Beta 0.9g Patch Notes
Thank you for continuing to make bug reports! We are still focused on bug fixes, server and service stability, performance, and polish. We plan to continue releasing updates but at a more consistent pace with fewer, larger patches. We will still hotfix any critical issues that come up. Some particular bug fixes that were currently working on include:
[ 2023-03-29 15:59:58 CET ] [ Original post ]
Gameplay
- Fixed a bug which caused rubberbanding (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
- Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
- Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
- Players can now choose to Abandon a dungeon or arena run if they dont want to wait until they can respawn.
- Fixed a bug where the main combat floor entrances in Soulfire Bastion had invisible reverse transitions. If you walked backwards into them it would reload the zone (ending your dungeon run).
- Fixed a bug where your character model was sometimes duplicated after transitioning to a new zone. The camera would remain locked on the copy, while the other one could move.
- Fixed a bug where Spires could attack players that were in Echo of a World.
- Fixed a bug where the western moon fragment altar in the Moonlit Shrine could sometimes become uninteractable.
- Fixed quest objective pulses not updating properly in The Fall of Ledria.
- Fixed some Osprix Vanguard enemies using an incorrect ability.
- Fixed the Initializing screen showing after login even when the queue system isnt active. This makes getting to character select slightly faster.
- Fixed a bug where the Leave Game button took you back to Login rather than Character Select.
- Fixed another rare server bug which could cause save data loss. We are monitoring telemetry to find any other causes that need to be addressed.
Skills
- Thorn Shield now has a slight priority for targeting players over minions and mobile minions over immobile minions.
- Fixed a bug where Shifts Deadly Ambush and Braskulas Hesitation nodes were applying to all non-channelled attacks, not just the next non-channelled attack after Shift.
- Fixed a bug where Meteors Cycle of Fire only granted its ward and mana for 4 seconds after gaining Craterborn, rather than for the full 6 second duration of Craterborn.
- Fixed a bug where Teleports Comet Rush did not refresh the duration of an existing Haste.
- Fixed a bug where your Vengeance tree sometimes affected an allys versions of Riposte and Iron Blade instead of yours.
- Fixed a bug where the Fulminating Caw node on the Storm Crow tree sometimes caused an allys increased lightning damage to apply to your crows instead of your increased lightning damage.
- Fixed a bug where the nodes on the Ballista tree that caused your stats to apply to your ballistae sometimes caused an allys stats to apply to your ballistae instead.
- Fixed a bug where the on-use sounds for some instant cast abilities would not play on the client of the player using the skill.
- Fixed the trails behind Acid Flasks, Hammer Throw hammers, and Axe Thrower axes in mid-air stretching incorrectly.
Chat & Social
- Fixed a bug where chat channel selection could be reset in some situations. This could cause chat to turn back on after its been turned off.
- Fixed gameplay messages that are shown in the chat window (i.e. Loot Filter Disabled) being hidden when Chat is disabled.
- Fixed commands for replying to your last whisper (/r) and changing channels (i.e. /party) not working.
- Added a /lfg command to switch to the Looking For Group channel.
- Fixed a bug where Whisper and Party chat messages could sometimes appear to be from the wrong channel.
- Fixed new chat messages sometimes being cut off halfway vertically.
- Added a sound effect for receiving direct messages.
- Fixed the friends list scroll view being shorter than intended, causing fewer friends to be visible at once.
- The Add Friend and Block Player pop-ups now auto-select the input box so you can type right away.
- Fixed sections in the friends list re-opening when they should remain collapsed.
- Fixed a bug where adding a friend could cause an existing friend to disappear from the list for a while.
- Made a few small improvements to the visuals of the friends list.
Items
- Cindersong now also grants +1 to Fire Spells. Also improved the clarity of its tooltip.
- Unused dungeon keys are now returned back to your inventory when closing the dungeon entrance window (if you have space).
Visuals
- Fixed a bug where the water in Ritual Lake echoes would cause visual effects to become invisible.
- Reduced the overall brightness of Imperial Metropolis and Snowbound City echoes to make it easier to see.
- Updated the visuals for Drain Lifes poison explosion.
- Updated the visuals for abilities used by Profane Flesh.
- Fixed the visuals and damage for Profane Flesh sometimes not lining up with its animations.
- Fixed Profane Flesh snapping to face new targets rather than turning.
- Fixed Ruby Nagasa not animating properly on death.
- Fixed Infernal Husks not animating properly.
- Fixed Apophis sliding at the beginning of the cutscene in MajElka Upper District.
- Fixed Liath having glitchy animations in Island Battlefield.
- Fixed the Timeline Conduit in the Shade of Orobyss arena having a red outline.
Optimization
- Fixed a bug causing memory usage to go up on the client over time, particularly in Monolith. We tested the fix by playing through 10 campaign zones and 10 echos, and found that the fix reduced memory usage by more than 1 GB at the end of the test.
- The visual assets for enemies were not being properly unloaded when moving to different zones.
- RAM usage definitely still goes up over time, and we are currently investigating this further.
- Replaced several lightning visual effects with new ones which are much more performant.
- Improved the performance of death visual effects for various enemies.
- The ice projectile ability used by Ice Elementals is now pooled, which mitigates FPS drops caused by this enemy.
- Updated the Wengari Axe Throw abilitys visuals to be more performant.
- Fixed an issue that could cause unnecessarily large patch downloads. Unfortunately, the fix cant help the download size of this patch, just future ones.
Notes
Thank you for continuing to make bug reports! We are still focused on bug fixes, server and service stability, performance, and polish. We plan to continue releasing updates but at a more consistent pace with fewer, larger patches. We will still hotfix any critical issues that come up. Some particular bug fixes that were currently working on include:
- Deleting stash categories causes items to go missing (weve confirmed no items are being deleted)
- Players sometimes being unable to enter dungeons (this doesnt affect everyone evenly which makes it harder to track down
- Changing left mouse button behavior (i.e. move to attack)
- Re-ordering skills while transformed
- Abomination forgetting what minions it consumed after moving to a new zone
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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