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Beta 0.9e Patch Notes
In 0.9c, we included a bug fix for Flame Reave's Rhythm of Fire where it did not grant any stacks. We mistakenly believed this caused Flame Reave to never be able to receive the benefits of Rhythm of Fire. What actually happened before 0.9c was Flame Reave received the range and width bonus of Rhythm of Fire at all times, even when unspecialized, and received the damage bonus of Rhythm of Fire at all times when the Rhythm of Fire node was allocated. This means the current behavior of the skill and node are now working as intended, but we described the bug fix incorrectly. This caused a lot of confusion, and set expectations that the skill would become even stronger, when it was actually much stronger than intended. We will be more thorough in our testing and patch notes.
Were continuing to monitor your feedback and bug reports on and off of the forum. We know you want to hear more frequent and specific updates on what were doing and we will work on this. Getting the right balance between communication and working on the fixes themselves is tricky, especially while were this busy. Ill add a few below but this is by no means a complete list.
[ 2023-03-15 23:24:45 CET ] [ Original post ]
Quests
- Fixed a bug where the portal to return to Thetima would not appear after killing Lagon. The waypoint to SorethKa is unlocked however, so that can be used to progress without redoing the fight.
- Fixed a bug where the Saving Last Refuge quest could become uncompletable in some situations. Talking to Gaspar again should fix the quest if its bugged for you.
- Fixed a bug where the interaction to jump over the railing on the Dreadnoughts Deck would not appear if you left the zone after speaking with Alric.
Gameplay
- Fixed a bug which caused your item visuals and account name to fail to display and would display the default account label (usually fixed by moving to a new zone). This fix may take a little while to be fully in effect.
- Fixed a bug that caused Minion icons (top left of screen) to sometimes disappear.
- Fixed a bug where the Shade of Orobyss' concentric ring explosions could occasionally deal damage a second time, 2 seconds after the first.
- Fixed a bug where leaving a dungeon via a player portal could sometimes cause other players to be unable to portal to you (LE-70).
- Fixed LE-67 errors occurring if you clicked a dungeon door after someone put in a key and clicked Enter, but did not select a tier.
- Fixed a bug where hardcore characters that had died still showed as hardcore in some parts of the UI.
- Added tutorials to the start of the game for joining a party and re-assigning skills. We have other tutorial changes in progress.
Notes
Flame Reave
In 0.9c, we included a bug fix for Flame Reave's Rhythm of Fire where it did not grant any stacks. We mistakenly believed this caused Flame Reave to never be able to receive the benefits of Rhythm of Fire. What actually happened before 0.9c was Flame Reave received the range and width bonus of Rhythm of Fire at all times, even when unspecialized, and received the damage bonus of Rhythm of Fire at all times when the Rhythm of Fire node was allocated. This means the current behavior of the skill and node are now working as intended, but we described the bug fix incorrectly. This caused a lot of confusion, and set expectations that the skill would become even stronger, when it was actually much stronger than intended. We will be more thorough in our testing and patch notes.
Future Fixes
Were continuing to monitor your feedback and bug reports on and off of the forum. We know you want to hear more frequent and specific updates on what were doing and we will work on this. Getting the right balance between communication and working on the fixes themselves is tricky, especially while were this busy. Ill add a few below but this is by no means a complete list.
- We are monitoring issues with logging in and connecting to servers (i.e. being able to at all, and the speed of doing so). These issues are typically addressed on our backend, which happens separate from client/server releases.
- We are continuing to investigate reports of progression rollbacks and improving our telemetry to diagnose causes.
- Weve identified the cause of skills on the actionbar being scrambled/un-set when playing Transform build and are working on a fix.
- Weve seen reports of Lunge causing the player to get stuck but havent found a consistent way to cause the behavior. Any details you can add in a bug report (types of enemies, location onscreen, recordings) would be helpful.
[ 2023-03-15 23:24:45 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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