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Sound & Music | Coming in Convergence Update

Hello Travelers, We are officially on the road to Last Epoch: Convergence, which means its time for Pre-Patch Hype Week! In the coming days, were going to be covering some of the major updates coming alongside our Multiplayer Beta in Patch 0.9 - Convergence. While the main feature of this patch is, of course, the new Multiplayer environment, we also want to highlight many of the other improvements coming in Convergence. In todays blog post, were starting off in the world of sound, covering some of the fantastic new SFX and music that the team has been working on. Sound plays a critical role in any game, from Combat Feel to atmosphere; sound design can immerse you in the experience or take you out of it. Of course, our goal is the former, to create sound and music which emphasizes the gameplay. For todays look at Sound in Patch 0.9, weve got some direct insight to share from our team members who breathe life into the audio-world of Eterra. To really dive into some of the sound reworks, weve brought in our sound designer John, to talk about their experience in creating a few of these new sound effects, their ideas behind them, and some details regarding what goes into making a sound effect for an ARPG. Then for Music, weve brought in our Music Composer, Erik, who weve shared insight from before, to once again share their insight regarding some of the new tracks, which help set the tone and atmosphere in Last Epoch. So without further ado, Lets let John take it away!

Sound Design


Hi everyone! Im John, Sound Designer at Eleventh Hour Games. Lets go over some of the cool sound design projects that Ive worked on in the lead-up to 0.9 as part of a teamwide effort to improve the feeling of combat in Last Epoch.

Meteor SFX Rework


Meteor is one of those skills that need to feel great and powerful when you use it. Since the original sound effects were made, the visuals for Meteor have been massively upgraded, so I thought it was only appropriate to bring the sound design up to standard! Ultimately, the intention was to make Meteor sound big, crunchy, and powerful. Initially, I went through a few designs, which went a bit TOO hard on the crunch and power. Considering that this is a skill that can be spammed, should the player decide to craft their build that way, I had to make sure Meteor sounded bigger and better whilst not being too overwhelming in the mix. For the design, I utilized the sounds of fire, rocks, and jet engines (believe it or not). The final result is a set of sound effects that I feel better represents that the player is literally wrenching a meteor from the sky and slamming it into the ground. [previewyoutube=Y00fubwzWpU;full][/previewyoutube]

New Bone Golem Vocals


Bone Golem got a total overhaul recently. It looks and moves so much better now, so naturally, the sound design needed an upgrade also, particularly the vocal sound effects. Before starting the design, I split the visual aesthetics of the Bone Golem into three categories: Monstrous, Necrotic, and Bony. I took those concepts and approached the Bone Golem updated sound design with those in mind. The monstrous elements were achieved using a lions roar and several layers of hog and duck callers being blown into slime and other weird textures. Necrotic characteristics were added to the vocals using human screeching sounds and squeaking friction on glass. And lastly, because the Bone Golem is made of well, bones I made sure the vocals rattled with pitched-down growls. [previewyoutube=Ep-4hYCsIaE;full][/previewyoutube]

Void Knights Echo SFX Rework


Not unlike the other examples, Void Knights Echo recently got an awesome new visual upgrade. This was an excellent opportunity to get those sounds feeling better. For those who dont know, an Echo is a passive effect thats received when selecting the Void Knight mastery in which some of your characters attacks will be repeated by an echo of yourself. The old sound was very whispery and a little boring when compared to these great new visual effects. I thought it would be fun to have the sound be more reminiscent of a player splitting through the space-time continuum to deal a blow to the enemy and then zipping straight back out. To achieve this, I used synthesized and weird, wobbly layers to match the creepiness of the Void and really sell the idea of time travel. [previewyoutube=tYDSoT7UWgI;full][/previewyoutube] Thats all of the sound design updates we could squeeze in for this post. It was pretty hard to round it down to just three examples because there have been MANY things updated in the soundscape of Last Epoch over the past year. Some of my other favorites include the new sounds for Snap Freeze, Idol of Ruin, and the new Bull Groles - but maybe well leave that for the next blog post.

New Music


Hi, I'm Erik, the composer for Last Epoch. I'm excited to share some of the music I've been writing as an update for the Ruined Era in Patch 0.9.

Ruined Era Music


Most of the other music for the game has a natural, acoustic sound with more traditional instrumentation. This era focuses on synthetic sounds and acoustic instruments that have been warped - almost beyond recognition. Themes that are played at other times in the game come back but are altered in both sound and rhythm.

The Ulatri Cliffs - Ruined Era


[previewyoutube=6ZlY89CGIjI;full][/previewyoutube] This piece starts off with an explosive, destructive sound, similar to the sound of a large stringed instrument breaking. This is the first time in the game that the players travel to the Ruined Era, so this sound sets the tone; were far from the more peaceful place where Last Epoch begins and far from it in time! The high-energy string parts become manipulated and warp and break down over the course of the piece, much like how the world breaks down to bring us the Ruined Era of Last Epoch.

The Council Chambers


[previewyoutube=ppSv376GjDs;full][/previewyoutube] This music creates the feeling of being in a large cavern where the council has set up and is trying to hold back the forces from the void. A feeling of anticipation of upcoming battle is overlaid with a feeling of subtle calm. The familiar Last Epoch theme comes back, but its played by guitars and in a different rhythmic setting from the other times that you hear it.

The Ritual Site


[previewyoutube=Y5JbHF3W3Fo;full][/previewyoutube] A gang of cultists have created a resurrected version of one of The Brotherhood, and this music helps create the mood for his insidious plot as you battle. The melody is played using an Ebow on a distorted electric guitar. It uses an electromagnet to vibrate the strings, this helps to give it an unfamiliar, cello-like sound. This is one way that the guitar was warped to sound unconventional.
And thats all of the featured music examples for the 0.9 patch.

An exciting week ahead!


A big thank you to both John and Erik for taking the time to provide their direct insight! I know I had put them in a hard spot trying to only pick a few of their works for this post, but on March 9th, well see everything theyve been working on over the last year. Thats all for todays look at a few of the new SFX and Music improvements coming to Last Epoch in patch 0.9 - Convergence. As mentioned previously, We have a bunch of these inside looks coming up, so keep an eye on our Discord, Twitter, Forums, and other socials for more inside views on updates and changes coming in our next major patch. We hope youre as excited as we are, and well see you all again soon Travelers!


[ 2023-03-01 19:00:32 CET ] [ Original post ]

Last Epoch
Eleventh Hour Games Developer
Eleventh Hour Games Publisher
2019-04-30 Release
Game News Posts: 429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

Key Features

  • 15 Mastery Classes
    Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
  • Customize each skill
    Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
  • Lose yourself in the item hunt
    Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
  • Explore a vast world throughout time
    The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
  • Endless replayability
    With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
  • Easy to learn, hard to master
    We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

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