art of several weapon groups and added powerful implicit affixes to support a wide variety of builds. In the next patch, we are updating more weapon groups such as the spears and staves. Below are just a few examples of what you can expect to find across Eterra:
And so much more
The Eternal Legends Update brings a mountain of balance and skill improvements, performance upgrades, new music Join us December 10th for the Eternal Legends Update.
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
GAMEBILLET
[ 5930 ]
GAMERSGATE
[ 1813 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB